mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-25 13:41:05 +00:00
- Added new "sv_damagefactor*" variables.
sv_damagefactorplayer: Scales damage for player sv_damagefactorfriendly: Scales damage for all other +FRIENDLY objects sv_damagefactormobj: Scales damage for everything else (incl. monsters and decorations)
This commit is contained in:
parent
c1e3f10802
commit
9eb0b64ab0
1 changed files with 15 additions and 2 deletions
|
@ -79,6 +79,9 @@ CVAR (Bool, cl_showsprees, true, CVAR_ARCHIVE)
|
|||
CVAR (Bool, cl_showmultikills, true, CVAR_ARCHIVE)
|
||||
EXTERN_CVAR (Bool, show_obituaries)
|
||||
|
||||
CVAR (Float, sv_damagefactormobj, 1.0, CVAR_SERVERINFO|CVAR_NOSAVE)
|
||||
CVAR (Float, sv_damagefactorfriendly, 1.0, CVAR_SERVERINFO|CVAR_NOSAVE)
|
||||
CVAR (Float, sv_damagefactorplayer, 1.0, CVAR_SERVERINFO|CVAR_NOSAVE)
|
||||
|
||||
FName MeansOfDeath;
|
||||
|
||||
|
@ -1036,7 +1039,17 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
|
|||
if (player && damage > 1)
|
||||
{
|
||||
// Take half damage in trainer mode
|
||||
damage = int(damage * G_SkillProperty(SKILLP_DamageFactor));
|
||||
damage = int(damage * G_SkillProperty(SKILLP_DamageFactor) * sv_damagefactorplayer);
|
||||
}
|
||||
else if (!player && damage > 1 && !(target->flags & MF_FRIENDLY))
|
||||
{
|
||||
// inflict scaled damage to non-players
|
||||
damage = int(damage * sv_damagefactormobj);
|
||||
}
|
||||
else if (!player && damage > 1 && (target->flags & MF_FRIENDLY))
|
||||
{
|
||||
// inflict scaled damage to non-player friends
|
||||
damage = int(damage * sv_damagefactorfriendly);
|
||||
}
|
||||
// Special damage types
|
||||
if (inflictor)
|
||||
|
@ -1865,7 +1878,7 @@ void P_PoisonDamage (player_t *player, AActor *source, int damage, bool playPain
|
|||
return;
|
||||
}
|
||||
// Take half damage in trainer mode
|
||||
damage = int(damage * G_SkillProperty(SKILLP_DamageFactor));
|
||||
damage = int(damage * G_SkillProperty(SKILLP_DamageFactor) * sv_damagefactorplayer);
|
||||
// Handle passive damage modifiers (e.g. PowerProtection)
|
||||
damage = target->GetModifiedDamage(player->poisontype, damage, true);
|
||||
// Modify with damage factors
|
||||
|
|
Loading…
Reference in a new issue