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Fixed unset inflictor in WorldThingDamaged event
https://forum.zdoom.org/viewtopic.php?t=57527
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@ -762,6 +762,7 @@ void DStaticEventHandler::WorldThingDamaged(AActor* actor, AActor* inflictor, AA
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return;
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FWorldEvent e = E_SetupWorldEvent();
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e.Thing = actor;
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e.Inflictor = inflictor;
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e.Damage = damage;
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e.DamageSource = source;
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e.DamageType = mod;
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