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- Add polyobj support to softpoly
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1 changed files with 20 additions and 0 deletions
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@ -70,6 +70,26 @@ void PolyCull::CullNode(void *node)
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void PolyCull::CullSubsector(subsector_t *sub)
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{
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// Mark poly objects first
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if (sub->polys)
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{
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if (sub->BSP == nullptr || sub->BSP->bDirty)
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{
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sub->BuildPolyBSP();
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}
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if (sub->BSP->Nodes.Size() == 0)
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{
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CullSubsector(&sub->BSP->Subsectors[0]);
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}
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else
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{
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CullNode(&sub->BSP->Nodes.Last());
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}
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return; // Hmm, seems a bit strange the subsector is then ignored. But that's what the sw renderer seems to be doing..
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}
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// Update sky heights for the scene
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if (!FirstSkyHeight)
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{
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