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Enable Core Profile on macOS only when OpenGL 3.3 is available
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parent
25ab31e92c
commit
c6351825b8
2 changed files with 27 additions and 25 deletions
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@ -60,6 +60,8 @@ extern RenderBufferOptions rbOpts;
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#define AppKit10_5 949
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#define AppKit10_6 1038
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#define AppKit10_7 1138
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#define AppKit10_8 1187
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#define AppKit10_9 1265
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@interface NSWindow(ExitAppOnClose)
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@ -498,13 +498,7 @@ CocoaWindow* CreateCocoaWindow(const NSUInteger styleMask)
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return window;
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}
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enum OpenGLProfile
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{
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Core,
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Legacy
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};
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NSOpenGLPixelFormat* CreatePixelFormat(const OpenGLProfile profile)
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NSOpenGLPixelFormat* CreatePixelFormat(const NSOpenGLPixelFormatAttribute profile)
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{
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NSOpenGLPixelFormatAttribute attributes[16];
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size_t i = 0;
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@ -522,20 +516,8 @@ NSOpenGLPixelFormat* CreatePixelFormat(const OpenGLProfile profile)
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attributes[i++] = NSOpenGLPFAAllowOfflineRenderers;
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}
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if (NSAppKitVersionNumber >= AppKit10_7 && OpenGLProfile::Core == profile)
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if (NSAppKitVersionNumber >= AppKit10_7)
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{
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NSOpenGLPixelFormatAttribute profile = NSOpenGLProfileVersion3_2Core;
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const char* const glversion = Args->CheckValue("-glversion");
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if (nullptr != glversion)
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{
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const double version = strtod(glversion, nullptr) + 0.01;
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if (version < 3.0)
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{
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profile = NSOpenGLProfileVersionLegacy;
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}
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}
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attributes[i++] = NSOpenGLPFAOpenGLProfile;
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attributes[i++] = profile;
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}
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@ -564,15 +546,33 @@ CocoaVideo::CocoaVideo()
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gl_CalculateCPUSpeed();
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// Create OpenGL pixel format
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NSOpenGLPixelFormatAttribute defaultProfile = NSOpenGLProfileVersion3_2Core;
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if (1 == vid_renderer && NSAppKitVersionNumber < AppKit10_9)
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{
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// There is no support for OpenGL 3.3 before Mavericks
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defaultProfile = NSOpenGLProfileVersionLegacy;
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}
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else if (0 == vid_renderer && vid_glswfb && NSAppKitVersionNumber < AppKit10_7)
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{
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// There is no support for OpenGL 3.x before Lion
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defaultProfile = NSOpenGLProfileVersionLegacy;
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}
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else if (const char* const glversion = Args->CheckValue("-glversion"))
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{
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// Check for explicit version specified in command line
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const double version = strtod(glversion, nullptr) + 0.01;
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if (version < 3.3)
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{
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defaultProfile = NSOpenGLProfileVersionLegacy;
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}
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}
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const OpenGLProfile defaultProfile = (1 == vid_renderer || vid_glswfb)
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? OpenGLProfile::Core
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: OpenGLProfile::Legacy;
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NSOpenGLPixelFormat* pixelFormat = CreatePixelFormat(defaultProfile);
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if (nil == pixelFormat && OpenGLProfile::Core == defaultProfile)
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if (nil == pixelFormat && NSOpenGLProfileVersion3_2Core == defaultProfile)
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{
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pixelFormat = CreatePixelFormat(OpenGLProfile::Legacy);
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pixelFormat = CreatePixelFormat(NSOpenGLProfileVersionLegacy);
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if (nil == pixelFormat)
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{
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