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- rename gzdoom_optional_assets.pk3 to zd_extra.pk3
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2 changed files with 2 additions and 2 deletions
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@ -96,7 +96,7 @@ const char *GetVersionString();
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// This is so that derivates can use the same savegame versions without worrying about engine compatibility
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#define GAMESIG "GZDOOM"
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#define BASEWAD "gzdoom.pk3"
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#define OPTIONALWAD "gzdoom_optional_assets.pk3"
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#define OPTIONALWAD "zd_extra.pk3"
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#define BASESF "gzdoom.sf2"
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// More stuff that needs to be different for derivatives.
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@ -1,3 +1,3 @@
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cmake_minimum_required( VERSION 2.8.7 )
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add_pk3(gzdoom_optional_assets.pk3 ${CMAKE_CURRENT_SOURCE_DIR}/static)
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add_pk3(zd_extra.pk3 ${CMAKE_CURRENT_SOURCE_DIR}/static)
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