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- Fix crash in legacy and deferred light paths
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@ -179,6 +179,13 @@ void BSPWalkCircle(float x, float y, float radiusSquared, const Callback &callba
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void gl_SetDynModelLight(AActor *self, bool hudmodel)
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{
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// Legacy and deferred render paths gets the old flat model light
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if (gl.lightmethod != LM_DIRECT)
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{
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gl_SetDynSpriteLight(self, nullptr);
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return;
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}
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modellightdata.Clear();
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if (self)
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