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Send player FOV across the network as floatig point.
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parent
2a291165ee
commit
c885b6aa35
4 changed files with 10 additions and 10 deletions
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@ -399,19 +399,19 @@ CUSTOM_CVAR (Int, dmflags, 0, CVAR_SERVERINFO)
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// If nofov is set, force everybody to the arbitrator's FOV.
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if ((self & DF_NO_FOV) && consoleplayer == Net_Arbitrator)
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{
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uint8_t fov;
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double fov;
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Net_WriteByte (DEM_FOV);
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// If the game is started with DF_NO_FOV set, the arbitrator's
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// DesiredFOV will not be set when this callback is run, so
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// be sure not to transmit a 0 FOV.
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fov = (uint8_t)players[consoleplayer].DesiredFOV;
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fov = players[consoleplayer].DesiredFOV;
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if (fov == 0)
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{
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fov = 90;
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}
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Net_WriteByte (fov);
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Net_WriteFloat (fov);
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}
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}
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@ -2465,7 +2465,7 @@ void Net_DoCommand (int type, uint8_t **stream, int player)
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case DEM_FOV:
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{
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float newfov = (float)ReadByte (stream);
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float newfov = ReadFloat (stream);
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if (newfov != players[consoleplayer].DesiredFOV)
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{
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@ -2485,7 +2485,7 @@ void Net_DoCommand (int type, uint8_t **stream, int player)
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break;
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case DEM_MYFOV:
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players[player].DesiredFOV = (float)ReadByte (stream);
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players[player].DesiredFOV = ReadFloat (stream);
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break;
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case DEM_RUNSCRIPT:
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@ -2775,6 +2775,8 @@ void Net_SkipCommand (int type, uint8_t **stream)
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break;
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case DEM_INVUSE:
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case DEM_FOV:
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case DEM_MYFOV:
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skip = 4;
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break;
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@ -2784,8 +2786,6 @@ void Net_SkipCommand (int type, uint8_t **stream)
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case DEM_GENERICCHEAT:
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case DEM_DROPPLAYER:
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case DEM_FOV:
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case DEM_MYFOV:
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case DEM_ADDCONTROLLER:
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case DEM_DELCONTROLLER:
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skip = 1;
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@ -116,8 +116,8 @@ enum EDemoCommand
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DEM_UNDONE5, // 24
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DEM_UNDONE6, // 25
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DEM_SUMMON, // 26 String: Thing to fabricate
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DEM_FOV, // 27 Byte: New FOV for all players
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DEM_MYFOV, // 28 Byte: New FOV for this player
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DEM_FOV, // 27 Float: New FOV for all players
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DEM_MYFOV, // 28 Float: New FOV for this player
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DEM_CHANGEMAP2, // 29 Byte: Position in new map, String: name of new map
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DEM_UNDONE7, // 30
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DEM_UNDONE8, // 31
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@ -614,7 +614,7 @@ void player_t::SetFOV(float fov)
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{
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Net_WriteByte(DEM_MYFOV);
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}
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Net_WriteByte((uint8_t)clamp<float>(fov, 5.f, 179.f));
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Net_WriteFloat(clamp<float>(fov, 5.f, 179.f));
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}
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}
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