Merge commit 'f1ad42c'

This commit is contained in:
Rachael Alexanderson 2017-06-12 00:22:59 -04:00
commit a148212215
13 changed files with 222 additions and 69 deletions

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@ -1124,7 +1124,7 @@ DEFINE_FIELD(FOptionMenuSettings, mLinespacing)
struct IJoystickConfig;
// These functions are used by dynamic menu creation.
DMenuItemBase * CreateOptionMenuItemStaticText(const char *name, bool v)
DMenuItemBase * CreateOptionMenuItemStaticText(const char *name, int v)
{
auto c = PClass::FindClass("OptionMenuItemStaticText");
auto p = c->CreateNew();

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@ -109,6 +109,7 @@ extern FSavegameManager savegameManager;
class DMenu;
extern DMenu *CurrentMenu;
extern int MenuTime;
class DMenuItemBase;
//=============================================================================
//
@ -124,18 +125,18 @@ public:
FName mMenuName;
FString mNetgameMessage;
PClass *mClass = nullptr;
bool mProtected = false;
TArray<DMenuItemBase *> mItems;
virtual size_t PropagateMark() { return 0; }
};
class DMenuItemBase;
class DListMenuDescriptor : public DMenuDescriptor
{
DECLARE_CLASS(DListMenuDescriptor, DMenuDescriptor)
public:
TArray<DMenuItemBase *> mItems;
int mSelectedItem;
double mSelectOfsX;
double mSelectOfsY;
@ -186,7 +187,6 @@ class DOptionMenuDescriptor : public DMenuDescriptor
DECLARE_CLASS(DOptionMenuDescriptor, DMenuDescriptor)
public:
TArray<DMenuItemBase *> mItems;
FString mTitle;
int mSelectedItem;
int mDrawTop;
@ -349,7 +349,7 @@ void M_MarkMenus();
struct IJoystickConfig;
DMenuItemBase * CreateOptionMenuItemStaticText(const char *name, bool v);
DMenuItemBase * CreateOptionMenuItemStaticText(const char *name, int v = -1);
DMenuItemBase * CreateOptionMenuItemSubmenu(const char *label, FName cmd, int center);
DMenuItemBase * CreateOptionMenuItemControl(const char *label, FName cmd, FKeyBindings *bindings);
DMenuItemBase * CreateOptionMenuItemJoyConfigMenu(const char *label, IJoystickConfig *joy);

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@ -54,6 +54,7 @@
#include "vm.h"
#include "types.h"
#include "gameconfigfile.h"
#include "m_argv.h"
@ -515,11 +516,88 @@ static bool CheckCompatible(DMenuDescriptor *newd, DMenuDescriptor *oldd)
return newd->mClass->IsDescendantOf(oldd->mClass);
}
static int GetGroup(DMenuItemBase *desc)
{
if (desc->IsKindOf(NAME_OptionMenuItemCommand)) return 2;
if (desc->IsKindOf(NAME_OptionMenuItemSubmenu)) return 1;
if (desc->IsKindOf(NAME_OptionMenuItemControlBase)) return 3;
if (desc->IsKindOf(NAME_OptionMenuItemOptionBase)) return 4;
if (desc->IsKindOf(NAME_OptionMenuSliderBase)) return 4;
if (desc->IsKindOf(NAME_OptionMenuFieldBase)) return 4;
if (desc->IsKindOf(NAME_OptionMenuItemColorPicker)) return 4;
if (desc->IsKindOf(NAME_OptionMenuItemStaticText)) return 5;
if (desc->IsKindOf(NAME_OptionMenuItemStaticTextSwitchable)) return 5;
return 0;
}
static bool FindMatchingItem(DMenuItemBase *desc)
{
int grp = GetGroup(desc);
if (grp == 0) return false; // no idea what this is.
if (grp == 5) return true; // static texts always match
FName name = desc->mAction;
if (grp == 1)
{
// Check for presence of menu
auto menu = MenuDescriptors.CheckKey(name);
if (menu == nullptr) return true;
}
else if (grp == 4)
{
// Check for presence of CVAR and blacklist
auto cv = GetCVar(nullptr, name.GetChars());
if (cv == nullptr) return true;
}
MenuDescriptorList::Iterator it(MenuDescriptors);
MenuDescriptorList::Pair *pair;
while (it.NextPair(pair))
{
for (auto it : pair->Value->mItems)
{
if (it->mAction == name && GetGroup(it) == grp) return true;
}
}
return false;
}
static bool ReplaceMenu(FScanner &sc, DMenuDescriptor *desc)
{
DMenuDescriptor **pOld = MenuDescriptors.CheckKey(desc->mMenuName);
if (pOld != nullptr && *pOld != nullptr)
{
if ((*pOld)->mProtected)
{
// If this tries to replace an option menu with an option menu, let's append all new entries to the old menu.
// Otherwise bail out because for list menus it's not that simple.
if (desc->IsKindOf(RUNTIME_CLASS(DListMenuDescriptor)) || (*pOld)->IsKindOf(RUNTIME_CLASS(DListMenuDescriptor)))
{
sc.ScriptMessage("Cannot replace protected menu %s.", desc->mMenuName.GetChars());
return true;
}
for (int i = desc->mItems.Size()-1; i >= 0; i--)
{
if (FindMatchingItem(desc->mItems[i]))
{
desc->mItems.Delete(i);
}
}
if (desc->mItems.Size() > 0)
{
auto sep = CreateOptionMenuItemStaticText("---------------", CR_YELLOW);
(*pOld)->mItems.Push(sep);
for (auto it : desc->mItems)
{
(*pOld)->mItems.Push(it);
}
desc->mItems.Clear();
sc.ScriptMessage("Merged %d items into %s", desc->mItems.Size(), desc->mMenuName.GetChars());
}
return true;
}
if (!CheckCompatible(desc, *pOld))
{
sc.ScriptMessage("Tried to replace menu '%s' with a menu of different type", desc->mMenuName.GetChars());
@ -874,6 +952,7 @@ static void ParseOptionMenu(FScanner &sc)
desc->mScrollTop = DefaultOptionMenuSettings->mScrollTop;
desc->mIndent = DefaultOptionMenuSettings->mIndent;
desc->mDontDim = DefaultOptionMenuSettings->mDontDim;
desc->mProtected = sc.CheckString("protected");
ParseOptionMenuBody(sc, desc);
ReplaceMenu(sc, desc);
@ -980,6 +1059,7 @@ void M_ParseMenuDefs()
sc.ScriptError("Unknown keyword '%s'", sc.String);
}
}
if (Args->CheckParm("-nocustommenu")) break;
}
DefaultListMenuClass = DefaultListMenuSettings->mClass;
DefaultListMenuSettings = nullptr;
@ -1391,9 +1471,9 @@ static void InitKeySections()
for (unsigned i = 0; i < KeySections.Size(); i++)
{
FKeySection *sect = &KeySections[i];
DMenuItemBase *item = CreateOptionMenuItemStaticText(" ", false);
DMenuItemBase *item = CreateOptionMenuItemStaticText(" ");
menu->mItems.Push(item);
item = CreateOptionMenuItemStaticText(sect->mTitle, true);
item = CreateOptionMenuItemStaticText(sect->mTitle, 1);
menu->mItems.Push(item);
for (unsigned j = 0; j < sect->mActions.Size(); j++)
{

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@ -927,3 +927,14 @@ xx(MessageBoxMenu)
xx(Both)
xx(Physical)
xx(Visual)
xx(OptionMenuItemSubmenu)
xx(OptionMenuItemCommand)
xx(OptionMenuItemControlBase)
xx(OptionMenuItemOptionBase)
xx(OptionMenuSliderBase)
xx(OptionMenuFieldBase)
xx(OptionMenuItemColorPicker)
xx(OptionMenuItemStaticText)
xx(OptionMenuItemStaticTextSwitchable)
xx(mAction)

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@ -33,7 +33,7 @@
EXTERN_CVAR(Int, r_3dfloors)
void RenderPolyPlane::RenderPlanes(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, PolyCull &cull, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, double skyCeilingHeight, double skyFloorHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> &sectorPortals)
void RenderPolyPlane::RenderPlanes(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, PolyCull &cull, subsector_t *sub, uint32_t ceilingSubsectorDepth, uint32_t floorSubsectorDepth, uint32_t stencilValue, double skyCeilingHeight, double skyFloorHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> &sectorPortals)
{
RenderPolyPlane plane;
@ -61,7 +61,7 @@ void RenderPolyPlane::RenderPlanes(const TriMatrix &worldToClip, const PolyClipP
double fakeHeight = fakeFloor->top.plane->ZatPoint(frontsector->centerspot);
if (fakeHeight < viewpoint.Pos.Z && fakeHeight > frontsector->floorplane.ZatPoint(frontsector->centerspot))
{
plane.Render3DFloor(worldToClip, clipPlane, sub, subsectorDepth, stencilValue, false, fakeFloor);
plane.Render3DFloor(worldToClip, clipPlane, sub, floorSubsectorDepth, stencilValue, false, fakeFloor);
}
}
@ -82,13 +82,13 @@ void RenderPolyPlane::RenderPlanes(const TriMatrix &worldToClip, const PolyClipP
double fakeHeight = fakeFloor->bottom.plane->ZatPoint(frontsector->centerspot);
if (fakeHeight > viewpoint.Pos.Z && fakeHeight < frontsector->ceilingplane.ZatPoint(frontsector->centerspot))
{
plane.Render3DFloor(worldToClip, clipPlane, sub, subsectorDepth, stencilValue, true, fakeFloor);
plane.Render3DFloor(worldToClip, clipPlane, sub, ceilingSubsectorDepth, stencilValue, true, fakeFloor);
}
}
}
plane.Render(worldToClip, clipPlane, cull, sub, subsectorDepth, stencilValue, true, skyCeilingHeight, sectorPortals);
plane.Render(worldToClip, clipPlane, cull, sub, subsectorDepth, stencilValue, false, skyFloorHeight, sectorPortals);
plane.Render(worldToClip, clipPlane, cull, sub, ceilingSubsectorDepth, stencilValue, true, skyCeilingHeight, sectorPortals);
plane.Render(worldToClip, clipPlane, cull, sub, floorSubsectorDepth, stencilValue, false, skyFloorHeight, sectorPortals);
}
void RenderPolyPlane::Render3DFloor(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, bool ceiling, F3DFloor *fakeFloor)

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@ -30,7 +30,7 @@ class PolyCull;
class RenderPolyPlane
{
public:
static void RenderPlanes(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, PolyCull &cull, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, double skyCeilingHeight, double skyFloorHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> &sectorPortals);
static void RenderPlanes(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, PolyCull &cull, subsector_t *sub, uint32_t ceilingSubsectorDepth, uint32_t floorSubsectorDepth, uint32_t stencilValue, double skyCeilingHeight, double skyFloorHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> &sectorPortals);
private:
struct UVTransform

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@ -30,7 +30,6 @@
#include "polyrenderer/poly_renderer.h"
#include "polyrenderer/scene/poly_light.h"
CVAR(Bool, r_debug_cull, 0, 0)
EXTERN_CVAR(Int, r_portal_recursions)
/////////////////////////////////////////////////////////////////////////////
@ -92,19 +91,52 @@ void RenderPolyScene::ClearBuffers()
void RenderPolyScene::RenderSectors()
{
if (r_debug_cull)
int count = (int)Cull.PvsSectors.size();
auto subsectors = Cull.PvsSectors.data();
int nextCeilingZChange = 0;
int nextFloorZChange = 0;
uint32_t ceilingSubsectorDepth = 0;
uint32_t floorSubsectorDepth = 0;
for (int i = 0; i < count; i++)
{
for (auto it = Cull.PvsSectors.rbegin(); it != Cull.PvsSectors.rend(); ++it)
RenderSubsector(*it);
}
else
{
for (auto it = Cull.PvsSectors.begin(); it != Cull.PvsSectors.end(); ++it)
RenderSubsector(*it);
// The software renderer only updates the clipping if the sector height changes.
// Find the subsector depths for when that happens.
if (i == nextCeilingZChange)
{
double z = subsectors[i]->sector->ceilingplane.Zat0();
nextCeilingZChange++;
while (nextCeilingZChange < count)
{
double nextZ = subsectors[nextCeilingZChange]->sector->ceilingplane.Zat0();
if (nextZ > z)
break;
z = nextZ;
nextCeilingZChange++;
}
ceilingSubsectorDepth = NextSubsectorDepth + nextCeilingZChange - i - 1;
}
if (i == nextFloorZChange)
{
double z = subsectors[i]->sector->floorplane.Zat0();
nextFloorZChange++;
while (nextFloorZChange < count)
{
double nextZ = subsectors[nextFloorZChange]->sector->floorplane.Zat0();
if (nextZ < z)
break;
z = nextZ;
nextFloorZChange++;
}
floorSubsectorDepth = NextSubsectorDepth + nextFloorZChange - i - 1;
}
RenderSubsector(subsectors[i], ceilingSubsectorDepth, floorSubsectorDepth);
}
}
void RenderPolyScene::RenderSubsector(subsector_t *sub)
void RenderPolyScene::RenderSubsector(subsector_t *sub, uint32_t ceilingSubsectorDepth, uint32_t floorSubsectorDepth)
{
sector_t *frontsector = sub->sector;
frontsector->MoreFlags |= SECF_DRAWN;
@ -147,7 +179,7 @@ void RenderPolyScene::RenderSubsector(subsector_t *sub)
if (sub->sector->CenterFloor() != sub->sector->CenterCeiling())
{
RenderPolyPlane::RenderPlanes(WorldToClip, PortalPlane, Cull, sub, subsectorDepth, StencilValue, Cull.MaxCeilingHeight, Cull.MinFloorHeight, SectorPortals);
RenderPolyPlane::RenderPlanes(WorldToClip, PortalPlane, Cull, sub, ceilingSubsectorDepth, floorSubsectorDepth, StencilValue, Cull.MaxCeilingHeight, Cull.MinFloorHeight, SectorPortals);
}
if (mainBSP)

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@ -86,7 +86,7 @@ private:
void ClearBuffers();
void RenderPortals(int portalDepth);
void RenderSectors();
void RenderSubsector(subsector_t *sub);
void RenderSubsector(subsector_t *sub, uint32_t ceilingSubsectorDepth, uint32_t floorSubsectorDepth);
void RenderLine(subsector_t *sub, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth);
void RenderSprite(AActor *thing, double sortDistance, const DVector2 &left, const DVector2 &right);
void RenderSprite(AActor *thing, double sortDistance, DVector2 left, DVector2 right, double t1, double t2, void *node);

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@ -117,10 +117,10 @@ bool RenderPolyWall::RenderLine(const TriMatrix &worldToClip, const PolyClipPlan
double topceilz1 = frontceilz1;
double topceilz2 = frontceilz2;
double topfloorz1 = MIN(backceilz1, frontceilz1);
double topfloorz2 = MIN(backceilz2, frontceilz2);
double bottomceilz1 = MAX(frontfloorz1, backfloorz1);
double bottomceilz2 = MAX(frontfloorz2, backfloorz2);
double topfloorz1 = MAX(MIN(backceilz1, frontceilz1), frontfloorz1);
double topfloorz2 = MAX(MIN(backceilz2, frontceilz2), frontfloorz2);
double bottomceilz1 = MIN(MAX(frontfloorz1, backfloorz1), frontceilz1);
double bottomceilz2 = MIN(MAX(frontfloorz2, backfloorz2), frontceilz2);
double bottomfloorz1 = frontfloorz1;
double bottomfloorz2 = frontfloorz2;
double middleceilz1 = topfloorz1;
@ -135,7 +135,7 @@ bool RenderPolyWall::RenderLine(const TriMatrix &worldToClip, const PolyClipPlan
{
wall.SetCoords(line->v1->fPos(), line->v2->fPos(), topceilz1, topfloorz1, topceilz2, topfloorz2);
wall.TopTexZ = topTexZ;
wall.BottomTexZ = MIN(topfloorz1, topfloorz2);
wall.BottomTexZ = MIN(MIN(backceilz1, frontceilz1), MIN(backceilz2, frontceilz2));
wall.Texpart = side_t::top;
wall.Render(worldToClip, clipPlane, cull);
}
@ -143,7 +143,7 @@ bool RenderPolyWall::RenderLine(const TriMatrix &worldToClip, const PolyClipPlan
if ((bottomfloorz1 < bottomceilz1 || bottomfloorz2 < bottomceilz2) && line->sidedef && !bothSkyFloor)
{
wall.SetCoords(line->v1->fPos(), line->v2->fPos(), bottomceilz1, bottomfloorz1, bottomceilz2, bottomfloorz2);
wall.TopTexZ = MAX(bottomceilz1, bottomceilz2);
wall.TopTexZ = MAX(MAX(frontfloorz1, backfloorz1), MAX(frontfloorz2, backfloorz2));
wall.BottomTexZ = bottomTexZ;
wall.UnpeggedCeil1 = topceilz1;
wall.UnpeggedCeil2 = topceilz2;

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@ -629,6 +629,11 @@ ABC4EB5A1535ECCD0061AD14F3547908 // Plutonia Experiment, map26
setsectorspecial 156 0
}
FF635FB9A2F076566299910F8C78F707 // nerve.wad, level04
{
setsectorspecial 868 0
}
B68EB7CFB4CC481796E2919B9C16DFBD // Moc11.wad e1m6
{
setvertex 1650 -3072 2671
@ -731,4 +736,4 @@ CA3773ED313E8899311F3DD0CA195A68 // e3m6
setsectortexture 145 floor F_CONCRP
setsectorlight 138 192
setwalltexture 3431 back top BRKGRY01
}
}

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@ -329,6 +329,17 @@ IWad
BannerColors = "54 54 54", "a8 a8 a8"
}
IWad
{
Name = "Rise Of The Wool Ball"
Autoname = "woolball.rotwb"
Game = "Doom"
Config = "WoolBall"
Mapinfo = "mapinfo/doom2.txt"
MustContain = "E3M6", "B3DED", "WORLDMAP", "NUCLSKYM", "PLANETLE", "MEOWZEKI", "ZEKIINTR", "NOWAYBAC"
BannerColors = "32 54 43", "c6 dc d1"
}
IWad
{
Name = "DOOM Shareware"
@ -377,6 +388,16 @@ IWad
Load = "nerve.wad"
}
IWad
{
Name = "WolfenDoom: Blade of Agony"
Game = "Doom"
BannerColors = "E30000", "E3E3E3"
Mapinfo = "mapinfo/doom2.txt"
MustContain = "BOALIB", "C1M1", "Episode3", "MSPUB0"
Config = "BoA"
}
// Doom 2 must be last to be checked becaude MAP01 is its only requirement
IWad
{
@ -432,4 +453,6 @@ Names
"hacx2.wad"
"square1.pk3"
"delaweare.wad"
"rotwb.wad"
"boa_c2.pk3"
}

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@ -335,7 +335,7 @@ DefaultOptionMenu
}
}
OptionMenu "OptionsMenu"
OptionMenu "OptionsMenu" protected
{
Title "$OPTMNU_TITLE"
Submenu "$OPTMNU_CONTROLS", "CustomizeControls"
@ -422,7 +422,7 @@ ListMenu "PlayerMenu"
//
//-------------------------------------------------------------------------------------------
OptionMenu "CustomizeControls"
OptionMenu "CustomizeControls" protected
{
Title "$CNTRLMNU_TITLE"
ScrollTop 2
@ -536,7 +536,7 @@ OptionString "Cursors"
"-", "$OPTSTR_SYSTEMCURSOR"
}
OptionMenu "MouseOptions"
OptionMenu "MouseOptions" protected
{
Title "$MOUSEMNU_TITLE"
Option "$MOUSEMNU_ENABLEMOUSE", "use_mouse", "YesNo"
@ -566,7 +566,7 @@ OptionMenu "MouseOptions"
//
//-------------------------------------------------------------------------------------------
OptionMenu "JoystickOptionsDefaults"
OptionMenu "JoystickOptionsDefaults" protected
{
Title "$JOYMNU_OPTIONS"
Option "$JOYMNU_ENABLE", "use_joystick", "YesNo"
@ -585,7 +585,7 @@ OptionMenu "JoystickOptionsDefaults"
// The rest will be filled in by joystick code if devices get connected or disconnected
}
OptionMenu "JoystickOptions"
OptionMenu "JoystickOptions" protected
{
Title "$JOYMNU_OPTIONS"
}
@ -606,7 +606,7 @@ OptionValue "Inversion"
1, "$OPTVAL_INVERTED"
}
OptionMenu "JoystickConfigMenu"
OptionMenu "JoystickConfigMenu" protected
{
Title "$JOY_CONFIG"
Class "JoystickConfigMenu"
@ -706,7 +706,7 @@ OptionValue GPUSwitch
}
OptionMenu "TrueColorOptions"
OptionMenu "TrueColorOptions" protected
{
Title "$TCMNU_TITLE"
StaticText " "
@ -716,7 +716,7 @@ OptionMenu "TrueColorOptions"
Option "$TCMNU_MIPMAP", "r_mipmap", "OnOff"
}
OptionMenu "SWROptions"
OptionMenu "SWROptions" protected
{
Title "$DSPLYMNU_SWOPT"
Submenu "$DSPLYMNU_TCOPT", "TrueColorOptions"
@ -727,7 +727,7 @@ OptionMenu "SWROptions"
Option "$DSPLYMNU_GZDFULLBRIGHT", "r_fullbrightignoresectorcolor", "OnOff"
}
OptionMenu "VideoOptions"
OptionMenu "VideoOptions" protected
{
Title "$DSPLYMNU_TITLE"
@ -840,7 +840,7 @@ OptionValue ZDoomStrife
1.0, "$OPTVAL_STRIFE"
}
OptionMenu "HUDOptions"
OptionMenu "HUDOptions" protected
{
Title "$HUDMNU_TITLE"
Submenu "$HUDMNU_SCALEOPT", "ScalingOptions"
@ -864,7 +864,7 @@ OptionMenu "HUDOptions"
Option "$HUDMNU_HAZARDFLASHES", "pf_hazard", "ZDoomStrife"
}
OptionMenu "ScalingOptions"
OptionMenu "ScalingOptions" protected
{
Title "$SCALEMNU_TITLE"
ScaleSlider "$HUDMNU_UISCALE", "uiscale", 0.0, 8.0, 1.0, "$SCALEMNU_ADAPT"
@ -925,7 +925,7 @@ OptionValue "AltHUDAmmoOrder"
1, "$OPTVAL_AMMOTEXTIMAGE"
}
OptionMenu "AltHUDOptions"
OptionMenu "AltHUDOptions" protected
{
Title "$ALTHUDMNU_TITLE"
//Indent 220
@ -981,7 +981,7 @@ OptionValue dehopt
2, "$OPTVAL_ONLYLASTONE"
}
OptionMenu "MiscOptions"
OptionMenu "MiscOptions" protected
{
Title "$MISCMNU_TITLE"
//Indent 220
@ -1072,7 +1072,7 @@ OptionValue MapTriggers
2, "$OPTVAL_ON"
}
OptionMenu AutomapOptions
OptionMenu AutomapOptions protected
{
Title "$AUTOMAPMNU_TITLE"
Option "$AUTOMAPMNU_COLORSET", "am_colorset", "MapColorTypes"
@ -1105,7 +1105,7 @@ OptionMenu AutomapOptions
//
//-------------------------------------------------------------------------------------------
OptionMenu MapControlsMenu
OptionMenu MapControlsMenu protected
{
Title "$MAPCNTRLMNU_TITLE"
ScrollTop 2
@ -1132,7 +1132,7 @@ OptionMenu MapControlsMenu
//
//-------------------------------------------------------------------------------------------
OptionMenu MapColorMenu
OptionMenu MapColorMenu protected
{
Title "$MAPCOLORMNU_TITLE"
SafeCommand "$MAPCOLORMNU_DEFAULTMAPCOLORS", "am_restorecolors"
@ -1194,7 +1194,7 @@ OptionMenu MapColorMenu
//
//-------------------------------------------------------------------------------------------
OptionMenu ColorPickerMenu
OptionMenu ColorPickerMenu protected
{
Title "$MNU_COLORPICKER"
// This menu will be created by the calling code
@ -1223,7 +1223,7 @@ OptionValue DevMessageLevels
4, "$OPTVAL_EVERYTHING"
}
OptionMenu MessageOptions
OptionMenu MessageOptions protected
{
Title "$MSGMNU_TITLE"
Option "$MSGMNU_SHOWMESSAGES", "show_messages", "OnOff"
@ -1252,7 +1252,7 @@ OptionMenu MessageOptions
//
//-------------------------------------------------------------------------------------------
OptionMenu ScoreboardOptions
OptionMenu ScoreboardOptions protected
{
Title "$SCRBRDMNU_TITLE"
StaticText "$SCRBRDMNU_COOPERATIVE", 1
@ -1307,7 +1307,7 @@ OptionValue JumpCrouchFreeLook
}
OptionMenu GameplayOptions
OptionMenu GameplayOptions protected
{
Title "$GMPLYMNU_TITLE"
//Indent 222
@ -1392,7 +1392,7 @@ OptionValue CompatModes
4, "$OPTVAL_ZDOOM2063"
}
OptionMenu "CompatibilityOptions"
OptionMenu "CompatibilityOptions" protected
{
Title "$CMPTMNU_TITLE"
Option "$CMPTMNU_MODE", "compatmode", "CompatModes", "", 1
@ -1583,7 +1583,7 @@ OptionString SoundBackendsOpenALOnly
"null", "$OPTSTR_NOSOUND"
}
OptionMenu OpenALSoundItems
OptionMenu OpenALSoundItems protected
{
Title "$OPENALMNU_TITLE"
Option "$OPENALMNU_PLAYBACKDEVICE", "snd_aldevice", "ALDevices"
@ -1597,7 +1597,7 @@ OptionValue MidiDevices
// filled in by the sound code
}
OptionMenu SoundOptions
OptionMenu SoundOptions protected
{
Title "$SNDMNU_TITLE"
Slider "$SNDMNU_SFXVOLUME", "snd_sfxvolume", 0, 1, 0.05, 2
@ -1646,7 +1646,7 @@ OptionValue OplCores
3, "$OPTVAL_NUKEDOPL3"
}
OptionMenu AdvSoundOptions
OptionMenu AdvSoundOptions protected
{
Title "$ADVSNDMNU_TITLE"
Option "$ADVSNDMNU_SAMPLERATE", "snd_samplerate", "SampleRates"
@ -1688,22 +1688,22 @@ OptionMenu AdvSoundOptions
Option "$ADVSNDMNU_REVERB", "wildmidi_reverb", "OnOff"
}
OptionMenu GusConfigMenu
OptionMenu GusConfigMenu protected
{
Title "$ADVSNDMNU_SELCONFIG"
}
OptionMenu WildMidiConfigMenu
OptionMenu WildMidiConfigMenu protected
{
Title "$ADVSNDMNU_SELCONFIG"
}
OptionMenu TimidityExeMenu
OptionMenu TimidityExeMenu protected
{
Title "$ADVSNDMNU_SELCONFIG"
}
OptionMenu FluidPatchsetMenu
OptionMenu FluidPatchsetMenu protected
{
Title "$ADVSNDMNU_SELCONFIG"
}
@ -1742,7 +1742,7 @@ OptionValue ModVolumeRamps
}
OptionMenu ModReplayerOptions
OptionMenu ModReplayerOptions protected
{
Title "$MODMNU_TITLE"
Slider "$MODMNU_MASTERVOLUME", "mod_dumb_mastervolume", 1, 16, 0.5, 1
@ -1792,7 +1792,7 @@ OptionValue "GLCOCOA"
1, "$OPTVAL_GL"
}
OptionMenu RendererMenu
OptionMenu RendererMenu protected
{
Title "$RNDMNU_TITLE"
Option "$RNDMNU_RENDERER", "vid_renderer", "PolyDoom"
@ -1848,7 +1848,7 @@ OptionValue RatiosTFT
-1, "$OPTVAL_ALL"
}
OptionMenu VideoModeMenu
OptionMenu VideoModeMenu protected
{
Title "$VIDMNU_TITLE"
@ -1883,7 +1883,7 @@ OptionMenu VideoModeMenu
*
*=======================================*/
OptionMenu NetworkOptions
OptionMenu NetworkOptions protected
{
Title "$NETMNU_TITLE"
StaticText "$NETMNU_LOCALOPTIONS", 1
@ -2109,7 +2109,7 @@ OptionValue VRMode
10, "$OPTVAL_OPENVR"
}
OptionMenu "GLTextureGLOptions"
OptionMenu "GLTextureGLOptions" protected
{
Title "$GLTEXMNU_TITLE"
Option "$GLTEXMNU_TEXENABLED", gl_texture, "YesNo"
@ -2126,7 +2126,7 @@ OptionMenu "GLTextureGLOptions"
Option "$GLTEXMNU_SORTDRAWLIST", gl_sort_textures, "YesNo"
}
OptionMenu "GLLightOptions"
OptionMenu "GLLightOptions" protected
{
Title "$GLLIGHTMNU_TITLE"
Option "$TCMNU_DYNLIGHTS", "r_dynlights", "OnOff"
@ -2138,7 +2138,7 @@ OptionMenu "GLLightOptions"
Option "$GLLIGHTMNU_LIGHTSHADOWMAP", gl_light_shadowmap, "YesNo"
}
OptionMenu "OpenGLOptions"
OptionMenu "OpenGLOptions" protected
{
Title "$GLMNU_TITLE"
Submenu "$GLMNU_TEXOPT", "GLTextureGLOptions"

View File

@ -45,6 +45,8 @@ class InterpolationPoint : Actor
{
InterpolationPoint Next;
bool bVisited;
default
{
@ -66,9 +68,9 @@ class InterpolationPoint : Actor
while (me != null)
{
if (me.bAmbush) return;
if (me.bVisited) return;
me.bAmbush = true;
me.bVisited = true;
let iterator = ActorIterator.Create(me.args[3] + 256 * me.args[4], "InterpolationPoint");
me.Next = InterpolationPoint(iterator.Next ());