- Rename QZDoom back to GZDoom again for merge.

This commit is contained in:
Rachael Alexanderson 2017-07-19 06:11:29 -04:00
parent bac72600f0
commit 1f6d15c741
6 changed files with 25 additions and 25 deletions

View file

@ -1,5 +1,5 @@
cmake_minimum_required( VERSION 2.8.7 )
project(QZDoom)
project(GZDoom)
if( COMMAND cmake_policy )
if( POLICY CMP0011 )
@ -122,7 +122,7 @@ IF( NOT CMAKE_BUILD_TYPE )
ENDIF()
set( ZDOOM_OUTPUT_DIR ${CMAKE_BINARY_DIR} CACHE PATH "Directory where zdoom.pk3 and the executable will be created." )
set( ZDOOM_EXE_NAME "qzdoom" CACHE FILEPATH "Name of the executable to create" )
set( ZDOOM_EXE_NAME "gzdoom" CACHE FILEPATH "Name of the executable to create" )
if( MSVC )
# Allow the user to use ZDOOM_OUTPUT_DIR as a single release point.
# Use zdoom, zdoomd, zdoom64, and zdoomd64 for the binary names

View file

@ -162,7 +162,7 @@ CUSTOM_CVAR(Bool, vid_autoswitch, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_
Printf("You must restart " GAMENAME " to apply graphics switching mode\n");
}
CUSTOM_CVAR(Int, vid_renderer, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
CUSTOM_CVAR(Int, vid_renderer, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
{
// 0: Software renderer
// 1: OpenGL renderer

View file

@ -65,7 +65,7 @@ void I_RestartRenderer();
int currentrenderer;
// [ZDoomGL]
CUSTOM_CVAR (Int, vid_renderer, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
CUSTOM_CVAR (Int, vid_renderer, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
{
// 0: Software renderer
// 1: OpenGL renderer

View file

@ -48,14 +48,14 @@ const char *GetVersionString();
#ifdef GIT_DESCRIPTION
#define VERSIONSTR GIT_DESCRIPTION
#else
#define VERSIONSTR "2.1pre"
#define VERSIONSTR "3.2pre"
#endif
// The version as seen in the Windows resource
#define RC_FILEVERSION 2,1,9999,0
#define RC_PRODUCTVERSION 2,1,9999,0
#define RC_FILEVERSION 3,1,9999,0
#define RC_PRODUCTVERSION 3,1,9999,0
#define RC_PRODUCTVERSION2 VERSIONSTR
// These are for content versioning. The current state is '3.2'.
// These are for content versioning. The current state is '2.4'.
#define VER_MAJOR 3
#define VER_MINOR 2
#define VER_REVISION 0
@ -94,15 +94,15 @@ const char *GetVersionString();
#define SAVEVER 4552
// This is so that derivates can use the same savegame versions without worrying about engine compatibility
#define GAMESIG "QZDOOM"
#define BASEWAD "qzdoom.pk3"
#define GAMESIG "GZDOOM"
#define BASEWAD "gzdoom.pk3"
#define BASESF "gzdoom.sf2"
// More stuff that needs to be different for derivatives.
#define GAMENAME "QZDoom"
#define GAMENAMELOWERCASE "qzdoom"
#define FORUM_URL "http://forum.drdteam.org/viewforum.php?f=196"
#define BUGS_FORUM_URL "http://forum.drdteam.org/viewforum.php?f=197"
#define GAMENAME "GZDoom"
#define GAMENAMELOWERCASE "gzdoom"
#define FORUM_URL "http://forum.drdteam.org"
#define BUGS_FORUM_URL "http://forum.drdteam.org/viewforum.php?f=24"
#if defined(__APPLE__) || defined(_WIN32)
#define GAME_DIR GAMENAME

View file

@ -107,7 +107,7 @@ CUSTOM_CVAR(Bool, vid_glswfb, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOI
}
// [ZDoomGL]
CUSTOM_CVAR (Int, vid_renderer, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
CUSTOM_CVAR (Int, vid_renderer, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
{
// 0: Software renderer
// 1: OpenGL renderer

View file

@ -72,13 +72,13 @@ BEGIN
" BEGIN\r\n"
" VALUE ""Comments"", ""Thanks to id Software for creating DOOM and then releasing the source code. Thanks also to TeamTNT for creating BOOM, which ZDoom is partially based on. Includes code based on the Cajun Bot 0.97 by Martin Collberg.""\r\n"
" VALUE ""CompanyName"", "" ""\r\n"
" VALUE ""FileDescription"", ""QZDoom""\r\n"
" VALUE ""FileDescription"", ""GZDoom""\r\n"
" VALUE ""FileVersion"", RC_FILEVERSION2\r\n"
" VALUE ""InternalName"", ""QZDoom""\r\n"
" VALUE ""InternalName"", ""GZDoom""\r\n"
" VALUE ""LegalCopyright"", ""Copyright \\u00A9 1993-1996 id Software, 1998-2010 Randy Heit, 2002-2010 Christoph Oelckers, et al.""\r\n"
" VALUE ""LegalTrademarks"", ""DoomR is a Registered Trademark of id Software, Inc.""\r\n"
" VALUE ""OriginalFilename"", ""qzdoom.exe""\r\n"
" VALUE ""ProductName"", ""QZDoom""\r\n"
" VALUE ""OriginalFilename"", ""gzdoom.exe""\r\n"
" VALUE ""ProductName"", ""GZDoom""\r\n"
" VALUE ""ProductVersion"", RC_PRODUCTVERSION2\r\n"
" END\r\n"
" END\r\n"
@ -228,7 +228,7 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
FONT 8, "MS Shell Dlg"
{
CONTROL 101, IDC_STATIC, STATIC, SS_ICON | WS_CHILD | WS_VISIBLE, 7, 7, 21, 20
CONTROL "Welcome to QZDoom!", IDC_STATIC, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 42, 8, 180, 8
CONTROL "Welcome to GZDoom!", IDC_STATIC, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 42, 8, 180, 8
CONTROL "<Version info>", IDC_WELCOME_VERSION, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 42, 18, 180, 8
CONTROL "IWAD selection", IDC_STATIC, BUTTON, BS_GROUPBOX | WS_CHILD | WS_VISIBLE, 8, 32, 208, 117
CONTROL "Select which game file (IWAD) to run.", IDC_STATIC, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 12, 44, 190, 8
@ -242,7 +242,7 @@ FONT 8, "MS Shell Dlg"
CONTROL "Load lights", IDC_WELCOME_LIGHTS, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 130, 180, 51, 10
CONTROL "Load brightmaps", IDC_WELCOME_BRIGHTMAPS, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 130, 190, 65, 10
CONTROL "Don't ask me this again", IDC_DONTASKIWAD, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 73, 211, 87, 10
CONTROL "Play QZDoom", IDOK, BUTTON, BS_DEFPUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 8, 228, 90, 14
CONTROL "Play GZDoom", IDOK, BUTTON, BS_DEFPUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 8, 228, 90, 14
CONTROL "Exit", IDCANCEL, BUTTON, BS_PUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 166, 228, 50, 14
}
@ -504,13 +504,13 @@ BEGIN
BEGIN
VALUE "Comments", "Thanks to id Software for creating DOOM and then releasing the source code. Thanks also to TeamTNT for creating BOOM, which ZDoom is partially based on. Includes code based on the Cajun Bot 0.97 by Martin Collberg."
VALUE "CompanyName", " "
VALUE "FileDescription", "QZDoom"
VALUE "FileDescription", "GZDoom"
VALUE "FileVersion", RC_FILEVERSION2
VALUE "InternalName", "QZDoom"
VALUE "InternalName", "GZDoom"
VALUE "LegalCopyright", "Copyright \u00A9 1993-1996 id Software, 1998-2010 Randy Heit, 2002-2010 Christoph Oelckers, et al."
VALUE "LegalTrademarks", "DoomR is a Registered Trademark of id Software, Inc."
VALUE "OriginalFilename", "qzdoom.exe"
VALUE "ProductName", "QZDoom"
VALUE "OriginalFilename", "gzdoom.exe"
VALUE "ProductName", "GZDoom"
VALUE "ProductVersion", RC_PRODUCTVERSION2
END
END