- added 'r_debug_disable_vis_filter' cvar for debug purposes, to show all objects regardless of their actor filter fields.

This commit is contained in:
Rachael Alexanderson 2017-07-29 16:26:16 -04:00
parent 1bfc2faa49
commit b6c15b997a
4 changed files with 7 additions and 3 deletions

View File

@ -218,6 +218,7 @@ CUSTOM_CVAR (String, vid_cursor, "None", CVAR_ARCHIVE | CVAR_NOINITCALL)
CVAR (Bool, disableautoload, false, CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOBALCONFIG)
CVAR (Bool, autoloadbrightmaps, false, CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOBALCONFIG)
CVAR (Bool, autoloadlights, false, CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOBALCONFIG)
CVAR (Bool, r_debug_disable_vis_filter, false, 0)
bool wantToRestart;
bool DrawFSHUD; // [RH] Draw fullscreen HUD?

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@ -76,6 +76,7 @@ CUSTOM_CVAR(Int, gl_fuzztype, 0, CVAR_ARCHIVE)
}
EXTERN_CVAR (Float, transsouls)
EXTERN_CVAR (Bool, r_debug_disable_vis_filter)
extern TArray<spritedef_t> sprites;
extern TArray<spriteframe_t> SpriteFrames;
@ -681,7 +682,7 @@ void GLSprite::Process(AActor* thing, sector_t * sector, int thruportal)
// check renderrequired vs ~r_rendercaps, if anything matches we don't support that feature,
// check renderhidden vs r_rendercaps, if anything matches we do support that feature and should hide it.
if ((!!(thing->RenderRequired & ~r_renderercaps)) ||
if (!r_debug_disable_vis_filter && (!!(thing->RenderRequired & ~r_renderercaps)) ||
(!!(thing->RenderHidden & r_renderercaps)))
return;

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@ -32,6 +32,7 @@
EXTERN_CVAR(Float, transsouls)
EXTERN_CVAR(Int, r_drawfuzz)
EXTERN_CVAR (Bool, r_debug_disable_vis_filter)
extern uint32_t r_renderercaps;
bool RenderPolySprite::GetLine(AActor *thing, DVector2 &left, DVector2 &right)
@ -179,7 +180,7 @@ bool RenderPolySprite::IsThingCulled(AActor *thing)
// check renderrequired vs ~r_rendercaps, if anything matches we don't support that feature,
// check renderhidden vs r_rendercaps, if anything matches we do support that feature and should hide it.
if ((!!(thing->RenderRequired & ~r_renderercaps)) ||
if (!r_debug_disable_vis_filter && (!!(thing->RenderRequired & ~r_renderercaps)) ||
(!!(thing->RenderHidden & r_renderercaps)))
return true;

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@ -72,6 +72,7 @@
EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor);
EXTERN_CVAR(Bool, r_drawvoxels);
EXTERN_CVAR(Bool, r_debug_disable_vis_filter);
extern uint32_t r_renderercaps;
namespace
@ -971,7 +972,7 @@ namespace swrenderer
// check renderrequired vs ~r_rendercaps, if anything matches we don't support that feature,
// check renderhidden vs r_rendercaps, if anything matches we do support that feature and should hide it.
if ((!!(thing->RenderRequired & ~r_renderercaps)) ||
if (!r_debug_disable_vis_filter && (!!(thing->RenderRequired & ~r_renderercaps)) ||
(!!(thing->RenderHidden & r_renderercaps)))
return false;