mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-24 13:11:33 +00:00
- Attenuated lights support
This commit is contained in:
parent
e15a84f062
commit
789214200c
5 changed files with 31 additions and 8 deletions
|
@ -130,6 +130,9 @@ public:
|
|||
PolyLight *Lights() const { return mLights; }
|
||||
int NumLights() const { return mNumLights; }
|
||||
|
||||
const FVector3 &Normal() const { return mNormal; }
|
||||
void SetNormal(const FVector3 &normal) { mNormal = normal; }
|
||||
|
||||
private:
|
||||
const TriMatrix *mObjectToClip = nullptr;
|
||||
const TriVertex *mVertices = nullptr;
|
||||
|
@ -168,6 +171,7 @@ private:
|
|||
bool mFixedLight = false;
|
||||
PolyLight *mLights = nullptr;
|
||||
int mNumLights = 0;
|
||||
FVector3 mNormal;
|
||||
};
|
||||
|
||||
class RectDrawArgs
|
||||
|
|
|
@ -180,9 +180,10 @@ namespace TriScreenDrawerModes
|
|||
__m128 simple_attenuation = distance_attenuation;
|
||||
|
||||
// The point light type
|
||||
// diffuse = dot(N,L) * attenuation
|
||||
__m128 dotNL = _mm_mul_ps(worldnormal, L);
|
||||
// diffuse = max(dot(N,normalize(L)),0) * attenuation
|
||||
__m128 dotNL = _mm_mul_ps(worldnormal, _mm_mul_ps(L, _mm_shuffle_ps(rcp_dist, rcp_dist, _MM_SHUFFLE(0, 0, 0, 0))));
|
||||
dotNL = _mm_add_ss(dotNL, _mm_add_ss(_mm_shuffle_ps(dotNL, dotNL, _MM_SHUFFLE(0, 0, 0, 1)), _mm_shuffle_ps(dotNL, dotNL, _MM_SHUFFLE(0, 0, 0, 2))));
|
||||
dotNL = _mm_max_ss(dotNL, _mm_setzero_ps());
|
||||
__m128 point_attenuation = _mm_mul_ss(dotNL, distance_attenuation);
|
||||
point_attenuation = _mm_shuffle_ps(point_attenuation, point_attenuation, _MM_SHUFFLE(0, 0, 0, 0));
|
||||
|
||||
|
@ -394,7 +395,7 @@ private:
|
|||
|
||||
auto lights = args->uniforms->Lights();
|
||||
auto num_lights = args->uniforms->NumLights();
|
||||
__m128 worldnormal = _mm_setzero_ps();
|
||||
__m128 worldnormal = _mm_setr_ps(args->uniforms->Normal().X, args->uniforms->Normal().Y, args->uniforms->Normal().Z, 0.0f);
|
||||
|
||||
// Calculate gradients
|
||||
const ShadedTriVertex &v1 = *args->v1;
|
||||
|
|
|
@ -254,7 +254,7 @@ void RenderPolyPlane::Render(PolyRenderThread *thread, const TriMatrix &worldToC
|
|||
|
||||
if (!isSky)
|
||||
{
|
||||
SetDynLights(thread, args, sub);
|
||||
SetDynLights(thread, args, sub, ceiling);
|
||||
args.SetTexture(tex);
|
||||
args.SetStyle(TriBlendMode::TextureOpaque);
|
||||
args.DrawArray(thread, vertices, sub->numlines, PolyDrawMode::TriangleFan);
|
||||
|
@ -279,7 +279,7 @@ void RenderPolyPlane::Render(PolyRenderThread *thread, const TriMatrix &worldToC
|
|||
}
|
||||
}
|
||||
|
||||
void RenderPolyPlane::SetDynLights(PolyRenderThread *thread, PolyDrawArgs &args, subsector_t *sub)
|
||||
void RenderPolyPlane::SetDynLights(PolyRenderThread *thread, PolyDrawArgs &args, subsector_t *sub, bool ceiling)
|
||||
{
|
||||
FLightNode *light_list = sub->lighthead;
|
||||
|
||||
|
@ -315,7 +315,7 @@ void RenderPolyPlane::SetDynLights(PolyRenderThread *thread, PolyDrawArgs &args,
|
|||
{
|
||||
if (!(cur_node->lightsource->flags2&MF2_DORMANT))
|
||||
{
|
||||
//bool is_point_light = (cur_node->lightsource->lightflags & LF_ATTENUATE) != 0;
|
||||
bool is_point_light = (cur_node->lightsource->lightflags & LF_ATTENUATE) != 0;
|
||||
|
||||
// To do: cull lights not touching subsector
|
||||
|
||||
|
@ -329,12 +329,17 @@ void RenderPolyPlane::SetDynLights(PolyRenderThread *thread, PolyDrawArgs &args,
|
|||
light.z = (float)cur_node->lightsource->Z();
|
||||
light.radius = 256.0f / cur_node->lightsource->GetRadius();
|
||||
light.color = (red << 16) | (green << 8) | blue;
|
||||
if (is_point_light)
|
||||
light.radius = -light.radius;
|
||||
}
|
||||
|
||||
cur_node = cur_node->nextLight;
|
||||
}
|
||||
|
||||
args.SetLights(dc_lights, dc_num_lights);
|
||||
|
||||
DVector3 normal = ceiling ? sub->sector->ceilingplane.Normal() : sub->sector->floorplane.Normal();
|
||||
args.SetNormal({ (float)normal.X, (float)normal.Y, (float)normal.Z });
|
||||
}
|
||||
|
||||
void RenderPolyPlane::RenderSkyWalls(PolyRenderThread *thread, PolyDrawArgs &args, subsector_t *sub, sector_t *frontsector, FSectorPortal *portal, PolyDrawSectorPortal *polyportal, bool ceiling, double skyHeight, const PolyPlaneUVTransform &transform)
|
||||
|
|
|
@ -62,7 +62,7 @@ public:
|
|||
private:
|
||||
void Render(PolyRenderThread *thread, const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, subsector_t *sub, uint32_t stencilValue, bool ceiling, double skyHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> §orPortals);
|
||||
void RenderSkyWalls(PolyRenderThread *thread, PolyDrawArgs &args, subsector_t *sub, sector_t *frontsector, FSectorPortal *portal, PolyDrawSectorPortal *polyportal, bool ceiling, double skyHeight, const PolyPlaneUVTransform &transform);
|
||||
void SetDynLights(PolyRenderThread *thread, PolyDrawArgs &args, subsector_t *sub);
|
||||
void SetDynLights(PolyRenderThread *thread, PolyDrawArgs &args, subsector_t *sub, bool ceiling);
|
||||
};
|
||||
|
||||
class Render3DFloorPlane
|
||||
|
|
|
@ -404,7 +404,7 @@ void RenderPolyWall::SetDynLights(PolyRenderThread *thread, PolyDrawArgs &args)
|
|||
{
|
||||
if (!(cur_node->lightsource->flags2&MF2_DORMANT))
|
||||
{
|
||||
//bool is_point_light = (cur_node->lightsource->lightflags & LF_ATTENUATE) != 0;
|
||||
bool is_point_light = (cur_node->lightsource->lightflags & LF_ATTENUATE) != 0;
|
||||
|
||||
// To do: cull lights not touching wall
|
||||
|
||||
|
@ -418,12 +418,25 @@ void RenderPolyWall::SetDynLights(PolyRenderThread *thread, PolyDrawArgs &args)
|
|||
light.z = (float)cur_node->lightsource->Z();
|
||||
light.radius = 256.0f / cur_node->lightsource->GetRadius();
|
||||
light.color = (red << 16) | (green << 8) | blue;
|
||||
if (is_point_light)
|
||||
light.radius = -light.radius;
|
||||
}
|
||||
|
||||
cur_node = cur_node->nextLight;
|
||||
}
|
||||
|
||||
args.SetLights(dc_lights, dc_num_lights);
|
||||
|
||||
// Face normal:
|
||||
float dx = (float)(v2.X - v1.X);
|
||||
float dy = (float)(v2.Y - v1.Y);
|
||||
float nx = dy;
|
||||
float ny = -dx;
|
||||
float lensqr = nx * nx + ny * ny;
|
||||
float rcplen = 1.0f / sqrt(lensqr);
|
||||
nx *= rcplen;
|
||||
ny *= rcplen;
|
||||
args.SetNormal({ nx, ny, 0.0f });
|
||||
}
|
||||
|
||||
void RenderPolyWall::DrawStripes(PolyRenderThread *thread, PolyDrawArgs &args, TriVertex *vertices)
|
||||
|
|
Loading…
Reference in a new issue