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https://github.com/ZDoom/gzdoom-gles.git
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commit
17aceac912
4 changed files with 24 additions and 14 deletions
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@ -151,6 +151,7 @@ void gl_LoadExtensions()
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{
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double v1 = strtod(version, NULL);
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double v2 = strtod(glversion, NULL);
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if (v1 >= 3.0 && v1 < 3.3) v1 = 3.3; // promote '3' to 3.3 to avoid falling back to the legacy path.
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if (v2 < v1) version = glversion;
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else Printf("Emulating OpenGL v %s\n", version);
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}
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@ -204,8 +205,9 @@ void gl_LoadExtensions()
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gl.flags |= RFL_SAMPLER_OBJECTS;
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}
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// The minimum requirement for the modern render path are GL 3.0 + uniform buffers. Also exclude the Linux Mesa driver at GL 3.0 because it errors out on shader compilation.
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if (gl_version < 3.0f || (gl_version < 3.1f && (!CheckExtension("GL_ARB_uniform_buffer_object") || strstr(gl.vendorstring, "X.Org") != nullptr)))
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// The minimum requirement for the modern render path is GL 3.3.
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// Although some GL 3.1 or 3.2 solutions may theoretically work they are usually too broken or too slow.
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if (gl_version < 3.3f)
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{
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gl.legacyMode = true;
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gl.lightmethod = LM_LEGACY;
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@ -213,16 +215,6 @@ void gl_LoadExtensions()
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gl.glslversion = 0;
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gl.flags |= RFL_NO_CLIP_PLANES;
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}
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else if (gl.glslversion < 1.4f && !CheckExtension("GL_ARB_uniform_buffer_object"))
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{
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// Some old ATI drivers report OpenGL 3.1 with GLSL version 1.3 and no support for uniform buffers.
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// We have no choice but to force them down to OpenGL 2.x.
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gl.legacyMode = true;
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gl.lightmethod = LM_LEGACY;
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gl.buffermethod = BM_LEGACY;
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gl.glslversion = 0;
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gl.flags |= RFL_NO_CLIP_PLANES;
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}
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else
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{
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gl.legacyMode = false;
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@ -530,7 +530,7 @@ NSOpenGLPixelFormat* CreatePixelFormat(const OpenGLProfile profile)
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if (nullptr != glversion)
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{
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const double version = strtod(glversion, nullptr) + 0.01;
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if (version < 3.2)
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if (version < 3.0)
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{
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profile = NSOpenGLProfileVersionLegacy;
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}
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@ -72,6 +72,20 @@
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EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor);
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EXTERN_CVAR(Bool, r_drawvoxels);
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namespace { double sprite_distance_cull = 1e16; }
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CUSTOM_CVAR(Float, r_sprite_distance_cull, 5000.0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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{
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if (r_sprite_distance_cull > 0.0)
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{
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sprite_distance_cull = r_sprite_distance_cull * r_sprite_distance_cull;
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}
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else
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{
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sprite_distance_cull = 1e16;
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}
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}
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namespace swrenderer
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{
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RenderOpaquePass::RenderOpaquePass(RenderThread *thread) : renderline(thread)
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@ -936,6 +950,10 @@ namespace swrenderer
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if (!renderportal->CurrentPortalInSkybox && renderportal->CurrentPortal && !!P_PointOnLineSidePrecise(thing->Pos(), renderportal->CurrentPortal->dst))
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return false;
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double distanceSquared = (thing->Pos() - Thread->Viewport->viewpoint.Pos).LengthSquared();
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if (distanceSquared > sprite_distance_cull)
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return false;
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return true;
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}
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@ -877,7 +877,7 @@ bool Win32GLVideo::InitHardware (HWND Window, int multisample)
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int prof = WGL_CONTEXT_CORE_PROFILE_BIT_ARB;
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const char *version = Args->CheckValue("-glversion");
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if (version != nullptr && strcmp(version, "3.0") < 0) prof = WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
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if (version != nullptr && strtod(version, nullptr) < 3.0) prof = WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
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for (; prof <= WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB; prof++)
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{
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