- removed NOSAVE flags from sv_damagefactor* cvars so that they get put in a savegame

This commit is contained in:
Rachael Alexanderson 2017-07-22 08:25:39 -04:00
parent a958d2ad72
commit 2e6c4eeab9

View file

@ -79,9 +79,9 @@ CVAR (Bool, cl_showsprees, true, CVAR_ARCHIVE)
CVAR (Bool, cl_showmultikills, true, CVAR_ARCHIVE)
EXTERN_CVAR (Bool, show_obituaries)
CVAR (Float, sv_damagefactormobj, 1.0, CVAR_SERVERINFO|CVAR_NOSAVE)
CVAR (Float, sv_damagefactorfriendly, 1.0, CVAR_SERVERINFO|CVAR_NOSAVE)
CVAR (Float, sv_damagefactorplayer, 1.0, CVAR_SERVERINFO|CVAR_NOSAVE)
CVAR (Float, sv_damagefactormobj, 1.0, CVAR_SERVERINFO)
CVAR (Float, sv_damagefactorfriendly, 1.0, CVAR_SERVERINFO)
CVAR (Float, sv_damagefactorplayer, 1.0, CVAR_SERVERINFO)
FName MeansOfDeath;