mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 07:12:16 +00:00
- removed NOSAVE flags from sv_damagefactor* cvars so that they get put in a savegame
This commit is contained in:
parent
a958d2ad72
commit
2e6c4eeab9
1 changed files with 3 additions and 3 deletions
|
@ -79,9 +79,9 @@ CVAR (Bool, cl_showsprees, true, CVAR_ARCHIVE)
|
|||
CVAR (Bool, cl_showmultikills, true, CVAR_ARCHIVE)
|
||||
EXTERN_CVAR (Bool, show_obituaries)
|
||||
|
||||
CVAR (Float, sv_damagefactormobj, 1.0, CVAR_SERVERINFO|CVAR_NOSAVE)
|
||||
CVAR (Float, sv_damagefactorfriendly, 1.0, CVAR_SERVERINFO|CVAR_NOSAVE)
|
||||
CVAR (Float, sv_damagefactorplayer, 1.0, CVAR_SERVERINFO|CVAR_NOSAVE)
|
||||
CVAR (Float, sv_damagefactormobj, 1.0, CVAR_SERVERINFO)
|
||||
CVAR (Float, sv_damagefactorfriendly, 1.0, CVAR_SERVERINFO)
|
||||
CVAR (Float, sv_damagefactorplayer, 1.0, CVAR_SERVERINFO)
|
||||
|
||||
FName MeansOfDeath;
|
||||
|
||||
|
|
Loading…
Reference in a new issue