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All compatibility options are now applied for IWAD maps
https://forum.zdoom.org/viewtopic.php?t=56867
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parent
29ca258cb9
commit
5874d01a73
1 changed files with 9 additions and 30 deletions
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@ -456,7 +456,11 @@ void CheckCompatibility(MapData *map)
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{
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FMD5Holder md5;
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FCompatValues *flags;
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bool onlyparams = true;
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ii_compatflags = 0;
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ii_compatflags2 = 0;
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ib_compatflags = 0;
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ii_compatparams = -1;
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// When playing Doom IWAD levels force COMPAT_SHORTTEX and COMPATF_LIGHT.
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// I'm not sure if the IWAD maps actually need COMPATF_LIGHT but it certainly does not hurt.
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@ -465,27 +469,14 @@ void CheckCompatibility(MapData *map)
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{
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ii_compatflags = COMPATF_SHORTTEX|COMPATF_LIGHT;
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if (gameinfo.flags & GI_COMPATSTAIRS) ii_compatflags |= COMPATF_STAIRINDEX;
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ii_compatflags2 = 0;
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ib_compatflags = 0;
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ii_compatparams = -1;
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}
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else if (Wads.GetLumpFile(map->lumpnum) == 1 && (gameinfo.flags & GI_COMPATPOLY1) && Wads.CheckLumpName(map->lumpnum, "MAP36"))
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{
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ii_compatflags = COMPATF_POLYOBJ;
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ii_compatflags2 = 0;
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ib_compatflags = 0;
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ii_compatparams = -1;
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}
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else if (Wads.GetLumpFile(map->lumpnum) == 2 && (gameinfo.flags & GI_COMPATPOLY2) && Wads.CheckLumpName(map->lumpnum, "MAP47"))
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{
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ii_compatflags = COMPATF_POLYOBJ;
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ii_compatflags2 = 0;
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ib_compatflags = 0;
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ii_compatparams = -1;
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}
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else
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{
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onlyparams = false;
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}
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map->GetChecksum(md5.Bytes);
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@ -512,24 +503,12 @@ void CheckCompatibility(MapData *map)
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if (flags != NULL)
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{
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if (!onlyparams)
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{
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ii_compatflags = flags->CompatFlags[SLOT_COMPAT];
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ii_compatflags2 = flags->CompatFlags[SLOT_COMPAT2];
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ib_compatflags = flags->CompatFlags[SLOT_BCOMPAT];
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}
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ii_compatflags |= flags->CompatFlags[SLOT_COMPAT];
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ii_compatflags2 |= flags->CompatFlags[SLOT_COMPAT2];
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ib_compatflags |= flags->CompatFlags[SLOT_BCOMPAT];
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ii_compatparams = flags->ExtCommandIndex;
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}
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else
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{
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if (!onlyparams)
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{
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ii_compatflags = 0;
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ii_compatflags2 = 0;
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ib_compatflags = 0;
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}
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ii_compatparams = -1;
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}
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// Reset i_compatflags
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compatflags.Callback();
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compatflags2.Callback();
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