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Give the parameter a better name to associate by.
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2 changed files with 3 additions and 3 deletions
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@ -4726,11 +4726,11 @@ DEFINE_ACTION_FUNCTION(AActor, LineAttack)
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PARAM_CLASS(puffType, AActor);
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PARAM_INT_DEF(flags);
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PARAM_POINTER_DEF(victim, FTranslatedLineTarget);
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PARAM_FLOAT_DEF(sz);
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PARAM_FLOAT_DEF(offsetz);
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int acdmg;
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if (puffType == nullptr) puffType = PClass::FindActor("BulletPuff"); // P_LineAttack does not work without a puff to take info from.
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auto puff = P_LineAttack(self, angle, distance, pitch, damage, damageType, puffType, flags, victim, &acdmg, sz);
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auto puff = P_LineAttack(self, angle, distance, pitch, damage, damageType, puffType, flags, victim, &acdmg, offsetz);
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if (numret > 0) ret[0].SetObject(puff);
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if (numret > 1) ret[1].SetInt(acdmg), numret = 2;
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return numret;
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@ -585,7 +585,7 @@ class Actor : Thinker native
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native virtual int DamageMobj(Actor inflictor, Actor source, int damage, Name mod, int flags = 0, double angle = 0);
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native void PoisonMobj (Actor inflictor, Actor source, int damage, int duration, int period, Name type);
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native double AimLineAttack(double angle, double distance, out FTranslatedLineTarget pLineTarget = null, double vrange = 0., int flags = 0, Actor target = null, Actor friender = null);
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native Actor, int LineAttack(double angle, double distance, double pitch, int damage, Name damageType, class<Actor> pufftype, int flags = 0, out FTranslatedLineTarget victim = null, double sz = 0.);
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native Actor, int LineAttack(double angle, double distance, double pitch, int damage, Name damageType, class<Actor> pufftype, int flags = 0, out FTranslatedLineTarget victim = null, double offsetz = 0.);
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native bool CheckSight(Actor target, int flags = 0);
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native bool IsVisible(Actor other, bool allaround, LookExParams params = null);
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native bool HitFriend();
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