Stephen Saunders
fea41b50ba
HUD Statistics Overlay: Improve frame sync time and CPU usage % calculations (all platforms)
2024-01-25 15:09:54 -05:00
Aleksey Medvedev
ee73078db1
Generate absolute mouse coords when imgui tools are active
2024-01-22 23:43:29 +07:00
Stephen Saunders
6bea484765
Vulkan: Add USE_OPTICK guard for Optick::VulkanFunctions
...
(cherry picked from commit f23198e2d497e2e211dff51fe375f333a50b10cf)
2024-01-21 00:23:39 -05:00
Stephen Saunders
68d0ab062f
Vulkan: Use dynamic pointers for all Vulkan functions used by VMA, Optick, and MoltenVK
...
(cherry picked from commit a247df05e5b604cff288ef9c90dd42fd6829f0c1)
2024-01-21 00:22:54 -05:00
Stephen Saunders
4e30cdce06
Optick: Add support for reporting runtime errors with text descriptions
...
(cherry picked from commit a743dfb54554a9524e47471b138e4a757e92cb6c)
2024-01-21 00:22:48 -05:00
Stephen Saunders
62e9c561d5
Optick: Add support for dynamic vs. static Vulkan functions
...
(cherry picked from commit 821c8b46896932ff20595871b2088b0334367ed7)
2024-01-21 00:22:42 -05:00
Stephen Saunders
e2956643a7
Don't reset or lock r_useGPUSkinning cvar in multiplayer mode (not a cheat)
...
(cherry picked from commit 3b6598b88d71bc443c431a04e0f075410679ea36)
2024-01-21 00:22:17 -05:00
Stephen Saunders
e80b6a3e21
macOS: Support VK_EXT_layer_settings for MoltenVK >= 1.2.7 / Vulkan SDK >= 1.3.272.0
...
(cherry picked from commit f3c65eef3e75ea2846cffd97aff1fd2f9bf92f7f)
2024-01-21 00:22:12 -05:00
Stephen Saunders
ec2719b099
Statistics HUD: smooth CPU/GPU usage, add GPU Memory for mode 3; CMakeLists: make VMA header visible in IDE
...
(cherry picked from commit 8a0c493f1c4ef45312005c7e5b02cdde706bcc2b)
2024-01-21 00:20:51 -05:00
Stephen Saunders
48381ec0b9
Add comments, remove redundant call to Vulkan getProperties, enable Khronos sync2 layer based on macOS SDK version
...
(cherry picked from commit 18769ecce66ce75b8bb8609c71194146464786e7)
2024-01-21 00:20:28 -05:00
Stephen Saunders
bc658e4203
Vulkan: Detect and enable fragment shading rate features at individual per-feature granularity
...
(cherry picked from commit 638ae85c6c420160e022af171304717adb14f1f2)
2024-01-21 00:18:34 -05:00
Stephen Saunders
f434a650db
Work around missing Vulkan shaderStorageImageReadWithoutFormat on Intel GPUs
...
(cherry picked from commit 83b97d0e1c13efad0bad86c80dcecff0f0b4628c)
2024-01-21 00:18:11 -05:00
Stephen Saunders
e37ede5f7f
macOS: Update cmake*.sh build scripts for openal-soft path portability - thanks asemarafa
...
(cherry picked from commit 6707d4286dd281036c3401d3c3d4381186577b69)
2024-01-21 00:17:47 -05:00
Stephen Saunders
b42e64b180
macOS: Disable GPU skinning on Apple Silicon to eliminate rendering artifacts
...
(cherry picked from commit 86dc341567573b3bb91761e1309ed6be540050c9)
2024-01-21 00:17:32 -05:00
Stephen Saunders
9c62802810
CMakeLists: Add wildcards to remove tmp files from ZERO_CHECK regeneration (Xcode)
...
(cherry picked from commit 0f9f4f6022dae813092be3a16247e3312a00c46c)
2024-01-21 00:17:15 -05:00
Stephen Saunders
6e8f74154f
Add CPU / GPU usage % to HUD overlay and display MoltenVK's Metal encoding time when available
...
(cherry picked from commit 54759765ff384bd5a3109d8c801e50952c97c4aa)
2024-01-21 00:15:42 -05:00
Stephen Saunders
7bd543f699
Remove need for barrier command list on Vulkan, simplifies code and enables macOS previous command statistics
...
(cherry picked from commit 9956923ee656f1294446cadd692ca61edfe9ba6a)
2024-01-21 00:14:43 -05:00
Robert Beckebans
5d4918324f
Merge branch 'master' into 571-retro-8-bit-postfx
2024-01-20 13:50:15 +01:00
Robert Beckebans
a40b30d861
Renamed ENGINE_BRANCH back to master
2024-01-20 13:39:53 +01:00
Stephen Saunders
36c6956322
Initialize idPhysics_Player::clientPusherLocked to false so physics logic is sane at start
2024-01-20 02:17:15 -05:00
Stephen Saunders
9613bd6d0e
Initialize idRenderModelDecal decals so members are defined for logical tests
2024-01-19 23:44:47 -05:00
Stephen Saunders
097ef81f6e
Enable r_useParallelAdd* to be changed for bake* operations on multiplayer maps
...
(cherry picked from commit 7bee6f2096d9d3162e3280f1c4e9e81bc307e6a2)
2024-01-19 23:17:24 -05:00
Stephen Saunders
953eec4e40
Enable r_useScissor to be changed for bake* operations on multiplayer maps
...
(cherry picked from commit 8552611d723595e56c4ba9ae7e04ca830ddf6639)
2024-01-19 23:16:19 -05:00
Stephen Saunders
7b2aa46a43
Multiplayer: fix VoiceChat shutdown assert on remoteMachines count
2024-01-19 23:14:53 -05:00
Stephen Saunders
4569238301
Multiplayer: Read class-specific snapshot data only if network-synced
2024-01-19 23:10:13 -05:00
Stephen Saunders
9511a529af
Fix regression in networking memory cleanup in idLobby
2024-01-19 23:06:04 -05:00
Robert Beckebans
bbbb14159f
Tweaked dithering with standard deviation
2024-01-11 22:06:55 +01:00
Robert Beckebans
4bc81a1cd7
Added Amstrad CPC 6128 mode
2024-01-10 00:04:26 +01:00
Robert Beckebans
4879fb78ea
Changed ENGINE_BRANCH string
2024-01-03 16:13:51 +01:00
Robert Beckebans
610157fe8f
Added menu options for Retro modes
2024-01-03 15:54:58 +01:00
Robert Beckebans
cbe6147f03
Tweaked dithering and added more modes
2024-01-01 16:45:17 +01:00
Robert Beckebans
523e483e1c
Merge branch 'master' into 571-retro-8-bit-postfx
2024-01-01 14:50:52 +01:00
Robert Beckebans
779f38d84c
Tweaked PSX dithering
2023-12-30 18:43:09 +01:00
Robert Beckebans
fd5b25dc59
Added nearest filtering for PSX render mode. Closes #613
2023-12-30 15:01:31 +01:00
Robert Beckebans
567b95a642
Added r_renderMode cvar for Retro rendering modes: C64, Sega, PSX
2023-12-30 14:10:07 +01:00
Robert Beckebans
cd6c804508
Moved makeImageHeader to Image_intrinsic.cpp
2023-12-29 17:16:54 +01:00
Robert Beckebans
e51b41cc66
Added CRT options as cvars
2023-12-29 12:31:43 +01:00
Robert Beckebans
df7d0b8d28
Tweaked CRT shaders
2023-12-28 22:35:58 +01:00
Robert Beckebans
1e9bc96191
Going back to a single renderprog volatile constant buffer to avoid crashes
2023-12-28 16:16:15 +01:00
Stephen Saunders
dd17edbdc1
Simplify OPTICK_THREAD() instrumentation and fix scope for common_frame
2023-12-28 09:41:18 -05:00
Stephen Saunders
7d67082a10
Fix clang compile failure in GuiModel: use static_cast<short> in initializer list
2023-12-28 09:32:06 -05:00
Robert Beckebans
13f9ee8cfb
Added old MatthiasCRT shader to crt_newpixie.*.hlsl
2023-12-28 15:29:50 +01:00
Stephen Saunders
6e2c637578
valgrind: Fix uninitialized variables in debug tools - ImmediateMode and Optick
2023-12-28 09:29:47 -05:00
Stephen Saunders
f714e791fe
Fix memory leak in Optick when ThreadEntry is terminated while still in scope (i.e. exit)
2023-12-28 09:24:48 -05:00
Robert Beckebans
ed6b61a9f9
Hooked in the ability to do postfx after everything else is rendered
2023-12-28 14:39:59 +01:00
Robert Beckebans
49130533c6
Further tweaks on the C64 shader
2023-12-28 13:06:42 +01:00
Robert Beckebans
a589f3e6f0
Implemented binary search for colors in HLSL
2023-12-27 15:14:58 +01:00
Robert Beckebans
9e88365c59
Added Commodore 64 post processing effect
2023-12-26 22:08:04 +01:00
Robert Beckebans
59940e7037
Got rid of NVRHI depth-stencil is read-only warnings. Closes #760
2023-12-26 15:33:02 +01:00
Stephen Saunders
c57ffb8279
Fix decl->parsedOutsideLevelLoad flag set/reset, show state (!) in list<Decl> console commands
2023-12-26 13:15:32 +01:00
Stephen Saunders
2726e6ae29
Respect binary file row pitch for reading and uploading DXT1/DXT5 compressed mip images
2023-12-26 13:15:32 +01:00
Stephen Saunders
ad046923f5
VertexCache: enforce cache alignment without read beyond buffer boundary during allocation and update
2023-12-26 13:15:32 +01:00
Stephen Saunders
341b90bc05
Allocate correct memory size for FMT_DXT1 / FMT_DXT5 compressed images, fully init renderEntity_t in ReadFromDemoFile()
2023-12-26 13:15:32 +01:00
Stephen Saunders
aeb3e21bb9
Revert and fix filename change in idProgram::CompileText() for savefile compatibility
2023-12-26 13:15:32 +01:00
Stephen Saunders
e0fe1b8bed
Properly init / shutdown device manager (all platforms) and SDL (non-windows) to avoid leaks
2023-12-26 13:15:32 +01:00
Stephen Saunders
8867e865e0
valgrind: fix undefined variables/warnings and a few more memory leaks on quit
2023-12-26 13:15:29 +01:00
Stephen Saunders
a7ef79ecb1
Fix leaks on quit: Free verts / indexes for basic surface triangles and shutdown SDL via SDL_Quit()
2023-12-26 13:14:59 +01:00
Stephen Saunders
d9835cb2b4
Revert SetMaxLength() change and instead call TakeDataOwnership() to fix memory leak in InitSaveProfile()
2023-12-26 13:14:59 +01:00
Stephen Saunders
402496411b
Fix a leak in InitSaveProfile() caused by skipping file memory cleanup in ~idFile_Memory() when maxSize != 0
2023-12-26 13:14:59 +01:00
Stephen Saunders
04c638fb28
Fix a few remaining leaks in idFont, SWF Scripts, and idTrigger_Touch
2023-12-26 13:14:59 +01:00
Stephen Saunders
cb209718be
Fix lightGridPoints and demo entity joints memory leaks
2023-12-26 13:14:59 +01:00
Stephen Saunders
2335326a6b
Revert changes to idPolynomial, add ~idPolynomial() destructor to fix leak properly
2023-12-26 13:14:59 +01:00
Stephen Saunders
fe411ba3b5
Fix a bunch of memory leaks throughout codebase
2023-12-26 13:14:58 +01:00
Robert Beckebans
92ad0cb0fe
Doubled MAX_GLOBALS for the Runners 2.6 mod. closes #835
2023-12-20 14:38:01 +01:00
Robert Beckebans
96ebce54b1
Merged script interpreter improvements from Dhewm3 #835
2023-12-16 15:48:35 +01:00
Robert Beckebans
08be7a35f9
Duplicating lights with Ctrl+D works now
2023-12-10 17:00:07 +01:00
Robert Beckebans
563f1be37d
Attempt to support 'light_origin' with editLights. #825
2023-12-04 20:15:34 +01:00
Robert Beckebans
288852224a
convertMapToValve220 removes light flares
2023-11-07 21:11:57 +01:00
Stephen Saunders
19fab395eb
Add #include <queue> for std::queue support when USE_FFMPEG enabled
2023-11-02 00:47:52 -04:00
Stephen Saunders
f7751f6428
Fix for cinematic audio when playing Bink video files with ffmpeg decoder, improve ffmpeg a/v resync
2023-11-01 19:13:47 -04:00
Robert Beckebans
a00d6dc9d9
Possible crashfix for D3HDP #822
2023-10-30 22:41:23 +01:00
Robert Beckebans
8c464de83d
Fixed scissor clipping issues of regular surfaces like light flares #651
2023-10-30 21:38:02 +01:00
Robert Beckebans
28c3ea9804
Updated FGDs for TrenchBroomBFG
2023-10-27 21:12:09 +02:00
Robert Beckebans
87e2004634
Added helper entityDefs for TrenchBroom
2023-10-26 01:52:03 +02:00
Robert Beckebans
958bd1a1cf
Prioritize .wav and .ogg files over shipped .idwav files
2023-10-24 18:26:39 +02:00
Robert Beckebans
cd03d01e85
Moved ImGuizmo.{h/cpp} to neo/libs/imgui/ to avoid precompiled header issues
2023-10-18 13:48:40 +02:00
Robert Beckebans
def152081d
Fixed bug in convertMapToValve220 cmd. Added origin brushes
2023-10-18 13:39:07 +02:00
Robert Beckebans
11d78d37be
Added menubar with Ctrl+D Duplicate command
2023-10-18 13:39:07 +02:00
Robert Beckebans
4e638ae7a4
Light editor can use the rotation/scale gizmos
2023-10-18 13:39:06 +02:00
Robert Beckebans
8d2c54a999
Light editor can use the translation gizmo
2023-10-18 13:39:06 +02:00
Robert Beckebans
80ca705d8d
Removed unimplemented renderer passes
2023-10-18 13:39:06 +02:00
Robert Beckebans
f408fcad38
Fixed Imgui and light scissor clipping issues. Closes #651
2023-10-18 13:39:06 +02:00
Robert Beckebans
8b1bc6d8cd
Gizmo shows up
2023-10-18 13:39:06 +02:00
Robert Beckebans
2317b9779d
ImGuizmo integration hello world
2023-10-18 13:39:06 +02:00
Robert Beckebans
6f98740772
Fallback to material stages for GetEditorImage()
2023-10-18 13:39:06 +02:00
Robert Beckebans
eb2d963784
Wrote simple exportMaterialsToBlender command
2023-10-18 13:39:06 +02:00
Robert Beckebans
719e925b2e
Started to simplify the light editor
2023-10-18 13:39:06 +02:00
Robert Beckebans
d337111fbe
Use same Instance pattern of AF editor for light editor
2023-10-18 13:39:06 +02:00
Robert Beckebans
c6ae88310f
Always draw the console after Imgui
2023-10-18 13:39:06 +02:00
Robert Beckebans
b157445881
Added code to load UE5 editor themes into Imgui
2023-10-18 13:39:06 +02:00
Robert Beckebans
4e38e7a6dc
Imgui ingame tools can use the docking feature now
2023-10-18 13:39:06 +02:00
Robert Beckebans
c9133de3da
Updated Imgui to newest docking release v1.89.9
2023-10-18 13:39:06 +02:00
Robert Beckebans
b04705c594
Changed _currentRender back to RGBA16F
2023-10-18 13:06:14 +02:00
Stephen Pridham
251c879483
Move commonPasses back to private
2023-10-17 19:11:42 -04:00
Stephen Pridham
8919fab950
Fix fullscreen warp fx for grabber
2023-10-17 19:08:10 -04:00
Stephen Pridham
693883a737
Fix fullscreen fx
2023-10-17 18:01:35 -04:00
Robert Beckebans
8f84e54bb0
Restored ternary operator usage for older DXC compilers. Thanks SRSaunders
2023-10-12 10:11:00 +02:00
Robert Beckebans
feffa4a4dd
Replaced ternary operators in HLSL code. Fixes #803
2023-10-09 15:14:43 +02:00
Robert Beckebans
a51833e4ed
Applied astyle
2023-07-14 11:35:37 +02:00
Robert Beckebans
047dd46d9e
Merge remote-tracking branch 'SRSaunders/clang-warnings-fixes'
2023-07-14 11:30:13 +02:00
Robert Beckebans
e0e77ce6b3
Applied astyle
2023-07-14 09:45:35 +02:00
Robert Beckebans
33615ef541
Merge remote-tracking branch 'SRSaunders/optick-vulkan'
2023-07-14 09:44:55 +02:00
Robert Beckebans
3da97f0e3f
Applied astyle
2023-07-14 08:46:32 +02:00
Robert Beckebans
330486ecdf
Merge remote-tracking branch 'SRSaunders/swapchain-fixes'
2023-07-14 08:41:40 +02:00
Stephen Saunders
eaa5cf8ff4
Enable gnu extensions for Optick profiler when using gcc compiler, i.e. support ##__VA_ARGS__
2023-07-06 11:21:07 -04:00
Stephen Saunders
37fd056c2d
Fix type mismatches in Optick GPUProfiler::Stop()
2023-07-06 11:08:50 -04:00
Stephen Saunders
a99c11730e
Fix system vs. bundled library logic, suppress gcc/clang warnings for some third party source libs (jpeg, zlib, minizip)
2023-06-26 15:39:13 -04:00
Stephen Saunders
eef8e1b329
Fix PCH for idlib when using gcc compiler on linux
2023-06-24 01:24:08 -04:00
Stephen Saunders
c0e6c7a5dd
Fix MSVC warnings for RBDoom3BFG, suppress for some third party source libs (jpeg, png, oggvorbis)
2023-06-23 16:30:48 -04:00
Stephen Saunders
02eda6f1d1
In Optick Core::DumpProgressFormatted() use vsnprintf() vs. vsprintf() for non-MSVC compilers
2023-06-23 16:02:32 -04:00
Stephen Saunders
4f6f23e8ac
Fix Sync timer for timedemo "twice" mode and remove unneeded timings in TimeRenderDemo()
2023-06-20 22:25:24 -04:00
Stephen Saunders
4110dc1f05
Remove unneeded references to com_smp cvar
2023-06-20 22:04:11 -04:00
Stephen Saunders
99d9868bd9
Update CMakeLists to add clang -Wno-shorten-64-to-32 flag to suppress flood of int conversion warnings
2023-06-20 14:37:46 -04:00
Stephen Saunders
a67a100f19
Update rapidjson lib to remove deprecated std::iterator template and replace with required iterator types
2023-06-20 13:30:47 -04:00
Stephen Saunders
16077c7cd6
Update jpeglib's format_message() error routine to use snprintf() for buffer security
2023-06-20 13:16:37 -04:00
Stephen Saunders
52dd6193bf
Replace sprintf() / vsprintf() with idStr::snPrintf() / idStr::vsnPrintf() for buffer security
2023-06-20 12:24:24 -04:00
Stephen Saunders
5ff88fdfd0
Fix Doom Classic crashes on exit and/or quit
2023-06-15 15:13:52 -04:00
Stephen Saunders
078eb4e779
Fix SDL window vs. Vulkan swapchain extent errors, align SDL vs. Win32 window handling & error logic
2023-06-09 14:48:36 -04:00
Stephen Saunders
db79692287
Implement Vulkan eMailbox present mode option, perform runtime check for all present modes
...
(cherry picked from commit 268c057af1aaf59833c52744ee76465c697ebdac)
2023-06-06 11:43:50 -04:00
Stephen Saunders
9ab8c2a4da
Init swapChainBufferCount to NUM_FRAME_DATA (all renderers) and clamp to Vulkan surfaceCaps
2023-06-06 11:42:22 -04:00
Stephen Saunders
89ad088ef3
Set r_maxFrameLatency max value constraint to NUM_FRAME_DATA
2023-06-01 01:01:53 -04:00
Stephen Saunders
444b25a1e8
Wait for Vulkan device idle in DestroyDeviceAndSwapChain() to avoid random crashes on exit
2023-06-01 00:53:02 -04:00
Stephen Saunders
85e980421a
Change r_maxFrameLatency cvar name and set to default value of 2 frames
2023-05-27 01:40:40 -04:00
Stephen Saunders
8a915b88a4
Enable PCH in CMakeLists for Optick-enabled builds with non-MSVC compilers
2023-05-24 01:11:18 -04:00
Stephen Saunders
9ebe476f4f
Remove unnecessary Vulkan cast for m_SwapChain when calling OPTICK_GPU_FLIP()
2023-05-23 14:45:34 -04:00
Robert Beckebans
387c10ee52
Fixed crash in Delta Labs Sector 3 with Vulkan on Linux (Radeon RX 6700)
2023-05-23 17:50:25 +02:00
Stephen Saunders
34332dbeeb
Implement m_frameLatencyWaitableObject sync for reduced DX12 frame latency
2023-05-23 08:48:56 -04:00
Stephen Saunders
2b933df6da
Enable VSync / Present queue frameID labeling for DX12
2023-05-23 08:24:40 -04:00
Stephen Saunders
22dc020401
Redo Optick D3D12 VSync / Present queue labeling using measured vs. calculated frame latency
2023-05-23 08:19:53 -04:00
Robert Beckebans
5cbca047e7
Merge remote-tracking branch 'SRSaunders/dx12-alt-enter-fix'
2023-05-22 18:36:26 +02:00
Robert Beckebans
1788b9c92f
Bumped version to 1.5.1
2023-05-22 18:30:00 +02:00
Robert Beckebans
87bedde244
Fixed PSO creation error in Erebus 3 map. #770
2023-05-22 18:27:32 +02:00
Stephen Saunders
6bb8c1feeb
Remove unneeded Vulkan extensions: VK_KHR_present_id + macOS-specifics
2023-05-13 10:22:52 -04:00
Stephen Saunders
cf7883f688
Replace std::llround() with (int64_t) cast in optic_gpu for linux compatibility (no C++23)
2023-05-13 10:07:47 -04:00
Stephen Saunders
2d46e47046
Disable DXGI automatic display mode switching for alt-enter borderless fullscreen
2023-05-12 14:43:07 -04:00
Stephen Saunders
be6088eee4
Extend Optick to support labeling of D3D12 VSync / Present queue with frame IDs
2023-05-12 03:04:06 -04:00
Stephen Saunders
0b510de3e9
Update RenderBackend to select OPTICK_GPU_CONTEXT graphics API at runtime
2023-05-12 03:01:11 -04:00
Stephen Saunders
7c4f41bfd5
Extend Optick GPUContextScope() with typeless prototype for runtime selection of graphics API
2023-05-12 02:40:05 -04:00
Stephen Saunders
6769126b14
Add Vulkan Present / VSync queue profiling if VK_GOOGLE_display_timing extension available
2023-05-04 22:51:30 -04:00
Stephen Saunders
85a9186c5b
Add Optick profiler support for Vulkan Present / VSync queue via VK_GOOGLE_display_timing extension
2023-05-04 22:51:30 -04:00
Stephen Saunders
4ca70e0e17
Resolve Optick delayed GPU timestamps before dumping data on stop capture
2023-05-04 22:51:30 -04:00
Stephen Saunders
23e313cb6f
Improve Optick Vulkan GPU profiler clock sync to reduce offset errors and drift
2023-05-04 22:51:30 -04:00
Stephen Saunders
18665e34a1
Fix Optick threadTLS nullptr check and OPTICK_SET_MEMORY_ALLOCATOR stub #define
2023-05-04 22:51:30 -04:00
Stephen Saunders
d9d721a73e
Add Optick for Vulkan, remove need for USE_OPTICK_GPU, fix calls to OPTICK_SHUTDOWN()
2023-05-04 22:51:30 -04:00
HarrievG
ab7fefcadc
- Added possibility to use Focal Length / FOV animation with GLTF Camera animations.
...
- Added blenderPy script which shows howto set lenscurves as a custom prop float array containing all evaluated fov values
- minor cleanup to gltfparser and gltfExtras.
- gltfExtra key value pairs can now contain a bracket enclosed string as value
# Conflicts:
# neo/idlib/gltfProperties.h
2023-04-29 12:43:54 +02:00
Robert Beckebans
edb62c15d9
Never commit stuff before testing
2023-04-29 12:22:33 +02:00
HarrievG
03bbf9aaf4
-Fixed timestamp check while loading a camera animation from a gltf file
...
- Set gltfCamera fov to framefov during anim
# Conflicts:
# neo/d3xp/Camera.cpp
2023-04-29 12:02:58 +02:00
Robert Beckebans
ad41a268b0
Fixed crash when executing extract_resources.cfg on Linux
2023-04-29 13:35:07 +02:00
Robert Beckebans
f07d8881b2
Find bone of selected armature if -transfermotion is given
2023-04-18 21:09:10 +02:00
Robert Beckebans
97c302f761
If -DSTANDALONE=ON option is set filesystem will look for content/ instead of base/
2023-04-13 22:04:34 +02:00
Robert Beckebans
d5473c51f1
Added glTF2 import option -nomikktspace
2023-04-13 21:49:39 +02:00
Robert Beckebans
097995d21a
Fixed crash and made the -rotate [yaw] glTF2 import option functional
2023-04-13 21:31:34 +02:00
Robert Beckebans
52acc84901
[glTF2] Fetch all skinned for selected rig
2023-04-12 18:43:26 +02:00
Robert Beckebans
d1d04d70da
Fixed support for static glTF2 models
2023-04-12 14:09:21 +02:00
Robert Beckebans
9e927137c6
Use FindModelRoot() in idRenderModelGLTF::GetAnimBin()
2023-04-12 12:56:01 +02:00
Robert Beckebans
00b27d3141
Extended FindModelRoot logic
2023-04-10 17:17:28 +02:00
Robert Beckebans
c67a1b4379
Added glTF2 code comments
2023-04-09 20:51:01 +02:00
Robert Beckebans
f2739e4abc
Fixed bone hierarchy when -addorigin is used
2023-04-09 20:41:18 +02:00
Robert Beckebans
114dbcd2c3
Some fixes to get the xaero.glb loading. Still broken
2023-04-09 17:24:52 +02:00
Robert Beckebans
0ca9d755a1
Fixed glTF2 root node lookup
2023-04-08 18:47:27 +02:00
HarrievG
cdce094518
gltf GetNode mesh* fix
2023-04-08 15:25:53 +02:00
HarrievG
a8703607d3
+ bug fixes for animated gltf models
...
+ crude attempt to support translation animations on armature bone
# Conflicts:
# neo/renderer/Model_gltf.cpp
2023-04-08 15:25:18 +02:00
Robert Beckebans
bc5b4d97e9
Made idRenderModelGLTF::rootID private
2023-04-08 15:17:07 +02:00
Robert Beckebans
d2115c1a07
Cleanup, indented comments
2023-04-06 15:44:07 +02:00
Robert Beckebans
033282f8d6
Avoid copy constructor in glTF library
2023-04-04 22:36:46 +02:00
HarrievG
41a0c9a310
- Fixed loading gltf models with multiple skinned meshes
...
- All skeletons wil now automatically use the armature node as root bone. In gltfs with a single armature you can name the armature "origin". You can also rename the armature node on import with -rename "armature" "origin".
2023-04-04 22:36:46 +02:00
Robert Beckebans
1d36dcf1a4
Removed glew and updated LICENSE_EXCEPTIONS with new third parties
2023-04-02 16:02:35 +02:00
Robert Beckebans
383d4b84c7
exportEntityDefsToBlender exports to _bl/entities.json
2023-04-02 15:42:14 +02:00
Robert Beckebans
75e6fe2a27
Prefer high performance GPUs in laptops with DX12 #746
2023-04-02 12:31:22 +02:00
Robert Beckebans
8c9f79b28f
Applied Astyle
2023-03-31 12:28:41 +02:00
Stephen Saunders
7880773f1a
Disable Win32 SC_MAXIMIZE for faster borderless fullscreen transitions
2023-03-31 11:54:44 +02:00
Stephen Saunders
acc3038933
Improve SDL desktop window position error handling and sdl_vkimp error reporting
2023-03-31 11:54:44 +02:00
Stephen Saunders
dafed51a79
Simplify VKimp_Init() and remove defunct cvars
2023-03-31 11:54:44 +02:00
Stephen Saunders
b427ec338c
Support Borderless Fullscreen and Borderless Window modes for Win32 and SDL platforms
2023-03-31 11:54:44 +02:00
Robert Beckebans
33b54481d1
Little cleanup
2023-03-30 22:58:59 +02:00
Robert Beckebans
49dc6cee46
Reverted com_smp back to boolean
2023-03-30 19:30:33 +02:00
Robert Beckebans
aeb219589a
Merge branch 'master' into vsync-fixes
2023-03-30 18:10:31 +02:00
Stephen Saunders
e8b76ee1ab
Give each Vulkan swapchain image (vs frame) its own acquire/present semaphore
2023-03-30 01:07:43 -04:00
Robert Beckebans
a05d73ecef
Removed unused cvar r_useHalfLambert
2023-03-29 21:20:19 +02:00
Stephen Saunders
3c4cdea02a
Define r_mvkSynchronousQueueSubmits cvar to control MoltenVK's queue submit option
2023-03-28 12:15:41 -04:00
Stephen Saunders
59b4555bc9
Optimize macOS frame sync / fps by enabling MoltenVK asynchronous queue submission
2023-03-27 15:51:43 -04:00
Stephen Saunders
4207e22e10
Fix frame "Sync" timer calculation to handle Vulkan Vsync modes
2023-03-26 23:32:16 -04:00
Stephen Saunders
98a5d63cdc
nvrhi sync option for DX12 supporting NUM_FRAME_DATA = 2 or 3
2023-03-24 13:15:00 -04:00
Stephen Saunders
5968997562
Fix Vulkan Vsync mode and handle NUM_FRAME_DATA = 2 or 3
2023-03-24 11:29:40 -04:00
Stephen Saunders
2faa15bab5
Fix Vsync mode switching to support all modes: 0 (off), 1 (smart), 2 (on)
2023-03-24 10:04:34 -04:00
Robert Beckebans
fd86362724
Show shadow atlas stats with com_showFPS 3
2023-03-18 14:44:59 +01:00
Robert Beckebans
518af4c257
Enable D3D12 Debug Layer with r_useValidationLayers 2
2023-03-17 19:01:41 +01:00
Robert Beckebans
9f305c2399
Removed stencil shadow volumes with additional fixes by icecoldduke
2023-03-16 20:49:30 +01:00
Robert Beckebans
a6d76a7104
Stencil shadows work but some flicker as bad as in RBDOOM 1.4.0
2023-03-15 12:36:43 +01:00
Robert Beckebans
1e29c5e15d
Fixed r_useShadowAtlas 0
2023-03-14 23:55:37 +01:00
Robert Beckebans
d846b54e72
Fixed most stencil shadows related bugs. Still not working
2023-03-14 22:06:19 +01:00
Robert Beckebans
a5a6bf0e33
Format doomclassic with Astyle too
2023-03-14 10:33:41 +01:00
HarrievG
fd975a8f24
Fixed recursive mesh adding in findEntities for gltf scenes
2023-03-13 19:28:55 +01:00
Robert Beckebans
972a727f1e
Changed animated glTF2 models to be cached like md5 so model overlays work on them
2023-03-13 19:25:30 +01:00
Robert Beckebans
d1c8425153
Store glTF2 source timestamp in .bglb binary cache file
2023-03-13 19:17:07 +01:00
Robert Beckebans
ef9b2e6504
Removed broken aviDemo code. External tools do a better job on this
2023-03-12 12:40:21 +01:00
Robert Beckebans
1c2380e285
Removed obsolete sdl_glimp.cpp
2023-03-11 12:49:44 +01:00
Robert Beckebans
e5519c5fc4
Removed many obsolete #if defined( USE_NVRHI )
2023-03-10 19:25:56 +01:00
Robert Beckebans
a973403fd7
Removed OpenGL code from win_glimp.cpp
2023-03-10 19:02:59 +01:00
Robert Beckebans
95f9b4de4a
Removed more obsolete Vulkan code
2023-03-10 18:49:32 +01:00
Robert Beckebans
f8faac469a
Cleanup of RenderSystem.h
2023-03-10 18:39:53 +01:00
Robert Beckebans
cf9f430d1c
Killed entire HLSL -> GLSL conversion code
2023-03-10 18:23:28 +01:00
Robert Beckebans
8975f59f62
Removed more obsolete Vulkan & OpenGL code
2023-03-10 18:03:20 +01:00
Robert Beckebans
9121f84559
Started to clean up the renderer removing obsolete Vulkan bits
2023-03-10 17:10:25 +01:00
Robert Beckebans
e664ac1665
Speed up bakeLightGrids by turning off vsync temporarily
2023-03-08 18:37:52 +01:00
Robert Beckebans
d17a537d3b
Moved OPTICK_GPU_CONTEXT into #if USE_OPTICK_GPU firewall
2023-03-07 20:25:12 +01:00
Robert Beckebans
fa3589de66
LightEditor: Draw volume of selected light and move it with arrow keys
2023-03-07 18:26:43 +01:00
Robert Beckebans
814e5c2686
Merge branch '750-better-vsync'
2023-03-07 11:23:35 +01:00
Robert Beckebans
5f269a84a6
Merge branch '750-better-vsync' of github.com:RobertBeckebans/RBDOOM-3-BFG into 750-better-vsync
2023-03-07 11:22:52 +01:00
Robert Beckebans
12789bd95e
Added basic support for Optick and D3D12
2023-03-07 11:22:46 +01:00
Robert Beckebans
e98272d708
Merge remote-tracking branch 'SRSaunders/sync-changes' into 750-better-vsync
2023-03-07 10:03:06 +01:00
Robert Beckebans
a09273af32
Fixed compile issues on Linux
2023-03-07 09:45:54 +01:00
Stephen Saunders
5aad7eb005
Disable Metal API Validation for Xcode debug builds
2023-03-07 00:10:46 -05:00
Robert Beckebans
2ad666adcf
NUM_FRAME_DATA cleanup
2023-03-06 20:31:54 +01:00
Robert Beckebans
dc27b0dd40
Fixed merge conflicts and updated copyright notices
2023-03-06 20:06:15 +01:00
Robert Beckebans
9b67e2a91a
Merge branch 'sync-changes' into 750-better-vsync
2023-03-06 19:58:14 +01:00
Robert Beckebans
b4b025979d
Refactored DeviceManager_DX12 members for better diffing with orig Donut sample
2023-03-06 17:05:43 +01:00
Robert Beckebans
d765afa278
Added more profiling events in the render backend
2023-03-06 16:32:20 +01:00
Robert Beckebans
cbdd0b06c8
Merge branch 'master' into sync-changes
2023-03-06 14:59:16 +01:00
Robert Beckebans
d878f99e5c
Added more profiling events
2023-03-06 14:59:04 +01:00
SRSaunders
23c3b66c8f
Merge branch 'master' into sync-changes
2023-03-05 09:44:21 -05:00
Stephen Saunders
764469ab31
Revert #if USE_OPTICK wrappers
2023-03-05 09:36:44 -05:00
Stephen Saunders
378b66075c
Revert screen shot fs_savepath change for Windows and linux
2023-03-05 08:51:34 -05:00
Stephen Saunders
7b9d36c1d1
Revert compileshaders.cmake to use SPIRV target = vulkan1.2 for macOS / MoltenVK
2023-03-05 08:38:59 -05:00
Robert Beckebans
52398a88cd
Changed ENGINE_BRANCH to master
2023-03-05 10:39:59 +01:00
Robert Beckebans
784c46ebc7
Fixed Optick related compile warnings on Linux #750
2023-03-05 11:03:54 +01:00
Stephen Saunders
b1c2cdbec8
More conservative frame sync: wait before vs after DX12 / Vulkan present operations
2023-03-04 21:15:32 -05:00
Stephen Saunders
0c217ebbe9
Fix win32 compilation errors when Optick profiling is off
2023-03-04 21:06:08 -05:00
Stephen Saunders
76da1beefd
Fix compilation errors when Optick profiling is off
2023-03-04 16:39:43 -05:00
Stephen Saunders
c5aa8afe8a
Fix SDL display size / refresh rate changes when already in fullscreen mode
2023-03-04 16:37:02 -05:00
Stephen Saunders
967f38d64b
Save screen shots to fs_savepath versus fs_basepath
2023-03-04 16:19:39 -05:00
Stephen Saunders
f0c61a3f55
Use command queue sync method vs. device sync for higher performance / frame rate
2023-03-04 16:19:39 -05:00
Robert Beckebans
0ac23b5f94
Removed obsolete cvar r_useHDR
2023-03-03 20:48:53 +01:00
Robert Beckebans
c8e32876a0
Removed obsolete cvar r_useSeamlessCubeMap
2023-03-03 20:36:45 +01:00
Robert Beckebans
2583765889
Went back to 15 bits for VERTCACHE_FRAME_MASK
2023-03-03 20:32:48 +01:00
Robert Beckebans
f4f416bc75
Merge branch 'optick-profiler'
2023-03-03 19:53:24 +01:00
Robert Beckebans
c9aefec3ce
Added PROFILE_EVENT to RunFrame()
2023-03-03 19:52:46 +01:00
Robert Beckebans
cfd3981409
Fixed the CMake option -DOPTICK=ON/OFF
2023-03-01 16:50:27 +01:00
Robert Beckebans
b3e9c27d74
Display all the common different threads in Optick
2023-03-01 16:20:37 +01:00
Robert Beckebans
18e0e7f2e7
Fixed crash of RBDoom after stopping an Optick capture
2023-03-01 16:13:48 +01:00
Robert Beckebans
513674c4bf
Added r_graphicsAdapter to select a specific GPU
2023-02-28 22:01:26 +01:00
Robert Beckebans
a441eccfd0
Super basic Optick profiler integration
2023-02-28 18:00:54 +01:00
Robert Beckebans
b8a99d1330
Tweaked DrawFPS maxTime to reduce flickering if V-Sync is on
2023-02-28 10:40:25 +01:00
Robert Beckebans
6ca5eae2c3
Show picked GPU with com_showFPS > 1
2023-02-28 10:32:39 +01:00
Robert Beckebans
c95419e1d9
Small performance fix
2023-02-27 15:57:00 +01:00
Robert Beckebans
a44a691254
Tweaked exportFGD to output more FGDs with autogenerated model definitions
2023-02-24 15:36:29 +01:00
Robert Beckebans
99d7338d12
Blend shadowmaps smoothly in for small distant lights #746
2023-02-24 15:21:19 +01:00
Robert Beckebans
ee3fbb46f0
Skip shadowmaps for small distant lights #746
2023-02-24 13:55:29 +01:00
Robert Beckebans
302eb3fa85
Don't allocate non shadow casting lights into the shadow atlasgit difftool #746
2023-02-24 13:05:38 +01:00
Robert Beckebans
91abc9dffd
Added menu option to choose between DX12 and Vulkan
2023-02-23 20:22:03 +01:00
Robert Beckebans
f1e9d79fb7
Added Stephen Pridham and HarrievG to menu credits
2023-02-23 10:11:58 +01:00
Robert Beckebans
fc7802e007
Astyle
2023-02-23 09:55:53 +01:00
Stephen Saunders
1af7a289d5
Align permitted SDL monitor refresh rates with Windows
2023-02-23 01:48:30 -05:00
Stephen Saunders
395eabb2d2
Fix frame-over-frame timers for F12 screenshots
2023-02-23 01:39:28 -05:00
Robert Beckebans
3ad7774376
Don't display messed up timings caused by taking screenshots using F12
2023-02-22 21:11:13 +01:00
Robert Beckebans
0a1162aea0
Detect displays that only support 144, 165 and 240 Hz
2023-02-22 17:47:21 +01:00
Robert Beckebans
bdd5d8dd81
Merge branch 'master' into vma-integration
2023-02-22 13:19:55 +01:00
Robert Beckebans
204611036e
Removed obsolete shader globs from CMakeLists.txt
2023-02-22 13:04:55 +01:00
Robert Beckebans
e4b7122006
Added cmake .bat files for VS2022
2023-02-22 12:37:41 +01:00
Robert Beckebans
c1fdd0cffb
Fixed SSAO flickering when TAA is off #744
2023-02-22 09:48:00 +01:00
Stephen Saunders
abb3e12d39
Clean up bufferDesc initialization for idUniformBuffer::AllocBufferObject()
2023-02-19 11:30:14 -05:00
Stephen Saunders
2a0341df5f
Enable shaderStorageImageReadWithoutFormat device feature for new SSAO compute shader
2023-02-19 02:25:16 -05:00
Stephen Saunders
82a39cd59a
Improve cvar name for r_vmaAllocateBufferMemory
2023-02-17 10:35:03 -05:00
Stephen Saunders
8c2cae0458
Define r_vmaUseForBufferMemory cvar to control if VMA is used for buffer memory allocation
2023-02-17 00:22:58 -05:00
Stephen Saunders
658521bd22
Fix PCH with VMA allocator for all platforms: Win32, Linux, macOS
2023-02-16 20:22:25 -05:00
Stephen Saunders
5a881847be
Simplify BufferObject_NVRHI logic for VMA, support *Buffer::Reference() for VMA buffer objects
2023-02-16 12:44:09 -05:00
Stephen Saunders
46fc1b8b7c
Add NVIDIA copyright notices to borrowed code in BufferObject_NVRHI.cpp and Image_NVRHI.cpp
2023-02-16 00:39:44 -05:00
Stephen Saunders
3029b80486
Fix posix pthread_yield and readdir_r deprecations on linux
2023-02-16 00:06:43 -05:00
Stephen Saunders
ea2982c445
Improve Vulkan SDK component detection (dxc & MoltenVK) using FindVulkan.cmake module
2023-02-15 23:36:18 -05:00
Stephen Saunders
8ac44895e1
Fix PCH build failures (on linux) when USE_VMA allocator option enabled
2023-02-15 23:00:50 -05:00
Stephen Saunders
86a6e486d5
Set NVRHI upload buffer size to avoid Vulkan staging buffer fragmentation
...
(cherry picked from commit 3a55e9701a6f4ad5297d41e3486aeb4075972383)
2023-02-14 01:11:43 -05:00
Stephen Saunders
73df924ee2
Add VulkanMemoryAllocator (vma) to the libs directory
2023-02-14 01:05:23 -05:00
Stephen Saunders
421160087d
Integrate the AMD Vma allocator for images and buffer objects
2023-02-13 19:06:41 -05:00
Robert Beckebans
a12db413fc
Added missing TAA pixeloffset to SSAO pass
2023-02-11 18:08:00 +01:00
Robert Beckebans
3e201f63be
Switched back to old projection matrix for less warping
2023-02-11 16:36:46 +01:00
Robert Beckebans
01c2db8bbd
Fixed pixelNormal in ssao_compute.cs.hlsl
2023-02-11 15:41:45 +01:00
Robert Beckebans
c4748f584f
Merge branch '649-donut-ssao'
2023-02-11 14:32:08 +01:00
Robert Beckebans
b4d2b03079
Removed old obsolete SSAO minify shader
2023-02-11 14:31:26 +01:00
Robert Beckebans
5de9dd9b68
Donut SSAO is kind of working
2023-02-11 14:24:59 +01:00
Robert Beckebans
2ca5a759c9
Merge branch '649-donut-ssao'
2023-02-08 09:24:39 +01:00
Robert Beckebans
9d45866a1a
Simplified old SSAO backend code
2023-02-08 09:24:23 +01:00
Robert Beckebans
1d1ad26adf
More SSAO experiments
2023-02-07 21:07:29 +01:00
Robert Beckebans
846cf265fb
Added code for debugging Donut's SSAO pass
2023-02-07 15:06:40 +01:00
Stephen Saunders
050c766f9d
Optimization: Skip ssao compute step for 2d gui overlay views
2023-02-04 01:08:46 -05:00
Stephen Saunders
0f869604c9
Run new ssao pass on 3d + 2d overlay views to avoid flickering, skip for 2d-only views
2023-02-03 17:20:25 -05:00
Stephen Saunders
c7ad3f2801
Add required render matrices to SsaoConstants and init them for render pass
2023-01-30 16:00:51 -05:00
Robert Beckebans
defe317c50
Applied MD3 crashfix by Daniel Gibson
2023-01-30 16:28:00 +01:00
Stephen Saunders
6d83ad0f8d
Include modelMatrix in new SSAO compute shader constant buffer
2023-01-29 23:38:40 -05:00
Stephen Saunders
866244ffdd
Fix AmbientOcclusion_blur.ps.hlsl shader for legacy r_ssaoFiltering option
2023-01-29 02:01:15 -05:00
Stephen Saunders
a466a7a4ad
Restore bounded array in mipmapgen.cs.hlsl for DXIL UAV binding
2023-01-25 21:08:25 -05:00
Stephen Saunders
8fe25bf987
Fix legacy SSAO for NVRHI Vulkan and enable SSAO compute shader alternative
2023-01-25 14:23:14 -05:00
Stephen Saunders
0c7f8be44e
Restore rm_precomp_header custom target for makefile / ninja command line builds
2023-01-25 12:42:42 -05:00
Stephen Saunders
ace8829cda
Fix ImGui include path handling to be consistent with other external libs
2023-01-25 12:27:32 -05:00
Robert Beckebans
dfcbcc2a0a
Ran astyle
2023-01-18 10:16:21 +01:00
Robert Beckebans
0a983d32ad
Merge remote-tracking branch 'SRSaunders/cinematic-updates'
2023-01-18 10:04:00 +01:00
Robert Beckebans
6f89d31d19
Applied astyle
2023-01-18 09:55:03 +01:00
Robert Beckebans
68144334b6
Reverted shader related changes in CMakeLists.txt
2023-01-18 09:54:36 +01:00
Robert Beckebans
7a4c56e105
Merge remote-tracking branch 'SRSaunders/basepath-sdl-fixes'
2023-01-18 09:48:04 +01:00
Stephen Saunders
d62e8a1e55
Disable precompiled headers for the Ninja Multi-Config generator on linux & macOS
2023-01-16 11:28:20 -05:00
Stephen Saunders
2565b1f58f
Generalize basepath search logic for single-config dev builds on linux/macOS when using make or ninja
2023-01-14 01:37:49 -05:00
Robert Beckebans
eb017e40c5
Cleanup
2023-01-13 14:43:09 +01:00
Stephen Saunders
c4a2f52fbf
Simplify precompiled.h.gch cleanup for linux/macOS using post-build custom command
2023-01-12 15:40:35 -05:00
Stephen Saunders
245d06c4d6
Comment out redundant Shaders source groups in main CMakeLists, already handled inside Shaders target
2023-01-12 15:31:18 -05:00
Stephen Saunders
2d1945044a
Create macOS app bundle for Xcode release / universal builds, add macOS app icon, update README
2023-01-12 14:46:36 -05:00
Stephen Saunders
502522826a
Minor consistency change for USE_VK define in DeviceManager.h
2023-01-09 13:41:23 -05:00
Stephen Saunders
26edabe752
Rename / update macOS cmake build scripts, update README to reflect new names
2023-01-08 00:30:02 -05:00
Stephen Saunders
5137637126
Filter SDL video modes same as on Win32, fix SDL window position drift when exiting fullscreen
2023-01-08 00:25:05 -05:00
Stephen Saunders
7485a123f6
Fix idParser::Directive_include() to properly handle full os path as fetched by idLexer::GetFileName()
2023-01-07 22:53:11 -05:00
Stephen Saunders
1c4883354b
Fix linux/macOS CreateOSPath() regression by eliminating path-relative references in fs_basepath
2023-01-07 22:44:42 -05:00
Stephen Saunders
1340adb820
Restore support for FFMPEG legacy channel_layout & channels fields, remove self-assignment in idSoundDecoder_Vorbis::Open()
...
(cherry picked from commit 22f9e5cc0e42a8d101f628df461ee7649acb3e01)
2022-12-26 12:20:50 -05:00
Stephen Saunders
21b021c3c0
Update FFMPEG deprecated calls to use supported ch_layout structure
...
(cherry picked from commit c6fca09b0e2e24735ca808e75e90f6d03e4d16e5)
2022-12-26 12:20:42 -05:00
Stephen Saunders
f1b0f2ec00
R_TestVideo_f command fixes and Cinematics startup fix for NVRHI (BinkDec green frame)
...
(cherry picked from commit 846fcf14c723391c6e6b311eaaeb31926b1e65d1)
2022-12-26 12:20:25 -05:00
Stephen Saunders
600f4de937
Merge branch 'master' of https://github.com/RobertBeckebans/RBDOOM-3-BFG into cinematic-updates
2022-12-26 12:18:55 -05:00
Stephen Saunders
e7b681a06e
Build-time perf improvement for PCH, c_str() fix in idCameraAnim::gltfLoadAnim()
2022-12-24 14:10:55 -05:00
Robert Beckebans
21947e8f08
Merge branch 'master' into 635-nvrhi5
2022-12-22 16:49:18 +01:00
Robert Beckebans
5eaa7801db
Merge fixes, default models scene remains Scene
2022-12-22 16:46:29 +01:00
HarrievG
defc18ddaa
[!] Fixed loading animations when the armatures option is not used..
2022-12-22 15:27:16 +01:00
HarrievG
0a48ec16d4
[!] Fixes loading animations from different GLTF files
...
[!] Fixes loading file exclusive skinned models when multiple scenes are present and scene with model is not the default scene.
2022-12-22 15:27:16 +01:00
HarrievG
8496f9bf30
[!] Fixes regenerating bMD5Anim from GLTF animation when source is newer than binary
2022-12-22 15:27:16 +01:00
HarrievG
e5ec631caf
[+] Allowing binding of asset library instances in gltf scenes.
2022-12-22 15:27:16 +01:00
HarrievG
1cd57dce1d
[!] dont crash when trying to load an animation from and GLB does not match last loaded model glb
2022-12-22 15:27:15 +01:00
HarrievG
0e42fbba93
[!] Root motion transfer fixes.
2022-12-22 15:27:15 +01:00
HarrievG
34d616b08c
GLTF model import improvements
...
- Added rename node option
- Added option for root motion transferal
- Fixed re-orient option parsing
- Fixed last(?) bug in orientation frame conversion
2022-12-22 15:27:15 +01:00
HarrievG
0829898cb4
[!] Fixed loading animated file exclusive models
...
[!] Fixed reloading of models with a commandline (anims: todo)
2022-12-22 15:27:15 +01:00
HarrievG
e97584642a
[!] Make missing joints on player model non-fatal
2022-12-22 15:27:15 +01:00
HarrievG
250c06bfc0
[!] Make checkmodelhierachy non-fatal
2022-12-22 15:27:14 +01:00
HarrievG
8c18d58c49
[+] Added -reorient option to gltf model import
2022-12-22 15:27:14 +01:00
HarrievG
0cf9dac1ef
A-Style
...
# Conflicts:
# neo/d3xp/Camera.cpp
# neo/d3xp/Camera.h
2022-12-22 15:27:14 +01:00
HarrievG
31d79dfd36
[~] idAssert -> assert
...
[+] addOrigin model import option
# Conflicts:
# neo/renderer/Model_gltf.cpp
2022-12-22 15:25:01 +01:00
HarrievG
bba7ddd665
[!] Merge error fixes
...
# Conflicts:
# neo/idlib/MapFile_gltf.cpp
# neo/renderer/Model_gltf.cpp
2022-12-22 15:22:30 +01:00
Robert Beckebans
407086a603
Astyle
2022-12-19 12:40:45 +01:00
Robert Beckebans
91a33de38e
Deleted obsolete cmake shortcut bash files
2022-12-19 12:39:35 +01:00
Stephen Saunders
308892db87
Change DeviceManager_VK Vulkan API calls to NVRHI API, fix vulkan dll unloading bug
2022-12-16 13:42:12 -05:00
Stephen Saunders
591d9d71a7
Clean up macOS cmake build scripts and handle macOS makefile build path within Sys_DefaultBasePath()
2022-12-14 12:50:05 -05:00
Stephen Saunders
cd2bb986c2
Handle macOS / linux differences for build path option within Sys_DefaultBasePath()
2022-12-14 01:30:48 -05:00
Stephen Saunders
7f37eccf61
Extend Sys_DefaultBasePath() to check IDE build path for linux and macOS
2022-12-13 21:28:26 -05:00
Stephen Saunders
55a9950dd8
Support USE_MoltenVK cmake option for macOS NVRHI builds, update xcode cmake scripts
2022-12-12 18:13:55 -05:00
Stephen Saunders
fbeb02df9c
Fix Vulkan descriptor set selection within bink and bink_gui shaders
2022-12-12 17:55:08 -05:00
Stephen Saunders
f41cc5e46a
Decouple FFMPEG / BINKDEC cmake options from x86-only SSE intrinsics, fix macOS-specific logic for intrinsics and PCH
2022-12-12 17:48:49 -05:00
Stephen Saunders
4dc2a8ca12
Fix compileshaders.cmake to reference USE_VULKAN, fix missing override warning in Model_local.h
2022-12-12 17:35:51 -05:00
Robert Beckebans
3f8bc0a568
Fixed FramebufferInfoEx in CommonPasses
2022-12-06 23:51:49 +01:00
Robert Beckebans
a94f67adaa
Point to latest RB/nvrhi/main
2022-12-06 23:43:56 +01:00
Robert Beckebans
22f10571e3
Fixed Win64 build. Renamed USE_NVRHI_VULKAN to USE_VULKAN
2022-12-06 23:28:48 +01:00
Robert Beckebans
e02f2f92c2
Removed obsolete glslang submodule
2022-11-22 18:49:25 +01:00
Robert Beckebans
432af457ca
Removed legacy GL/Vulkan backends from CMakeLists.txt
2022-11-22 18:47:31 +01:00
Robert Beckebans
632ad33f80
Write constant buffers if changed or layout changed
2022-11-20 15:42:48 +01:00
Robert Beckebans
c48346c551
Move nvrhi::Device->waitForIdle() back to GL_BlockingSwapBuffers()
2022-11-20 13:37:10 +01:00
Robert Beckebans
74c8a9f94e
Always write the constant buffer -> BAD but works
2022-11-20 13:34:46 +01:00
Stephen Pridham
a7f83bf631
Update the render state whenever the constant buffer is written to
2022-11-20 12:52:07 +01:00
Stephen Pridham
47d68fb6e0
Invalid binding set cache if either vertex data or joint data changes
2022-11-20 12:52:07 +01:00