mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-03-14 06:34:10 +00:00
Build-time perf improvement for PCH, c_str() fix in idCameraAnim::gltfLoadAnim()
This commit is contained in:
parent
21947e8f08
commit
e7b681a06e
14 changed files with 43 additions and 48 deletions
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@ -1131,7 +1131,7 @@ source_group("renderer\\jobs\\staticshadowvolume" FILES ${RENDERER_JOBS_STATICSH
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source_group("renderer\\OpenGL" FILES ${RENDERER_OPENGL_INCLUDES})
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source_group("renderer\\OpenGL" FILES ${RENDERER_OPENGL_SOURCES})
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source_group("renderer\\NVRHI" FILES ${RENDERER_NVRHI_INCLUES})
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source_group("renderer\\NVRHI" FILES ${RENDERER_NVRHI_INCLUDES})
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source_group("renderer\\NVRHI" FILES ${RENDERER_NVRHI_SOURCES})
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source_group("renderer\\Vulkan" FILES ${RENDERER_VULKAN_INCLUDES})
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@ -1583,10 +1583,6 @@ if(MSVC)
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list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/prelightshadowvolume/PreLightShadowVolume.cpp)
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list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/staticshadowvolume/StaticShadowVolume.cpp)
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list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/ShadowShared.cpp)
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list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/RenderLog.cpp)
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list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/Vulkan/vma.cpp)
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#list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES d3xp/gamesys/Class.cpp)
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list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/framework/precompiled.cpp)
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#foreach( src_file ${RBDOOM3_PRECOMPILED_SOURCES} )
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# message(STATUS "-include precompiled.h for ${src_file}")
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@ -1738,7 +1734,6 @@ else()
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list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/prelightshadowvolume/PreLightShadowVolume.cpp)
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list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/staticshadowvolume/StaticShadowVolume.cpp)
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list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/jobs/ShadowShared.cpp)
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list(REMOVE_ITEM RBDOOM3_PRECOMPILED_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/renderer/RenderLog.cpp)
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foreach( src_file ${RBDOOM3_PRECOMPILED_SOURCES} )
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#message(STATUS "-include precompiled.h for ${src_file}")
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@ -771,7 +771,7 @@ void idCameraAnim::gltfLoadAnim( idStr gltfFileName, idStr animName )
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if( anim == nullptr )
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{
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gameLocal.Error( "Missing 'anim.%s' on '%s'", animName, gltfFileName.c_str() );
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gameLocal.Error( "Missing 'anim.%s' on '%s'", animName.c_str(), gltfFileName.c_str() );
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}
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cameraCuts.Clear();
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@ -99,7 +99,7 @@ const int MAX_EXPRESSION_REGISTERS = 4096;
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#if defined( USE_NVRHI )
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#include "nvrhi/nvrhi.h"
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#elif defined(USE_VULKAN)
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#elif defined( USE_VULKAN )
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#include "../renderer/Vulkan/qvk.h"
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#else
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#include <GL/glew.h>
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@ -114,6 +114,7 @@ const int MAX_EXPRESSION_REGISTERS = 4096;
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#include "../renderer/RenderSystem.h"
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#include "../renderer/RenderWorld.h"
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#include "../renderer/BindingCache.h"
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#include "../renderer/RenderCommon.h"
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// sound engine
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#include "../sound/sound.h"
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@ -43,10 +43,11 @@ struct guiModelSurface_t
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class idRenderMatrix;
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class Framebuffer;
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namespace ImGui
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{
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struct ImDrawData;
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}
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// SRS - not needed, causes mismatched types when calling ImGui_RenderDrawLists( ImDrawData* )
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//namespace ImGui
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//{
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//struct ImDrawData;
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//}
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struct ImDrawData;
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@ -127,7 +127,7 @@ void RB_SetVertexColorParms( stageVertexColor_t svc );
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#if defined( USE_VULKAN )
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// SRS - Generalized Vulkan SDL platform
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#if defined(VULKAN_USE_PLATFORM_SDL)
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#if defined( VULKAN_USE_PLATFORM_SDL )
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#include <SDL.h>
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#include <SDL_vulkan.h>
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#endif
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@ -148,7 +148,7 @@ struct vulkanContext_t
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{
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// Eric: If on linux, use this to pass SDL_Window pointer to the SDL_Vulkan_* methods not in sdl_vkimp.cpp file.
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// SRS - Generalized Vulkan SDL platform
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#if defined(VULKAN_USE_PLATFORM_SDL)
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#if defined( VULKAN_USE_PLATFORM_SDL )
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SDL_Window* sdlWindow = nullptr;
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#endif
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uint64 frameCounter;
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@ -40,27 +40,6 @@ If you have questions concerning this license or the applicable additional terms
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#include "Font.h"
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#include "Framebuffer.h"
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#if defined( USE_NVRHI )
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#if USE_DX11 || USE_DX12
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#include <DXGI.h>
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#endif
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#if USE_DX11
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#include <d3d11.h>
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#endif
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#if USE_DX12
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#include <d3d12.h>
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#endif
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#if USE_VK
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#include <nvrhi/vulkan.h>
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#endif
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#include <nvrhi/nvrhi.h>
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#endif
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// maximum texture units
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const int MAX_PROG_TEXTURE_PARMS = 16;
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@ -1415,15 +1394,14 @@ struct glimpParms_t
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// Eric: If on Linux using Vulkan use the sdl_vkimp.cpp methods
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// SRS - Generalized Vulkan SDL platform
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#if defined(VULKAN_USE_PLATFORM_SDL)
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#if defined( VULKAN_USE_PLATFORM_SDL )
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#include <vector>
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#define CLAMP(x, lo, hi) ((x) < (lo) ? (lo) : (x) > (hi) ? (hi) : (x))
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// Helper functions for using SDL2 and Vulkan on Linux.
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// Helper function for using SDL2 and Vulkan on Linux.
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std::vector<const char*> get_required_extensions();
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#if defined( USE_NVRHI )
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vk::Result CreateSDLWindowSurface( vk::Instance instance, vk::SurfaceKHR* surface );
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#else
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#if !defined( USE_NVRHI )
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extern vulkanContext_t vkcontext;
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#endif
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@ -26,7 +26,7 @@ If you have questions concerning this license or the applicable additional terms
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===========================================================================
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*/
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#include "RenderCommon.h"
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#include "precompiled.h"
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#pragma hdrstop
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#if defined( USE_NVRHI )
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@ -1516,7 +1516,7 @@ void R_SetColorMappings()
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tr.gammaTable[i] = idMath::ClampInt( 0, 0xFFFF, inf );
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}
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// SRS - Generalized Vulkan SDL platform
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#if defined(VULKAN_USE_PLATFORM_SDL)
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#if defined( VULKAN_USE_PLATFORM_SDL )
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VKimp_SetGamma( tr.gammaTable, tr.gammaTable, tr.gammaTable );
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#else
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GLimp_SetGamma( tr.gammaTable, tr.gammaTable, tr.gammaTable );
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@ -30,7 +30,21 @@ If you have questions concerning this license or the applicable additional terms
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#ifndef SYS_DEVICE_MANAGER_H_
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#define SYS_DEVICE_MANAGER_H_
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#include "renderer/RenderCommon.h"
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#if USE_DX11 || USE_DX12
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#include <DXGI.h>
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#endif
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#if USE_DX11
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#include <d3d11.h>
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#endif
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#if USE_DX12
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#include <d3d12.h>
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#endif
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#if USE_VK
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#include <nvrhi/vulkan.h>
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#endif
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struct DeviceCreationParameters
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{
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@ -118,6 +132,11 @@ class DeviceManager
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public:
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static DeviceManager* Create( nvrhi::GraphicsAPI api );
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#if defined( USE_VK ) && defined( VULKAN_USE_PLATFORM_SDL )
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// SRS - Helper method for creating SDL Vulkan surface within DeviceManager_VK()
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vk::Result CreateSDLWindowSurface( vk::Instance instance, vk::SurfaceKHR* surface );
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#endif
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bool CreateWindowDeviceAndSwapChain( const glimpParms_t& params, const char* windowTitle );
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// returns the size of the window in screen coordinates
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@ -27,6 +27,7 @@
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#include <queue>
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#include <unordered_set>
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#include "renderer/RenderCommon.h"
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#include <sys/DeviceManager.h>
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#include <nvrhi/vulkan.h>
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@ -853,7 +853,7 @@ void Sys_GrabMouseCursor( bool grabIt )
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flags = GRAB_SETSTATE;
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}
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// SRS - Generalized Vulkan SDL platform
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#if defined(VULKAN_USE_PLATFORM_SDL)
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#if defined( VULKAN_USE_PLATFORM_SDL )
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VKimp_GrabInput( flags );
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#else
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GLimp_GrabInput( flags );
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@ -36,7 +36,7 @@ const int GRAB_HIDECURSOR = ( 1 << 2 );
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const int GRAB_SETSTATE = ( 1 << 3 );
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// SRS - Generalized Vulkan SDL platform
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#if defined(VULKAN_USE_PLATFORM_SDL)
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#if defined( VULKAN_USE_PLATFORM_SDL )
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void VKimp_GrabInput( int flags );
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#else
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void GLimp_GrabInput( int flags );
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@ -89,8 +89,8 @@ std::vector<const char*> get_required_extensions()
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}
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#if defined( USE_NVRHI )
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// SRS - Helper function for creating SDL Vulkan surface within DeviceManager_VK() when NVRHI enabled
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vk::Result CreateSDLWindowSurface( vk::Instance instance, vk::SurfaceKHR* surface )
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// SRS - Helper method for creating SDL Vulkan surface within DeviceManager_VK() when NVRHI enabled
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vk::Result DeviceManager::CreateSDLWindowSurface( vk::Instance instance, vk::SurfaceKHR* surface )
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{
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if( !SDL_Vulkan_CreateSurface( window, ( VkInstance )instance, ( VkSurfaceKHR* )surface ) )
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{
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@ -32,7 +32,7 @@ If you have questions concerning this license or the applicable additional terms
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#include "DeviceContext.h"
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#include "libs/imgui/imgui.h"
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#include "../renderer/GuiModel.h"
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#include "../renderer/RenderCommon.h"
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extern idCVar in_useJoystick;
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