mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-03-14 06:34:10 +00:00
Comment out redundant Shaders source groups in main CMakeLists, already handled inside Shaders target
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parent
2d1945044a
commit
245d06c4d6
1 changed files with 48 additions and 44 deletions
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@ -502,17 +502,18 @@ file(GLOB RENDERER_VULKAN_SOURCES renderer/Vulkan/*.cpp)
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file(GLOB RENDERER_NVRHI_INCLUDES renderer/NVRHI/*.h)
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file(GLOB RENDERER_NVRHI_SOURCES renderer/NVRHI/*.cpp)
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file(GLOB SHADERS shaders/*.hlsl shaders/*.inc )
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file(GLOB SHADERS_BUILTIN shaders/builtin/*.hlsl )
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file(GLOB SHADERS_BUILTIN_DEBUG shaders/builtin/debug/*.hlsl )
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file(GLOB SHADERS_BUILTIN_FOG shaders/builtin/fog/*.hlsl )
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file(GLOB SHADERS_BUILTIN_LEGACY shaders/builtin/legacy/*.hlsl )
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file(GLOB SHADERS_BUILTIN_LIGHTING shaders/builtin/lighting/*.hlsl )
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file(GLOB SHADERS_BUILTIN_POST shaders/builtin/post/*.hlsl )
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file(GLOB SHADERS_BUILTIN_SSAO shaders/builtin/SSAO/*.hlsl )
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file(GLOB SHADERS_BUILTIN_SSGI shaders/builtin/SSGI/*.hlsl )
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file(GLOB SHADERS_BUILTIN_VIDEO shaders/builtin/video/*.hlsl )
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file(GLOB SHADERS_BUILTIN_VR shaders/builtin/VR/*.hlsl )
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# SRS - not needed, since handled by CMakeLists.txt for Shaders target
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#file(GLOB SHADERS shaders/*.hlsl shaders/*.inc )
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#file(GLOB SHADERS_BUILTIN shaders/builtin/*.hlsl )
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#file(GLOB SHADERS_BUILTIN_DEBUG shaders/builtin/debug/*.hlsl )
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#file(GLOB SHADERS_BUILTIN_FOG shaders/builtin/fog/*.hlsl )
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#file(GLOB SHADERS_BUILTIN_LEGACY shaders/builtin/legacy/*.hlsl )
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#file(GLOB SHADERS_BUILTIN_LIGHTING shaders/builtin/lighting/*.hlsl )
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#file(GLOB SHADERS_BUILTIN_POST shaders/builtin/post/*.hlsl )
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#file(GLOB SHADERS_BUILTIN_SSAO shaders/builtin/SSAO/*.hlsl )
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#file(GLOB SHADERS_BUILTIN_SSGI shaders/builtin/SSGI/*.hlsl )
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#file(GLOB SHADERS_BUILTIN_VIDEO shaders/builtin/video/*.hlsl )
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#file(GLOB SHADERS_BUILTIN_VR shaders/builtin/VR/*.hlsl )
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file(GLOB IRRXML_INCLUDES libs/irrxml/src/*.h)
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file(GLOB IRRXML_SOURCES libs/irrxml/src/*.cpp)
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@ -1139,17 +1140,18 @@ source_group("renderer\\Vulkan" FILES ${RENDERER_VULKAN_SOURCES})
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source_group("renderer\\SMAA" FILES ${RENDERER_SMAA_INCLUDES})
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source_group("renderer\\Shaders" FILES ${SHADERS})
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source_group("renderer\\Shaders\\builtin" FILES ${SHADERS_BUILTIN})
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source_group("renderer\\Shaders\\builtin\\debug" FILES ${SHADERS_BUILTIN_DEBUG})
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source_group("renderer\\Shaders\\builtin\\fog" FILES ${SHADERS_BUILTIN_FOG})
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source_group("renderer\\Shaders\\builtin\\legacy" FILES ${SHADERS_BUILTIN_LEGACY})
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source_group("renderer\\Shaders\\builtin\\lighting" FILES ${SHADERS_BUILTIN_LIGHTING})
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source_group("renderer\\Shaders\\builtin\\post" FILES ${SHADERS_BUILTIN_POST})
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source_group("renderer\\Shaders\\builtin\\SSAO" FILES ${SHADERS_BUILTIN_SSAO})
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source_group("renderer\\Shaders\\builtin\\SSGI" FILES ${SHADERS_BUILTIN_SSGI})
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source_group("renderer\\Shaders\\builtin\\video" FILES ${SHADERS_BUILTIN_VIDEO})
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source_group("renderer\\Shaders\\builtin\\VR" FILES ${SHADERS_BUILTIN_VR})
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# SRS - not needed, since handled by CMakeLists.txt for Shaders target
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#source_group("renderer\\Shaders" FILES ${SHADERS})
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#source_group("renderer\\Shaders\\builtin" FILES ${SHADERS_BUILTIN})
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#source_group("renderer\\Shaders\\builtin\\debug" FILES ${SHADERS_BUILTIN_DEBUG})
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#source_group("renderer\\Shaders\\builtin\\fog" FILES ${SHADERS_BUILTIN_FOG})
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#source_group("renderer\\Shaders\\builtin\\legacy" FILES ${SHADERS_BUILTIN_LEGACY})
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#source_group("renderer\\Shaders\\builtin\\lighting" FILES ${SHADERS_BUILTIN_LIGHTING})
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#source_group("renderer\\Shaders\\builtin\\post" FILES ${SHADERS_BUILTIN_POST})
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#source_group("renderer\\Shaders\\builtin\\SSAO" FILES ${SHADERS_BUILTIN_SSAO})
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#source_group("renderer\\Shaders\\builtin\\SSGI" FILES ${SHADERS_BUILTIN_SSGI})
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#source_group("renderer\\Shaders\\builtin\\video" FILES ${SHADERS_BUILTIN_VIDEO})
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#source_group("renderer\\Shaders\\builtin\\VR" FILES ${SHADERS_BUILTIN_VR})
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source_group("libs\\irrxml" FILES ${IRRXML_INCLUDES})
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source_group("libs\\irrxml" FILES ${IRRXML_SOURCES})
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@ -1336,17 +1338,18 @@ set(RBDOOM3_INCLUDES
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${RENDERER_JOBS_STATICSHADOWVOLUME_INCLUDES}
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${RENDERER_PASSES_INCLUDES}
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${SHADERS}
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${SHADERS_BUILTIN}
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${SHADERS_BUILTIN_DEBUG}
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${SHADERS_BUILTIN_FOG}
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${SHADERS_BUILTIN_LEGACY}
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${SHADERS_BUILTIN_LIGHTING}
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${SHADERS_BUILTIN_POST}
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${SHADERS_BUILTIN_SSAO}
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${SHADERS_BUILTIN_SSGI}
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${SHADERS_BUILTIN_VIDEO}
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${SHADERS_BUILTIN_VR}
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# SRS - not needed, since handled by CMakeLists.txt for Shaders target
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#${SHADERS}
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#${SHADERS_BUILTIN}
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#${SHADERS_BUILTIN_DEBUG}
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#${SHADERS_BUILTIN_FOG}
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#${SHADERS_BUILTIN_LEGACY}
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#${SHADERS_BUILTIN_LIGHTING}
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#${SHADERS_BUILTIN_POST}
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#${SHADERS_BUILTIN_SSAO}
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#${SHADERS_BUILTIN_SSGI}
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#${SHADERS_BUILTIN_VIDEO}
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#${SHADERS_BUILTIN_VR}
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${RENDERER_SMAA_INCLUDES}
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${IRRXML_INCLUDES}
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@ -1606,17 +1609,18 @@ if(MSVC)
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)
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endif()
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set_source_files_properties( ${SHADERS} PROPERTIES VS_TOOL_OVERRIDE "None" )
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set_source_files_properties( ${SHADERS_BUILTIN} PROPERTIES VS_TOOL_OVERRIDE "None" )
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set_source_files_properties( ${SHADERS_BUILTIN_DEBUG} PROPERTIES VS_TOOL_OVERRIDE "None" )
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set_source_files_properties( ${SHADERS_BUILTIN_FOG} PROPERTIES VS_TOOL_OVERRIDE "None" )
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set_source_files_properties( ${SHADERS_BUILTIN_LEGACY} PROPERTIES VS_TOOL_OVERRIDE "None" )
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set_source_files_properties( ${SHADERS_BUILTIN_LIGHTING} PROPERTIES VS_TOOL_OVERRIDE "None" )
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set_source_files_properties( ${SHADERS_BUILTIN_POST} PROPERTIES VS_TOOL_OVERRIDE "None" )
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set_source_files_properties( ${SHADERS_BUILTIN_SSAO} PROPERTIES VS_TOOL_OVERRIDE "None" )
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set_source_files_properties( ${SHADERS_BUILTIN_SSGI} PROPERTIES VS_TOOL_OVERRIDE "None" )
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set_source_files_properties( ${SHADERS_BUILTIN_VIDEO} PROPERTIES VS_TOOL_OVERRIDE "None" )
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set_source_files_properties( ${SHADERS_BUILTIN_VR} PROPERTIES VS_TOOL_OVERRIDE "None" )
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# SRS - not needed, since handled by CMakeLists.txt for Shaders target
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#set_source_files_properties( ${SHADERS} PROPERTIES VS_TOOL_OVERRIDE "None" )
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#set_source_files_properties( ${SHADERS_BUILTIN} PROPERTIES VS_TOOL_OVERRIDE "None" )
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#set_source_files_properties( ${SHADERS_BUILTIN_DEBUG} PROPERTIES VS_TOOL_OVERRIDE "None" )
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#set_source_files_properties( ${SHADERS_BUILTIN_FOG} PROPERTIES VS_TOOL_OVERRIDE "None" )
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#set_source_files_properties( ${SHADERS_BUILTIN_LEGACY} PROPERTIES VS_TOOL_OVERRIDE "None" )
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#set_source_files_properties( ${SHADERS_BUILTIN_LIGHTING} PROPERTIES VS_TOOL_OVERRIDE "None" )
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#set_source_files_properties( ${SHADERS_BUILTIN_POST} PROPERTIES VS_TOOL_OVERRIDE "None" )
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#set_source_files_properties( ${SHADERS_BUILTIN_SSAO} PROPERTIES VS_TOOL_OVERRIDE "None" )
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#set_source_files_properties( ${SHADERS_BUILTIN_SSGI} PROPERTIES VS_TOOL_OVERRIDE "None" )
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#set_source_files_properties( ${SHADERS_BUILTIN_VIDEO} PROPERTIES VS_TOOL_OVERRIDE "None" )
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#set_source_files_properties( ${SHADERS_BUILTIN_VR} PROPERTIES VS_TOOL_OVERRIDE "None" )
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list(APPEND RBDOOM3_SOURCES ${WIN32_RESOURCES})
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