mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-03-14 06:34:10 +00:00
valgrind: fix undefined variables/warnings and a few more memory leaks on quit
This commit is contained in:
parent
a7ef79ecb1
commit
8867e865e0
12 changed files with 65 additions and 52 deletions
|
@ -168,7 +168,7 @@ TestGameAPI
|
|||
*/
|
||||
void TestGameAPI()
|
||||
{
|
||||
gameImport_t testImport;
|
||||
gameImport_t testImport = {};
|
||||
gameExport_t testExport;
|
||||
|
||||
testImport.sys = ::sys;
|
||||
|
|
|
@ -953,7 +953,7 @@ float PathLength( idVec2 optimizedPath[MAX_OBSTACLE_PATH], int numPathPoints, co
|
|||
}
|
||||
|
||||
// add penalty if this path does not go in the current direction
|
||||
if( curDir * ( optimizedPath[1] - optimizedPath[0] ) < 0.0f )
|
||||
if( numPathPoints > 1 && curDir * ( optimizedPath[1] - optimizedPath[0] ) < 0.0f )
|
||||
{
|
||||
pathLength += 100.0f;
|
||||
}
|
||||
|
|
|
@ -2144,7 +2144,7 @@ bool idProgram::CompileText( const char* source, const char* text, bool console
|
|||
try
|
||||
#endif
|
||||
{
|
||||
compiler.CompileFile( text, filename, console );
|
||||
compiler.CompileFile( text, source, console );
|
||||
|
||||
// check to make sure all functions prototyped have code
|
||||
for( i = 0; i < varDefs.Num(); i++ )
|
||||
|
|
|
@ -287,7 +287,7 @@ void idRenderProgManager::KillAllShaders()
|
|||
idRenderProgManager::SetUniformValue
|
||||
================================================================================================
|
||||
*/
|
||||
void idRenderProgManager::SetUniformValue( const renderParm_t rp, const float* value )
|
||||
void idRenderProgManager::SetUniformValue( const renderParm_t rp, const float value[4] )
|
||||
{
|
||||
for( int i = 0; i < 4; i++ )
|
||||
{
|
||||
|
@ -324,4 +324,4 @@ bool idRenderProgManager::CommitConstantBuffer( nvrhi::ICommandList* commandList
|
|||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -64,7 +64,7 @@ bool drawView3D;
|
|||
SetVertexParm
|
||||
================
|
||||
*/
|
||||
static ID_INLINE void SetVertexParm( renderParm_t rp, const float* value )
|
||||
static ID_INLINE void SetVertexParm( renderParm_t rp, const float value[4] )
|
||||
{
|
||||
renderProgManager.SetUniformValue( rp, value );
|
||||
}
|
||||
|
@ -74,11 +74,11 @@ static ID_INLINE void SetVertexParm( renderParm_t rp, const float* value )
|
|||
SetVertexParms
|
||||
================
|
||||
*/
|
||||
static ID_INLINE void SetVertexParms( renderParm_t rp, const float* value, int num )
|
||||
static ID_INLINE void SetVertexParms( renderParm_t rp, const float values[], int num )
|
||||
{
|
||||
for( int i = 0; i < num; i++ )
|
||||
{
|
||||
renderProgManager.SetUniformValue( ( renderParm_t )( rp + i ), value + ( i * 4 ) );
|
||||
renderProgManager.SetUniformValue( ( renderParm_t )( rp + i ), values + ( i * 4 ) );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -87,7 +87,7 @@ static ID_INLINE void SetVertexParms( renderParm_t rp, const float* value, int n
|
|||
SetFragmentParm
|
||||
================
|
||||
*/
|
||||
static ID_INLINE void SetFragmentParm( renderParm_t rp, const float* value )
|
||||
static ID_INLINE void SetFragmentParm( renderParm_t rp, const float value[4] )
|
||||
{
|
||||
renderProgManager.SetUniformValue( rp, value );
|
||||
}
|
||||
|
@ -1657,6 +1657,8 @@ void idRenderBackend::RenderInteractions( const drawSurf_t* surfList, const view
|
|||
{
|
||||
shadowOffsets[ i ].x = vLight->imageAtlasOffset[ i ].x * ( 1.0f / r_shadowMapAtlasSize.GetInteger() );
|
||||
shadowOffsets[ i ].y = vLight->imageAtlasOffset[ i ].y * ( 1.0f / r_shadowMapAtlasSize.GetInteger() );
|
||||
shadowOffsets[ i ].z = 0.0f;
|
||||
shadowOffsets[ i ].w = 0.0f;
|
||||
}
|
||||
|
||||
SetVertexParms( RENDERPARM_SHADOW_ATLAS_OFFSET_0, &shadowOffsets[0][0], 6 );
|
||||
|
|
|
@ -165,7 +165,7 @@ int RenderEnvprobeLocal::GetIndex()
|
|||
void idRenderEntityLocal::ReadFromDemoFile( class idDemoFile* f )
|
||||
{
|
||||
int i;
|
||||
renderEntity_t ent;
|
||||
renderEntity_t ent = {};
|
||||
/* Initialize Pointers */
|
||||
decals = NULL;
|
||||
overlays = NULL;
|
||||
|
|
|
@ -831,11 +831,11 @@ bool idRenderProgManager::IsShaderBound() const
|
|||
idRenderProgManager::SetRenderParms
|
||||
================================================================================================
|
||||
*/
|
||||
void idRenderProgManager::SetRenderParms( renderParm_t rp, const float* value, int num )
|
||||
void idRenderProgManager::SetRenderParms( renderParm_t rp, const float values[], int num )
|
||||
{
|
||||
for( int i = 0; i < num; i++ )
|
||||
{
|
||||
SetRenderParm( ( renderParm_t )( rp + i ), value + ( i * 4 ) );
|
||||
SetRenderParm( ( renderParm_t )( rp + i ), values + ( i * 4 ) );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -844,7 +844,7 @@ void idRenderProgManager::SetRenderParms( renderParm_t rp, const float* value, i
|
|||
idRenderProgManager::SetRenderParm
|
||||
================================================================================================
|
||||
*/
|
||||
void idRenderProgManager::SetRenderParm( renderParm_t rp, const float* value )
|
||||
void idRenderProgManager::SetRenderParm( renderParm_t rp, const float value[4] )
|
||||
{
|
||||
SetUniformValue( rp, value );
|
||||
}
|
||||
|
|
|
@ -430,8 +430,8 @@ public:
|
|||
|
||||
void StartFrame();
|
||||
|
||||
void SetRenderParm( renderParm_t rp, const float* value );
|
||||
void SetRenderParms( renderParm_t rp, const float* values, int numValues );
|
||||
void SetRenderParm( renderParm_t rp, const float value[4] );
|
||||
void SetRenderParms( renderParm_t rp, const float values[], int numValues );
|
||||
|
||||
int FindShader( const char* name, rpStage_t stage );
|
||||
int FindShader( const char* name, rpStage_t stage, const char* nameOutSuffix, uint32 features, bool builtin, vertexLayoutType_t vertexLayout = LAYOUT_DRAW_VERT );
|
||||
|
@ -954,7 +954,7 @@ public:
|
|||
static const int MAX_GLSL_USER_PARMS = 8;
|
||||
const char* GetGLSLParmName( int rp ) const;
|
||||
|
||||
void SetUniformValue( const renderParm_t rp, const float* value );
|
||||
void SetUniformValue( const renderParm_t rp, const float value[4] );
|
||||
void CommitUniforms( uint64 stateBits );
|
||||
int FindProgram( const char* name, int vIndex, int fIndex, bindingLayoutType_t bindingType = BINDING_LAYOUT_DEFAULT );
|
||||
void ZeroUniforms();
|
||||
|
|
|
@ -690,6 +690,7 @@ void idRenderWorldLocal::UpdateEnvprobeDef( qhandle_t envprobeHandle, const rend
|
|||
|
||||
probe->world = this;
|
||||
probe->index = envprobeHandle;
|
||||
probe->viewCount = 0;
|
||||
}
|
||||
|
||||
probe->parms = *ep;
|
||||
|
|
|
@ -721,7 +721,7 @@ ReadRenderLight
|
|||
*/
|
||||
void idRenderWorldLocal::ReadRenderLight()
|
||||
{
|
||||
renderLight_t light;
|
||||
renderLight_t light = {};
|
||||
int index, i;
|
||||
|
||||
common->ReadDemo()->ReadInt( index );
|
||||
|
|
|
@ -550,6 +550,8 @@ void VKimp_Shutdown()
|
|||
if( deviceManager )
|
||||
{
|
||||
deviceManager->Shutdown();
|
||||
delete deviceManager;
|
||||
deviceManager = NULL;
|
||||
}
|
||||
|
||||
if( window )
|
||||
|
|
|
@ -69,6 +69,7 @@ idLobby::idLobby()
|
|||
|
||||
localReadSS = NULL;
|
||||
objMemory = NULL;
|
||||
lzwData = NULL;
|
||||
haveSubmittedSnaps = false;
|
||||
|
||||
state = STATE_IDLE;
|
||||
|
@ -284,51 +285,58 @@ void idLobby::Shutdown( bool retainMigrationInfo, bool skipGoodbye )
|
|||
{
|
||||
assert( peers[p].GetConnectionState() == CONNECTION_FREE );
|
||||
}
|
||||
|
||||
state = STATE_IDLE;
|
||||
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
NET_VERBOSE_PRINT( "NET: ShutdownLobby (%s)\n", GetLobbyName() );
|
||||
|
||||
NET_VERBOSE_PRINT( "NET: ShutdownLobby (%s)\n", GetLobbyName() );
|
||||
|
||||
for( int p = 0; p < peers.Num(); p++ )
|
||||
{
|
||||
if( peers[p].GetConnectionState() != CONNECTION_FREE )
|
||||
for( int p = 0; p < peers.Num(); p++ )
|
||||
{
|
||||
SetPeerConnectionState( p, CONNECTION_FREE, skipGoodbye ); // This will send goodbye's
|
||||
if( peers[p].GetConnectionState() != CONNECTION_FREE )
|
||||
{
|
||||
SetPeerConnectionState( p, CONNECTION_FREE, skipGoodbye ); // This will send goodbye's
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Remove any users that weren't handled in ResetPeers
|
||||
// (this will happen as a client, because we won't get the reliable msg from the server since we are severing the connection)
|
||||
for( int i = 0; i < GetNumLobbyUsers(); i++ )
|
||||
{
|
||||
lobbyUser_t* user = GetLobbyUser( i );
|
||||
UnregisterUser( user );
|
||||
}
|
||||
// Remove any users that weren't handled in ResetPeers
|
||||
// (this will happen as a client, because we won't get the reliable msg from the server since we are severing the connection)
|
||||
for( int i = 0; i < GetNumLobbyUsers(); i++ )
|
||||
{
|
||||
lobbyUser_t* user = GetLobbyUser( i );
|
||||
UnregisterUser( user );
|
||||
}
|
||||
|
||||
FreeAllUsers();
|
||||
FreeAllUsers();
|
||||
|
||||
host = -1;
|
||||
peerIndexOnHost = -1;
|
||||
isHost = false;
|
||||
needToDisplayMigrateMsg = false;
|
||||
migrationDlg = GDM_INVALID;
|
||||
host = -1;
|
||||
peerIndexOnHost = -1;
|
||||
isHost = false;
|
||||
needToDisplayMigrateMsg = false;
|
||||
migrationDlg = GDM_INVALID;
|
||||
|
||||
partyToken = 0; // Reset our party token so we recompute
|
||||
loaded = false;
|
||||
respondToArbitrate = false;
|
||||
waitForPartyOk = false;
|
||||
startLoadingFromHost = false;
|
||||
partyToken = 0; // Reset our party token so we recompute
|
||||
loaded = false;
|
||||
respondToArbitrate = false;
|
||||
waitForPartyOk = false;
|
||||
startLoadingFromHost = false;
|
||||
|
||||
snapDeltaAckQueue.Clear();
|
||||
snapDeltaAckQueue.Clear();
|
||||
|
||||
// Shutdown the lobbyBackend
|
||||
if( !retainMigrationInfo )
|
||||
{
|
||||
sessionCB->DestroyLobbyBackend( lobbyBackend );
|
||||
lobbyBackend = NULL;
|
||||
// Shutdown the lobbyBackend
|
||||
if( !retainMigrationInfo )
|
||||
{
|
||||
sessionCB->DestroyLobbyBackend( lobbyBackend );
|
||||
lobbyBackend = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// SRS - cleanup any allocations made for multiplayer networking support
|
||||
if( objMemory )
|
||||
{
|
||||
Mem_Free( objMemory );
|
||||
objMemory = NULL;
|
||||
Mem_Free( lzwData );
|
||||
lzwData = NULL;
|
||||
}
|
||||
|
||||
state = STATE_IDLE;
|
||||
|
|
Loading…
Reference in a new issue