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Removed obsolete cvar r_useSeamlessCubeMap
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@ -1156,7 +1156,6 @@ extern idCVar r_useShadowMapping; // use shadow mapping instead of stencil sha
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extern idCVar r_useShadowAtlas; // temporary for perf testing: pack shadow maps into big atlas
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extern idCVar r_useHalfLambertLighting; // use Half-Lambert lighting instead of classic Lambert
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extern idCVar r_useHDR;
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extern idCVar r_useSeamlessCubeMap;
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// RB end
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extern idCVar r_skipStaticInteractions; // skip interactions created at level load
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@ -115,7 +115,6 @@ idCVar r_useSilRemap( "r_useSilRemap", "1", CVAR_RENDERER | CVAR_BOOL, "consider
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idCVar r_useNodeCommonChildren( "r_useNodeCommonChildren", "1", CVAR_RENDERER | CVAR_BOOL, "stop pushing reference bounds early when possible" );
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idCVar r_useShadowSurfaceScissor( "r_useShadowSurfaceScissor", "1", CVAR_RENDERER | CVAR_BOOL, "scissor shadows by the scissor rect of the interaction surfaces" );
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idCVar r_useCachedDynamicModels( "r_useCachedDynamicModels", "1", CVAR_RENDERER | CVAR_BOOL, "cache snapshots of dynamic models" );
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idCVar r_useSeamlessCubeMap( "r_useSeamlessCubeMap", "1", CVAR_RENDERER | CVAR_BOOL, "use ARB_seamless_cube_map if available" );
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idCVar r_maxAnisotropicFiltering( "r_maxAnisotropicFiltering", "8", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_INTEGER, "limit aniso filtering" );
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idCVar r_useTrilinearFiltering( "r_useTrilinearFiltering", "1", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_BOOL, "Extra quality filtering" );
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// RB: not used anymore
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