Initialize idPhysics_Player::clientPusherLocked to false so physics logic is sane at start

This commit is contained in:
Stephen Saunders 2024-01-20 02:17:15 -05:00
parent 9613bd6d0e
commit 36c6956322

View file

@ -196,7 +196,7 @@ private:
waterLevel_t waterLevel;
int waterType;
bool clientPusherLocked;
bool clientPusherLocked = false; // SRS - initialize to unlocked at start
private:
float CmdScale( const usercmd_t& cmd ) const;