doom3-bfg/neo
Stephen Saunders 68d0ab062f Vulkan: Use dynamic pointers for all Vulkan functions used by VMA, Optick, and MoltenVK
(cherry picked from commit a247df05e5b604cff288ef9c90dd42fd6829f0c1)
2024-01-21 00:22:54 -05:00
..
aas
amplitude
cm Fix a bunch of memory leaks throughout codebase 2023-12-26 13:14:58 +01:00
cmake Added missing files 2022-02-21 18:15:56 +01:00
d3xp Initialize idPhysics_Player::clientPusherLocked to false so physics logic is sane at start 2024-01-20 02:17:15 -05:00
extern Fixed FramebufferInfoEx in CommonPasses 2022-12-06 23:51:49 +01:00
framework Statistics HUD: smooth CPU/GPU usage, add GPU Memory for mode 3; CMakeLists: make VMA header visible in IDE 2024-01-21 00:20:51 -05:00
idlib Simplify OPTICK_THREAD() instrumentation and fix scope for common_frame 2023-12-28 09:41:18 -05:00
imgui Moved ImGuizmo.{h/cpp} to neo/libs/imgui/ to avoid precompiled header issues 2023-10-18 13:48:40 +02:00
libs Optick: Add support for reporting runtime errors with text descriptions 2024-01-21 00:22:48 -05:00
premake
renderer Don't reset or lock r_useGPUSkinning cvar in multiplayer mode (not a cheat) 2024-01-21 00:22:17 -05:00
shaders Restored ternary operator usage for older DXC compilers. Thanks SRSaunders 2023-10-12 10:11:00 +02:00
sound Prioritize .wav and .ogg files over shipped .idwav files 2023-10-24 18:26:39 +02:00
swf Fix a few remaining leaks in idFont, SWF Scripts, and idTrigger_Touch 2023-12-26 13:14:59 +01:00
sys Vulkan: Use dynamic pointers for all Vulkan functions used by VMA, Optick, and MoltenVK 2024-01-21 00:22:54 -05:00
tools Merged script interpreter improvements from Dhewm3 #835 2023-12-16 15:48:35 +01:00
ui Replace sprintf() / vsprintf() with idStr::snPrintf() / idStr::vsnPrintf() for buffer security 2023-06-20 12:24:24 -04:00
astyle-code.bat Format doomclassic with Astyle too 2023-03-14 10:33:41 +01:00
astyle-code.sh Formatted doomclassic code with Astyle 2022-09-05 22:25:33 +02:00
astyle-options.ini
astyle.exe
astyle.x86
astyle.x86_64
cmake-linux-debug.sh Removed legacy GL/Vulkan backends from CMakeLists.txt 2022-11-22 18:47:31 +01:00
cmake-linux-release.sh Removed legacy GL/Vulkan backends from CMakeLists.txt 2022-11-22 18:47:31 +01:00
cmake-macos-release.sh macOS: Update cmake*.sh build scripts for openal-soft path portability - thanks asemarafa 2024-01-21 00:17:47 -05:00
cmake-macos-retail.sh macOS: Update cmake*.sh build scripts for openal-soft path portability - thanks asemarafa 2024-01-21 00:17:47 -05:00
cmake-vs2019-arm64.bat Fixed rendering of FFmpeg, Binkdec videos and Doomclassic modes #648 677 2022-06-04 13:37:00 +02:00
cmake-vs2019-openal.bat Cleanup 2022-04-29 17:51:58 +02:00
cmake-vs2019-win64-no-ffmpeg.bat Added cmake .bat files for VS2022 2023-02-22 12:37:41 +01:00
cmake-vs2019-win64-optick-profiling.bat Super basic Optick profiler integration 2023-02-28 18:00:54 +01:00
cmake-vs2019-win64.bat Fixed rendering of FFmpeg, Binkdec videos and Doomclassic modes #648 677 2022-06-04 13:37:00 +02:00
cmake-vs2022-win64-no-ffmpeg.bat Added cmake .bat files for VS2022 2023-02-22 12:37:41 +01:00
cmake-vs2022-win64.bat Added cmake .bat files for VS2022 2023-02-22 12:37:41 +01:00
cmake-xcode-debug.sh macOS: Update cmake*.sh build scripts for openal-soft path portability - thanks asemarafa 2024-01-21 00:17:47 -05:00
cmake-xcode-release.sh macOS: Update cmake*.sh build scripts for openal-soft path portability - thanks asemarafa 2024-01-21 00:17:47 -05:00
cmake-xcode-universal.sh macOS: Update cmake*.sh build scripts for openal-soft path portability - thanks asemarafa 2024-01-21 00:17:47 -05:00
CMakeLists.txt Statistics HUD: smooth CPU/GPU usage, add GPU Memory for mode 3; CMakeLists: make VMA header visible in IDE 2024-01-21 00:20:51 -05:00
compileshaders.cmake Revert compileshaders.cmake to use SPIRV target = vulkan1.2 for macOS / MoltenVK 2023-03-05 08:38:59 -05:00
idStuff.natvis - Skinned / animated GLTF models 2022-07-31 12:13:07 +02:00
premake4.exe
premake4.lua
premake4_embed.bat