doom3-bfg/neo
2023-01-18 09:54:36 +01:00
..
aas Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
amplitude Applied new Astyle settings 2019-11-11 20:27:44 +01:00
cm Merge pull request #646 from davidebeatrici/collisionmodel-contactinfo-material-id-init 2022-09-05 22:33:15 +02:00
cmake Added missing files 2022-02-21 18:15:56 +01:00
d3xp Build-time perf improvement for PCH, c_str() fix in idCameraAnim::gltfLoadAnim() 2022-12-24 14:10:55 -05:00
extern Fixed FramebufferInfoEx in CommonPasses 2022-12-06 23:51:49 +01:00
framework Create macOS app bundle for Xcode release / universal builds, add macOS app icon, update README 2023-01-12 14:46:36 -05:00
idlib Merge remote-tracking branch 'SRSaunders/basepath-sdl-fixes' 2023-01-18 09:48:04 +01:00
imgui Create macOS app bundle for Xcode release / universal builds, add macOS app icon, update README 2023-01-12 14:46:36 -05:00
libs Build / Source changes for NVRHI on SDL, source cleanup for clang C++17 std, initial macOS NVRHI implementation 2022-10-21 23:46:42 -04:00
premake Removed null characters from RenderProgs_embedded.h 2014-04-28 11:29:11 +02:00
renderer Cleanup 2023-01-13 14:43:09 +01:00
shaders Fix Vulkan descriptor set selection within bink and bink_gui shaders 2022-12-12 17:55:08 -05:00
sound LoadOgg fix 2022-10-27 12:09:47 +02:00
swf Add various move constructors 2022-10-23 17:49:54 -05:00
sys Merge remote-tracking branch 'SRSaunders/basepath-sdl-fixes' 2023-01-18 09:48:04 +01:00
tools Merge branch 'master' into 635-nvrhi3 2022-10-20 17:08:08 +02:00
ui Build-time perf improvement for PCH, c_str() fix in idCameraAnim::gltfLoadAnim() 2022-12-24 14:10:55 -05:00
astyle-code.bat Merge branch 'master' into 635-nvrhi3 2022-09-25 13:48:54 +02:00
astyle-code.sh Formatted doomclassic code with Astyle 2022-09-05 22:25:33 +02:00
astyle-options.ini Tweaked Rust coding style quotation 2020-03-27 18:59:11 +01:00
astyle.exe Update astyle to 2.05.1, add astyle Linux binaries 2015-02-09 00:24:37 +01:00
astyle.x86 Update astyle to 2.05.1, add astyle Linux binaries 2015-02-09 00:24:37 +01:00
astyle.x86_64 Update astyle to 2.05.1, add astyle Linux binaries 2015-02-09 00:24:37 +01:00
cmake-linux-debug.sh Removed legacy GL/Vulkan backends from CMakeLists.txt 2022-11-22 18:47:31 +01:00
cmake-linux-release.sh Removed legacy GL/Vulkan backends from CMakeLists.txt 2022-11-22 18:47:31 +01:00
cmake-macos-release.sh Generalize basepath search logic for single-config dev builds on linux/macOS when using make or ninja 2023-01-14 01:37:49 -05:00
cmake-macos-retail.sh Generalize basepath search logic for single-config dev builds on linux/macOS when using make or ninja 2023-01-14 01:37:49 -05:00
cmake-vs2019-64bit-no-ffmpeg.bat - added cnew make batch file for vs2019 2022-06-21 00:44:01 +02:00
cmake-vs2019-arm64.bat Fixed rendering of FFmpeg, Binkdec videos and Doomclassic modes #648 677 2022-06-04 13:37:00 +02:00
cmake-vs2019-openal.bat Cleanup 2022-04-29 17:51:58 +02:00
cmake-vs2019-win64.bat Fixed rendering of FFmpeg, Binkdec videos and Doomclassic modes #648 677 2022-06-04 13:37:00 +02:00
cmake-xcode-debug.sh Rename / update macOS cmake build scripts, update README to reflect new names 2023-01-08 00:30:02 -05:00
cmake-xcode-release.sh Create macOS app bundle for Xcode release / universal builds, add macOS app icon, update README 2023-01-12 14:46:36 -05:00
cmake-xcode-universal.sh Create macOS app bundle for Xcode release / universal builds, add macOS app icon, update README 2023-01-12 14:46:36 -05:00
CMakeLists.txt Reverted shader related changes in CMakeLists.txt 2023-01-18 09:54:36 +01:00
compileshaders.cmake Fix compileshaders.cmake to reference USE_VULKAN, fix missing override warning in Model_local.h 2022-12-12 17:35:51 -05:00
idStuff.natvis - Skinned / animated GLTF models 2022-07-31 12:13:07 +02:00
premake4.exe Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95 2014-04-26 14:13:25 +02:00
premake4.lua Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95 2014-04-26 14:13:25 +02:00
premake4_embed.bat Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95 2014-04-26 14:13:25 +02:00