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Fix frame-over-frame timers for F12 screenshots
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3ad7774376
commit
395eabb2d2
2 changed files with 7 additions and 17 deletions
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@ -490,26 +490,12 @@ float idConsoleLocal::DrawFPS( float y )
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ImGui::TextColored( gameThreadRenderTime > maxTime ? colorRed : colorWhite, "RF: %5llu us SSR: %5llu us", gameThreadRenderTime, rendererGPU_SSRTime );
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ImGui::TextColored( rendererBackEndTime > maxTime ? colorRed : colorWhite, "RB: %5llu us Ambient Pass: %5llu us", rendererBackEndTime, rendererGPUAmbientPassTime );
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ImGui::TextColored( rendererGPUShadowAtlasTime > maxTime ? colorRed : colorWhite, "Shadows: %5llu us Shadow Atlas: %5llu us", rendererShadowsTime, rendererGPUShadowAtlasTime );
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if( renderSystem->IsTakingScreenshot() )
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{
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ImGui::TextColored( rendererGPUInteractionsTime > maxTime ? colorRed : colorWhite, " Interactions: %5llu us", rendererGPUInteractionsTime );
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}
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else
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{
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ImGui::TextColored( rendererGPUInteractionsTime > maxTime ? colorRed : colorWhite, "Sync: %5lld us Interactions: %5llu us", frameSyncTime, rendererGPUInteractionsTime );
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}
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ImGui::TextColored( rendererGPUInteractionsTime > maxTime ? colorRed : colorWhite, "Sync: %5lld us Interactions: %5llu us", frameSyncTime, rendererGPUInteractionsTime );
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ImGui::TextColored( rendererGPUShaderPassesTime > maxTime ? colorRed : colorWhite, " Shader Pass: %5llu us", rendererGPUShaderPassesTime );
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ImGui::TextColored( rendererGPU_TAATime > maxTime ? colorRed : colorWhite, " TAA: %5llu us", rendererGPU_TAATime );
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ImGui::TextColored( rendererGPUPostProcessingTime > maxTime ? colorRed : colorWhite, " PostFX: %5llu us", rendererGPUPostProcessingTime );
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if( renderSystem->IsTakingScreenshot() )
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{
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ImGui::TextColored( rendererGPUTime > maxTime ? colorRed : colorWhite, " Total: %5lld us", rendererGPUTime );
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}
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else
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{
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ImGui::TextColored( frameBusyTime > maxTime || rendererGPUTime > maxTime ? colorRed : colorWhite, "Total: %5lld us Total: %5lld us", frameBusyTime, rendererGPUTime );
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ImGui::TextColored( colorWhite, "Idle: %5lld us Idle: %5lld us", frameIdleTime, rendererGPUIdleTime );
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}
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ImGui::TextColored( frameBusyTime > maxTime || rendererGPUTime > maxTime ? colorRed : colorWhite, "Total: %5lld us Total: %5lld us", frameBusyTime, rendererGPUTime );
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ImGui::TextColored( colorWhite, "Idle: %5lld us Idle: %5lld us", frameIdleTime, rendererGPUIdleTime );
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ImGui::End();
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}
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@ -1076,6 +1076,10 @@ void idRenderSystemLocal::TakeScreenshot( int widthIgnored, int heightIgnored, c
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// discard anything currently on the list
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tr.SwapCommandBuffers( NULL, NULL, NULL, NULL, NULL, NULL );
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// SRS - Update finishSyncTime so frame-over-frame timers display correctly for screenshots
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commonLocal.frameTiming.finishSyncTime = Sys_Microseconds();
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if( ref )
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{
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// ref is only used by envShot, Event_camShot, etc to grab screenshots of things in the world,
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