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Enable r_useScissor to be changed for bake* operations on multiplayer maps
(cherry picked from commit 8552611d723595e56c4ba9ae7e04ca830ddf6639)
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3 changed files with 4 additions and 3 deletions
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.gitignore
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@ -39,6 +39,7 @@ base/video/
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base/wads/
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base/renderprogs2/
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base/generated/
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base/env/
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GPATH
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GRTAGS
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@ -168,7 +168,7 @@ idCVar r_testGammaBias( "r_testGammaBias", "0", CVAR_RENDERER | CVAR_FLOAT, "if
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idCVar r_lightScale( "r_lightScale", "3", CVAR_ARCHIVE | CVAR_RENDERER | CVAR_FLOAT, "all light intensities are multiplied by this", 0, 100 );
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idCVar r_flareSize( "r_flareSize", "1", CVAR_RENDERER | CVAR_FLOAT, "scale the flare deforms from the material def" );
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idCVar r_useScissor( "r_useScissor", "1", CVAR_RENDERER | CVAR_BOOL, "scissor clip as portals and lights are processed" );
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idCVar r_useScissor( "r_useScissor", "1", CVAR_RENDERER | CVAR_BOOL | CVAR_NOCHEAT, "scissor clip as portals and lights are processed" );
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idCVar r_useLightDepthBounds( "r_useLightDepthBounds", "1", CVAR_RENDERER | CVAR_BOOL, "use depth bounds test on lights to reduce both shadow and interaction fill" );
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idCVar r_useShadowDepthBounds( "r_useShadowDepthBounds", "1", CVAR_RENDERER | CVAR_BOOL, "use depth bounds test on individual shadow volumes to reduce shadow fill" );
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// RB begin
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@ -1,4 +1,4 @@
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/*
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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@ -1148,7 +1148,7 @@ CONSOLE_COMMAND( bakeEnvironmentProbes, "Bake environment probes", NULL )
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idLib::Printf( "----------------------------------\n" );
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idLib::Printf( "Processed %i light probes\n", totalProcessedProbes );
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common->Printf( "Baked SH irradiance and GGX mip maps in %5.1f seconds\n\n", ( totalEnd - totalStart ) / ( 1000.0f ) );
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common->Printf( "Baked SH irradiance and GGX mip maps in %5.1f minutes\n\n", ( totalEnd - totalStart ) / ( 1000.0f * 60 ) );
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}
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CONSOLE_COMMAND( makeBrdfLUT, "make a GGX BRDF lookup table", NULL )
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