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Changed animated glTF2 models to be cached like md5 so model overlays work on them
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1 changed files with 1 additions and 1 deletions
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@ -612,7 +612,7 @@ bool idRenderModelGLTF::LoadBinaryModel( idFile* file, const ID_TIME_T sourceTim
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}
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SIMD_INIT_LAST_JOINT( invertedDefaultPose.Ptr(), md5joints.Num() );
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model_state = hasAnimations ? DM_CONTINUOUS : DM_STATIC;
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model_state = hasAnimations ? DM_CACHED : DM_STATIC;
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lastMeshFromFile = this;
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data = nullptr;
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