.. |
aas
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Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops
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2021-09-11 17:53:30 +02:00 |
amplitude
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
cm
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Merge pull request #646 from davidebeatrici/collisionmodel-contactinfo-material-id-init
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2022-09-05 22:33:15 +02:00 |
cmake
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Added missing files
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2022-02-21 18:15:56 +01:00 |
d3xp
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Build-time perf improvement for PCH, c_str() fix in idCameraAnim::gltfLoadAnim()
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2022-12-24 14:10:55 -05:00 |
extern
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Fixed FramebufferInfoEx in CommonPasses
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2022-12-06 23:51:49 +01:00 |
framework
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Replaced std::min/max with Min/Max
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2022-11-19 16:46:21 +01:00 |
idlib
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Build-time perf improvement for PCH, c_str() fix in idCameraAnim::gltfLoadAnim()
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2022-12-24 14:10:55 -05:00 |
imgui
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Small fixes to get the ingame AF editor running
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2022-09-15 11:44:26 +02:00 |
libs
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Build / Source changes for NVRHI on SDL, source cleanup for clang C++17 std, initial macOS NVRHI implementation
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2022-10-21 23:46:42 -04:00 |
premake
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Removed null characters from RenderProgs_embedded.h
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2014-04-28 11:29:11 +02:00 |
renderer
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Build-time perf improvement for PCH, c_str() fix in idCameraAnim::gltfLoadAnim()
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2022-12-24 14:10:55 -05:00 |
shaders
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Fix Vulkan descriptor set selection within bink and bink_gui shaders
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2022-12-12 17:55:08 -05:00 |
sound
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LoadOgg fix
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2022-10-27 12:09:47 +02:00 |
swf
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Add various move constructors
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2022-10-23 17:49:54 -05:00 |
sys
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Build-time perf improvement for PCH, c_str() fix in idCameraAnim::gltfLoadAnim()
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2022-12-24 14:10:55 -05:00 |
tools
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Merge branch 'master' into 635-nvrhi3
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2022-10-20 17:08:08 +02:00 |
ui
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Build-time perf improvement for PCH, c_str() fix in idCameraAnim::gltfLoadAnim()
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2022-12-24 14:10:55 -05:00 |
astyle-code.bat
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Merge branch 'master' into 635-nvrhi3
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2022-09-25 13:48:54 +02:00 |
astyle-code.sh
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Formatted doomclassic code with Astyle
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2022-09-05 22:25:33 +02:00 |
astyle-options.ini
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Tweaked Rust coding style quotation
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2020-03-27 18:59:11 +01:00 |
astyle.exe
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Update astyle to 2.05.1, add astyle Linux binaries
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2015-02-09 00:24:37 +01:00 |
astyle.x86
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Update astyle to 2.05.1, add astyle Linux binaries
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2015-02-09 00:24:37 +01:00 |
astyle.x86_64
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Update astyle to 2.05.1, add astyle Linux binaries
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2015-02-09 00:24:37 +01:00 |
cmake-linux-debug.sh
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Removed legacy GL/Vulkan backends from CMakeLists.txt
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2022-11-22 18:47:31 +01:00 |
cmake-linux-release.sh
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Removed legacy GL/Vulkan backends from CMakeLists.txt
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2022-11-22 18:47:31 +01:00 |
cmake-macos-vulkan-release.sh
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Clean up macOS cmake build scripts and handle macOS makefile build path within Sys_DefaultBasePath()
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2022-12-14 12:50:05 -05:00 |
cmake-macos-vulkan-retail.sh
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Clean up macOS cmake build scripts and handle macOS makefile build path within Sys_DefaultBasePath()
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2022-12-14 12:50:05 -05:00 |
cmake-vs2019-64bit-no-ffmpeg.bat
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- added cnew make batch file for vs2019
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2022-06-21 00:44:01 +02:00 |
cmake-vs2019-arm64.bat
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Fixed rendering of FFmpeg, Binkdec videos and Doomclassic modes #648 677
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2022-06-04 13:37:00 +02:00 |
cmake-vs2019-openal.bat
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Cleanup
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2022-04-29 17:51:58 +02:00 |
cmake-vs2019-win64.bat
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Fixed rendering of FFmpeg, Binkdec videos and Doomclassic modes #648 677
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2022-06-04 13:37:00 +02:00 |
cmake-xcode-vulkan-debug.sh
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Support USE_MoltenVK cmake option for macOS NVRHI builds, update xcode cmake scripts
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2022-12-12 18:13:55 -05:00 |
cmake-xcode-vulkan-release.sh
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Clean up macOS cmake build scripts and handle macOS makefile build path within Sys_DefaultBasePath()
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2022-12-14 12:50:05 -05:00 |
cmake-xcode-vulkan-universal.sh
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Clean up macOS cmake build scripts and handle macOS makefile build path within Sys_DefaultBasePath()
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2022-12-14 12:50:05 -05:00 |
CMakeLists.txt
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Build-time perf improvement for PCH, c_str() fix in idCameraAnim::gltfLoadAnim()
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2022-12-24 14:10:55 -05:00 |
compileshaders.cmake
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Fix compileshaders.cmake to reference USE_VULKAN, fix missing override warning in Model_local.h
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2022-12-12 17:35:51 -05:00 |
idStuff.natvis
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- Skinned / animated GLTF models
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2022-07-31 12:13:07 +02:00 |
premake4.exe
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Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
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2014-04-26 14:13:25 +02:00 |
premake4.lua
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Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
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2014-04-26 14:13:25 +02:00 |
premake4_embed.bat
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Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
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2014-04-26 14:13:25 +02:00 |