Fixed merge conflicts and updated copyright notices

This commit is contained in:
Robert Beckebans 2023-03-06 20:06:15 +01:00
parent 9b67e2a91a
commit dc27b0dd40
5 changed files with 38 additions and 4 deletions

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@ -1603,7 +1603,7 @@ void idRenderBackend::GL_BlockingSwapBuffers()
OPTICK_EVENT( "BlockingSwapBuffers" );
// Make sure that all frames have finished rendering
// SRS - device-level sync kills perf by serializing command queue processing (CPU) and rendering (GPU)
// SRS - device-level sync kills perf by serializing command queue processing (CPU) and rendering (GPU)
// - instead, use alternative sync method (based on command queue event queries) inside Present()
//deviceManager->GetDevice()->waitForIdle();

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@ -1,3 +1,28 @@
/*
* Copyright (c) 2014-2021, NVIDIA CORPORATION. All rights reserved.
* Copyright (C) 2022 Stephen Pridham (id Tech 4x integration)
* Copyright (C) 2023 Stephen Saunders (id Tech 4x integration)
* Copyright (C) 2023 Robert Beckebans (id Tech 4x integration)
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "precompiled.h"
#pragma hdrstop

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@ -1,5 +1,8 @@
/*
* Copyright (c) 2014-2021, NVIDIA CORPORATION. All rights reserved.
* Copyright (C) 2022 Stephen Pridham (id Tech 4x integration)
* Copyright (C) 2023 Stephen Saunders (id Tech 4x integration)
* Copyright (C) 2023 Robert Beckebans (id Tech 4x integration)
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),

View file

@ -1,5 +1,8 @@
/*
* Copyright (c) 2014-2021, NVIDIA CORPORATION. All rights reserved.
* Copyright (C) 2022 Stephen Pridham (id Tech 4x integration)
* Copyright (C) 2023 Stephen Saunders (id Tech 4x integration)
* Copyright (C) 2023 Robert Beckebans (id Tech 4x integration)
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@ -448,8 +451,8 @@ bool DeviceManager_DX12::CreateDeviceAndSwapChain()
m_FrameFenceEvents.push_back( CreateEvent( nullptr, false, true, NULL ) );
}
m_FrameWaitQuery = nvrhiDevice->createEventQuery();
nvrhiDevice->setEventQuery( m_FrameWaitQuery, nvrhi::CommandQueue::Graphics );
m_FrameWaitQuery = m_NvrhiDevice->createEventQuery();
m_NvrhiDevice->setEventQuery( m_FrameWaitQuery, nvrhi::CommandQueue::Graphics );
return true;
}

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@ -1,5 +1,8 @@
/*
* Copyright (c) 2014-2021, NVIDIA CORPORATION. All rights reserved.
* Copyright (C) 2022 Stephen Pridham (id Tech 4x integration)
* Copyright (C) 2023 Stephen Saunders (id Tech 4x integration)
* Copyright (C) 2023 Robert Beckebans (id Tech 4x integration)
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@ -1285,7 +1288,7 @@ void DeviceManager_VK::Present()
const vk::Result res = m_PresentQueue.presentKHR( &info );
assert( res == vk::Result::eSuccess || res == vk::Result::eErrorOutOfDateKHR || res == vk::Result::eSuboptimalKHR );
if( m_DeviceParms.enableDebugRuntime || deviceParms.vsyncEnabled )
if( m_DeviceParams.enableDebugRuntime || m_DeviceParams.vsyncEnabled )
{
// according to vulkan-tutorial.com, "the validation layer implementation expects
// the application to explicitly synchronize with the GPU"