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https://github.com/id-Software/DOOM-3-BFG.git
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Merge branch 'master' into 571-retro-8-bit-postfx
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commit
5d4918324f
11 changed files with 33 additions and 20 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -39,6 +39,7 @@ base/video/
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base/wads/
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base/renderprogs2/
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base/generated/
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base/env/
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GPATH
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GRTAGS
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@ -983,8 +983,8 @@ void idGameLocal::ClientReadSnapshot( const idSnapShot& ss )
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ent->FlagNewSnapshot();
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// read the class specific data from the snapshot
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if( msg.GetRemainingReadBits() > 0 )
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// read the class specific data from the snapshot; SRS - only if network-synced
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if( msg.GetRemainingReadBits() > 0 && ent->fl.networkSync )
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{
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ent->ReadFromSnapshot_Ex( msg );
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ent->snapshotBits = msg.GetSize();
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@ -196,7 +196,7 @@ private:
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waterLevel_t waterLevel;
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int waterType;
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bool clientPusherLocked;
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bool clientPusherLocked = false; // SRS - initialize to unlocked at start
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private:
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float CmdScale( const usercmd_t& cmd ) const;
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@ -60,6 +60,8 @@ idRenderModelDecal::idRenderModelDecal() :
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demoSerialWrite( 0 ),
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demoSerialCurrent( 0 )
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{
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// SRS - initialize decals so members are defined for logical tests in CreateDecalFromWinding()
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memset( decals, 0, sizeof( decals ) );
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}
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/*
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@ -168,7 +168,7 @@ idCVar r_testGammaBias( "r_testGammaBias", "0", CVAR_RENDERER | CVAR_FLOAT, "if
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idCVar r_lightScale( "r_lightScale", "3", CVAR_ARCHIVE | CVAR_RENDERER | CVAR_FLOAT, "all light intensities are multiplied by this", 0, 100 );
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idCVar r_flareSize( "r_flareSize", "1", CVAR_RENDERER | CVAR_FLOAT, "scale the flare deforms from the material def" );
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idCVar r_useScissor( "r_useScissor", "1", CVAR_RENDERER | CVAR_BOOL, "scissor clip as portals and lights are processed" );
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idCVar r_useScissor( "r_useScissor", "1", CVAR_RENDERER | CVAR_BOOL | CVAR_NOCHEAT, "scissor clip as portals and lights are processed" );
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idCVar r_useLightDepthBounds( "r_useLightDepthBounds", "1", CVAR_RENDERER | CVAR_BOOL, "use depth bounds test on lights to reduce both shadow and interaction fill" );
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idCVar r_useShadowDepthBounds( "r_useShadowDepthBounds", "1", CVAR_RENDERER | CVAR_BOOL, "use depth bounds test on individual shadow volumes to reduce shadow fill" );
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@ -1,4 +1,4 @@
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/*
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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@ -1148,7 +1148,7 @@ CONSOLE_COMMAND( bakeEnvironmentProbes, "Bake environment probes", NULL )
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idLib::Printf( "----------------------------------\n" );
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idLib::Printf( "Processed %i light probes\n", totalProcessedProbes );
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common->Printf( "Baked SH irradiance and GGX mip maps in %5.1f seconds\n\n", ( totalEnd - totalStart ) / ( 1000.0f ) );
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common->Printf( "Baked SH irradiance and GGX mip maps in %5.1f minutes\n\n", ( totalEnd - totalStart ) / ( 1000.0f * 60 ) );
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}
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CONSOLE_COMMAND( makeBrdfLUT, "make a GGX BRDF lookup table", NULL )
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@ -38,7 +38,7 @@ extern idCVar r_forceShadowCaps;
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extern idCVar r_useShadowPreciseInsideTest;
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idCVar r_useAreasConnectedForShadowCulling( "r_useAreasConnectedForShadowCulling", "2", CVAR_RENDERER | CVAR_INTEGER, "cull entities cut off by doors" );
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idCVar r_useParallelAddLights( "r_useParallelAddLights", "1", CVAR_RENDERER | CVAR_BOOL, "aadd all lights in parallel with jobs" );
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idCVar r_useParallelAddLights( "r_useParallelAddLights", "1", CVAR_RENDERER | CVAR_BOOL | CVAR_NOCHEAT, "aadd all lights in parallel with jobs" );
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/*
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============================
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@ -35,8 +35,8 @@ If you have questions concerning this license or the applicable additional terms
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idCVar r_skipStaticShadows( "r_skipStaticShadows", "0", CVAR_RENDERER | CVAR_BOOL, "skip static shadows" );
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idCVar r_skipDynamicShadows( "r_skipDynamicShadows", "0", CVAR_RENDERER | CVAR_BOOL, "skip dynamic shadows" );
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idCVar r_useParallelAddModels( "r_useParallelAddModels", "1", CVAR_RENDERER | CVAR_BOOL, "add all models in parallel with jobs" );
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idCVar r_useParallelAddShadows( "r_useParallelAddShadows", "1", CVAR_RENDERER | CVAR_INTEGER, "0 = off, 1 = threaded", 0, 1 );
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idCVar r_useParallelAddModels( "r_useParallelAddModels", "1", CVAR_RENDERER | CVAR_BOOL | CVAR_NOCHEAT, "add all models in parallel with jobs" );
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idCVar r_useParallelAddShadows( "r_useParallelAddShadows", "1", CVAR_RENDERER | CVAR_INTEGER | CVAR_NOCHEAT, "0 = off, 1 = threaded", 0, 1 );
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idCVar r_forceShadowCaps( "r_forceShadowCaps", "0", CVAR_RENDERER | CVAR_BOOL, "0 = skip rendering shadow caps if view is outside shadow volume, 1 = always render shadow caps" );
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// RB begin
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idCVar r_forceShadowMapsOnAlphaTestedSurfaces( "r_forceShadowMapsOnAlphaTestedSurfaces", "1", CVAR_RENDERER | CVAR_BOOL, "0 = same shadowing as with stencil shadows, 1 = ignore noshadows for alpha tested materials" );
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@ -118,6 +118,20 @@ idLobby::idLobby()
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connectIsFromInvite = false;
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}
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/*
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========================
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idLobby::~idLobby
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========================
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*/
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idLobby::~idLobby()
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{
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// SRS - cleanup any allocations made for multiplayer networking support
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Mem_Free( objMemory );
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objMemory = NULL;
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Mem_Free( lzwData );
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lzwData = NULL;
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}
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/*
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========================
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idLobby::Initialize
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@ -330,15 +344,6 @@ void idLobby::Shutdown( bool retainMigrationInfo, bool skipGoodbye )
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}
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}
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// SRS - cleanup any allocations made for multiplayer networking support
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if( objMemory )
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{
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Mem_Free( objMemory );
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objMemory = NULL;
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Mem_Free( lzwData );
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lzwData = NULL;
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}
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state = STATE_IDLE;
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}
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@ -41,6 +41,7 @@ class idLobby : public idLobbyBase
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{
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public:
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idLobby();
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~idLobby();
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enum lobbyType_t
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{
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@ -48,7 +48,11 @@ void idVoiceChatMgr::Shutdown()
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// We shouldn't have voice users if everything shutdown correctly
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assert( talkers.Num() == 0 );
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assert( remoteMachines.Num() == 0 );
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for( int i = remoteMachines.Num() - 1; i >= 0; i-- )
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{
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assert( remoteMachines[i].refCount == 0 );
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remoteMachines.RemoveIndex( i );
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}
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}
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/*
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@ -667,4 +671,4 @@ bool idVoiceChatMgr::HasHeadsetStateChanged( int talkerIndex )
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talker.hasHeadsetChanged = false;
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return ret;
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}
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}
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