mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-03-14 22:50:45 +00:00
Removed obsolete sdl_glimp.cpp
This commit is contained in:
parent
e5519c5fc4
commit
1c2380e285
3 changed files with 8 additions and 910 deletions
|
@ -1102,16 +1102,6 @@ file(GLOB COMMON_SOURCES sys/common/*.cpp)
|
|||
file(GLOB SDL_INCLUDES sys/sdl/*.h)
|
||||
file(GLOB SDL_SOURCES sys/sdl/*.cpp)
|
||||
|
||||
if(UNIX)
|
||||
#if(USE_VULKAN)
|
||||
get_filename_component(sdl_glimp_cpp_full_path ${CMAKE_CURRENT_SOURCE_DIR}/sys/sdl/sdl_glimp.cpp ABSOLUTE)
|
||||
list(REMOVE_ITEM SDL_SOURCES "${sdl_glimp_cpp_full_path}")
|
||||
#else()
|
||||
# get_filename_component(sdl_vkimp_cpp_full_path ${CMAKE_CURRENT_SOURCE_DIR}/sys/sdl/sdl_vkimp.cpp ABSOLUTE)
|
||||
# list(REMOVE_ITEM SDL_SOURCES "${sdl_vkimp_cpp_full_path}")
|
||||
#endif()
|
||||
endif()
|
||||
|
||||
source_group("aas" FILES ${AAS_INCLUDES})
|
||||
source_group("aas" FILES ${AAS_SOURCES})
|
||||
|
||||
|
|
|
@ -1,852 +0,0 @@
|
|||
/*
|
||||
===========================================================================
|
||||
|
||||
Doom 3 GPL Source Code
|
||||
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
||||
Copyright (C) 2012 dhewg (dhewm3)
|
||||
Copyright (C) 2012-2014 Robert Beckebans
|
||||
Copyright (C) 2013 Daniel Gibson
|
||||
|
||||
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
||||
|
||||
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Doom 3 Source Code is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
||||
|
||||
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||||
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#include "../../idlib/precompiled.h"
|
||||
#include <GL/glew.h>
|
||||
|
||||
// DG: SDL.h somehow needs the following functions, so #undef those silly
|
||||
// "don't use" #defines from Str.h
|
||||
#undef strncmp
|
||||
#undef strcasecmp
|
||||
#undef vsnprintf
|
||||
// DG end
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
#include "renderer/RenderCommon.h"
|
||||
#include "sdl_local.h"
|
||||
|
||||
idCVar in_nograb( "in_nograb", "0", CVAR_SYSTEM | CVAR_NOCHEAT, "prevents input grabbing" );
|
||||
|
||||
// RB: FIXME this shit. We need the OpenGL alpha channel for advanced rendering effects
|
||||
idCVar r_waylandcompat( "r_waylandcompat", "0", CVAR_SYSTEM | CVAR_NOCHEAT | CVAR_ARCHIVE, "wayland compatible framebuffer" );
|
||||
|
||||
// RB: only relevant if using SDL 2.0
|
||||
#if defined(__APPLE__)
|
||||
// only core profile is supported on OS X
|
||||
idCVar r_useOpenGL32( "r_useOpenGL32", "2", CVAR_INTEGER, "0 = OpenGL 3.x, 1 = OpenGL 3.2 compatibility profile, 2 = OpenGL 3.2 core profile", 0, 2 );
|
||||
#elif defined(__linux__)
|
||||
// Linux open source drivers suck
|
||||
idCVar r_useOpenGL32( "r_useOpenGL32", "0", CVAR_INTEGER, "0 = OpenGL 3.x, 1 = OpenGL 3.2 compatibility profile, 2 = OpenGL 3.2 core profile", 0, 2 );
|
||||
#else
|
||||
idCVar r_useOpenGL32( "r_useOpenGL32", "1", CVAR_INTEGER, "0 = OpenGL 3.x, 1 = OpenGL 3.2 compatibility profile, 2 = OpenGL 3.2 core profile", 0, 2 );
|
||||
#endif
|
||||
// RB end
|
||||
|
||||
static bool grabbed = false;
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
static SDL_Window* window = NULL;
|
||||
static SDL_GLContext context = NULL;
|
||||
#else
|
||||
static SDL_Surface* window = NULL;
|
||||
#define SDL_WINDOW_OPENGL SDL_OPENGL
|
||||
#define SDL_WINDOW_FULLSCREEN SDL_FULLSCREEN
|
||||
#define SDL_WINDOW_RESIZABLE SDL_RESIZABLE
|
||||
#endif
|
||||
|
||||
/*
|
||||
===================
|
||||
GLimp_PreInit
|
||||
|
||||
R_GetModeListForDisplay is called before GLimp_Init(), but SDL needs SDL_Init() first.
|
||||
So do that in GLimp_PreInit()
|
||||
Calling that function more than once doesn't make a difference
|
||||
===================
|
||||
*/
|
||||
void GLimp_PreInit() // DG: added this function for SDL compatibility
|
||||
{
|
||||
if( !SDL_WasInit( SDL_INIT_VIDEO ) )
|
||||
{
|
||||
if( SDL_Init( SDL_INIT_VIDEO ) )
|
||||
{
|
||||
common->Error( "Error while initializing SDL: %s", SDL_GetError() );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
===================
|
||||
GLimp_Init
|
||||
===================
|
||||
*/
|
||||
bool GLimp_Init( glimpParms_t parms )
|
||||
{
|
||||
#ifdef USE_VULKAN
|
||||
return true;
|
||||
#endif
|
||||
|
||||
common->Printf( "Initializing OpenGL subsystem\n" );
|
||||
|
||||
GLimp_PreInit(); // DG: make sure SDL is initialized
|
||||
|
||||
// DG: make window resizable
|
||||
Uint32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE;
|
||||
// DG end
|
||||
|
||||
if( parms.fullScreen )
|
||||
{
|
||||
flags |= SDL_WINDOW_FULLSCREEN;
|
||||
}
|
||||
|
||||
int colorbits = 24;
|
||||
int depthbits = 24;
|
||||
int stencilbits = 8;
|
||||
|
||||
for( int i = 0; i < 16; i++ )
|
||||
{
|
||||
// 0 - default
|
||||
// 1 - minus colorbits
|
||||
// 2 - minus depthbits
|
||||
// 3 - minus stencil
|
||||
if( ( i % 4 ) == 0 && i )
|
||||
{
|
||||
// one pass, reduce
|
||||
switch( i / 4 )
|
||||
{
|
||||
case 2 :
|
||||
if( colorbits == 24 )
|
||||
{
|
||||
colorbits = 16;
|
||||
}
|
||||
break;
|
||||
case 1 :
|
||||
if( depthbits == 24 )
|
||||
{
|
||||
depthbits = 16;
|
||||
}
|
||||
else if( depthbits == 16 )
|
||||
{
|
||||
depthbits = 8;
|
||||
}
|
||||
case 3 :
|
||||
if( stencilbits == 24 )
|
||||
{
|
||||
stencilbits = 16;
|
||||
}
|
||||
else if( stencilbits == 16 )
|
||||
{
|
||||
stencilbits = 8;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int tcolorbits = colorbits;
|
||||
int tdepthbits = depthbits;
|
||||
int tstencilbits = stencilbits;
|
||||
|
||||
if( ( i % 4 ) == 3 )
|
||||
{
|
||||
// reduce colorbits
|
||||
if( tcolorbits == 24 )
|
||||
{
|
||||
tcolorbits = 16;
|
||||
}
|
||||
}
|
||||
|
||||
if( ( i % 4 ) == 2 )
|
||||
{
|
||||
// reduce depthbits
|
||||
if( tdepthbits == 24 )
|
||||
{
|
||||
tdepthbits = 16;
|
||||
}
|
||||
else if( tdepthbits == 16 )
|
||||
{
|
||||
tdepthbits = 8;
|
||||
}
|
||||
}
|
||||
|
||||
if( ( i % 4 ) == 1 )
|
||||
{
|
||||
// reduce stencilbits
|
||||
if( tstencilbits == 24 )
|
||||
{
|
||||
tstencilbits = 16;
|
||||
}
|
||||
else if( tstencilbits == 16 )
|
||||
{
|
||||
tstencilbits = 8;
|
||||
}
|
||||
else
|
||||
{
|
||||
tstencilbits = 0;
|
||||
}
|
||||
}
|
||||
|
||||
int channelcolorbits = 4;
|
||||
if( tcolorbits == 24 )
|
||||
{
|
||||
channelcolorbits = 8;
|
||||
}
|
||||
|
||||
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, channelcolorbits );
|
||||
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, channelcolorbits );
|
||||
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, channelcolorbits );
|
||||
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
|
||||
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, tdepthbits );
|
||||
SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, tstencilbits );
|
||||
|
||||
if( r_waylandcompat.GetBool() )
|
||||
{
|
||||
SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 0 );
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, channelcolorbits );
|
||||
}
|
||||
|
||||
SDL_GL_SetAttribute( SDL_GL_STEREO, parms.stereo ? 1 : 0 );
|
||||
|
||||
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, parms.multiSamples ? 1 : 0 );
|
||||
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, parms.multiSamples );
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
|
||||
// RB begin
|
||||
if( r_useOpenGL32.GetInteger() > 0 )
|
||||
{
|
||||
glConfig.driverType = GLDRV_OPENGL32_COMPATIBILITY_PROFILE;
|
||||
|
||||
SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION, 3 );
|
||||
SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION, 2 );
|
||||
|
||||
if( r_debugContext.GetBool() )
|
||||
{
|
||||
SDL_GL_SetAttribute( SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG );
|
||||
}
|
||||
}
|
||||
|
||||
if( r_useOpenGL32.GetInteger() > 1 )
|
||||
{
|
||||
glConfig.driverType = GLDRV_OPENGL32_CORE_PROFILE;
|
||||
|
||||
SDL_GL_SetAttribute( SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE );
|
||||
}
|
||||
// RB end
|
||||
|
||||
// DG: set display num for fullscreen
|
||||
int windowPos = SDL_WINDOWPOS_UNDEFINED;
|
||||
if( parms.fullScreen > 0 )
|
||||
{
|
||||
if( parms.fullScreen > SDL_GetNumVideoDisplays() )
|
||||
{
|
||||
common->Warning( "Couldn't set display to num %i because we only have %i displays",
|
||||
parms.fullScreen, SDL_GetNumVideoDisplays() );
|
||||
}
|
||||
else
|
||||
{
|
||||
// -1 because SDL starts counting displays at 0, while parms.fullScreen starts at 1
|
||||
windowPos = SDL_WINDOWPOS_UNDEFINED_DISPLAY( ( parms.fullScreen - 1 ) );
|
||||
}
|
||||
}
|
||||
// TODO: if parms.fullScreen == -1 there should be a borderless window spanning multiple displays
|
||||
/*
|
||||
* NOTE that this implicitly handles parms.fullScreen == -2 (from r_fullscreen -2) meaning
|
||||
* "do fullscreen, but I don't care on what monitor", at least on my box it's the monitor with
|
||||
* the mouse cursor.
|
||||
*/
|
||||
|
||||
|
||||
window = SDL_CreateWindow( GAME_NAME,
|
||||
windowPos,
|
||||
windowPos,
|
||||
parms.width, parms.height, flags );
|
||||
// DG end
|
||||
|
||||
context = SDL_GL_CreateContext( window );
|
||||
|
||||
if( !window )
|
||||
{
|
||||
common->DPrintf( "Couldn't set GL mode %d/%d/%d: %s",
|
||||
channelcolorbits, tdepthbits, tstencilbits, SDL_GetError() );
|
||||
continue;
|
||||
}
|
||||
|
||||
if( SDL_GL_SetSwapInterval( r_swapInterval.GetInteger() ) < 0 )
|
||||
{
|
||||
common->Warning( "SDL_GL_SWAP_CONTROL not supported" );
|
||||
}
|
||||
|
||||
// RB begin
|
||||
SDL_GetWindowSize( window, &glConfig.nativeScreenWidth, &glConfig.nativeScreenHeight );
|
||||
// RB end
|
||||
|
||||
glConfig.isFullscreen = ( SDL_GetWindowFlags( window ) & SDL_WINDOW_FULLSCREEN ) == SDL_WINDOW_FULLSCREEN;
|
||||
#else
|
||||
glConfig.driverType = GLDRV_OPENGL3X;
|
||||
|
||||
SDL_WM_SetCaption( GAME_NAME, GAME_NAME );
|
||||
|
||||
if( SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, r_swapInterval.GetInteger() ) < 0 )
|
||||
{
|
||||
common->Warning( "SDL_GL_SWAP_CONTROL not supported" );
|
||||
}
|
||||
|
||||
window = SDL_SetVideoMode( parms.width, parms.height, colorbits, flags );
|
||||
if( !window )
|
||||
{
|
||||
common->DPrintf( "Couldn't set GL mode %d/%d/%d: %s",
|
||||
channelcolorbits, tdepthbits, tstencilbits, SDL_GetError() );
|
||||
continue;
|
||||
}
|
||||
|
||||
glConfig.nativeScreenWidth = window->w;
|
||||
glConfig.nativeScreenHeight = window->h;
|
||||
|
||||
glConfig.isFullscreen = ( window->flags & SDL_FULLSCREEN ) == SDL_FULLSCREEN;
|
||||
#endif
|
||||
|
||||
common->Printf( "Using %d color bits, %d depth, %d stencil display\n",
|
||||
channelcolorbits, tdepthbits, tstencilbits );
|
||||
|
||||
glConfig.colorBits = tcolorbits;
|
||||
glConfig.depthBits = tdepthbits;
|
||||
glConfig.stencilBits = tstencilbits;
|
||||
|
||||
// RB begin
|
||||
glConfig.displayFrequency = 60;
|
||||
glConfig.isStereoPixelFormat = parms.stereo;
|
||||
glConfig.multisamples = parms.multiSamples;
|
||||
|
||||
glConfig.pixelAspect = 1.0f; // FIXME: some monitor modes may be distorted
|
||||
// should side-by-side stereo modes be consider aspect 0.5?
|
||||
|
||||
// RB end
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if( !window )
|
||||
{
|
||||
common->Printf( "No usable GL mode found: %s", SDL_GetError() );
|
||||
return false;
|
||||
}
|
||||
|
||||
#ifdef __APPLE__
|
||||
glewExperimental = GL_TRUE;
|
||||
#endif
|
||||
|
||||
GLenum glewResult = glewInit();
|
||||
if( GLEW_OK != glewResult )
|
||||
{
|
||||
// glewInit failed, something is seriously wrong
|
||||
common->Printf( "^3GLimp_Init() - GLEW could not load OpenGL subsystem: %s", glewGetErrorString( glewResult ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
common->Printf( "Using GLEW %s\n", glewGetString( GLEW_VERSION ) );
|
||||
}
|
||||
|
||||
#if defined(__APPLE__) && SDL_VERSION_ATLEAST(2, 0, 2)
|
||||
// SRS - On OSX enable SDL2 relative mouse mode warping to capture mouse properly if outside of window
|
||||
SDL_SetHintWithPriority( SDL_HINT_MOUSE_RELATIVE_MODE_WARP, "1", SDL_HINT_OVERRIDE );
|
||||
#endif
|
||||
|
||||
// DG: disable cursor, we have two cursors in menu (because mouse isn't grabbed in menu)
|
||||
SDL_ShowCursor( SDL_DISABLE );
|
||||
// DG end
|
||||
|
||||
return true;
|
||||
}
|
||||
/*
|
||||
===================
|
||||
Helper functions for GLimp_SetScreenParms()
|
||||
===================
|
||||
*/
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
// SDL1 doesn't support multiple displays, so the source is much shorter and doesn't need separate functions
|
||||
// makes sure the window will be full-screened on the right display and returns the SDL display index
|
||||
static int ScreenParmsHandleDisplayIndex( glimpParms_t parms )
|
||||
{
|
||||
int displayIdx;
|
||||
if( parms.fullScreen > 0 )
|
||||
{
|
||||
displayIdx = parms.fullScreen - 1; // first display for SDL is 0, in parms it's 1
|
||||
}
|
||||
else // -2 == use current display
|
||||
{
|
||||
displayIdx = SDL_GetWindowDisplayIndex( window );
|
||||
if( displayIdx < 0 ) // for some reason the display for the window couldn't be detected
|
||||
{
|
||||
displayIdx = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if( parms.fullScreen > SDL_GetNumVideoDisplays() )
|
||||
{
|
||||
common->Warning( "Can't set fullscreen mode to display number %i, because SDL2 only knows about %i displays!",
|
||||
parms.fullScreen, SDL_GetNumVideoDisplays() );
|
||||
return -1;
|
||||
}
|
||||
|
||||
if( parms.fullScreen != glConfig.isFullscreen )
|
||||
{
|
||||
// we have to switch to another display
|
||||
if( glConfig.isFullscreen )
|
||||
{
|
||||
// if we're already in fullscreen mode but want to switch to another monitor
|
||||
// we have to go to windowed mode first to move the window.. SDL-oddity.
|
||||
SDL_SetWindowFullscreen( window, SDL_FALSE );
|
||||
}
|
||||
// select display ; SDL_WINDOWPOS_UNDEFINED_DISPLAY() doesn't work.
|
||||
int x = SDL_WINDOWPOS_CENTERED_DISPLAY( displayIdx );
|
||||
// move window to the center of selected display
|
||||
SDL_SetWindowPosition( window, x, x );
|
||||
}
|
||||
return displayIdx;
|
||||
}
|
||||
|
||||
static bool SetScreenParmsFullscreen( glimpParms_t parms )
|
||||
{
|
||||
SDL_DisplayMode m = {0};
|
||||
int displayIdx = ScreenParmsHandleDisplayIndex( parms );
|
||||
if( displayIdx < 0 )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// get current mode of display the window should be full-screened on
|
||||
SDL_GetCurrentDisplayMode( displayIdx, &m );
|
||||
|
||||
// change settings in that display mode according to parms
|
||||
// FIXME: check if refreshrate, width and height are supported?
|
||||
// m.refresh_rate = parms.displayHz;
|
||||
m.w = parms.width;
|
||||
m.h = parms.height;
|
||||
|
||||
// set that displaymode
|
||||
if( SDL_SetWindowDisplayMode( window, &m ) < 0 )
|
||||
{
|
||||
common->Warning( "Couldn't set window mode for fullscreen, reason: %s", SDL_GetError() );
|
||||
return false;
|
||||
}
|
||||
|
||||
// if we're currently not in fullscreen mode, we need to switch to fullscreen
|
||||
if( !( SDL_GetWindowFlags( window ) & SDL_WINDOW_FULLSCREEN ) )
|
||||
{
|
||||
if( SDL_SetWindowFullscreen( window, SDL_TRUE ) < 0 )
|
||||
{
|
||||
common->Warning( "Couldn't switch to fullscreen mode, reason: %s!", SDL_GetError() );
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool SetScreenParmsWindowed( glimpParms_t parms )
|
||||
{
|
||||
SDL_SetWindowSize( window, parms.width, parms.height );
|
||||
SDL_SetWindowPosition( window, parms.x, parms.y );
|
||||
|
||||
// if we're currently in fullscreen mode, we need to disable that
|
||||
if( SDL_GetWindowFlags( window ) & SDL_WINDOW_FULLSCREEN )
|
||||
{
|
||||
if( SDL_SetWindowFullscreen( window, SDL_FALSE ) < 0 )
|
||||
{
|
||||
common->Warning( "Couldn't switch to windowed mode, reason: %s!", SDL_GetError() );
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
#endif // SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
|
||||
/*
|
||||
===================
|
||||
GLimp_SetScreenParms
|
||||
===================
|
||||
*/
|
||||
bool GLimp_SetScreenParms( glimpParms_t parms )
|
||||
{
|
||||
#ifdef USE_VULKAN
|
||||
return true;
|
||||
#endif
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
if( parms.fullScreen > 0 || parms.fullScreen == -2 )
|
||||
{
|
||||
if( !SetScreenParmsFullscreen( parms ) )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if( parms.fullScreen == 0 ) // windowed mode
|
||||
{
|
||||
if( !SetScreenParmsWindowed( parms ) )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
common->Warning( "GLimp_SetScreenParms: fullScreen -1 (borderless window for multiple displays) currently unsupported!" );
|
||||
return false;
|
||||
}
|
||||
#else // SDL 1.2 - so much shorter, but doesn't handle multiple displays
|
||||
SDL_Surface* s = SDL_GetVideoSurface();
|
||||
if( s == NULL )
|
||||
{
|
||||
common->Warning( "GLimp_SetScreenParms: Couldn't get video information, reason: %s", SDL_GetError() );
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
int bitsperpixel = 24;
|
||||
if( s->format )
|
||||
{
|
||||
bitsperpixel = s->format->BitsPerPixel;
|
||||
}
|
||||
|
||||
Uint32 flags = s->flags;
|
||||
|
||||
if( parms.fullScreen )
|
||||
{
|
||||
flags |= SDL_FULLSCREEN;
|
||||
}
|
||||
else
|
||||
{
|
||||
flags &= ~SDL_FULLSCREEN;
|
||||
}
|
||||
|
||||
s = SDL_SetVideoMode( parms.width, parms.height, bitsperpixel, flags );
|
||||
if( s == NULL )
|
||||
{
|
||||
common->Warning( "GLimp_SetScreenParms: Couldn't set video information, reason: %s", SDL_GetError() );
|
||||
return false;
|
||||
}
|
||||
#endif // SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
|
||||
// Note: the following stuff would also work with SDL1.2
|
||||
SDL_GL_SetAttribute( SDL_GL_STEREO, parms.stereo ? 1 : 0 );
|
||||
|
||||
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, parms.multiSamples ? 1 : 0 );
|
||||
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, parms.multiSamples );
|
||||
|
||||
glConfig.isFullscreen = parms.fullScreen;
|
||||
glConfig.isStereoPixelFormat = parms.stereo;
|
||||
glConfig.nativeScreenWidth = parms.width;
|
||||
glConfig.nativeScreenHeight = parms.height;
|
||||
glConfig.displayFrequency = parms.displayHz;
|
||||
glConfig.multisamples = parms.multiSamples;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
===================
|
||||
GLimp_Shutdown
|
||||
===================
|
||||
*/
|
||||
void GLimp_Shutdown()
|
||||
{
|
||||
#ifdef USE_VULKAN
|
||||
common->Printf( "Shutting down Vulkan subsystem\n" );
|
||||
return;
|
||||
#else
|
||||
common->Printf( "Shutting down OpenGL subsystem\n" );
|
||||
#endif
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
if( context )
|
||||
{
|
||||
SDL_GL_DeleteContext( context );
|
||||
context = NULL;
|
||||
}
|
||||
|
||||
if( window )
|
||||
{
|
||||
SDL_DestroyWindow( window );
|
||||
window = NULL;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
===================
|
||||
GLimp_SwapBuffers
|
||||
===================
|
||||
*/
|
||||
#ifndef USE_VULKAN
|
||||
void GLimp_SwapBuffers()
|
||||
{
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
SDL_GL_SwapWindow( window );
|
||||
#else
|
||||
SDL_GL_SwapBuffers();
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
=================
|
||||
GLimp_SetGamma
|
||||
=================
|
||||
*/
|
||||
void GLimp_SetGamma( unsigned short red[256], unsigned short green[256], unsigned short blue[256] )
|
||||
{
|
||||
#ifndef USE_VULKAN
|
||||
if( !window )
|
||||
{
|
||||
common->Warning( "GLimp_SetGamma called without window" );
|
||||
return;
|
||||
}
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
if( SDL_SetWindowGammaRamp( window, red, green, blue ) )
|
||||
#else
|
||||
if( SDL_SetGammaRamp( red, green, blue ) )
|
||||
#endif
|
||||
common->Warning( "Couldn't set gamma ramp: %s", SDL_GetError() );
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
===================
|
||||
GLimp_ExtensionPointer
|
||||
===================
|
||||
*/
|
||||
/*
|
||||
GLExtension_t GLimp_ExtensionPointer(const char *name) {
|
||||
assert(SDL_WasInit(SDL_INIT_VIDEO));
|
||||
|
||||
return (GLExtension_t)SDL_GL_GetProcAddress(name);
|
||||
}
|
||||
*/
|
||||
|
||||
void GLimp_GrabInput( int flags )
|
||||
{
|
||||
bool grab = flags & GRAB_ENABLE;
|
||||
|
||||
if( grab && ( flags & GRAB_REENABLE ) )
|
||||
{
|
||||
grab = false;
|
||||
}
|
||||
|
||||
if( flags & GRAB_SETSTATE )
|
||||
{
|
||||
grabbed = grab;
|
||||
}
|
||||
|
||||
if( in_nograb.GetBool() )
|
||||
{
|
||||
grab = false;
|
||||
}
|
||||
|
||||
if( !window )
|
||||
{
|
||||
common->Warning( "GLimp_GrabInput called without window" );
|
||||
return;
|
||||
}
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
// DG: disabling the cursor is now done once in GLimp_Init() because it should always be disabled
|
||||
|
||||
// DG: check for GRAB_ENABLE instead of GRAB_HIDECURSOR because we always wanna hide it
|
||||
SDL_SetRelativeMouseMode( flags & GRAB_ENABLE ? SDL_TRUE : SDL_FALSE );
|
||||
SDL_SetWindowGrab( window, grab ? SDL_TRUE : SDL_FALSE );
|
||||
#else
|
||||
// DG end
|
||||
SDL_WM_GrabInput( grab ? SDL_GRAB_ON : SDL_GRAB_OFF );
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
DumpAllDisplayDevices
|
||||
====================
|
||||
*/
|
||||
void DumpAllDisplayDevices()
|
||||
{
|
||||
common->DPrintf( "TODO: DumpAllDisplayDevices\n" );
|
||||
}
|
||||
|
||||
|
||||
|
||||
class idSort_VidMode : public idSort_Quick< vidMode_t, idSort_VidMode >
|
||||
{
|
||||
public:
|
||||
int Compare( const vidMode_t& a, const vidMode_t& b ) const
|
||||
{
|
||||
int wd = a.width - b.width;
|
||||
int hd = a.height - b.height;
|
||||
int fd = a.displayHz - b.displayHz;
|
||||
return ( hd != 0 ) ? hd : ( wd != 0 ) ? wd : fd;
|
||||
}
|
||||
};
|
||||
|
||||
// RB: resolutions supported by XreaL
|
||||
static void FillStaticVidModes( idList<vidMode_t>& modeList )
|
||||
{
|
||||
modeList.AddUnique( vidMode_t( 320, 240, 60 ) );
|
||||
modeList.AddUnique( vidMode_t( 400, 300, 60 ) );
|
||||
modeList.AddUnique( vidMode_t( 512, 384, 60 ) );
|
||||
modeList.AddUnique( vidMode_t( 640, 480, 60 ) );
|
||||
modeList.AddUnique( vidMode_t( 800, 600, 60 ) );
|
||||
modeList.AddUnique( vidMode_t( 960, 720, 60 ) );
|
||||
modeList.AddUnique( vidMode_t( 1024, 768, 60 ) );
|
||||
modeList.AddUnique( vidMode_t( 1152, 864, 60 ) );
|
||||
modeList.AddUnique( vidMode_t( 1280, 720, 60 ) );
|
||||
modeList.AddUnique( vidMode_t( 1280, 768, 60 ) );
|
||||
modeList.AddUnique( vidMode_t( 1280, 800, 60 ) );
|
||||
modeList.AddUnique( vidMode_t( 1280, 1024, 60 ) );
|
||||
modeList.AddUnique( vidMode_t( 1360, 768, 60 ) );
|
||||
modeList.AddUnique( vidMode_t( 1440, 900, 60 ) );
|
||||
modeList.AddUnique( vidMode_t( 1680, 1050, 60 ) );
|
||||
modeList.AddUnique( vidMode_t( 1600, 1200, 60 ) );
|
||||
modeList.AddUnique( vidMode_t( 1920, 1080, 60 ) );
|
||||
modeList.AddUnique( vidMode_t( 1920, 1200, 60 ) );
|
||||
modeList.AddUnique( vidMode_t( 2048, 1536, 60 ) );
|
||||
modeList.AddUnique( vidMode_t( 2560, 1600, 60 ) );
|
||||
|
||||
modeList.SortWithTemplate( idSort_VidMode() );
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
R_GetModeListForDisplay
|
||||
====================
|
||||
*/
|
||||
bool R_GetModeListForDisplay( const int requestedDisplayNum, idList<vidMode_t>& modeList )
|
||||
{
|
||||
assert( requestedDisplayNum >= 0 );
|
||||
|
||||
modeList.Clear();
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
// DG: SDL2 implementation
|
||||
if( requestedDisplayNum >= SDL_GetNumVideoDisplays() )
|
||||
{
|
||||
// requested invalid displaynum
|
||||
return false;
|
||||
}
|
||||
|
||||
int numModes = SDL_GetNumDisplayModes( requestedDisplayNum );
|
||||
if( numModes > 0 )
|
||||
{
|
||||
for( int i = 0; i < numModes; i++ )
|
||||
{
|
||||
SDL_DisplayMode m;
|
||||
int ret = SDL_GetDisplayMode( requestedDisplayNum, i, &m );
|
||||
if( ret != 0 )
|
||||
{
|
||||
common->Warning( "Can't get video mode no %i, because of %s\n", i, SDL_GetError() );
|
||||
continue;
|
||||
}
|
||||
|
||||
vidMode_t mode;
|
||||
mode.width = m.w;
|
||||
mode.height = m.h;
|
||||
mode.displayHz = m.refresh_rate ? m.refresh_rate : 60; // default to 60 if unknown (0)
|
||||
modeList.AddUnique( mode );
|
||||
}
|
||||
|
||||
if( modeList.Num() < 1 )
|
||||
{
|
||||
common->Warning( "Couldn't get a single video mode for display %i, using default ones..!\n", requestedDisplayNum );
|
||||
FillStaticVidModes( modeList );
|
||||
}
|
||||
|
||||
// sort with lowest resolution first
|
||||
modeList.SortWithTemplate( idSort_VidMode() );
|
||||
}
|
||||
else
|
||||
{
|
||||
common->Warning( "Can't get Video Info, using default modes...\n" );
|
||||
if( numModes < 0 )
|
||||
{
|
||||
common->Warning( "Reason was: %s\n", SDL_GetError() );
|
||||
}
|
||||
FillStaticVidModes( modeList );
|
||||
}
|
||||
|
||||
return true;
|
||||
// DG end
|
||||
|
||||
#else // SDL 1
|
||||
|
||||
// DG: SDL1 only knows of one display - some functions rely on
|
||||
// R_GetModeListForDisplay() returning false for invalid displaynum to iterate all displays
|
||||
if( requestedDisplayNum >= 1 )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
// DG end
|
||||
|
||||
const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo();
|
||||
if( videoInfo == NULL )
|
||||
{
|
||||
// DG: yes, this can actually fail, e.g. if SDL_Init( SDL_INIT_VIDEO ) wasn't called
|
||||
common->Warning( "Can't get Video Info, using default modes...\n" );
|
||||
FillStaticVidModes( modeList );
|
||||
return true;
|
||||
}
|
||||
|
||||
SDL_Rect** modes = SDL_ListModes( videoInfo->vfmt, SDL_OPENGL | SDL_FULLSCREEN );
|
||||
|
||||
if( !modes )
|
||||
{
|
||||
common->Warning( "Can't get list of available modes, using default ones...\n" );
|
||||
FillStaticVidModes( modeList );
|
||||
return true;
|
||||
}
|
||||
|
||||
if( modes == ( SDL_Rect** ) - 1 )
|
||||
{
|
||||
common->Printf( "Display supports any resolution\n" );
|
||||
FillStaticVidModes( modeList );
|
||||
return true;
|
||||
}
|
||||
|
||||
int numModes;
|
||||
for( numModes = 0; modes[numModes]; numModes++ );
|
||||
|
||||
if( numModes > 1 )
|
||||
{
|
||||
for( int i = 0; i < numModes; i++ )
|
||||
{
|
||||
vidMode_t mode;
|
||||
mode.width = modes[i]->w;
|
||||
mode.height = modes[i]->h;
|
||||
mode.displayHz = 60; // FIXME;
|
||||
modeList.AddUnique( mode );
|
||||
}
|
||||
|
||||
// sort with lowest resolution first
|
||||
modeList.SortWithTemplate( idSort_VidMode() );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
#endif
|
||||
}
|
|
@ -6,6 +6,7 @@ Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|||
Copyright (C) 2012 dhewg (dhewm3)
|
||||
Copyright (C) 2012-2014 Robert Beckebans
|
||||
Copyright (C) 2013 Daniel Gibson
|
||||
Copyright (C) 2023 Stephen Saunders
|
||||
|
||||
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
||||
|
||||
|
@ -46,10 +47,8 @@ If you have questions concerning this license or the applicable additional terms
|
|||
#include "renderer/RenderCommon.h"
|
||||
#include "sdl_local.h"
|
||||
|
||||
#if defined( USE_NVRHI )
|
||||
#include <sys/DeviceManager.h>
|
||||
extern DeviceManager* deviceManager;
|
||||
#endif
|
||||
#include <sys/DeviceManager.h>
|
||||
extern DeviceManager* deviceManager;
|
||||
|
||||
idCVar in_nograb( "in_nograb", "0", CVAR_SYSTEM | CVAR_NOCHEAT, "prevents input grabbing" );
|
||||
|
||||
|
@ -69,9 +68,6 @@ idCVar r_waylandcompat( "r_waylandcompat", "0", CVAR_SYSTEM | CVAR_NOCHEAT | CVA
|
|||
// RB end
|
||||
|
||||
static bool grabbed = false;
|
||||
|
||||
//vulkanContext_t vkcontext; // Eric: I added this to pass SDL_Window* window to the SDL_Vulkan_* methods that are used else were.
|
||||
|
||||
static SDL_Window* window = nullptr;
|
||||
|
||||
// Eric: Integrate this into RBDoom3BFG's source code ecosystem.
|
||||
|
@ -88,7 +84,6 @@ std::vector<const char*> get_required_extensions()
|
|||
return sdlInstanceExtensions;
|
||||
}
|
||||
|
||||
#if defined( USE_NVRHI )
|
||||
// SRS - Helper method for creating SDL Vulkan surface within DeviceManager_VK() when NVRHI enabled
|
||||
vk::Result DeviceManager::CreateSDLWindowSurface( vk::Instance instance, vk::SurfaceKHR* surface )
|
||||
{
|
||||
|
@ -162,7 +157,6 @@ void DeviceManager::UpdateWindowSize( const glimpParms_t& parms )
|
|||
m_DeviceParams.vsyncEnabled = m_RequestedVSync;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
===================
|
||||
|
@ -197,7 +191,7 @@ static int GetDisplayFrequency( glimpParms_t parms )
|
|||
return m.refresh_rate;
|
||||
}
|
||||
|
||||
/* Eric: Is the majority of this function not needed since switching from GL to Vulkan?
|
||||
/*
|
||||
===================
|
||||
VKimp_Init
|
||||
===================
|
||||
|
@ -207,7 +201,8 @@ bool VKimp_Init( glimpParms_t parms )
|
|||
|
||||
common->Printf( "Initializing Vulkan subsystem\n" );
|
||||
|
||||
VKimp_PreInit(); // DG: make sure SDL is initialized
|
||||
// DG: make sure SDL is initialized
|
||||
VKimp_PreInit();
|
||||
|
||||
// DG: make window resizable
|
||||
Uint32 flags = SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE;
|
||||
|
@ -331,21 +326,10 @@ bool VKimp_Init( glimpParms_t parms )
|
|||
* the mouse cursor.
|
||||
*/
|
||||
|
||||
#if defined( USE_NVRHI )
|
||||
glimpParms_t createParms = parms;
|
||||
createParms.x = createParms.y = windowPos;
|
||||
|
||||
if( !deviceManager->CreateWindowDeviceAndSwapChain( createParms, GAME_NAME ) )
|
||||
#else
|
||||
window = SDL_CreateWindow( GAME_NAME,
|
||||
windowPos,
|
||||
windowPos,
|
||||
parms.width, parms.height, flags );
|
||||
|
||||
vkcontext.sdlWindow = window;
|
||||
|
||||
if( !window )
|
||||
#endif
|
||||
{
|
||||
common->DPrintf( "Couldn't set Vulkan mode %d/%d/%d: %s",
|
||||
channelcolorbits, tdepthbits, tstencilbits, SDL_GetError() );
|
||||
|
@ -371,15 +355,9 @@ bool VKimp_Init( glimpParms_t parms )
|
|||
|
||||
glConfig.isFullscreen = ( SDL_GetWindowFlags( window ) & SDL_WINDOW_FULLSCREEN ) == SDL_WINDOW_FULLSCREEN;
|
||||
|
||||
#if !defined( USE_NVRHI )
|
||||
common->Printf( "Using %d color bits, %d depth, %d stencil display\n",
|
||||
channelcolorbits, tdepthbits, tstencilbits );
|
||||
|
||||
glConfig.colorBits = tcolorbits;
|
||||
glConfig.depthBits = tdepthbits;
|
||||
glConfig.stencilBits = tstencilbits;
|
||||
#endif
|
||||
|
||||
// RB begin
|
||||
glConfig.displayFrequency = GetDisplayFrequency( parms );
|
||||
glConfig.isStereoPixelFormat = parms.stereo;
|
||||
|
@ -542,7 +520,6 @@ VKimp_SetScreenParms
|
|||
*/
|
||||
bool VKimp_SetScreenParms( glimpParms_t parms )
|
||||
{
|
||||
|
||||
if( parms.fullScreen > 0 || parms.fullScreen == -2 )
|
||||
{
|
||||
if( !SetScreenParmsFullscreen( parms ) )
|
||||
|
@ -573,12 +550,10 @@ bool VKimp_SetScreenParms( glimpParms_t parms )
|
|||
return true;
|
||||
}
|
||||
|
||||
#if defined( USE_NVRHI )
|
||||
void DeviceManager::Shutdown()
|
||||
{
|
||||
DestroyDeviceAndSwapChain();
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
===================
|
||||
|
@ -589,12 +564,10 @@ void VKimp_Shutdown()
|
|||
{
|
||||
common->Printf( "Shutting down Vulkan subsystem\n" );
|
||||
|
||||
#if defined( USE_NVRHI )
|
||||
if( deviceManager )
|
||||
{
|
||||
deviceManager->Shutdown();
|
||||
}
|
||||
#endif
|
||||
|
||||
if( window )
|
||||
{
|
||||
|
@ -611,7 +584,6 @@ VKimp_SetGamma
|
|||
*/
|
||||
void VKimp_SetGamma( unsigned short red[256], unsigned short green[256], unsigned short blue[256] )
|
||||
{
|
||||
#ifndef USE_VULKAN
|
||||
if( !window )
|
||||
{
|
||||
common->Warning( "VKimp_SetGamma called without window" );
|
||||
|
@ -624,22 +596,8 @@ void VKimp_SetGamma( unsigned short red[256], unsigned short green[256], unsigne
|
|||
if( SDL_SetGammaRamp( red, green, blue ) )
|
||||
#endif
|
||||
common->Warning( "Couldn't set gamma ramp: %s", SDL_GetError() );
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
===================
|
||||
VKimp_ExtensionPointer
|
||||
===================
|
||||
*/
|
||||
/*
|
||||
GLExtension_t VKimp_ExtensionPointer(const char *name) {
|
||||
assert(SDL_WasInit(SDL_INIT_VIDEO));
|
||||
|
||||
return (GLExtension_t)SDL_GL_GetProcAddress(name);
|
||||
}
|
||||
*/
|
||||
|
||||
void VKimp_GrabInput( int flags )
|
||||
{
|
||||
bool grab = flags & GRAB_ENABLE;
|
||||
|
@ -718,6 +676,8 @@ static void FillStaticVidModes( idList<vidMode_t>& modeList )
|
|||
modeList.AddUnique( vidMode_t( 1920, 1200, 60 ) );
|
||||
modeList.AddUnique( vidMode_t( 2048, 1536, 60 ) );
|
||||
modeList.AddUnique( vidMode_t( 2560, 1600, 60 ) );
|
||||
modeList.AddUnique( vidMode_t( 2560, 1600, 60 ) );
|
||||
modeList.AddUnique( vidMode_t( 3840, 2160, 60 ) );
|
||||
|
||||
modeList.SortWithTemplate( idSort_VidMode() );
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue