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https://github.com/id-Software/DOOM-3-BFG.git
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Improve cvar name for r_vmaAllocateBufferMemory
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parent
8c2cae0458
commit
82a39cd59a
1 changed files with 13 additions and 13 deletions
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@ -44,7 +44,7 @@ extern DeviceManager* deviceManager;
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extern VmaAllocator m_VmaAllocator;
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idCVar r_vmaUseForBufferMemory( "r_vmaUseForBufferMemory", "1", CVAR_BOOL | CVAR_INIT, "Use VMA allocator for buffer memory." );
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idCVar r_vmaAllocateBufferMemory( "r_vmaAllocateBufferMemory", "1", CVAR_BOOL | CVAR_INIT, "Use VMA allocator for buffer memory." );
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/*
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========================
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@ -188,7 +188,7 @@ bool idVertexBuffer::AllocBufferObject( const void* data, int allocSize, bufferU
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}
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#if defined( USE_AMD_ALLOCATOR )
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if( m_VmaAllocator && r_vmaUseForBufferMemory.GetBool() )
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if( m_VmaAllocator && r_vmaAllocateBufferMemory.GetBool() )
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{
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VkBufferCreateInfo bufferCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
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bufferCreateInfo.size = numBytes;
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@ -268,7 +268,7 @@ void idVertexBuffer::FreeBufferObject()
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bufferHandle.Reset();
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#if defined( USE_AMD_ALLOCATOR )
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if( m_VmaAllocator && r_vmaUseForBufferMemory.GetBool() )
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if( m_VmaAllocator && r_vmaAllocateBufferMemory.GetBool() )
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{
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vmaDestroyBuffer( m_VmaAllocator, vkBuffer, allocation );
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}
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@ -328,7 +328,7 @@ void* idVertexBuffer::MapBuffer( bufferMapType_t mapType )
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assert( IsMapped() == false );
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#if defined( USE_AMD_ALLOCATOR )
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if( m_VmaAllocator && r_vmaUseForBufferMemory.GetBool() )
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if( m_VmaAllocator && r_vmaAllocateBufferMemory.GetBool() )
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{
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buffer = ( byte* )allocationInfo.pMappedData + GetOffset();
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}
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@ -366,7 +366,7 @@ void idVertexBuffer::UnmapBuffer()
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assert( IsMapped() );
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#if defined( USE_AMD_ALLOCATOR )
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if( !m_VmaAllocator || !r_vmaUseForBufferMemory.GetBool() )
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if( !m_VmaAllocator || !r_vmaAllocateBufferMemory.GetBool() )
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#endif
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{
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if( deviceManager && deviceManager->GetDevice() )
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@ -455,7 +455,7 @@ bool idIndexBuffer::AllocBufferObject( const void* data, int allocSize, bufferUs
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}
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#if defined( USE_AMD_ALLOCATOR )
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if( m_VmaAllocator && r_vmaUseForBufferMemory.GetBool() )
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if( m_VmaAllocator && r_vmaAllocateBufferMemory.GetBool() )
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{
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VkBufferCreateInfo bufferCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
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bufferCreateInfo.size = numBytes;
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@ -534,7 +534,7 @@ void idIndexBuffer::FreeBufferObject()
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bufferHandle.Reset();
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#if defined( USE_AMD_ALLOCATOR )
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if( m_VmaAllocator && r_vmaUseForBufferMemory.GetBool() )
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if( m_VmaAllocator && r_vmaAllocateBufferMemory.GetBool() )
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{
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vmaDestroyBuffer( m_VmaAllocator, vkBuffer, allocation );
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}
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@ -595,7 +595,7 @@ void* idIndexBuffer::MapBuffer( bufferMapType_t mapType )
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assert( IsMapped() == false );
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#if defined( USE_AMD_ALLOCATOR )
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if( m_VmaAllocator && r_vmaUseForBufferMemory.GetBool() )
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if( m_VmaAllocator && r_vmaAllocateBufferMemory.GetBool() )
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{
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buffer = ( byte* )allocationInfo.pMappedData + GetOffset();
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}
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@ -633,7 +633,7 @@ void idIndexBuffer::UnmapBuffer()
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assert( IsMapped() );
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#if defined( USE_AMD_ALLOCATOR )
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if( !m_VmaAllocator || !r_vmaUseForBufferMemory.GetBool() )
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if( !m_VmaAllocator || !r_vmaAllocateBufferMemory.GetBool() )
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#endif
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{
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if( deviceManager && deviceManager->GetDevice() )
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@ -726,7 +726,7 @@ bool idUniformBuffer::AllocBufferObject( const void* data, int allocSize, buffer
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}
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#if defined( USE_AMD_ALLOCATOR )
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if( m_VmaAllocator && r_vmaUseForBufferMemory.GetBool() )
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if( m_VmaAllocator && r_vmaAllocateBufferMemory.GetBool() )
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{
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VkBufferCreateInfo bufferCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
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bufferCreateInfo.size = numBytes;
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@ -806,7 +806,7 @@ void idUniformBuffer::FreeBufferObject()
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bufferHandle.Reset();
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#if defined( USE_AMD_ALLOCATOR )
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if( m_VmaAllocator && r_vmaUseForBufferMemory.GetBool() )
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if( m_VmaAllocator && r_vmaAllocateBufferMemory.GetBool() )
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{
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vmaDestroyBuffer( m_VmaAllocator, vkBuffer, allocation );
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}
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@ -866,7 +866,7 @@ void* idUniformBuffer::MapBuffer( bufferMapType_t mapType )
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assert( IsMapped() == false );
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#if defined( USE_AMD_ALLOCATOR )
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if( m_VmaAllocator && r_vmaUseForBufferMemory.GetBool() )
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if( m_VmaAllocator && r_vmaAllocateBufferMemory.GetBool() )
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{
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buffer = ( byte* )allocationInfo.pMappedData + GetOffset();
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}
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@ -904,7 +904,7 @@ void idUniformBuffer::UnmapBuffer()
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assert( IsMapped() );
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#if defined( USE_AMD_ALLOCATOR )
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if( !m_VmaAllocator || !r_vmaUseForBufferMemory.GetBool() )
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if( !m_VmaAllocator || !r_vmaAllocateBufferMemory.GetBool() )
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#endif
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{
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if( deviceManager && deviceManager->GetDevice() )
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