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https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-04-24 10:38:53 +00:00
Remove unneeded references to com_smp cvar
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parent
5ff88fdfd0
commit
4110dc1f05
2 changed files with 1 additions and 9 deletions
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@ -301,7 +301,6 @@ idCommonLocal::TimeRenderDemo
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*/
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void idCommonLocal::TimeRenderDemo( const char* demoName, bool twice, bool quit )
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{
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extern idCVar com_smp;
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idStr demo = demoName;
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StartPlayingRenderDemo( demo );
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@ -310,9 +309,6 @@ void idCommonLocal::TimeRenderDemo( const char* demoName, bool twice, bool quit
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{
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timeDemo = TD_YES; // SRS - Set timeDemo to TD_YES to disable time demo playback pause when window not in focus
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bool smp_mode = com_smp.GetBool();
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com_smp.SetBool( false ); // SRS - First pass of timedemo is effectively in com_smp == 0 mode, so set this for ImGui timings to be correct
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while( readDemo )
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{
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BusyWait(); // SRS - BusyWait() calls UpdateScreen() which draws and renders out-of-sequence but still supports frame timing
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@ -331,8 +327,6 @@ void idCommonLocal::TimeRenderDemo( const char* demoName, bool twice, bool quit
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eventLoop->RunEventLoop( false ); // SRS - Run event loop (with no commands) to allow keyboard escape to cancel first pass of the timedemo
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}
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com_smp.SetBool( smp_mode ); // SRS - Restore original com_smp mode before second pass of timedemo which runs within normal rendering loop
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StartPlayingRenderDemo( demo );
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}
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@ -559,4 +553,4 @@ Common_TimeDemoQuit_f
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CONSOLE_COMMAND_SHIP( timeDemoQuit, "times a demo and quits", idCmdSystem::ArgCompletion_DemoName )
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{
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commonLocal.TimeRenderDemo( va( "demos/%s", args.Argv( 1 ) ), ( args.Argc() > 2 ), true ); // SRS - fixed missing "twice" argument
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}
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}
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@ -2165,8 +2165,6 @@ idRenderSystemLocal::Shutdown
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*/
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void idRenderSystemLocal::Shutdown()
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{
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extern idCVar com_smp;
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common->Printf( "idRenderSystem::Shutdown()\n" );
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fonts.DeleteContents();
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