Switched back to old projection matrix for less warping

This commit is contained in:
Robert Beckebans 2023-02-11 16:36:46 +01:00
parent 01c2db8bbd
commit 3e201f63be

View file

@ -506,7 +506,7 @@ void R_SetupProjectionMatrix( viewDef_t* viewDef, bool doJitter )
float* projectionMatrix = doJitter ? viewDef->projectionMatrix : viewDef->unjitteredProjectionMatrix;
#if 0
#if 1
float ymax = zNear * tan( viewDef->renderView.fov_y * idMath::PI / 360.0f );
float ymin = -ymax;