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https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-04-24 02:32:18 +00:00
Fix ImGui include path handling to be consistent with other external libs
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commit
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8 changed files with 8 additions and 7 deletions
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@ -348,6 +348,7 @@ else (JPEG_FOUND)
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set(JPEG_LIBRARY "" )
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endif (JPEG_FOUND)
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include_directories("libs/imgui")
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macro(SET_OPTION option value)
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set(${option} ${value} CACHE "" INTERNAL FORCE)
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@ -2,7 +2,7 @@
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#ifndef NEO_IMGUI_BFGIMGUI_H_
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#define NEO_IMGUI_BFGIMGUI_H_
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#include "libs/imgui/imgui.h"
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#include "imgui.h"
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#include "../idlib/math/Vector.h"
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@ -32,7 +32,7 @@ If you have questions concerning this license or the applicable additional terms
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#pragma hdrstop
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#include "RenderCommon.h"
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#include "libs/imgui/imgui.h"
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#include "imgui.h"
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const float idGuiModel::STEREO_DEPTH_NEAR = 0.0f;
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const float idGuiModel::STEREO_DEPTH_MID = 0.5f;
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@ -31,7 +31,7 @@ If you have questions concerning this license or the applicable additional terms
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#include "precompiled.h"
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#pragma hdrstop
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#include "libs/imgui/imgui.h"
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#include "imgui.h"
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#include "RenderCommon.h"
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#include "SMAA/AreaTex.h"
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@ -35,7 +35,7 @@ If you have questions concerning this license or the applicable additional terms
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#include "../RenderCommon.h"
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#include "../RenderBackend.h"
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#include "../../framework/Common_local.h"
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#include "../../imgui/imgui.h"
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#include "imgui.h"
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#include "../ImmediateMode.h"
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#include "nvrhi/utils.h"
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@ -32,7 +32,7 @@ If you have questions concerning this license or the applicable additional terms
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#include "precompiled.h"
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#pragma hdrstop
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#include "libs/imgui/imgui.h"
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#include "imgui.h"
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#include "RenderCommon.h"
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@ -30,7 +30,7 @@ If you have questions concerning this license or the applicable additional terms
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#include "precompiled.h"
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#pragma hdrstop
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#include "../imgui/imgui.h"
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#include "imgui.h"
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#include "Imgui_IdWidgets.h"
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@ -31,7 +31,7 @@ If you have questions concerning this license or the applicable additional terms
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#include "DeviceContext.h"
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#include "libs/imgui/imgui.h"
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#include "imgui.h"
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#include "../renderer/RenderCommon.h"
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extern idCVar in_useJoystick;
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