Commit graph

2117 commits

Author SHA1 Message Date
Stephen Saunders
48381ec0b9 Add comments, remove redundant call to Vulkan getProperties, enable Khronos sync2 layer based on macOS SDK version
(cherry picked from commit 18769ecce66ce75b8bb8609c71194146464786e7)
2024-01-21 00:20:28 -05:00
Stephen Saunders
bc658e4203 Vulkan: Detect and enable fragment shading rate features at individual per-feature granularity
(cherry picked from commit 638ae85c6c420160e022af171304717adb14f1f2)
2024-01-21 00:18:34 -05:00
Stephen Saunders
f434a650db Work around missing Vulkan shaderStorageImageReadWithoutFormat on Intel GPUs
(cherry picked from commit 83b97d0e1c13efad0bad86c80dcecff0f0b4628c)
2024-01-21 00:18:11 -05:00
Stephen Saunders
e37ede5f7f macOS: Update cmake*.sh build scripts for openal-soft path portability - thanks asemarafa
(cherry picked from commit 6707d4286dd281036c3401d3c3d4381186577b69)
2024-01-21 00:17:47 -05:00
Stephen Saunders
b42e64b180 macOS: Disable GPU skinning on Apple Silicon to eliminate rendering artifacts
(cherry picked from commit 86dc341567573b3bb91761e1309ed6be540050c9)
2024-01-21 00:17:32 -05:00
Stephen Saunders
9c62802810 CMakeLists: Add wildcards to remove tmp files from ZERO_CHECK regeneration (Xcode)
(cherry picked from commit 0f9f4f6022dae813092be3a16247e3312a00c46c)
2024-01-21 00:17:15 -05:00
Stephen Saunders
6e8f74154f Add CPU / GPU usage % to HUD overlay and display MoltenVK's Metal encoding time when available
(cherry picked from commit 54759765ff384bd5a3109d8c801e50952c97c4aa)
2024-01-21 00:15:42 -05:00
Stephen Saunders
7bd543f699 Remove need for barrier command list on Vulkan, simplifies code and enables macOS previous command statistics
(cherry picked from commit 9956923ee656f1294446cadd692ca61edfe9ba6a)
2024-01-21 00:14:43 -05:00
Robert Beckebans
5d4918324f Merge branch 'master' into 571-retro-8-bit-postfx 2024-01-20 13:50:15 +01:00
Robert Beckebans
a40b30d861 Renamed ENGINE_BRANCH back to master 2024-01-20 13:39:53 +01:00
Stephen Saunders
36c6956322 Initialize idPhysics_Player::clientPusherLocked to false so physics logic is sane at start 2024-01-20 02:17:15 -05:00
Stephen Saunders
9613bd6d0e Initialize idRenderModelDecal decals so members are defined for logical tests 2024-01-19 23:44:47 -05:00
Stephen Saunders
097ef81f6e Enable r_useParallelAdd* to be changed for bake* operations on multiplayer maps
(cherry picked from commit 7bee6f2096d9d3162e3280f1c4e9e81bc307e6a2)
2024-01-19 23:17:24 -05:00
Stephen Saunders
953eec4e40 Enable r_useScissor to be changed for bake* operations on multiplayer maps
(cherry picked from commit 8552611d723595e56c4ba9ae7e04ca830ddf6639)
2024-01-19 23:16:19 -05:00
Stephen Saunders
7b2aa46a43 Multiplayer: fix VoiceChat shutdown assert on remoteMachines count 2024-01-19 23:14:53 -05:00
Stephen Saunders
4569238301 Multiplayer: Read class-specific snapshot data only if network-synced 2024-01-19 23:10:13 -05:00
Stephen Saunders
9511a529af Fix regression in networking memory cleanup in idLobby 2024-01-19 23:06:04 -05:00
Robert Beckebans
bbbb14159f Tweaked dithering with standard deviation 2024-01-11 22:06:55 +01:00
Robert Beckebans
4bc81a1cd7 Added Amstrad CPC 6128 mode 2024-01-10 00:04:26 +01:00
Robert Beckebans
4879fb78ea Changed ENGINE_BRANCH string 2024-01-03 16:13:51 +01:00
Robert Beckebans
610157fe8f Added menu options for Retro modes 2024-01-03 15:54:58 +01:00
Robert Beckebans
cbe6147f03 Tweaked dithering and added more modes 2024-01-01 16:45:17 +01:00
Robert Beckebans
523e483e1c Merge branch 'master' into 571-retro-8-bit-postfx 2024-01-01 14:50:52 +01:00
Robert Beckebans
779f38d84c Tweaked PSX dithering 2023-12-30 18:43:09 +01:00
Robert Beckebans
fd5b25dc59 Added nearest filtering for PSX render mode. Closes #613 2023-12-30 15:01:31 +01:00
Robert Beckebans
567b95a642 Added r_renderMode cvar for Retro rendering modes: C64, Sega, PSX 2023-12-30 14:10:07 +01:00
Robert Beckebans
cd6c804508 Moved makeImageHeader to Image_intrinsic.cpp 2023-12-29 17:16:54 +01:00
Robert Beckebans
e51b41cc66 Added CRT options as cvars 2023-12-29 12:31:43 +01:00
Robert Beckebans
df7d0b8d28 Tweaked CRT shaders 2023-12-28 22:35:58 +01:00
Robert Beckebans
1e9bc96191 Going back to a single renderprog volatile constant buffer to avoid crashes 2023-12-28 16:16:15 +01:00
Stephen Saunders
dd17edbdc1 Simplify OPTICK_THREAD() instrumentation and fix scope for common_frame 2023-12-28 09:41:18 -05:00
Stephen Saunders
7d67082a10 Fix clang compile failure in GuiModel: use static_cast<short> in initializer list 2023-12-28 09:32:06 -05:00
Robert Beckebans
13f9ee8cfb Added old MatthiasCRT shader to crt_newpixie.*.hlsl 2023-12-28 15:29:50 +01:00
Stephen Saunders
6e2c637578 valgrind: Fix uninitialized variables in debug tools - ImmediateMode and Optick 2023-12-28 09:29:47 -05:00
Stephen Saunders
f714e791fe Fix memory leak in Optick when ThreadEntry is terminated while still in scope (i.e. exit) 2023-12-28 09:24:48 -05:00
Robert Beckebans
ed6b61a9f9 Hooked in the ability to do postfx after everything else is rendered 2023-12-28 14:39:59 +01:00
Robert Beckebans
49130533c6 Further tweaks on the C64 shader 2023-12-28 13:06:42 +01:00
Robert Beckebans
a589f3e6f0 Implemented binary search for colors in HLSL 2023-12-27 15:14:58 +01:00
Robert Beckebans
9e88365c59 Added Commodore 64 post processing effect 2023-12-26 22:08:04 +01:00
Robert Beckebans
59940e7037 Got rid of NVRHI depth-stencil is read-only warnings. Closes #760 2023-12-26 15:33:02 +01:00
Stephen Saunders
c57ffb8279 Fix decl->parsedOutsideLevelLoad flag set/reset, show state (!) in list<Decl> console commands 2023-12-26 13:15:32 +01:00
Stephen Saunders
2726e6ae29 Respect binary file row pitch for reading and uploading DXT1/DXT5 compressed mip images 2023-12-26 13:15:32 +01:00
Stephen Saunders
ad046923f5 VertexCache: enforce cache alignment without read beyond buffer boundary during allocation and update 2023-12-26 13:15:32 +01:00
Stephen Saunders
341b90bc05 Allocate correct memory size for FMT_DXT1 / FMT_DXT5 compressed images, fully init renderEntity_t in ReadFromDemoFile() 2023-12-26 13:15:32 +01:00
Stephen Saunders
aeb3e21bb9 Revert and fix filename change in idProgram::CompileText() for savefile compatibility 2023-12-26 13:15:32 +01:00
Stephen Saunders
e0fe1b8bed Properly init / shutdown device manager (all platforms) and SDL (non-windows) to avoid leaks 2023-12-26 13:15:32 +01:00
Stephen Saunders
8867e865e0 valgrind: fix undefined variables/warnings and a few more memory leaks on quit 2023-12-26 13:15:29 +01:00
Stephen Saunders
a7ef79ecb1 Fix leaks on quit: Free verts / indexes for basic surface triangles and shutdown SDL via SDL_Quit() 2023-12-26 13:14:59 +01:00
Stephen Saunders
d9835cb2b4 Revert SetMaxLength() change and instead call TakeDataOwnership() to fix memory leak in InitSaveProfile() 2023-12-26 13:14:59 +01:00
Stephen Saunders
402496411b Fix a leak in InitSaveProfile() caused by skipping file memory cleanup in ~idFile_Memory() when maxSize != 0 2023-12-26 13:14:59 +01:00
Stephen Saunders
04c638fb28 Fix a few remaining leaks in idFont, SWF Scripts, and idTrigger_Touch 2023-12-26 13:14:59 +01:00
Stephen Saunders
cb209718be Fix lightGridPoints and demo entity joints memory leaks 2023-12-26 13:14:59 +01:00
Stephen Saunders
2335326a6b Revert changes to idPolynomial, add ~idPolynomial() destructor to fix leak properly 2023-12-26 13:14:59 +01:00
Stephen Saunders
fe411ba3b5 Fix a bunch of memory leaks throughout codebase 2023-12-26 13:14:58 +01:00
Robert Beckebans
92ad0cb0fe Doubled MAX_GLOBALS for the Runners 2.6 mod. closes #835 2023-12-20 14:38:01 +01:00
Robert Beckebans
96ebce54b1 Merged script interpreter improvements from Dhewm3 #835 2023-12-16 15:48:35 +01:00
Robert Beckebans
08be7a35f9 Duplicating lights with Ctrl+D works now 2023-12-10 17:00:07 +01:00
Robert Beckebans
563f1be37d Attempt to support 'light_origin' with editLights. #825 2023-12-04 20:15:34 +01:00
Robert Beckebans
288852224a convertMapToValve220 removes light flares 2023-11-07 21:11:57 +01:00
Stephen Saunders
19fab395eb Add #include <queue> for std::queue support when USE_FFMPEG enabled 2023-11-02 00:47:52 -04:00
Stephen Saunders
f7751f6428 Fix for cinematic audio when playing Bink video files with ffmpeg decoder, improve ffmpeg a/v resync 2023-11-01 19:13:47 -04:00
Robert Beckebans
a00d6dc9d9 Possible crashfix for D3HDP #822 2023-10-30 22:41:23 +01:00
Robert Beckebans
8c464de83d Fixed scissor clipping issues of regular surfaces like light flares #651 2023-10-30 21:38:02 +01:00
Robert Beckebans
28c3ea9804 Updated FGDs for TrenchBroomBFG 2023-10-27 21:12:09 +02:00
Robert Beckebans
87e2004634 Added helper entityDefs for TrenchBroom 2023-10-26 01:52:03 +02:00
Robert Beckebans
958bd1a1cf Prioritize .wav and .ogg files over shipped .idwav files 2023-10-24 18:26:39 +02:00
Robert Beckebans
cd03d01e85 Moved ImGuizmo.{h/cpp} to neo/libs/imgui/ to avoid precompiled header issues 2023-10-18 13:48:40 +02:00
Robert Beckebans
def152081d Fixed bug in convertMapToValve220 cmd. Added origin brushes 2023-10-18 13:39:07 +02:00
Robert Beckebans
11d78d37be Added menubar with Ctrl+D Duplicate command 2023-10-18 13:39:07 +02:00
Robert Beckebans
4e638ae7a4 Light editor can use the rotation/scale gizmos 2023-10-18 13:39:06 +02:00
Robert Beckebans
8d2c54a999 Light editor can use the translation gizmo 2023-10-18 13:39:06 +02:00
Robert Beckebans
80ca705d8d Removed unimplemented renderer passes 2023-10-18 13:39:06 +02:00
Robert Beckebans
f408fcad38 Fixed Imgui and light scissor clipping issues. Closes #651 2023-10-18 13:39:06 +02:00
Robert Beckebans
8b1bc6d8cd Gizmo shows up 2023-10-18 13:39:06 +02:00
Robert Beckebans
2317b9779d ImGuizmo integration hello world 2023-10-18 13:39:06 +02:00
Robert Beckebans
6f98740772 Fallback to material stages for GetEditorImage() 2023-10-18 13:39:06 +02:00
Robert Beckebans
eb2d963784 Wrote simple exportMaterialsToBlender command 2023-10-18 13:39:06 +02:00
Robert Beckebans
719e925b2e Started to simplify the light editor 2023-10-18 13:39:06 +02:00
Robert Beckebans
d337111fbe Use same Instance pattern of AF editor for light editor 2023-10-18 13:39:06 +02:00
Robert Beckebans
c6ae88310f Always draw the console after Imgui 2023-10-18 13:39:06 +02:00
Robert Beckebans
b157445881 Added code to load UE5 editor themes into Imgui 2023-10-18 13:39:06 +02:00
Robert Beckebans
4e38e7a6dc Imgui ingame tools can use the docking feature now 2023-10-18 13:39:06 +02:00
Robert Beckebans
c9133de3da Updated Imgui to newest docking release v1.89.9 2023-10-18 13:39:06 +02:00
Robert Beckebans
b04705c594 Changed _currentRender back to RGBA16F 2023-10-18 13:06:14 +02:00
Stephen Pridham
251c879483 Move commonPasses back to private 2023-10-17 19:11:42 -04:00
Stephen Pridham
8919fab950 Fix fullscreen warp fx for grabber 2023-10-17 19:08:10 -04:00
Stephen Pridham
693883a737 Fix fullscreen fx 2023-10-17 18:01:35 -04:00
Robert Beckebans
8f84e54bb0 Restored ternary operator usage for older DXC compilers. Thanks SRSaunders 2023-10-12 10:11:00 +02:00
Robert Beckebans
feffa4a4dd Replaced ternary operators in HLSL code. Fixes #803 2023-10-09 15:14:43 +02:00
Robert Beckebans
a51833e4ed Applied astyle 2023-07-14 11:35:37 +02:00
Robert Beckebans
047dd46d9e Merge remote-tracking branch 'SRSaunders/clang-warnings-fixes' 2023-07-14 11:30:13 +02:00
Robert Beckebans
e0e77ce6b3 Applied astyle 2023-07-14 09:45:35 +02:00
Robert Beckebans
33615ef541 Merge remote-tracking branch 'SRSaunders/optick-vulkan' 2023-07-14 09:44:55 +02:00
Robert Beckebans
3da97f0e3f Applied astyle 2023-07-14 08:46:32 +02:00
Robert Beckebans
330486ecdf Merge remote-tracking branch 'SRSaunders/swapchain-fixes' 2023-07-14 08:41:40 +02:00
Stephen Saunders
eaa5cf8ff4 Enable gnu extensions for Optick profiler when using gcc compiler, i.e. support ##__VA_ARGS__ 2023-07-06 11:21:07 -04:00
Stephen Saunders
37fd056c2d Fix type mismatches in Optick GPUProfiler::Stop() 2023-07-06 11:08:50 -04:00
Stephen Saunders
a99c11730e Fix system vs. bundled library logic, suppress gcc/clang warnings for some third party source libs (jpeg, zlib, minizip) 2023-06-26 15:39:13 -04:00
Stephen Saunders
eef8e1b329 Fix PCH for idlib when using gcc compiler on linux 2023-06-24 01:24:08 -04:00
Stephen Saunders
c0e6c7a5dd Fix MSVC warnings for RBDoom3BFG, suppress for some third party source libs (jpeg, png, oggvorbis) 2023-06-23 16:30:48 -04:00
Stephen Saunders
02eda6f1d1 In Optick Core::DumpProgressFormatted() use vsnprintf() vs. vsprintf() for non-MSVC compilers 2023-06-23 16:02:32 -04:00
Stephen Saunders
4f6f23e8ac Fix Sync timer for timedemo "twice" mode and remove unneeded timings in TimeRenderDemo() 2023-06-20 22:25:24 -04:00
Stephen Saunders
4110dc1f05 Remove unneeded references to com_smp cvar 2023-06-20 22:04:11 -04:00
Stephen Saunders
99d9868bd9 Update CMakeLists to add clang -Wno-shorten-64-to-32 flag to suppress flood of int conversion warnings 2023-06-20 14:37:46 -04:00
Stephen Saunders
a67a100f19 Update rapidjson lib to remove deprecated std::iterator template and replace with required iterator types 2023-06-20 13:30:47 -04:00
Stephen Saunders
16077c7cd6 Update jpeglib's format_message() error routine to use snprintf() for buffer security 2023-06-20 13:16:37 -04:00
Stephen Saunders
52dd6193bf Replace sprintf() / vsprintf() with idStr::snPrintf() / idStr::vsnPrintf() for buffer security 2023-06-20 12:24:24 -04:00
Stephen Saunders
5ff88fdfd0 Fix Doom Classic crashes on exit and/or quit 2023-06-15 15:13:52 -04:00
Stephen Saunders
078eb4e779 Fix SDL window vs. Vulkan swapchain extent errors, align SDL vs. Win32 window handling & error logic 2023-06-09 14:48:36 -04:00
Stephen Saunders
db79692287 Implement Vulkan eMailbox present mode option, perform runtime check for all present modes
(cherry picked from commit 268c057af1aaf59833c52744ee76465c697ebdac)
2023-06-06 11:43:50 -04:00
Stephen Saunders
9ab8c2a4da Init swapChainBufferCount to NUM_FRAME_DATA (all renderers) and clamp to Vulkan surfaceCaps 2023-06-06 11:42:22 -04:00
Stephen Saunders
89ad088ef3 Set r_maxFrameLatency max value constraint to NUM_FRAME_DATA 2023-06-01 01:01:53 -04:00
Stephen Saunders
444b25a1e8 Wait for Vulkan device idle in DestroyDeviceAndSwapChain() to avoid random crashes on exit 2023-06-01 00:53:02 -04:00
Stephen Saunders
85e980421a Change r_maxFrameLatency cvar name and set to default value of 2 frames 2023-05-27 01:40:40 -04:00
Stephen Saunders
8a915b88a4 Enable PCH in CMakeLists for Optick-enabled builds with non-MSVC compilers 2023-05-24 01:11:18 -04:00
Stephen Saunders
9ebe476f4f Remove unnecessary Vulkan cast for m_SwapChain when calling OPTICK_GPU_FLIP() 2023-05-23 14:45:34 -04:00
Robert Beckebans
387c10ee52 Fixed crash in Delta Labs Sector 3 with Vulkan on Linux (Radeon RX 6700) 2023-05-23 17:50:25 +02:00
Stephen Saunders
34332dbeeb Implement m_frameLatencyWaitableObject sync for reduced DX12 frame latency 2023-05-23 08:48:56 -04:00
Stephen Saunders
2b933df6da Enable VSync / Present queue frameID labeling for DX12 2023-05-23 08:24:40 -04:00
Stephen Saunders
22dc020401 Redo Optick D3D12 VSync / Present queue labeling using measured vs. calculated frame latency 2023-05-23 08:19:53 -04:00
Robert Beckebans
5cbca047e7 Merge remote-tracking branch 'SRSaunders/dx12-alt-enter-fix' 2023-05-22 18:36:26 +02:00
Robert Beckebans
1788b9c92f Bumped version to 1.5.1 2023-05-22 18:30:00 +02:00
Robert Beckebans
87bedde244 Fixed PSO creation error in Erebus 3 map. #770 2023-05-22 18:27:32 +02:00
Stephen Saunders
6bb8c1feeb Remove unneeded Vulkan extensions: VK_KHR_present_id + macOS-specifics 2023-05-13 10:22:52 -04:00
Stephen Saunders
cf7883f688 Replace std::llround() with (int64_t) cast in optic_gpu for linux compatibility (no C++23) 2023-05-13 10:07:47 -04:00
Stephen Saunders
2d46e47046 Disable DXGI automatic display mode switching for alt-enter borderless fullscreen 2023-05-12 14:43:07 -04:00
Stephen Saunders
be6088eee4 Extend Optick to support labeling of D3D12 VSync / Present queue with frame IDs 2023-05-12 03:04:06 -04:00
Stephen Saunders
0b510de3e9 Update RenderBackend to select OPTICK_GPU_CONTEXT graphics API at runtime 2023-05-12 03:01:11 -04:00
Stephen Saunders
7c4f41bfd5 Extend Optick GPUContextScope() with typeless prototype for runtime selection of graphics API 2023-05-12 02:40:05 -04:00
Stephen Saunders
6769126b14 Add Vulkan Present / VSync queue profiling if VK_GOOGLE_display_timing extension available 2023-05-04 22:51:30 -04:00
Stephen Saunders
85a9186c5b Add Optick profiler support for Vulkan Present / VSync queue via VK_GOOGLE_display_timing extension 2023-05-04 22:51:30 -04:00
Stephen Saunders
4ca70e0e17 Resolve Optick delayed GPU timestamps before dumping data on stop capture 2023-05-04 22:51:30 -04:00
Stephen Saunders
23e313cb6f Improve Optick Vulkan GPU profiler clock sync to reduce offset errors and drift 2023-05-04 22:51:30 -04:00
Stephen Saunders
18665e34a1 Fix Optick threadTLS nullptr check and OPTICK_SET_MEMORY_ALLOCATOR stub #define 2023-05-04 22:51:30 -04:00
Stephen Saunders
d9d721a73e Add Optick for Vulkan, remove need for USE_OPTICK_GPU, fix calls to OPTICK_SHUTDOWN() 2023-05-04 22:51:30 -04:00
HarrievG
ab7fefcadc - Added possibility to use Focal Length / FOV animation with GLTF Camera animations.
- Added blenderPy script which shows howto set lenscurves as a custom prop float array containing all evaluated fov values
- minor cleanup to gltfparser and gltfExtras.
- gltfExtra key value pairs can now contain a bracket enclosed string as value

# Conflicts:
#	neo/idlib/gltfProperties.h
2023-04-29 12:43:54 +02:00
Robert Beckebans
edb62c15d9 Never commit stuff before testing 2023-04-29 12:22:33 +02:00
HarrievG
03bbf9aaf4 -Fixed timestamp check while loading a camera animation from a gltf file
- Set gltfCamera fov to framefov during anim

# Conflicts:
#	neo/d3xp/Camera.cpp
2023-04-29 12:02:58 +02:00
Robert Beckebans
ad41a268b0 Fixed crash when executing extract_resources.cfg on Linux 2023-04-29 13:35:07 +02:00
Robert Beckebans
f07d8881b2 Find bone of selected armature if -transfermotion is given 2023-04-18 21:09:10 +02:00
Robert Beckebans
97c302f761 If -DSTANDALONE=ON option is set filesystem will look for content/ instead of base/ 2023-04-13 22:04:34 +02:00
Robert Beckebans
d5473c51f1 Added glTF2 import option -nomikktspace 2023-04-13 21:49:39 +02:00
Robert Beckebans
097995d21a Fixed crash and made the -rotate [yaw] glTF2 import option functional 2023-04-13 21:31:34 +02:00
Robert Beckebans
52acc84901 [glTF2] Fetch all skinned for selected rig 2023-04-12 18:43:26 +02:00
Robert Beckebans
d1d04d70da Fixed support for static glTF2 models 2023-04-12 14:09:21 +02:00
Robert Beckebans
9e927137c6 Use FindModelRoot() in idRenderModelGLTF::GetAnimBin() 2023-04-12 12:56:01 +02:00
Robert Beckebans
00b27d3141 Extended FindModelRoot logic 2023-04-10 17:17:28 +02:00
Robert Beckebans
c67a1b4379 Added glTF2 code comments 2023-04-09 20:51:01 +02:00
Robert Beckebans
f2739e4abc Fixed bone hierarchy when -addorigin is used 2023-04-09 20:41:18 +02:00
Robert Beckebans
114dbcd2c3 Some fixes to get the xaero.glb loading. Still broken 2023-04-09 17:24:52 +02:00
Robert Beckebans
0ca9d755a1 Fixed glTF2 root node lookup 2023-04-08 18:47:27 +02:00
HarrievG
cdce094518 gltf GetNode mesh* fix 2023-04-08 15:25:53 +02:00
HarrievG
a8703607d3 + bug fixes for animated gltf models
+ crude attempt to support translation animations on armature bone

# Conflicts:
#	neo/renderer/Model_gltf.cpp
2023-04-08 15:25:18 +02:00
Robert Beckebans
bc5b4d97e9 Made idRenderModelGLTF::rootID private 2023-04-08 15:17:07 +02:00
Robert Beckebans
d2115c1a07 Cleanup, indented comments 2023-04-06 15:44:07 +02:00
Robert Beckebans
033282f8d6 Avoid copy constructor in glTF library 2023-04-04 22:36:46 +02:00
HarrievG
41a0c9a310 - Fixed loading gltf models with multiple skinned meshes
- All skeletons wil now automatically use the armature node as root bone. In gltfs with a single armature you can name the armature "origin". You can also rename the armature node on import with -rename "armature" "origin".
2023-04-04 22:36:46 +02:00
Robert Beckebans
1d36dcf1a4 Removed glew and updated LICENSE_EXCEPTIONS with new third parties 2023-04-02 16:02:35 +02:00
Robert Beckebans
383d4b84c7 exportEntityDefsToBlender exports to _bl/entities.json 2023-04-02 15:42:14 +02:00
Robert Beckebans
75e6fe2a27 Prefer high performance GPUs in laptops with DX12 #746 2023-04-02 12:31:22 +02:00
Robert Beckebans
8c9f79b28f Applied Astyle 2023-03-31 12:28:41 +02:00
Stephen Saunders
7880773f1a Disable Win32 SC_MAXIMIZE for faster borderless fullscreen transitions 2023-03-31 11:54:44 +02:00
Stephen Saunders
acc3038933 Improve SDL desktop window position error handling and sdl_vkimp error reporting 2023-03-31 11:54:44 +02:00
Stephen Saunders
dafed51a79 Simplify VKimp_Init() and remove defunct cvars 2023-03-31 11:54:44 +02:00
Stephen Saunders
b427ec338c Support Borderless Fullscreen and Borderless Window modes for Win32 and SDL platforms 2023-03-31 11:54:44 +02:00
Robert Beckebans
33b54481d1 Little cleanup 2023-03-30 22:58:59 +02:00
Robert Beckebans
49dc6cee46 Reverted com_smp back to boolean 2023-03-30 19:30:33 +02:00
Robert Beckebans
aeb219589a Merge branch 'master' into vsync-fixes 2023-03-30 18:10:31 +02:00
Stephen Saunders
e8b76ee1ab Give each Vulkan swapchain image (vs frame) its own acquire/present semaphore 2023-03-30 01:07:43 -04:00
Robert Beckebans
a05d73ecef Removed unused cvar r_useHalfLambert 2023-03-29 21:20:19 +02:00
Stephen Saunders
3c4cdea02a Define r_mvkSynchronousQueueSubmits cvar to control MoltenVK's queue submit option 2023-03-28 12:15:41 -04:00
Stephen Saunders
59b4555bc9 Optimize macOS frame sync / fps by enabling MoltenVK asynchronous queue submission 2023-03-27 15:51:43 -04:00
Stephen Saunders
4207e22e10 Fix frame "Sync" timer calculation to handle Vulkan Vsync modes 2023-03-26 23:32:16 -04:00
Stephen Saunders
98a5d63cdc nvrhi sync option for DX12 supporting NUM_FRAME_DATA = 2 or 3 2023-03-24 13:15:00 -04:00
Stephen Saunders
5968997562 Fix Vulkan Vsync mode and handle NUM_FRAME_DATA = 2 or 3 2023-03-24 11:29:40 -04:00
Stephen Saunders
2faa15bab5 Fix Vsync mode switching to support all modes: 0 (off), 1 (smart), 2 (on) 2023-03-24 10:04:34 -04:00
Robert Beckebans
fd86362724 Show shadow atlas stats with com_showFPS 3 2023-03-18 14:44:59 +01:00
Robert Beckebans
518af4c257 Enable D3D12 Debug Layer with r_useValidationLayers 2 2023-03-17 19:01:41 +01:00
Robert Beckebans
9f305c2399 Removed stencil shadow volumes with additional fixes by icecoldduke 2023-03-16 20:49:30 +01:00
Robert Beckebans
a6d76a7104 Stencil shadows work but some flicker as bad as in RBDOOM 1.4.0 2023-03-15 12:36:43 +01:00
Robert Beckebans
1e29c5e15d Fixed r_useShadowAtlas 0 2023-03-14 23:55:37 +01:00
Robert Beckebans
d846b54e72 Fixed most stencil shadows related bugs. Still not working 2023-03-14 22:06:19 +01:00
Robert Beckebans
a5a6bf0e33 Format doomclassic with Astyle too 2023-03-14 10:33:41 +01:00
HarrievG
fd975a8f24 Fixed recursive mesh adding in findEntities for gltf scenes 2023-03-13 19:28:55 +01:00
Robert Beckebans
972a727f1e Changed animated glTF2 models to be cached like md5 so model overlays work on them 2023-03-13 19:25:30 +01:00
Robert Beckebans
d1c8425153 Store glTF2 source timestamp in .bglb binary cache file 2023-03-13 19:17:07 +01:00
Robert Beckebans
ef9b2e6504 Removed broken aviDemo code. External tools do a better job on this 2023-03-12 12:40:21 +01:00
Robert Beckebans
1c2380e285 Removed obsolete sdl_glimp.cpp 2023-03-11 12:49:44 +01:00
Robert Beckebans
e5519c5fc4 Removed many obsolete #if defined( USE_NVRHI ) 2023-03-10 19:25:56 +01:00
Robert Beckebans
a973403fd7 Removed OpenGL code from win_glimp.cpp 2023-03-10 19:02:59 +01:00
Robert Beckebans
95f9b4de4a Removed more obsolete Vulkan code 2023-03-10 18:49:32 +01:00
Robert Beckebans
f8faac469a Cleanup of RenderSystem.h 2023-03-10 18:39:53 +01:00
Robert Beckebans
cf9f430d1c Killed entire HLSL -> GLSL conversion code 2023-03-10 18:23:28 +01:00
Robert Beckebans
8975f59f62 Removed more obsolete Vulkan & OpenGL code 2023-03-10 18:03:20 +01:00
Robert Beckebans
9121f84559 Started to clean up the renderer removing obsolete Vulkan bits 2023-03-10 17:10:25 +01:00
Robert Beckebans
e664ac1665 Speed up bakeLightGrids by turning off vsync temporarily 2023-03-08 18:37:52 +01:00
Robert Beckebans
d17a537d3b Moved OPTICK_GPU_CONTEXT into #if USE_OPTICK_GPU firewall 2023-03-07 20:25:12 +01:00
Robert Beckebans
fa3589de66 LightEditor: Draw volume of selected light and move it with arrow keys 2023-03-07 18:26:43 +01:00
Robert Beckebans
814e5c2686 Merge branch '750-better-vsync' 2023-03-07 11:23:35 +01:00
Robert Beckebans
5f269a84a6 Merge branch '750-better-vsync' of github.com:RobertBeckebans/RBDOOM-3-BFG into 750-better-vsync 2023-03-07 11:22:52 +01:00
Robert Beckebans
12789bd95e Added basic support for Optick and D3D12 2023-03-07 11:22:46 +01:00
Robert Beckebans
e98272d708 Merge remote-tracking branch 'SRSaunders/sync-changes' into 750-better-vsync 2023-03-07 10:03:06 +01:00
Robert Beckebans
a09273af32 Fixed compile issues on Linux 2023-03-07 09:45:54 +01:00
Stephen Saunders
5aad7eb005 Disable Metal API Validation for Xcode debug builds 2023-03-07 00:10:46 -05:00
Robert Beckebans
2ad666adcf NUM_FRAME_DATA cleanup 2023-03-06 20:31:54 +01:00
Robert Beckebans
dc27b0dd40 Fixed merge conflicts and updated copyright notices 2023-03-06 20:06:15 +01:00
Robert Beckebans
9b67e2a91a Merge branch 'sync-changes' into 750-better-vsync 2023-03-06 19:58:14 +01:00
Robert Beckebans
b4b025979d Refactored DeviceManager_DX12 members for better diffing with orig Donut sample 2023-03-06 17:05:43 +01:00
Robert Beckebans
d765afa278 Added more profiling events in the render backend 2023-03-06 16:32:20 +01:00
Robert Beckebans
cbdd0b06c8 Merge branch 'master' into sync-changes 2023-03-06 14:59:16 +01:00
Robert Beckebans
d878f99e5c Added more profiling events 2023-03-06 14:59:04 +01:00
SRSaunders
23c3b66c8f
Merge branch 'master' into sync-changes 2023-03-05 09:44:21 -05:00
Stephen Saunders
764469ab31 Revert #if USE_OPTICK wrappers 2023-03-05 09:36:44 -05:00
Stephen Saunders
378b66075c Revert screen shot fs_savepath change for Windows and linux 2023-03-05 08:51:34 -05:00
Stephen Saunders
7b9d36c1d1 Revert compileshaders.cmake to use SPIRV target = vulkan1.2 for macOS / MoltenVK 2023-03-05 08:38:59 -05:00
Robert Beckebans
52398a88cd Changed ENGINE_BRANCH to master 2023-03-05 10:39:59 +01:00
Robert Beckebans
784c46ebc7 Fixed Optick related compile warnings on Linux #750 2023-03-05 11:03:54 +01:00
Stephen Saunders
b1c2cdbec8 More conservative frame sync: wait before vs after DX12 / Vulkan present operations 2023-03-04 21:15:32 -05:00
Stephen Saunders
0c217ebbe9 Fix win32 compilation errors when Optick profiling is off 2023-03-04 21:06:08 -05:00
Stephen Saunders
76da1beefd Fix compilation errors when Optick profiling is off 2023-03-04 16:39:43 -05:00
Stephen Saunders
c5aa8afe8a Fix SDL display size / refresh rate changes when already in fullscreen mode 2023-03-04 16:37:02 -05:00
Stephen Saunders
967f38d64b Save screen shots to fs_savepath versus fs_basepath 2023-03-04 16:19:39 -05:00
Stephen Saunders
f0c61a3f55 Use command queue sync method vs. device sync for higher performance / frame rate 2023-03-04 16:19:39 -05:00
Robert Beckebans
0ac23b5f94 Removed obsolete cvar r_useHDR 2023-03-03 20:48:53 +01:00
Robert Beckebans
c8e32876a0 Removed obsolete cvar r_useSeamlessCubeMap 2023-03-03 20:36:45 +01:00
Robert Beckebans
2583765889 Went back to 15 bits for VERTCACHE_FRAME_MASK 2023-03-03 20:32:48 +01:00
Robert Beckebans
f4f416bc75 Merge branch 'optick-profiler' 2023-03-03 19:53:24 +01:00
Robert Beckebans
c9aefec3ce Added PROFILE_EVENT to RunFrame() 2023-03-03 19:52:46 +01:00
Robert Beckebans
cfd3981409 Fixed the CMake option -DOPTICK=ON/OFF 2023-03-01 16:50:27 +01:00
Robert Beckebans
b3e9c27d74 Display all the common different threads in Optick 2023-03-01 16:20:37 +01:00
Robert Beckebans
18e0e7f2e7 Fixed crash of RBDoom after stopping an Optick capture 2023-03-01 16:13:48 +01:00
Robert Beckebans
513674c4bf Added r_graphicsAdapter to select a specific GPU 2023-02-28 22:01:26 +01:00
Robert Beckebans
a441eccfd0 Super basic Optick profiler integration 2023-02-28 18:00:54 +01:00
Robert Beckebans
b8a99d1330 Tweaked DrawFPS maxTime to reduce flickering if V-Sync is on 2023-02-28 10:40:25 +01:00
Robert Beckebans
6ca5eae2c3 Show picked GPU with com_showFPS > 1 2023-02-28 10:32:39 +01:00
Robert Beckebans
c95419e1d9 Small performance fix 2023-02-27 15:57:00 +01:00
Robert Beckebans
a44a691254 Tweaked exportFGD to output more FGDs with autogenerated model definitions 2023-02-24 15:36:29 +01:00
Robert Beckebans
99d7338d12 Blend shadowmaps smoothly in for small distant lights #746 2023-02-24 15:21:19 +01:00
Robert Beckebans
ee3fbb46f0 Skip shadowmaps for small distant lights #746 2023-02-24 13:55:29 +01:00
Robert Beckebans
302eb3fa85 Don't allocate non shadow casting lights into the shadow atlasgit difftool #746 2023-02-24 13:05:38 +01:00
Robert Beckebans
91abc9dffd Added menu option to choose between DX12 and Vulkan 2023-02-23 20:22:03 +01:00
Robert Beckebans
f1e9d79fb7 Added Stephen Pridham and HarrievG to menu credits 2023-02-23 10:11:58 +01:00
Robert Beckebans
fc7802e007 Astyle 2023-02-23 09:55:53 +01:00
Stephen Saunders
1af7a289d5 Align permitted SDL monitor refresh rates with Windows 2023-02-23 01:48:30 -05:00
Stephen Saunders
395eabb2d2 Fix frame-over-frame timers for F12 screenshots 2023-02-23 01:39:28 -05:00
Robert Beckebans
3ad7774376 Don't display messed up timings caused by taking screenshots using F12 2023-02-22 21:11:13 +01:00
Robert Beckebans
0a1162aea0 Detect displays that only support 144, 165 and 240 Hz 2023-02-22 17:47:21 +01:00
Robert Beckebans
bdd5d8dd81 Merge branch 'master' into vma-integration 2023-02-22 13:19:55 +01:00
Robert Beckebans
204611036e Removed obsolete shader globs from CMakeLists.txt 2023-02-22 13:04:55 +01:00
Robert Beckebans
e4b7122006 Added cmake .bat files for VS2022 2023-02-22 12:37:41 +01:00
Robert Beckebans
c1fdd0cffb Fixed SSAO flickering when TAA is off #744 2023-02-22 09:48:00 +01:00
Stephen Saunders
abb3e12d39 Clean up bufferDesc initialization for idUniformBuffer::AllocBufferObject() 2023-02-19 11:30:14 -05:00
Stephen Saunders
2a0341df5f Enable shaderStorageImageReadWithoutFormat device feature for new SSAO compute shader 2023-02-19 02:25:16 -05:00
Stephen Saunders
82a39cd59a Improve cvar name for r_vmaAllocateBufferMemory 2023-02-17 10:35:03 -05:00
Stephen Saunders
8c2cae0458 Define r_vmaUseForBufferMemory cvar to control if VMA is used for buffer memory allocation 2023-02-17 00:22:58 -05:00
Stephen Saunders
658521bd22 Fix PCH with VMA allocator for all platforms: Win32, Linux, macOS 2023-02-16 20:22:25 -05:00
Stephen Saunders
5a881847be Simplify BufferObject_NVRHI logic for VMA, support *Buffer::Reference() for VMA buffer objects 2023-02-16 12:44:09 -05:00
Stephen Saunders
46fc1b8b7c Add NVIDIA copyright notices to borrowed code in BufferObject_NVRHI.cpp and Image_NVRHI.cpp 2023-02-16 00:39:44 -05:00
Stephen Saunders
3029b80486 Fix posix pthread_yield and readdir_r deprecations on linux 2023-02-16 00:06:43 -05:00
Stephen Saunders
ea2982c445 Improve Vulkan SDK component detection (dxc & MoltenVK) using FindVulkan.cmake module 2023-02-15 23:36:18 -05:00
Stephen Saunders
8ac44895e1 Fix PCH build failures (on linux) when USE_VMA allocator option enabled 2023-02-15 23:00:50 -05:00
Stephen Saunders
86a6e486d5 Set NVRHI upload buffer size to avoid Vulkan staging buffer fragmentation
(cherry picked from commit 3a55e9701a6f4ad5297d41e3486aeb4075972383)
2023-02-14 01:11:43 -05:00
Stephen Saunders
73df924ee2 Add VulkanMemoryAllocator (vma) to the libs directory 2023-02-14 01:05:23 -05:00
Stephen Saunders
421160087d Integrate the AMD Vma allocator for images and buffer objects 2023-02-13 19:06:41 -05:00
Robert Beckebans
a12db413fc Added missing TAA pixeloffset to SSAO pass 2023-02-11 18:08:00 +01:00
Robert Beckebans
3e201f63be Switched back to old projection matrix for less warping 2023-02-11 16:36:46 +01:00
Robert Beckebans
01c2db8bbd Fixed pixelNormal in ssao_compute.cs.hlsl 2023-02-11 15:41:45 +01:00
Robert Beckebans
c4748f584f Merge branch '649-donut-ssao' 2023-02-11 14:32:08 +01:00
Robert Beckebans
b4d2b03079 Removed old obsolete SSAO minify shader 2023-02-11 14:31:26 +01:00
Robert Beckebans
5de9dd9b68 Donut SSAO is kind of working 2023-02-11 14:24:59 +01:00
Robert Beckebans
2ca5a759c9 Merge branch '649-donut-ssao' 2023-02-08 09:24:39 +01:00
Robert Beckebans
9d45866a1a Simplified old SSAO backend code 2023-02-08 09:24:23 +01:00
Robert Beckebans
1d1ad26adf More SSAO experiments 2023-02-07 21:07:29 +01:00
Robert Beckebans
846cf265fb Added code for debugging Donut's SSAO pass 2023-02-07 15:06:40 +01:00
Stephen Saunders
050c766f9d Optimization: Skip ssao compute step for 2d gui overlay views 2023-02-04 01:08:46 -05:00
Stephen Saunders
0f869604c9 Run new ssao pass on 3d + 2d overlay views to avoid flickering, skip for 2d-only views 2023-02-03 17:20:25 -05:00
Stephen Saunders
c7ad3f2801 Add required render matrices to SsaoConstants and init them for render pass 2023-01-30 16:00:51 -05:00
Robert Beckebans
defe317c50 Applied MD3 crashfix by Daniel Gibson 2023-01-30 16:28:00 +01:00
Stephen Saunders
6d83ad0f8d Include modelMatrix in new SSAO compute shader constant buffer 2023-01-29 23:38:40 -05:00
Stephen Saunders
866244ffdd Fix AmbientOcclusion_blur.ps.hlsl shader for legacy r_ssaoFiltering option 2023-01-29 02:01:15 -05:00
Stephen Saunders
a466a7a4ad Restore bounded array in mipmapgen.cs.hlsl for DXIL UAV binding 2023-01-25 21:08:25 -05:00
Stephen Saunders
8fe25bf987 Fix legacy SSAO for NVRHI Vulkan and enable SSAO compute shader alternative 2023-01-25 14:23:14 -05:00
Stephen Saunders
0c7f8be44e Restore rm_precomp_header custom target for makefile / ninja command line builds 2023-01-25 12:42:42 -05:00
Stephen Saunders
ace8829cda Fix ImGui include path handling to be consistent with other external libs 2023-01-25 12:27:32 -05:00
Robert Beckebans
dfcbcc2a0a Ran astyle 2023-01-18 10:16:21 +01:00
Robert Beckebans
0a983d32ad Merge remote-tracking branch 'SRSaunders/cinematic-updates' 2023-01-18 10:04:00 +01:00
Robert Beckebans
6f89d31d19 Applied astyle 2023-01-18 09:55:03 +01:00
Robert Beckebans
68144334b6 Reverted shader related changes in CMakeLists.txt 2023-01-18 09:54:36 +01:00
Robert Beckebans
7a4c56e105 Merge remote-tracking branch 'SRSaunders/basepath-sdl-fixes' 2023-01-18 09:48:04 +01:00
Stephen Saunders
d62e8a1e55 Disable precompiled headers for the Ninja Multi-Config generator on linux & macOS 2023-01-16 11:28:20 -05:00
Stephen Saunders
2565b1f58f Generalize basepath search logic for single-config dev builds on linux/macOS when using make or ninja 2023-01-14 01:37:49 -05:00
Robert Beckebans
eb017e40c5 Cleanup 2023-01-13 14:43:09 +01:00
Stephen Saunders
c4a2f52fbf Simplify precompiled.h.gch cleanup for linux/macOS using post-build custom command 2023-01-12 15:40:35 -05:00
Stephen Saunders
245d06c4d6 Comment out redundant Shaders source groups in main CMakeLists, already handled inside Shaders target 2023-01-12 15:31:18 -05:00
Stephen Saunders
2d1945044a Create macOS app bundle for Xcode release / universal builds, add macOS app icon, update README 2023-01-12 14:46:36 -05:00
Stephen Saunders
502522826a Minor consistency change for USE_VK define in DeviceManager.h 2023-01-09 13:41:23 -05:00
Stephen Saunders
26edabe752 Rename / update macOS cmake build scripts, update README to reflect new names 2023-01-08 00:30:02 -05:00
Stephen Saunders
5137637126 Filter SDL video modes same as on Win32, fix SDL window position drift when exiting fullscreen 2023-01-08 00:25:05 -05:00
Stephen Saunders
7485a123f6 Fix idParser::Directive_include() to properly handle full os path as fetched by idLexer::GetFileName() 2023-01-07 22:53:11 -05:00
Stephen Saunders
1c4883354b Fix linux/macOS CreateOSPath() regression by eliminating path-relative references in fs_basepath 2023-01-07 22:44:42 -05:00
Stephen Saunders
1340adb820 Restore support for FFMPEG legacy channel_layout & channels fields, remove self-assignment in idSoundDecoder_Vorbis::Open()
(cherry picked from commit 22f9e5cc0e42a8d101f628df461ee7649acb3e01)
2022-12-26 12:20:50 -05:00
Stephen Saunders
21b021c3c0 Update FFMPEG deprecated calls to use supported ch_layout structure
(cherry picked from commit c6fca09b0e2e24735ca808e75e90f6d03e4d16e5)
2022-12-26 12:20:42 -05:00
Stephen Saunders
f1b0f2ec00 R_TestVideo_f command fixes and Cinematics startup fix for NVRHI (BinkDec green frame)
(cherry picked from commit 846fcf14c723391c6e6b311eaaeb31926b1e65d1)
2022-12-26 12:20:25 -05:00
Stephen Saunders
600f4de937 Merge branch 'master' of https://github.com/RobertBeckebans/RBDOOM-3-BFG into cinematic-updates 2022-12-26 12:18:55 -05:00
Stephen Saunders
e7b681a06e Build-time perf improvement for PCH, c_str() fix in idCameraAnim::gltfLoadAnim() 2022-12-24 14:10:55 -05:00
Robert Beckebans
21947e8f08 Merge branch 'master' into 635-nvrhi5 2022-12-22 16:49:18 +01:00
Robert Beckebans
5eaa7801db Merge fixes, default models scene remains Scene 2022-12-22 16:46:29 +01:00
HarrievG
defc18ddaa [!] Fixed loading animations when the armatures option is not used.. 2022-12-22 15:27:16 +01:00
HarrievG
0a48ec16d4 [!] Fixes loading animations from different GLTF files
[!] Fixes loading file exclusive skinned models when multiple scenes are present and scene with model is not the default scene.
2022-12-22 15:27:16 +01:00
HarrievG
8496f9bf30 [!] Fixes regenerating bMD5Anim from GLTF animation when source is newer than binary 2022-12-22 15:27:16 +01:00
HarrievG
e5ec631caf [+] Allowing binding of asset library instances in gltf scenes. 2022-12-22 15:27:16 +01:00
HarrievG
1cd57dce1d [!] dont crash when trying to load an animation from and GLB does not match last loaded model glb 2022-12-22 15:27:15 +01:00
HarrievG
0e42fbba93 [!] Root motion transfer fixes. 2022-12-22 15:27:15 +01:00
HarrievG
34d616b08c GLTF model import improvements
- Added rename node option
- Added option for root motion transferal
- Fixed re-orient option parsing
- Fixed last(?) bug in orientation frame conversion
2022-12-22 15:27:15 +01:00
HarrievG
0829898cb4 [!] Fixed loading animated file exclusive models
[!] Fixed reloading of models with a commandline (anims: todo)
2022-12-22 15:27:15 +01:00
HarrievG
e97584642a [!] Make missing joints on player model non-fatal 2022-12-22 15:27:15 +01:00
HarrievG
250c06bfc0 [!] Make checkmodelhierachy non-fatal 2022-12-22 15:27:14 +01:00
HarrievG
8c18d58c49 [+] Added -reorient option to gltf model import 2022-12-22 15:27:14 +01:00
HarrievG
0cf9dac1ef A-Style
# Conflicts:
#	neo/d3xp/Camera.cpp
#	neo/d3xp/Camera.h
2022-12-22 15:27:14 +01:00
HarrievG
31d79dfd36 [~] idAssert -> assert
[+] addOrigin model import option

# Conflicts:
#	neo/renderer/Model_gltf.cpp
2022-12-22 15:25:01 +01:00
HarrievG
bba7ddd665 [!] Merge error fixes
# Conflicts:
#	neo/idlib/MapFile_gltf.cpp
#	neo/renderer/Model_gltf.cpp
2022-12-22 15:22:30 +01:00
Robert Beckebans
407086a603 Astyle 2022-12-19 12:40:45 +01:00
Robert Beckebans
91a33de38e Deleted obsolete cmake shortcut bash files 2022-12-19 12:39:35 +01:00
Stephen Saunders
308892db87 Change DeviceManager_VK Vulkan API calls to NVRHI API, fix vulkan dll unloading bug 2022-12-16 13:42:12 -05:00
Stephen Saunders
591d9d71a7 Clean up macOS cmake build scripts and handle macOS makefile build path within Sys_DefaultBasePath() 2022-12-14 12:50:05 -05:00
Stephen Saunders
cd2bb986c2 Handle macOS / linux differences for build path option within Sys_DefaultBasePath() 2022-12-14 01:30:48 -05:00
Stephen Saunders
7f37eccf61 Extend Sys_DefaultBasePath() to check IDE build path for linux and macOS 2022-12-13 21:28:26 -05:00
Stephen Saunders
55a9950dd8 Support USE_MoltenVK cmake option for macOS NVRHI builds, update xcode cmake scripts 2022-12-12 18:13:55 -05:00
Stephen Saunders
fbeb02df9c Fix Vulkan descriptor set selection within bink and bink_gui shaders 2022-12-12 17:55:08 -05:00
Stephen Saunders
f41cc5e46a Decouple FFMPEG / BINKDEC cmake options from x86-only SSE intrinsics, fix macOS-specific logic for intrinsics and PCH 2022-12-12 17:48:49 -05:00
Stephen Saunders
4dc2a8ca12 Fix compileshaders.cmake to reference USE_VULKAN, fix missing override warning in Model_local.h 2022-12-12 17:35:51 -05:00
Robert Beckebans
3f8bc0a568 Fixed FramebufferInfoEx in CommonPasses 2022-12-06 23:51:49 +01:00
Robert Beckebans
a94f67adaa Point to latest RB/nvrhi/main 2022-12-06 23:43:56 +01:00
Robert Beckebans
22f10571e3 Fixed Win64 build. Renamed USE_NVRHI_VULKAN to USE_VULKAN 2022-12-06 23:28:48 +01:00
Robert Beckebans
e02f2f92c2 Removed obsolete glslang submodule 2022-11-22 18:49:25 +01:00
Robert Beckebans
432af457ca Removed legacy GL/Vulkan backends from CMakeLists.txt 2022-11-22 18:47:31 +01:00
Robert Beckebans
632ad33f80 Write constant buffers if changed or layout changed 2022-11-20 15:42:48 +01:00
Robert Beckebans
c48346c551 Move nvrhi::Device->waitForIdle() back to GL_BlockingSwapBuffers() 2022-11-20 13:37:10 +01:00
Robert Beckebans
74c8a9f94e Always write the constant buffer -> BAD but works 2022-11-20 13:34:46 +01:00
Stephen Pridham
a7f83bf631 Update the render state whenever the constant buffer is written to 2022-11-20 12:52:07 +01:00
Stephen Pridham
47d68fb6e0 Invalid binding set cache if either vertex data or joint data changes 2022-11-20 12:52:07 +01:00
Stephen Pridham
2ac23b0c9b Add back uniformsChanged = false 2022-11-20 12:52:07 +01:00
Stephen Pridham
8f190b85c2 Remove unused comment 2022-11-20 12:52:07 +01:00
Stephen Pridham
7a82dc1c9b Update NVRHI submodule 2022-11-20 12:52:07 +01:00
Stephen Pridham
726c4524e9 Update map buffer calls. Astyle 2022-11-20 12:52:07 +01:00
Stephen Pridham
4af1742b17 Astyle 2022-11-20 12:52:06 +01:00
Stephen Pridham
e3ede978d4 Update to make it easier to switch constant buffer usage 2022-11-20 12:52:06 +01:00
Stephen Pridham
47312f8997 Allow buffer ranges for constant buffers 2022-11-20 12:52:06 +01:00
Stephen Pridham
c1c0334bf2 Fix VK descriptor set slot for motionBlur shader 2022-11-20 12:52:06 +01:00
Robert Beckebans
3a3af32ddb Replaced std::min/max with Min/Max 2022-11-19 16:46:21 +01:00