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Add back uniformsChanged = false
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@ -312,5 +312,6 @@ void idRenderProgManager::CommitConstantBuffer( nvrhi::ICommandList* commandList
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if( uniformsChanged )
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{
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commandList->writeBuffer( constantBuffer[BindingLayoutType()], uniforms.Ptr(), uniforms.Allocated() );
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uniformsChanged = false;
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}
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}
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