Commit graph

1621 commits

Author SHA1 Message Date
hendricks266
7228700c87 Connect spriteext.alpha to models and voxels in Polymost.
This code is neat, tidy, organized, and sensical!

git-svn-id: https://svn.eduke32.com/eduke32@3553 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-04 07:49:27 +00:00
hendricks266
cbe28f89e0 Connect spriteext.alpha to Polymost.
Ugh, global variable hacks. Excuse me while I wash my hands.

git-svn-id: https://svn.eduke32.com/eduke32@3543 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-04 01:23:29 +00:00
helixhorned
fe4090b9fd build.c: initialize g_doHardcodedMovement to 1.
Fixing movement when not loading a.m32.

git-svn-id: https://svn.eduke32.com/eduke32@3532 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-28 17:30:11 +00:00
helixhorned
fa61fed75c engine.c: in setpolymost2dview(), set gloy=-1 unconditionally.
This fixes an update issue: start EDuke32 without warping to a map in Polymost,
change to classic, and change to Polymost again. The OSD background will be
displaced.

git-svn-id: https://svn.eduke32.com/eduke32@3525 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-25 15:31:16 +00:00
helixhorned
1685228ab7 Lunatic: compile defs.ilua as bytecode and load it from the executable.
git-svn-id: https://svn.eduke32.com/eduke32@3517 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-24 16:05:31 +00:00
helixhorned
f6a577ff68 Mapster32: add "movement by one" debugging functionality via a.m32.
If m32script gamevar "move_by_one" is nonzero, the some keys move the
"player arrow" by increments of 1:
- Without SHIFT: LEFT/RIGHT absolute x, DOWN/UP absolute y, A/Z absolute z.
- With SHIFT: DOWN/UP (unbounded!) horiz, LEFT/RIGHT angle.

This can be useful to debug renderer bugs that show a high sensitivity to the
exact location ("are transient in space").

git-svn-id: https://svn.eduke32.com/eduke32@3509 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-19 20:35:14 +00:00
hendricks266
719efefbf0 Wii: Take advantage of libogc features: PNG screenshots (libpng/zlib), Ogg Vorbis audio (libtremor), and high-resolution profiling timers.
FLAC and VPX remain out in the cold.

git-svn-id: https://svn.eduke32.com/eduke32@3497 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 08:50:42 +00:00
hendricks266
624841257c Wii: Fix most warnings. Three remain: two are labeled with FIXMEs; the third consists of signed/unsigned comparisons involving LSWAPIB() in kplib.c.
git-svn-id: https://svn.eduke32.com/eduke32@3496 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 08:50:08 +00:00
hendricks266
75e5cebfff Wii: Fix build.
git-svn-id: https://svn.eduke32.com/eduke32@3494 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 08:48:18 +00:00
helixhorned
a3b3804a08 Lunatic: more commands, timing test for xmath's sine functions.
git-svn-id: https://svn.eduke32.com/eduke32@3489 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-16 18:53:15 +00:00
helixhorned
1bdc416e5f Fix build without Ken's ZIP library (WITHKPLIB not #define'd in compat.h).
git-svn-id: https://svn.eduke32.com/eduke32@3484 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-14 16:02:16 +00:00
helixhorned
40874820f3 Classic renderer: high-precision sprite drawing, preventing stray lines on top.
Face- and wall-aligned sprites are drawn using the wall routines in BUILD.
However, the per-x-screen-coordinate distance (swall[]) is calculated in a way
that potentially incurs great precision loss (for example 5 bits for
xdimen=1280, yxaspect=65536). This leads to the starting (top) vertical texture
coordinate possibly wrapping to large values, leaving an unsightly "stray line"
on top of the sprite from certain viewing angles/horiz values.

The approach to fix it has two parts: first, the distance is calculated using
float values, preventing the precision loss. Because this doesn't fully prevent
the unwanted lines, the texture coords are clamped to the mininum and maximum
(0 and UINT32_MAX respectively) when calculating them for sprites.

Note that stray lines may still appear at the *bottom* of sprites under certain
circumstances, for example when viewing at a y-flipped sprite from above.
These should be less noticable in real-world usage though.

The feature is guarded by a macro HIGH_PRECISION_SPRITE in case using floating
point or 64-bit integers is undesirable/impossible on some platforms.

git-svn-id: https://svn.eduke32.com/eduke32@3483 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-14 16:02:12 +00:00
helixhorned
32b3c074d2 engine.c: factor out calculation of texture coords / addresses in wall drawing.
git-svn-id: https://svn.eduke32.com/eduke32@3482 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-14 16:02:06 +00:00
helixhorned
3b25bbed1b engine.c: don't pass [udls]wal to maskwallscan(), use *wall globals instead.
git-svn-id: https://svn.eduke32.com/eduke32@3481 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-14 16:01:59 +00:00
helixhorned
f9c9e465d7 engine.c: in changesprite{sect,stat}, swap second and third early-out tests.
That is, first check if the sprite is in the game world and then if it
already has the desired sector or status number. This doesn't change anything
in our codebase, since the return values of these functions are never examined.

git-svn-id: https://svn.eduke32.com/eduke32@3474 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:27 +00:00
helixhorned
ed2ebdb29a Engine cleanup continued, no functional changes.
git-svn-id: https://svn.eduke32.com/eduke32@3472 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:15 +00:00
helixhorned
05c920cf92 engine/Polymer: factor out setting {cos,sin}*globalang into set_globalang().
git-svn-id: https://svn.eduke32.com/eduke32@3471 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:11 +00:00
helixhorned
157aa207e4 engine.c: clean up drawsprite()
The usual: declare locals more tightly, const-qualify them where it helps
readability, remove dead code...

git-svn-id: https://svn.eduke32.com/eduke32@3470 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:04 +00:00
helixhorned
1dd52a4d6e Fix POLYMER=0 build, cleaning up #include discipline on the way.
Also taking care that the USE_OPENGL=0 build builds.

git-svn-id: https://svn.eduke32.com/eduke32@3467 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:01:24 +00:00
helixhorned
4e5cdba646 Lose the 'packed' attribute for types declared in build.h.
Most of them are already aligned to their natural boundaries, so lowering
the alignment to 1 byte can only worsen things by making the C compiler
generate poorer (unaligned access) code for some platforms.

The layout of structures is not specified by the C Standard, but is rather
given by a particular platform + toolchain's ABI (application binary interface).
Most ABIs follow the expected pattern "alignment of scalars is their size,
alignment of arrays is that of its element type, alignment of structs is the
maximum alignment of its members". A couple of links to particular ABIs are
given in build.h.

Problems are expected with archs that care about unaligned access when a pointer
to a non-packed struct is taken that resides in a packed aggregate, but these
uses should be weeded out (I'm not sure if there are any in our codebase).

The following types are affected, only hitdata_t changes its size:
sectortype, walltype, spritetype, spriteext_t, spritesmooth_t,
struct validmode_t, picanm_t, palette_t, vec2_t, vec3_t, hitdata_t.

git-svn-id: https://svn.eduke32.com/eduke32@3455 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-03 12:48:11 +00:00
helixhorned
14e97b2a57 Don't set spriteext[].tspr when creating tsprites from the engine.
Its only use is to have a actor -> tsprite mapping for the EVENT_ANIMATESPRITE
event and .tspr will be set before it is run.

git-svn-id: https://svn.eduke32.com/eduke32@3448 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:05:08 +00:00
terminx
8d64c001a0 Additional networking patch from Jasper Foreman, sadly sitting untested for almost a month because everyone here has been too sick to do anything with it. :(
git-svn-id: https://svn.eduke32.com/eduke32@3443 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-28 22:00:37 +00:00
helixhorned
0796c0e66e Don't apply GL fogging to wall lines drawn in game's "light" overhead view.
git-svn-id: https://svn.eduke32.com/eduke32@3438 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-26 17:07:58 +00:00
helixhorned
9103d4987c CON/m32script: remove GAMEVAR_DEFAULT uses, since they had no effect.
In CON, the bit is still always cleared for user-defined gamevars.

git-svn-id: https://svn.eduke32.com/eduke32@3417 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 21:17:15 +00:00
terminx
2d4ec23b2b MSVC doesn't have ssize_t
git-svn-id: https://svn.eduke32.com/eduke32@3411 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 01:00:00 +00:00
helixhorned
cb20ad6e90 engine: in texel-hitscan wall-aligned sprites, consider engine-side animation.
Whether a sprite is considered for texel-hitscan is determined on the base
tile number, not the individual animated tile numbers.

git-svn-id: https://svn.eduke32.com/eduke32@3404 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-17 21:59:20 +00:00
helixhorned
6785195056 Make r_shadescale 1.0 by default.
git-svn-id: https://svn.eduke32.com/eduke32@3403 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-17 21:59:17 +00:00
helixhorned
a147dbcfe3 polymost.c: factor out 2x dup'd code into get_projhack_ratio().
One use was in determining the ray vector for the mouse-aiming hitscan
in the editor. Unfortunately, the change doesn't make it any less broken
in Polymost, even if the two instances were out of sync.

git-svn-id: https://svn.eduke32.com/eduke32@3401 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-17 21:59:05 +00:00
helixhorned
e9bd1b7582 Various cleanup of status bar drawing code, remove some old commented out code.
git-svn-id: https://svn.eduke32.com/eduke32@3400 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-17 21:59:01 +00:00
helixhorned
dc9f4eb360 Mapster32: add cvar/mapster32.cfg option "keeptexturestretch".
If enabled, dragging wall vertices will correct the xrepeat after the
mouse button is released, so that the pre-drag absolute stretching is
restored.

git-svn-id: https://svn.eduke32.com/eduke32@3398 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-16 20:38:56 +00:00
helixhorned
0648d25db1 Mapster32: more or less fix the auto wall-alignment feature ([.]/[,]).
- Run it twice, since the first one is wrong.
- Warn when attempting to align based on a top-oriented wall. When the
  sequence of walls to align has "windows", only the bottom parts will
  be correct.
- Make the modifiers actually useful:
  * Pressing SHIFT aligns at most one wall, remove the old CTRL modifier.
  * The rest is as before: ALT makes the walls have (approximately) equal
    texture stretching, ['] (quote) aligns the immediate TROR-nextwalls.

git-svn-id: https://svn.eduke32.com/eduke32@3396 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-16 20:38:50 +00:00
helixhorned
ac31e386ff Mapster32: don't show wall length of *line* highlight when dragging points.
Also, factor out 2x dup'd code of insertsprite() into do_insertsprite()
and add searchwall-displaying code into package/samples/a.m32.

git-svn-id: https://svn.eduke32.com/eduke32@3395 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-16 20:38:46 +00:00
helixhorned
8fb886b14a Replace dragpoint()'s "dragpoint_noreset" global with a "flags" argument.
Also, add another flag, signifying that from the editor, also the
"lastwall"s (i.e. the CCW-linked points) should get collected. This is
to signal the editor that their wall lengths should be displayed, too.

git-svn-id: https://svn.eduke32.com/eduke32@3394 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-16 20:38:41 +00:00
helixhorned
7d2dd223bb Mapster32: don't apply GL fogging to crosshair.
git-svn-id: https://svn.eduke32.com/eduke32@3389 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-13 16:40:14 +00:00
helixhorned
222e92ef37 Make r_downsize 0 by default.
Also, rewrite comparison to the non-tint in astub.c to be even less hackish.

git-svn-id: https://svn.eduke32.com/eduke32@3387 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-08 23:12:59 +00:00
helixhorned
7872c0141f polymost.c: a couple of {tex,mem}cache cleanups / fixes.
- Stop using memcache on some other failure paths, particularly when
  failing to read from the on-disk texcache.
- Factor out cache reading code (3x).
- Fix endianness issues affecting big-enadian systems (one introduced by
  r3382, one existing before). Comment each B_LITTLE32 with whether we're
  converting from native to on-disk (little) endianness or back.

git-svn-id: https://svn.eduke32.com/eduke32@3386 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-08 23:12:56 +00:00
helixhorned
a4cdd62e25 On Windows, remove "SHGetFileInfo failed with error code ..." note.
git-svn-id: https://svn.eduke32.com/eduke32@3385 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-08 23:12:53 +00:00
helixhorned
b870b6bfa3 polymost.c: some meaning-preserving cleanups, make some vars file-local.
git-svn-id: https://svn.eduke32.com/eduke32@3384 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-08 23:12:51 +00:00
helixhorned
0f72135a04 polymost.c: factor out 2 x 3x dup'd I/O code for DXT filter functions.
git-svn-id: https://svn.eduke32.com/eduke32@3383 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-08 23:12:45 +00:00
hendricks266
8bb14fa13e Fix warnings that appear if big-endian || USE_OPENGL=0.
git-svn-id: https://svn.eduke32.com/eduke32@3382 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-08 06:17:10 +00:00
helixhorned
05161ea4d8 Re-enable spotlights on ATI cards again because the crash from 12.8 seems gone.
git-svn-id: https://svn.eduke32.com/eduke32@3381 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-06 18:56:50 +00:00
helixhorned
a959b998bd Factor "pipe standard outputs to files" code into baselayer.c.
The SDL and Windows layers had slightly different code: the latter would
dereference a NULL pointer if stdout.txt failed being write-opened.

git-svn-id: https://svn.eduke32.com/eduke32@3377 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-06 18:56:29 +00:00
helixhorned
1e91bf1800 Mapster32: allow creating circle walls from TROR-constrained walls.
When reaching wall limits, it is possible that only some circle points will
be inserted and the result is left unfinished.

git-svn-id: https://svn.eduke32.com/eduke32@3376 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-05 13:09:34 +00:00
helixhorned
8ed4667265 Lunatic: grabbag of different things.
- fix error handing with recursing events
- wallsofsect iterator, sector[]:contains()
- more codegen; mangle function names
- m32: compinside

git-svn-id: https://svn.eduke32.com/eduke32@3375 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-05 13:09:31 +00:00
hendricks266
a4bbf30c3a Add r_togglecomposition cvar on Windows for Roma Loom.
r_togglecomposition: enable/disable toggle of desktop composition when initializing screen modes

default value: 1

git-svn-id: https://svn.eduke32.com/eduke32@3371 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-04 23:42:43 +00:00
hendricks266
748e217a19 Bring the SDL.h include in SDLMain.m up to speed with driver_sdl.c in jaudiolib and sdl_inc.h in the engine. Also address some Apple macro problems.
git-svn-id: https://svn.eduke32.com/eduke32@3368 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-04 17:28:13 +00:00
helixhorned
4a6ded3f98 engine: fix a possible crash with texel-hitscan.
Reproduced as follows (assuming all tiles have texel-hitscan for simplicity):
In E2L5, shoot the opening switch with the shotgun, aiming for the border.
The crash occurs because the *other*, depressed switch tile isn't yet loaded
when we index into its tile storage. Dereferencing 0+small number == BAD!

git-svn-id: https://svn.eduke32.com/eduke32@3364 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-02 22:33:27 +00:00
helixhorned
2528fd3bf5 player.c: factoring continued.
New local functions:
Proj_DoRandDecalSize, SectorContainsSE13, HandleHitWall, Proj_CheckBlood,
Proj_HandleKnee.

git-svn-id: https://svn.eduke32.com/eduke32@3362 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-01 15:24:42 +00:00
helixhorned
25f6255d28 Lunatic: fix stack discipline.
Preventing a continuously growing stack top and inevitable program termination.
Also, commonize the error handling to live on the engine side.

git-svn-id: https://svn.eduke32.com/eduke32@3352 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-01 15:24:11 +00:00
terminx
e0acee6356 Replace the osdcvar_t members that needed to be kept in sync with cvar_t with an actual cvar_t. If this is questionable for any reason I'm forgetting, feel free to revert!
git-svn-id: https://svn.eduke32.com/eduke32@3350 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-31 01:51:03 +00:00
terminx
5c74bc6f56 Surround "debug1" and "debug2" with #ifdef DEBUGGINGAIDS
git-svn-id: https://svn.eduke32.com/eduke32@3349 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-31 01:50:45 +00:00
terminx
cbf9d2cff3 Clean up a couple of other getrendermode() related bits that the previous commit missed
git-svn-id: https://svn.eduke32.com/eduke32@3347 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-30 20:34:55 +00:00
terminx
79e45c23d5 Add predefined REND_CLASSIC, REND_POLYMOST and REND_POLYMER constants and use them everywhere getrendermode() is called.
git-svn-id: https://svn.eduke32.com/eduke32@3346 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-30 20:34:34 +00:00
helixhorned
5fc9bb9779 Lunatic: more glue, fixes, backtrace for code called back from C.
git-svn-id: https://svn.eduke32.com/eduke32@3345 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 15:21:32 +00:00
helixhorned
4ad4f9ebb7 Remove commented code using former engine variable "automapping".
git-svn-id: https://svn.eduke32.com/eduke32@3342 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 15:21:20 +00:00
helixhorned
7d1879b777 Fix LTO=1 RELEASE=1 Lunatic build.
git-svn-id: https://svn.eduke32.com/eduke32@3341 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 15:21:16 +00:00
hendricks266
95dd57154e Clean up some file and directory structure.
* Renamed source/jaudiolib/third-party/mingw32 to source/jaudiolib/third-party/Windows.
* Moved source/jaudiolib/third-party/Windows/include to source/jaudiolib/third-party/common/include to use both on Windows and Apple.
* Deleted Apple/lib/include/{ogg,vorbis}/, see previous point.
* Deleted Apple/lib/libvorbisenc.a, 6MB saved.
* Moved Apple/lib/lib{ogg,vorbis,vorbisfile}.a to source/jaudiolib/third-party/Apple/lib, where they belong.
* Moved source files in Apple/ to source/, where they belong. (SDLMain.[mh] stay.)
* Deleted source/jaudiolib/third-party/{ogg,vorbis}.framework, not used any more.
* Renamed "StartupWinController*" to "startosx*".

git-svn-id: https://svn.eduke32.com/eduke32@3334 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 10:54:35 +00:00
terminx
0ae2d9ad60 Fix DirectSound in MSVC builds and remove the dependency on the DirectX SDK
git-svn-id: https://svn.eduke32.com/eduke32@3330 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-29 05:22:39 +00:00
helixhorned
d970283582 DEF "voxel": fix a tile range check failure message.
git-svn-id: https://svn.eduke32.com/eduke32@3329 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-28 17:18:18 +00:00
helixhorned
b30d00dd91 Replace initialize_engine_globals() with array initialization.
git-svn-id: https://svn.eduke32.com/eduke32@3326 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-28 17:18:09 +00:00
helixhorned
d7cfde9d3d Make get{zs,ceilz,florz}ofslope (now ...ptr) accept sectortype pointer.
And rewrite the original functions as wrappers around these.

git-svn-id: https://svn.eduke32.com/eduke32@3323 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-28 17:17:58 +00:00
helixhorned
0dd78fb029 Cleanup of console/on-screen-display (OSD) functionality.
- Rewrite the "clear background" routine in a no-brainer way instead of
  juggling around with rotatesprite(). Make it common to game+editor.
  Expose glRectd to glbuild.
- Don't stop OSD text line drawing when encountering a non-printable char.
  Instead, treat it as space.
- In OSD_SetTextMode(), don't use swaplong (which really swaps 32-bit ints)
  to swap pointers. Write an analogous "swapptr" instead.
- When changing from/to OSD, don't inject a pause key. This *might* have been
  the cause of the reported pausing problems.
- clean up the code...
(Yes, this commit throws together too much stuff. I suck sometimes. :P)

git-svn-id: https://svn.eduke32.com/eduke32@3321 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-25 16:13:50 +00:00
helixhorned
41bfa1b841 Lunatic: print -> OSD_Printf, error reporting.
git-svn-id: https://svn.eduke32.com/eduke32@3319 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-25 16:13:41 +00:00
helixhorned
255c84c5a2 Clip printext256() at xdim, don't crash OSD_Printf() with empty string.
git-svn-id: https://svn.eduke32.com/eduke32@3318 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-25 16:13:36 +00:00
helixhorned
6f1259b131 Mapster32: save r_usenewshading in configuration file.
git-svn-id: https://svn.eduke32.com/eduke32@3313 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-23 14:00:03 +00:00
helixhorned
9af1cf8368 engine.c: remove some old "#if 1"s, add compilation switch MULTI_COLUMN_VLINE.
Unconditionally enabled, but useful for comparing the behavior of the 1-column
vline functions against the 2- or 4-column ones.

git-svn-id: https://svn.eduke32.com/eduke32@3311 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-23 13:59:56 +00:00
helixhorned
9dc1d212a7 Classic: fix drawing tilesizy=512 walls, use non-pow2 routines with pskies.
The former is really only a workaround. Walls/vertical sprites/pskies with
ysize 512 (and presumably greater, but this was not tested) are rendered
with one shade higher at the borders (1 pixel vlines) because of a certain
assumption in the ASM (see comments there). With very dark shades, the
palookup[] buffer is accessed oob. We simply allocate 256 bytes more at the
end for each.

The latter is only for CLASSIC_NONPOW2_YSIZE_WALLS builds, which is not enabled
yet. It seems to matter only for the uncommon case where the such pskies repeat
in the height. A 1680x1050 window fully covered with such a sky is then rendered
at about 60/85 the FPS for me (mostly due to not using the 4 pixel vline
routines), so it may be leaning a bit too much on the side of correctness.

A compilation switch DEBUG_TILESIZY_512 is introduced in engine.c for
demonstration purposes.

git-svn-id: https://svn.eduke32.com/eduke32@3310 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-23 13:59:52 +00:00
hendricks266
0805060c74 Add "mapinfo" token to the def parser, pending implementation.
Sub-tokens: "mapfile", "maptitle", "mapmd4", "mhkfile"

http://forums.duke4.net/topic/6070-user-map-maphacks-eduke32-feature-request/

git-svn-id: https://svn.eduke32.com/eduke32@3309 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-23 03:12:50 +00:00
helixhorned
518ac7b4df Mapster32: in 3D mode's tile info, highlight members of swapped bottom walls.
- If aiming at a swapped bottom wall, display "Wall <wallnum> -> <otherwallnum>"
- highlight pic, shade, pal, cstat in yellow then
- in printext256, accept at most 3 digits for the color format string (e.g. ^123)

git-svn-id: https://svn.eduke32.com/eduke32@3308 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-20 12:04:39 +00:00
helixhorned
55283e5ce6 In Polymost, make r_usenewaspect=2 fog independent of screen x size.
git-svn-id: https://svn.eduke32.com/eduke32@3307 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-20 12:04:34 +00:00
terminx
817bc98964 Revert "Implement fullscreen 8bpp mode as a borderless, desktop-sized window when running on Windows, and expose an 8bpp mode to the game with the same size as the desktop when no fullscreen 8bpp modes are exposed by Windows. This is required on Windows 8 if we want to have any operation of classic mode in fullscreen, because Windows 8 drops the ability to set any mode other than 32bpp (leaving us largely in the same position we are when running under X)."
This reverts commit 705cc72fed880e857a68c483fd3ff1ead3df044d.

git-svn-id: https://svn.eduke32.com/eduke32@3305 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-18 18:07:28 +00:00
helixhorned
28695e1d97 Move fog calc routines into polymost.c, declare in engine_priv.h.
git-svn-id: https://svn.eduke32.com/eduke32@3303 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-16 19:18:18 +00:00
helixhorned
5bda3a6ebf Don't enable fog in polymost_printext256() and when drawing tile view in M32.
The new "r_usenewshading 2" mode could darken these otherwise.

git-svn-id: https://svn.eduke32.com/eduke32@3302 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-16 19:18:13 +00:00
helixhorned
922aa3ca8b Classic-like visibility/fog for OpenGL modes, r_usenewshading 2 (new default).
Implemented using GL_LINEAR fog. The only source of difference (besides the
obvious indexed vs. true color) should now be the distance constant, which
still had to be determined experimentally.  Polymer implements this mode in
its fog fragment program part.

Parallaxed skies are always drawn with full visibility, I'm not sure if there
are any maps that expect otherwise.

Also, accidentally committed: factor out initialization code from
polymost_printext256() into gen_font_glyph_tex(), small game.c changes.

git-svn-id: https://svn.eduke32.com/eduke32@3301 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-16 19:18:10 +00:00
hendricks266
bb46b57d89 Fix the DirectInput breakage on Win64.
It was caused by the definition of c_dfDIJoystick using literal 24 and 16 values in place of sizeof(DIDATAFORMAT) and sizeof(DIOBJECTDATAFORMAT), which include pointers. On 64-bit, the values end up being 32 and 24, causing a discrepancy in which DIERR_INVALIDPARAM was thrown.

1b1e05db06/diffs

git-svn-id: https://svn.eduke32.com/eduke32@3300 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-16 05:46:20 +00:00
terminx
9770b7ee39 Implement fullscreen 8bpp mode as a borderless, desktop-sized window when running on Windows, and expose an 8bpp mode to the game with the same size as the desktop when no fullscreen 8bpp modes are exposed by Windows. This is required on Windows 8 if we want to have any operation of classic mode in fullscreen, because Windows 8 drops the ability to set any mode other than 32bpp (leaving us largely in the same position we are when running under X).
git-svn-id: https://svn.eduke32.com/eduke32@3296 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-16 04:04:02 +00:00
hendricks266
54195d8135 kextract: Propagate the GRP file's modification time to all extracted files.
git-svn-id: https://svn.eduke32.com/eduke32@3293 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-14 23:10:10 +00:00
helixhorned
d7132e587f Fix CLANG=1 NOASM=1 build.
git-svn-id: https://svn.eduke32.com/eduke32@3292 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-14 19:28:20 +00:00
helixhorned
c93096e938 Factor out multiply repeated code into calc_ylookup().
git-svn-id: https://svn.eduke32.com/eduke32@3291 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-14 19:28:17 +00:00
helixhorned
1c06bcf14e Classic: effectively clamp drawn ceiling/floor tile sizes at 256.
This prevents computing a shift value outside of [0..31].

git-svn-id: https://svn.eduke32.com/eduke32@3290 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-14 19:28:14 +00:00
helixhorned
4cc5c431ae Factor out fogcalc() issuing and application of the computed values.
git-svn-id: https://svn.eduke32.com/eduke32@3288 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-14 19:28:09 +00:00
helixhorned
92dabb3694 Rename global visibility to g_visibility, remove useless casts & old fog code.
git-svn-id: https://svn.eduke32.com/eduke32@3287 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-14 19:28:05 +00:00
helixhorned
884302bea1 OpenGL modes: factor out shade factor calculation.
This also means that the "r_shadescale_unbounded 0" option will work
in Polymer (except on models).

git-svn-id: https://svn.eduke32.com/eduke32@3286 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-14 19:28:01 +00:00
helixhorned
13bff37caa engine.c: factor a frequent getpalookup() use into getpalookupsh().
git-svn-id: https://svn.eduke32.com/eduke32@3285 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-14 19:27:58 +00:00
helixhorned
65e5ebcdbc Add command line option "-rotatesprite-no-widescreen".
This global option will set bit 1024 and clear bits 256 and 512 for all
rotatesprite calls, fixing complex HUD drawing code relying on precise
alignment of individual elements (widescreen rotatesprite is entirely
unsuitable for this purpose).

git-svn-id: https://svn.eduke32.com/eduke32@3284 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-14 19:27:55 +00:00
terminx
21aa93c168 Limit attempting to toggle DWM off when using OpenGL modes to Vista/7, because Windows 8 no longer supports disabling DWM. Apparently, Windows 8 contains a software DWM renderer, and all of the "Metro" bs is directly tied to DWM, so there is no longer a way for an app to disable it at will.
git-svn-id: https://svn.eduke32.com/eduke32@3283 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-14 17:13:25 +00:00
terminx
ba8d1a5c1e Change a few paths in various MSVC Makefiles to better suit my current dev environment. This doesn't really affect anyone else since these paths need to be customized to fit whatever machine by anyone building with MSVC anyway.
git-svn-id: https://svn.eduke32.com/eduke32@3282 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-14 17:13:17 +00:00
helixhorned
049e63d7f3 Mapster32: In 3D mode, [,] auto-aligns walls to the left.
git-svn-id: https://svn.eduke32.com/eduke32@3281 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 22:21:22 +00:00
helixhorned
a8b445355b Mapster32: fix LAlt (carry over xrepeat) option for auto-alignment [.].
git-svn-id: https://svn.eduke32.com/eduke32@3280 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 12:41:28 +00:00
helixhorned
d429aad9f2 Fix building on Linux; fix WITHOUT_GTK=0 build.
git-svn-id: https://svn.eduke32.com/eduke32@3279 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 12:41:23 +00:00
hendricks266
dac94ce284 Win64 support! (Meaning it works, not that we recommend it for everyday use.)
This includes a complete Windows header and library refresh, including the addition of 64-bit compiled libs:
*libogg 1.3.0
*libvorbis 1.3.3
*zlib 1.2.7
*libpng 1.5.13
*libvpx 9a3de881c0e681ba1a79a166a86308bbc84b4acd
*SDL_mixer 1.2.12 (for RENDERTYPE=SDL)
*DirectX import libraries: dsound and dxguid (now included)

To build in 64-bit, you essentially need MinGW's MSYS (but not MinGW itself) and MinGW-w64 at the top of your PATH. The target is automatically detected using `$(CC) -dumpmachine`. The EDukeWiki will get detailed instrucitons.

All compiler and linker warnings when building in 64-bit mode have been fixed.

Remaining 64-bit to-do:
 - The ebacktrace dll does not build under 64-bit. It uses code specific to the format of 32-bit executables and will have to be ported to work with 64-bit executables. A future 64-bit version will be named ebacktrace1-64.dll.
 - RENDERTYPE=SDL crashes in SDL_mixer's Mix_Linked_Version().
 - DirectInput gives an error and does not function. This only affects joysticks, and the error never happens without any plugged in.
 - Port the classic renderer ASM to 64-bit. (Just kidding, this is way out of my league.)

This commit includes a fair bit of Makefile development spanning all platforms, including simplifying the SDLCONFIG code, fixing build on Mac OS X (thanks rhoenie!), globally factoring Apple brew/port inclusion, enforcing that all -L come before all -l, and ensuring that $(shell ) is always :='d.

In addition, I have resurrected the old GCC_MAJOR and GCC_MINOR detection using `$(CC) -dumpversion`, but I have made it failsafe in case the command fails or the version is manually specified. I have applied this new fine-grained detection where applicable, including allowing LTO, and restraining -W's to versions that support them.

git-svn-id: https://svn.eduke32.com/eduke32@3278 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:37:20 +00:00
hendricks266
9fcba228b1 Build tweaks:
Set up the use of {Windows,Apple}/{include,lib} regardless of feature toggles in Makefile.common using $(abspath ) in reference to the directory Makefile.common is in.
Add the three DirectX headers that are actually used to the repo. (from: http://alleg.sourceforge.net/files/dx9mgw.zip)
Since current MinGW versions include DirectX libs (for dynamic linking), remove "-L$(DXROOT)/lib".
The DirectX headers are no longer a separate dependency for building.
Add $(SDLROOT_OVERRIDE). $(SDLROOT) only functions for Windows and Mac OS X.
Factor handling of $(DXROOT_OVERRIDE) and $(SDLROOT_OVERRIDE) into Makefile.shared using $(abspath ).

git-svn-id: https://svn.eduke32.com/eduke32@3275 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:34:30 +00:00
hendricks266
6f2fa332dd Port system gamearray access from M32Script to CON. Expose tilesizx and tilesizy.
Also, fix deficient logic in Gv_Free and Gv_Clear (both M32 and CON) so that gamevar and gamearray erasure results are (closer to) correct, and so that the game does not crash when system arrays are accessed from CON because they all have been nulled.

git-svn-id: https://svn.eduke32.com/eduke32@3274 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:33:53 +00:00
hendricks266
ae59db2390 Makefiles: Replace all "ifeq ($(PLATFORM),LINUX)" with "ifeq ($(SUBPLATFORM),LINUX)" and set SUBPLATFORM=LINUX when PLATFORM equals LINUX, DINGOO, GCW, or CAANOO.
git-svn-id: https://svn.eduke32.com/eduke32@3272 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:32:59 +00:00
helixhorned
99f56fd295 Don't call setaspect_new() at end of rotatesprite.
This fixes 2nd and following rotatesprite calls drawing differently from
the first in a context with custom set-up aspect, as reported by Lezing here:
http://forums.duke4.net/topic/775-eduke32-20-and-polymer/page__view__findpost__p__143090

Also, back up and restore the aspect state across EVENT_DISPLAYREST.

git-svn-id: https://svn.eduke32.com/eduke32@3265 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-10 18:17:53 +00:00
helixhorned
4caab915ec Implement fade_screen_black() using fullscreen_tint_gl() in GL modes.
git-svn-id: https://svn.eduke32.com/eduke32@3264 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-10 18:17:50 +00:00
helixhorned
abb54958e1 Factor dup. code in SDL/Windows layers into baselayer.c:fullscreen_tint_gl().
git-svn-id: https://svn.eduke32.com/eduke32@3263 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-10 18:17:44 +00:00
helixhorned
4d40ca6159 Fix build. It was my fault after all since I forgot common.h in r3243.
git-svn-id: https://svn.eduke32.com/eduke32@3245 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-29 14:08:03 +00:00
hendricks266
6f21e0bdc9 Fix "undefined reference to `sampletimer()'" linking error using clang for a Win32 release build.
git-svn-id: https://svn.eduke32.com/eduke32@3240 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-26 08:37:18 +00:00
hendricks266
2007c4d233 Fix errors and warnings in nedmalloc.h using clang for a Win32 release build.
git-svn-id: https://svn.eduke32.com/eduke32@3239 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-26 08:36:57 +00:00
hendricks266
890aba88eb Fix warnings involving printf() requiring explicit casts on tracked types.
git-svn-id: https://svn.eduke32.com/eduke32@3238 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-26 08:26:04 +00:00
hendricks266
b6f41b6ae5 Add FORCEWARNINGS Makefile flag to prevent disabling compiler warnings within the source.
git-svn-id: https://svn.eduke32.com/eduke32@3237 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-26 08:25:26 +00:00
Plagman
36f80e9078 Move the tracking from a dirty state to a change count.
git-svn-id: https://svn.eduke32.com/eduke32@3234 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-25 16:24:41 +00:00
terminx
65104593e1 Revert "compat.h: slightly reformat the NOWARN-related preprocessor directives."
Commit breaks MSVC builds by failing to provide NOWARN macros to MSVC.

git-svn-id: https://svn.eduke32.com/eduke32@3232 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-25 13:54:33 +00:00
helixhorned
befdb5d3d8 compat.h: slightly reformat the NOWARN-related preprocessor directives.
git-svn-id: https://svn.eduke32.com/eduke32@3231 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-25 13:19:12 +00:00
helixhorned
1bda7acca3 Expose per-tile nofullbright bit (GL modes only) to DEF.
The attribute is set per tile from DEF: either
    nofullbrightrange <begintile> <endtile>
or
    tilefromtexture <tile> { ... nofullbright ... }
As a special case, the list may only contain "nofullbright", in which case the
texture is not changed.  (This is analogous to "texhitscan".)

Example:
// make piggy's eyes fullbright red only when it fires the shotgun
nofullbrightrange 2000 2034
nofullbrightrange 2040 2049
nofullbrightrange 2055 2061

git-svn-id: https://svn.eduke32.com/eduke32@3230 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-25 13:19:06 +00:00
helixhorned
5c5c88a7ee Misc. engine cleanups, no functional changes.
git-svn-id: https://svn.eduke32.com/eduke32@3229 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-25 13:19:02 +00:00
helixhorned
ca4ef47f0b engine.c: factor out 2 pract. ident. pieces of code into try_facespr_intersect.
The two uses are from hitscan and neartag.  The functionality is reproduced
exactly (assuming I made no mistake), down to different distance checking
(<= vs. <).

git-svn-id: https://svn.eduke32.com/eduke32@3228 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-25 13:18:57 +00:00
hendricks266
8d2599cba1 Fix r3221: move the nedmalloc.h include to winbits.c.
git-svn-id: https://svn.eduke32.com/eduke32@3223 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-25 08:50:16 +00:00
hendricks266
9ebcbc1489 Replace SDL icons, freshly generated using GIMP 2.6.11.
The code has been factored. Additionally, 32x32 is used on Windows with SDL_MAJOR_VERSION==1, while 48x48 is the default.

See: http://www.libsdl.org/cgi/docwiki.cgi/SDL_WM_SetIcon

git-svn-id: https://svn.eduke32.com/eduke32@3222 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-25 04:27:13 +00:00
hendricks266
5e0ffb93b3 RENDERTYPE=SDL on Windows, part 2.
This introduces winbits.[ch] in the engine, containing layer-independent code migrated from winlayer, including nedmalloc, ebacktrace1, OS version detection, and high-resolution profiling timers.

sdlayer has been expanded to include the code from winbits under _WIN32.

All uses of RENDERTYPEWIN in the source have been examined and changed to _WIN32 (or removed) where the block in question is layer-independent.

git-svn-id: https://svn.eduke32.com/eduke32@3221 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-25 04:26:37 +00:00
hendricks266
be899ba3af For novelty, add support for RENDERTYPE=SDL under Windows.
This needs improvements to bring it up to par with winlayer, but it is functional. In particular, a good amount of code from winlayer could be used for both layers, including the profiling timers, the version printing code, and the hInstance and hModule sharing.

Known problems: the mouse cursor is not trapped, and the game starts before the startup window shows options.

git-svn-id: https://svn.eduke32.com/eduke32@3219 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-24 09:13:29 +00:00
terminx
f9ba5f827c Relocate Bstrncpyz to the bottom of compat.h so we can use our Bstrncpy macro there
git-svn-id: https://svn.eduke32.com/eduke32@3213 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-20 01:33:22 +00:00
helixhorned
72492df63e Engine cleanup: factor out code getting bounds of sprites.
git-svn-id: https://svn.eduke32.com/eduke32@3207 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-17 19:46:50 +00:00
helixhorned
e9009bfdd4 Clean up base engine functions: tighten scope of locals declarations.
git-svn-id: https://svn.eduke32.com/eduke32@3206 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-17 19:46:47 +00:00
helixhorned
0316868c75 Clean up engine code by factoring repeated 3-liners into spriteheightofs().
This function also changed: it doesn't handle floor-aligned sprites now,
and the z offset is returned instead of set by pointer.

git-svn-id: https://svn.eduke32.com/eduke32@3205 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-17 19:46:43 +00:00
helixhorned
6abb63670c A couple of meaning-preserving rewrites of picanm[]-touching code.
git-svn-id: https://svn.eduke32.com/eduke32@3204 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-17 19:46:37 +00:00
helixhorned
44904b12be Clean up picanm[] by making its elements values of struct type picanm_t.
The size of that struct is currently 4, and its layout almost the same as
what is read in with loadpics().  The number of tiles in an animation is
bumped to 256, so that the max. tile difference in DEF's animtilerange is
255. (There's no way to have such animations from ART.)

git-svn-id: https://svn.eduke32.com/eduke32@3202 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-17 19:46:28 +00:00
terminx
626180dd3f Make GCC *printf_nowarn behavior conditional on compiling as C++
git-svn-id: https://svn.eduke32.com/eduke32@3190 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 23:35:40 +00:00
helixhorned
5e049afa5d Probably fix the zoom crash encountered with Mapster32 and CBP8.
Described here:
http://forums.duke4.net/topic/3857-the-crash-thread/page__view__findpost__p__141202

git-svn-id: https://svn.eduke32.com/eduke32@3188 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 21:10:00 +00:00
helixhorned
9434025e6d Minor loadpics() cleanups, don't expose filegrp[] from cache1d.c.
git-svn-id: https://svn.eduke32.com/eduke32@3187 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 21:09:56 +00:00
helixhorned
826be655db picanm[]-cleanup pt1: hide code using animateoffs() behind macro DO_TILE_ANIM.
git-svn-id: https://svn.eduke32.com/eduke32@3186 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 21:09:53 +00:00
helixhorned
6547495cac Split r3159..r3161, part 14: The rest.
git-svn-id: https://svn.eduke32.com/eduke32@3180 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 14:28:47 +00:00
helixhorned
6144a2e18c Split r3159..r3161, part 13: Poly{mer,most}, engine changes.
git-svn-id: https://svn.eduke32.com/eduke32@3179 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 14:28:44 +00:00
helixhorned
107fa9cc39 Split r3159..r3161, part 12: Add explicit casts, non-pointer types.
Notes:
 - Atomic Edition (Censored) -> Plutonium Pak in grpscan.c
 - "scale" in astub.c:drawtileinfo() is incorrect, I think.
 - in demo.c, the gethitickms() value should be returned to a double.

git-svn-id: https://svn.eduke32.com/eduke32@3178 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 14:28:41 +00:00
helixhorned
61d038f217 Split r3159..r3161, part 11: Add explicit casts, pointer types.
git-svn-id: https://svn.eduke32.com/eduke32@3177 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 14:28:36 +00:00
helixhorned
5ad385c043 Split r3159..r3161, part 10: add explicit casts to *alloc return values.
NOTE: changes such as these are best viewed with something like
git diff (...) --color-words='[a-zA-Z0-9_]+|[^[:space:]]'

git-svn-id: https://svn.eduke32.com/eduke32@3176 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 14:28:29 +00:00
helixhorned
2cb3734f85 Split r3159..r3161, part 8: make some members of base types unsigned.
NOTE: This will need very thorough review.

git-svn-id: https://svn.eduke32.com/eduke32@3174 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 14:28:18 +00:00
helixhorned
6d5d415ea5 Split r3159..r3161, part 6: code conditional on __cplusplus.
Note the type change of vplce[] in engine.c: int32_t -> uint32_t.

git-svn-id: https://svn.eduke32.com/eduke32@3172 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 14:28:11 +00:00
helixhorned
274726be9b Split r3159..r3161, part 5: "nowarn" wrapping of printing functions.
git-svn-id: https://svn.eduke32.com/eduke32@3170 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 14:28:04 +00:00
helixhorned
9dd3748b03 Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
git-svn-id: https://svn.eduke32.com/eduke32@3168 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 14:27:57 +00:00
helixhorned
d37278ec58 Split r3159..r3161, part 2: C++ tracker headers.
git-svn-id: https://svn.eduke32.com/eduke32@3167 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 14:27:51 +00:00
helixhorned
f20a001618 Split r3159..r3161, part 1: Makefile and MSVC project file changes.
git-svn-id: https://svn.eduke32.com/eduke32@3166 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 14:27:49 +00:00
helixhorned
1cd11d06ef Revert "Fix the warnings when building with C++, add MSVC C++ build support."
This reverts r3159..r3161.

Conflicts:
	eduke32/build/include/compat.h
(Handled so that r3163's changes are kept applied.)

git-svn-id: https://svn.eduke32.com/eduke32@3165 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 14:27:45 +00:00
hendricks266
9b57e0ea51 Address crash when model skins have invalid file names. Affected surfaces will not be drawn, but FPS will plummet as mdloadskin() is called repeatedly. A more optimal solution would either flag the surface as invalid (so the renderers skip it) or reject the entire model when defs are loaded.
http://forums.duke4.net/topic/6031-eduke32-crashes-if-hrp-model-skin-not-available/

git-svn-id: https://svn.eduke32.com/eduke32@3164 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 06:42:57 +00:00
hendricks266
a418bec8c2 Tools updates:
- Eliminate use of the C++ standard library from arttool. I improved some of the program's workings but it continues to corrupt my art files in certain circumstances. (Note: Not a regression; it happens with previous revisions.)
- Construct "make utils" for the game side following the pattern of the engine.
- Move ivfrate to this new distinction.
- Minor Makefile cleanup and tweaks, mainly to facilitate CLANG=1 and to formalize text output in special cases.

git-svn-id: https://svn.eduke32.com/eduke32@3163 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 06:42:37 +00:00
hendricks266
c6bbb0547b Fix CPLUSPLUS=1 CLANG=1 building, and fix the "gotpic used attribute ignored" warning produced by clang.
git-svn-id: https://svn.eduke32.com/eduke32@3162 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 06:42:00 +00:00
terminx
c9cd191bce MinGW C build fix
git-svn-id: https://svn.eduke32.com/eduke32@3161 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 01:30:31 +00:00
terminx
89c9a201b5 Add a couple of #ifdef __cplusplus I missed
git-svn-id: https://svn.eduke32.com/eduke32@3160 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-15 00:23:10 +00:00
terminx
3ff46c02b2 Fix the warnings when building with C++, add MSVC C++ build support. This also changes the internal type of lotags, hitags and cstat type fields to uint16_t instead of int16_t to clean up some dubious behavior wherein the code was using a value of 32768 as a flag in these fields for certain types of things, like invisible sprites (using the value as if it was uint16_t) where it was elsewhere checking if the value was < 0 (using the value as if it was int16_t). This change may break a few specific effects if any part of the relevant code was missed when looking for areas that needed to be addressed.
I think there's also a fix for the CON precache system breakage in here (lost it in my local tree when I started getting the C++ build working in MSVC, sorry!)


git-svn-id: https://svn.eduke32.com/eduke32@3159 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-14 23:32:43 +00:00
helixhorned
74c46a7b3d Mapster32: set first walls more conveniently on split in one special case.
Specifically, if the first wall of the sector-to-split is to the left or right
of the *start* of the splitting line AND the sector has no TROR extensions,
make these two the new nextwalls of the respective split sectors.

git-svn-id: https://svn.eduke32.com/eduke32@3157 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-13 10:50:13 +00:00
helixhorned
ea5829f36c Make it possible to build a standalone libcache1d.so.
Exporting only (de)compression functions. Also, different reader/writer
functions can be set.

git-svn-id: https://svn.eduke32.com/eduke32@3153 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-11 17:57:13 +00:00
helixhorned
3bcdc5acb8 Lunatic reorganization part 2: split into engine and editor/game parts.
On the engine side (functions starting with L_), there are now the basic
parts like state creation and running code from strings and files.
The game and editor can add to that by e.g. loading whatever they please
into the state. Their functions start with El_ and Em_, respectively.
The Lua scripts still reside in source/lunatic, even for the common ones.
This is because they will be embedded into the binaries as bytecode or
compressed source eventually, so their location on disk will be irrelevant.

git-svn-id: https://svn.eduke32.com/eduke32@3148 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-10 20:59:00 +00:00
helixhorned
03454c8c3c Clean up texture loading code etc. in polymost.c, no functional changes.
git-svn-id: https://svn.eduke32.com/eduke32@3146 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-10 14:11:20 +00:00
helixhorned
d85f529b74 Introduce a per-tile bit preventing fullbrights in GL modes, use for LOADSCREEN.
git-svn-id: https://svn.eduke32.com/eduke32@3145 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-10 14:11:17 +00:00
helixhorned
c71b3d529c Classic: fix rotatesprite with no screen scaling and non-widescreen aspects.
Also, enable showing sprites in Mapster32's overhead view again, since that
was one (the only?) use of that code path.  The uninitialized read was
introduced in r2927.

git-svn-id: https://svn.eduke32.com/eduke32@3144 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-10 14:11:13 +00:00
Plagman
861eea9b16 Make glbuild C++-safe.
git-svn-id: https://svn.eduke32.com/eduke32@3141 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-10 06:09:51 +00:00
Plagman
a1b82232fd Fix warnings from pointer math with the trackers.
git-svn-id: https://svn.eduke32.com/eduke32@3139 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-10 01:53:50 +00:00
Plagman
a0dd0c85a5 Add automatic tracking to the sector[], wall[], sprite[] and tsprite[]
arrays; any write access to them will run the corresponding hook and write
to the [sector/wall/sprite/tsprite]clean array.

Note: tsprite and sprite use the same hook and require running a few more
instructions per access in order to disambiguiate; this could be made more
optimal (like the other arrays) by clearly separating the types in the game
code.

Note #2: taking a member's address currently marks it dirty because of tons
of helper functions across the editor code. I don't know how many read-only
accesses we have after taking a member address, but it could also be fixed
with some finessing of the code.

git-svn-id: https://svn.eduke32.com/eduke32@3138 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-09 22:31:02 +00:00
Plagman
abc3fa4e8d Fix the C++ build on Linux with LTO.
git-svn-id: https://svn.eduke32.com/eduke32@3137 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-09 18:05:21 +00:00
Plagman
27a39f1982 Fix the Linux mapster32 build with LTO enabled.
git-svn-id: https://svn.eduke32.com/eduke32@3136 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-09 17:35:58 +00:00
helixhorned
2b0bbf4a1c Fix USE_OPENGL=0 build.
git-svn-id: https://svn.eduke32.com/eduke32@3129 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-08 20:17:15 +00:00
helixhorned
d6fe35a7d0 Fix one key <--> multiple gamefuncs dispatching.
git-svn-id: https://svn.eduke32.com/eduke32@3123 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-06 23:06:31 +00:00
hendricks266
a0c6fb9805 Fix linking with CLANG=1 by separating $(INVOCATION) into $(COMPILER) and $(LINKER) and removing "-x" from clang as a linker in Makefile.common. Additionally, the Build tools are now affected by CPLUSPLUS=1, for which small corrections have been made.
git-svn-id: https://svn.eduke32.com/eduke32@3122 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-06 07:49:44 +00:00
helixhorned
2b583ebf4c Fix building with SDL 1.2.
git-svn-id: https://svn.eduke32.com/eduke32@3120 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-05 20:04:02 +00:00
Plagman
548f939df5 Add horrible tracking template; for each structure you'll want to create a
separate tracker type by #defining __TRACKER_NAME and __TRACKER_GLOBAL_OFFSET.

eg.:

Then if you have a tracked value and a value of the same type at the given offset:

Tracker_1<int32_t> trackedInt;
int32_t trackedIntDirty = 0; // 4 bytes after

trackedIntDirty will become 1 everytime trackedInt changes.

git-svn-id: https://svn.eduke32.com/eduke32@3119 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-05 04:34:23 +00:00
hendricks266
10c7206d1c Tweak r3116.
git-svn-id: https://svn.eduke32.com/eduke32@3118 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-05 03:48:03 +00:00
hendricks266
fcf9beae6a Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
Credit to Plagman for the idea and doing the work on the game side, which is included in this commit.

(Building as C++ will give us features with which we can make improvements and optimizations on the multiplayer code and Polymer.)

git-svn-id: https://svn.eduke32.com/eduke32@3116 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-05 02:49:08 +00:00
helixhorned
20f0f21986 engine.c: add bound-check assert failing for sprites in m32's textured 2D mode.
Also, disable drawing sprites in that mode for now.

git-svn-id: https://svn.eduke32.com/eduke32@3114 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-04 23:03:26 +00:00
helixhorned
65a7ed04f7 Mapster32: functionality to rotate or scale RShift-highlighted stuff smoothly.
This is done by pressing LShift and
 - holding down the left mouse button for scaling, or
 - the right mouse button for rotating the highlighted walls/sprites
with respect to a pivot point determined as the center of the bounding box of
all highlighted points.

Note that scaling sectors isn't that easy and the current functionality is very
rudimentary: there's no z scaling, no xrepeat correction, and sprites aren't
touched expect for their position.  The user is responsible to maintain map
consistency, for example to prevent wall-lines of the same sector crossing
each other.

git-svn-id: https://svn.eduke32.com/eduke32@3113 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-04 23:03:22 +00:00
helixhorned
737e6e6a17 Mapster32: when looking for matching wall in 2nd pt. ins., don't skip gray nextwalls.
This fixes a bug where it's not possible to split a sector under certain
circumstances, reported by Micky C here:
http://forums.duke4.net/topic/1348-mapster32-problems-and-bugs/page__view__findpost__p__138380

Also, don't allow zero in various 'F functions: Resize selection and
Global {shade, visibility} divide.

git-svn-id: https://svn.eduke32.com/eduke32@3112 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-04 23:03:16 +00:00
helixhorned
0bd8516806 Work around the transparent line with on-screen chaingun and linear filtering.
We do this by messing with the GL texture that gets uploaded for CHAINGUN.
Since this is implemented on the engine side, the static value for CHAINGUN
(2536) is used, and the tile dimensions are compared to 211x55 to have a
little confidence that the tile wasn't overridden by a mod.  Hack indeed.

git-svn-id: https://svn.eduke32.com/eduke32@3111 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-03 19:32:48 +00:00
helixhorned
e6fdb25d6d Mapster32: draw lines to linking sprites with LShift, jump to them with +[ or +]
When LShift is pressed and the mouse is over a linking sprite (as determined by
the tag labeling system), lines are drawn to all other sprites, and pressing
[ or ] will cycle these then. False positives and missed sprites are possible.

Additional changes:
 - consider SE 31 and 32's lotag to NOT be linking, since the ACTIVATOR is what
   matters.  The original maps are inconsistent there.
 - When pressing Alt+[ or Alt+] and there are no corruptions, say so instead of
   doing [ or ].

git-svn-id: https://svn.eduke32.com/eduke32@3108 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-03 19:32:39 +00:00
helixhorned
d42c28c344 Mapster32: when punching loop, fade screen; tweak two messages.
git-svn-id: https://svn.eduke32.com/eduke32@3106 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-03 19:32:32 +00:00
terminx
7bd6d504c7 Move win32 "Initialized nedmalloc" message out of the function that prints the Windows version since it doesn't really belong there.
git-svn-id: https://svn.eduke32.com/eduke32@3104 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-30 16:06:18 +00:00
terminx
8b02800260 A pretty useless fix from a newer version of kplib than we forked from. I'm just tired of seeing it in my tree. ;)
git-svn-id: https://svn.eduke32.com/eduke32@3103 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-30 16:04:37 +00:00
hendricks266
7e4e760e9c Fix harmless warnings in the Build tools.
git-svn-id: https://svn.eduke32.com/eduke32@3097 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-29 04:28:10 +00:00
hendricks266
f51bdc2faa Slight makefile reorganization and cleanup.
* Centralize optimization strategies in Makefile.common. This required moving detection of $(PLATFORM), which makes sense if we work on the paradigm that Makefile.common is for generic compiler setup and Makefile.shared works with libraries and things closer to the engine and game code itself.
* New Makefile variables OPTOPT (Optimization Options) and CUSTOMOPT (Custom Optimizations). OPTOPT by default contains -march, -mtune, etc. Setting this variable from Make invocation will blank these. CUSTOMOPT (Custom Optimizations) works the same but in an additive fashion, overwriting nothing. Technically CUSTOMOPT could stand for (Custom Options) and include any additional parameters sent to both linker and compiler.
* Factor out literal names of the main executables.
* The build process now prints assembler (if NOASM=0) and linker settings in addition to compiler settings.

git-svn-id: https://svn.eduke32.com/eduke32@3096 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-29 04:26:25 +00:00
Plagman
67c7d67166 polymer: only let emitshadow affect shadows, not lightmaps.
Lightmaps are already opt-in anyway.

git-svn-id: https://svn.eduke32.com/eduke32@3093 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-21 18:41:09 +00:00
Plagman
e726484ccc polymer: add support for negative lights
And hook them up to cstat 128 (half-submerged, 'c' in mapster).

git-svn-id: https://svn.eduke32.com/eduke32@3092 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-21 04:52:43 +00:00
Plagman
9d10b0b087 polymer: add a prlight flag to make shadow-less spotlights
And hook it up to SE cstat 64 ('1' in mapster32). This disables both lightmaps
and shadow maps for the spotlight; please let me know if you have a usecase
where you want lightmaps but no shadow maps for specific lights.

git-svn-id: https://svn.eduke32.com/eduke32@3091 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-21 03:41:13 +00:00
terminx
c04bae8c13 Oops! Fix MinGW build issue caused by ripping out nedmalloc
git-svn-id: https://svn.eduke32.com/eduke32@3087 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-15 00:38:41 +00:00
terminx
a5f479787f Remove built-in copy of nedmalloc and update nedmalloc.dll. Note that the built-in copy of nedmalloc hasn't been updated or enabled in a really long time as modern system allocators (Windows 7 and Linux 3.x at least) are no longer consistently beat by nedmalloc (but nor are they consistently faster). So, the dll remains for users of Windows XP because it may still improve performance there (while not likely degrading it on Vista/7).
git-svn-id: https://svn.eduke32.com/eduke32@3086 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-15 00:17:30 +00:00
terminx
ca46dc76ec Move the Windows screen size based aspect ratio determination code down farther into the initialization and change the printed message to only appear when the calculation fails
git-svn-id: https://svn.eduke32.com/eduke32@3085 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-14 22:22:03 +00:00
helixhorned
d5f7e5becf Texel-granular hitscan() for wall-aligned sprites.
The attribute is set per tile from DEF: either
    texhitscanrange <begintile> <endtile>
or
    tilefromtexture <tile> { ... texhitscan ... }
(As a special case, the list may only contain "texhitscan", in which case the
texture is not changed.)

In passing, do some cleanup for "tilefromtexture" DEF parsing: the list tokens
should now be accepted in any order, and errors don't appear in the middle of
the list parsing.

git-svn-id: https://svn.eduke32.com/eduke32@3078 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-14 20:41:34 +00:00
terminx
521ee43173 Fix setting r_pr_maxlightpasses from .cfg at startup
git-svn-id: https://svn.eduke32.com/eduke32@3070 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-14 14:51:29 +00:00
terminx
f7ed6f47de Prevent Windows "case mismatch" spam when loading files from disk with the Windows Explorer "hide extensions for known file types" option enabled. This simply changes the relevant Bstrcmp() calls to Bstrncmp() calls instead, using the length of the string returned by SHGetFileInfo() as the number of bytes to compare.
git-svn-id: https://svn.eduke32.com/eduke32@3068 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-13 14:53:26 +00:00
helixhorned
5b311f98cc Clean up redundant/local function declarations in build.c.
git-svn-id: https://svn.eduke32.com/eduke32@3061 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-07 15:26:17 +00:00
helixhorned
36687ab986 Lunatic-m32: take over load path.
git-svn-id: https://svn.eduke32.com/eduke32@3059 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-07 15:26:09 +00:00
helixhorned
04a542f1b3 On non-{Windows, OS X}, don't link to libpng when PNG support is not requested.
git-svn-id: https://svn.eduke32.com/eduke32@3050 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-03 15:29:07 +00:00
helixhorned
9d0bffebde Mapster32: factor out some code (3x) into GetSaveBoardFilename().
git-svn-id: https://svn.eduke32.com/eduke32@3046 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-01 17:52:44 +00:00
helixhorned
54167d4c7e Factor out prepare/finish parts from load{old,}board(), misc. cleanup.
This means that loadoldboard() now should also initialize Polymer map
info after loading a v5/v6 map.  Make the variables holding a file descriptor
an int32_t instead of int16_t.

git-svn-id: https://svn.eduke32.com/eduke32@3044 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-01 17:52:37 +00:00
helixhorned
7efc08a919 Rip out v5/v6 map definitions and routines into src/engine_oldmap.h.
git-svn-id: https://svn.eduke32.com/eduke32@3043 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-01 17:52:34 +00:00
helixhorned
9128e8af04 For loadboard() and friends, pass a vec3_t position instead of separate x/y/z.
git-svn-id: https://svn.eduke32.com/eduke32@3042 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-01 17:52:30 +00:00
helixhorned
f10bfb6774 A bit stylistic Polymost code cleanup.
git-svn-id: https://svn.eduke32.com/eduke32@3041 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-01 17:52:25 +00:00
helixhorned
b3daea46d6 Add compilation switch MODEL_OCCLUSION_CHECKING to polymost.h, leave it enabled.
git-svn-id: https://svn.eduke32.com/eduke32@3040 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-01 17:52:22 +00:00
helixhorned
735d1ed77e Remove last argument from yax_getneighborsect(), make radarang[] engine.c-local.
git-svn-id: https://svn.eduke32.com/eduke32@3039 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-01 17:52:18 +00:00
helixhorned
2ab247b68a A couple of inside()-related cleanups.
- make inside_editor() static in build.c
- replace comparisons of inside()'s return values with 0 by ones with 1
  (since a returned 0 can mean -1 or 1, i.e. oob sector or is really inside)
- prevent a theoretically possible oob access in correct_ornamented_sprite()

git-svn-id: https://svn.eduke32.com/eduke32@3038 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-01 17:52:13 +00:00
helixhorned
d4ff4c4595 Clean up updatesector* family, no functional changes.
- factor out the "is inside" predicates
- rename updatesector_onlynextwalls() -> updatesectorbreadth()
- add ATTRIBUTE((nonnull(4))) to the bitmap arg of updatesectorexclude().

git-svn-id: https://svn.eduke32.com/eduke32@3037 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-01 17:52:09 +00:00
terminx
ead8204e1e Fix a.masm changes so MSVC builds work again. The relevant functionality seems to work (non-power of 2 textures drawn without error), even with CLASSIC_NONPOW2_YSIZE_WALLS defined in engine.c, but I'm not familiar with any corner or edge cases that need to be watched out for with this.
Note: CLASSIC_NONPOW2_YSIZE_WALLS is still not enabled in svn.


git-svn-id: https://svn.eduke32.com/eduke32@3035 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-30 14:40:42 +00:00
helixhorned
ede713af62 engine.c: Split CLASSIC_NONPOW2_YSIZE into _WALLS and _SPRITES, enable the second
git-svn-id: https://svn.eduke32.com/eduke32@3034 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-28 15:20:13 +00:00
helixhorned
beb47f47b5 Port non-pow2 ysize texture mapping routines to MASM, untested.
It's mostly taking over the NASM code, with a couple of changes:
- declarations for externals and globals are slightly different
- the masm seems to have e.g. "dword ptr [...]" where the nasm has only
  "dword [...]", though the masm also has a couple of the latter. The "ptr"
  modifier seems kinda redundant to me, but I added it to every indirection
  anyway.

git-svn-id: https://svn.eduke32.com/eduke32@3033 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-28 15:20:10 +00:00
helixhorned
ddc22ee395 a.nasm: add 'dword' to some stores in the nonpow2 routines for consistency.
git-svn-id: https://svn.eduke32.com/eduke32@3032 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-28 15:20:07 +00:00
helixhorned
52ed3e1a66 engine.c: add compilation switches for non-pow2 ysize functions, disable for now.
Previously, we used them in our builds for sprites, but MSVC builds don't have
the ASM ported to MASM, and thus the workaround of ignoring the linking errors
was not safe.

git-svn-id: https://svn.eduke32.com/eduke32@3031 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-28 15:20:03 +00:00
helixhorned
5957e0f143 Revert "Abyss crash prevention code", but make the overflow explicit.
git-svn-id: https://svn.eduke32.com/eduke32@3028 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-26 22:53:53 +00:00
helixhorned
aba1ce9e7f Disable spot lights on ATI cards, fixing the recent crashes with Catalyst 12.8.
git-svn-id: https://svn.eduke32.com/eduke32@3027 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-24 21:09:37 +00:00
helixhorned
94ebe8211b Revert r2223's removing of bit 1 making it to setbrightness(), now a noop.
Hendricks found a bug caused by that commit, so this one enables exprimentation
with setbrightness() bit 1 behavior.

git-svn-id: https://svn.eduke32.com/eduke32@3025 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-24 21:09:31 +00:00
helixhorned
7e05f5884c With SDL 1.2 builds, make the profiling be cancelable by pressing any key.
git-svn-id: https://svn.eduke32.com/eduke32@3022 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-15 15:28:30 +00:00
helixhorned
95d11b9703 Add a profiling option to the 'demo' OSD command.
See the comment in source/osdcmds.c for instructions on its usage.

git-svn-id: https://svn.eduke32.com/eduke32@3021 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-15 15:28:26 +00:00
helixhorned
6389874b5d Fix aspect determination from showview in fullscreen mode.
This makes the splitscreen mod not have a ridiculous view distortion.
Such scenes will have no correction for non-square pixels, though.

git-svn-id: https://svn.eduke32.com/eduke32@3020 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-15 15:28:21 +00:00
hendricks266
8990017700 Add detection of Windows 8 and Server 2012 to win_printversion().
git-svn-id: https://svn.eduke32.com/eduke32@3018 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-13 07:07:54 +00:00
helixhorned
22a4eaaf3d __fastcall int32_t getangle -> int32_t fastcall getangle. Might fix MSVC build.
git-svn-id: https://svn.eduke32.com/eduke32@3012 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-12 09:47:26 +00:00
helixhorned
06a64b8dd4 OSD command 'map': entering a name with a '*' wildcard lists those that match.
A new function maybe_append_ext() is added to common.c and used in the handling
of the -d<demo.edm> cmdline parameter and the 'map' OSD command with one
non-wildcard arg.  (It's slightly different from the way the extension was
maybe-appended previously.)

git-svn-id: https://svn.eduke32.com/eduke32@3004 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-08 22:18:31 +00:00
helixhorned
9311432cbf Fix crash when recording demo, stooping it, going to title screen, and exiting.
A macro MAYBE_FCLOSE_AND_NULL(fileptr) is introduced in compat.h that does
what it says.

git-svn-id: https://svn.eduke32.com/eduke32@2995 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-05 17:25:31 +00:00
helixhorned
202d544f14 compat.h: tweak indentation of some preprocessing directives.
git-svn-id: https://svn.eduke32.com/eduke32@2992 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-02 14:13:06 +00:00
helixhorned
72b73f6356 Make getangle() a __fastcall function instead of static inline.
This trims four 4k pages of code from the release EDuke32 build and
one page from Mapster32.

git-svn-id: https://svn.eduke32.com/eduke32@2991 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-02 14:12:01 +00:00
helixhorned
1fdc464568 In dosetaspect(), bail out calculating radarang2[] instead of failing assertion.
When this happens, parallaxmodes other than 0 will be unavailable and silently
draw as parallaxmode 0.  This usually happens with extremely wide resolutions.

git-svn-id: https://svn.eduke32.com/eduke32@2990 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-02 14:10:55 +00:00
helixhorned
ee39d713e8 Calculate sine and arctan tables, getting rid of TABLES.DAT dependency.
We're pulling stuff from math.h even in non-GL builds right now, so
adding libc's sin() and atan() doesn't seem like a big deal.  In the
unlikely event that their accuracy is so bad that the calculated tables
don't match the original ones, a warning is issued on little-endian
platforms.

git-svn-id: https://svn.eduke32.com/eduke32@2988 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-02 14:08:43 +00:00
helixhorned
5bca5f59ad Move #define PI from to build.h, add bound-checking assertion in dosetaspect().
git-svn-id: https://svn.eduke32.com/eduke32@2987 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-02 14:07:36 +00:00
helixhorned
52bb35361b Some [U]INT_MAX --> [U]INT32_MAX.
git-svn-id: https://svn.eduke32.com/eduke32@2986 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-02 14:06:30 +00:00
helixhorned
7f74880c96 Move #include <math.h> from polymer.h to polymer.c.
git-svn-id: https://svn.eduke32.com/eduke32@2985 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-02 14:05:23 +00:00
helixhorned
b8ed142c6b Remove some #if 0 blocks that are probably of no interest any more.
For reference, they are the following:
 - cache1d.c: suckcache()
 - build.c: compare_wall_coords()
 - make switch-invisible heuristic
 - Mapster32: old sprite search
 - Mapster32: manual z range
 - m32script: read/writearray, qgetsysstr
 - menus.c: savetemp()

git-svn-id: https://svn.eduke32.com/eduke32@2981 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-02 14:00:58 +00:00
helixhorned
8efcc81096 Remove some unneeded NULL checks.
Found by http://coccinelle.lip6.fr/rules/notnull.cocci

git-svn-id: https://svn.eduke32.com/eduke32@2978 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-02 13:57:39 +00:00
hendricks266
574f83dc76 The Build tools no longer link with SDL or SDL_mixer because they don't need to.
Fix for: http://forums.duke4.net/topic/5392-mkpalette-fails-to-build/page__view__findpost__p__132791

git-svn-id: https://svn.eduke32.com/eduke32@2974 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-27 03:51:17 +00:00
helixhorned
41f2535e91 engine.c: rewrite nextsectorneighborz() for clarity.
git-svn-id: https://svn.eduke32.com/eduke32@2969 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-26 22:15:02 +00:00
helixhorned
948a716229 Mapster32: for c&p-ing map portions w/o TROR, fix wrongly resetting wall lotag/extra
git-svn-id: https://svn.eduke32.com/eduke32@2965 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-26 22:10:40 +00:00
helixhorned
acdb7c139c Mapster32: for copy-pasting map portions without TROR, fix wrongly resetting xpanning.
This is really an artifact of overloading the sector fields for different uses.
For copy-pasting TROR'd portions, the bug still persists.

git-svn-id: https://svn.eduke32.com/eduke32@2963 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-26 22:08:27 +00:00
helixhorned
1f5971a4db If r_screenaspect is 0 (or any other invalid value), assume square pixel aspect.
git-svn-id: https://svn.eduke32.com/eduke32@2959 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-24 18:51:49 +00:00
helixhorned
a53e9b60d8 Keep full-screen tints through palette changes again.
A debug macro to test tints being stuck at the least intense non-zero value
is provided in engine.c.

git-svn-id: https://svn.eduke32.com/eduke32@2952 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-22 22:46:09 +00:00
helixhorned
13178b7cda Mapster32: properly reset highlights in undo/redo.
git-svn-id: https://svn.eduke32.com/eduke32@2943 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-20 21:27:42 +00:00
helixhorned
eba4a3b722 Mapster32: with highlighted sectors, print rot. angle; Alt + [,]: manual angle.
Because rotating sectors "smoothly" by 1 BUILD ang will quickly accumulate
roundoff error, this lets the user first do that as a preview and then use the
manual angle rotation do carry it out for real.

git-svn-id: https://svn.eduke32.com/eduke32@2942 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-20 21:26:36 +00:00
helixhorned
6ed50e7170 Mapster32: use the rotatepoint code for both smooth and 90-degree sect. rotation.
git-svn-id: https://svn.eduke32.com/eduke32@2941 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-20 21:26:00 +00:00
helixhorned
28cc08a65f Fix two "may be used uninitialized" warnings (they can't, as far as I can see).
git-svn-id: https://svn.eduke32.com/eduke32@2937 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-19 13:02:47 +00:00
helixhorned
dc3a523eed Fake multi: fix display of item percentage and on/off states.
git-svn-id: https://svn.eduke32.com/eduke32@2935 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-19 13:02:37 +00:00
helixhorned
99160ede88 Introduce additional rotatesprite bit for internal use and mask ext. ones from CON.
ROTATESPRITE_MAX is moved to build.h and all orientation bits from CON commands
using rotatesprite are ANDed with (ROTATESPRITE_MAX-1).  Some of the functions
use ROTATESPRITE_MAX for different internal purposes, which will not be exposed
to CON now (a good thing).  Also, dorotspr_handle_bit2 is made clearer.

git-svn-id: https://svn.eduke32.com/eduke32@2929 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-19 12:57:57 +00:00
helixhorned
88eb1fac78 Clean up a couple of rotatesprite uses.
The black translucent background underneath the user map list will now
be drawn with a shade 32 tile 0 instead of tile BLANK, since I've seen
the latter being replaced in some mod. Also, it will look the same
regardless of screen aspect.

git-svn-id: https://svn.eduke32.com/eduke32@2928 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-19 12:56:51 +00:00
helixhorned
b07b540c0b Restucture dorotspr_handle_bit2().
This also fixes the OSD with aspects < 4/3. I broke that, too.

git-svn-id: https://svn.eduke32.com/eduke32@2927 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-19 12:55:45 +00:00
helixhorned
df591aba1c mdsprite.c: factor out two instances of identical code.
git-svn-id: https://svn.eduke32.com/eduke32@2922 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-19 12:52:10 +00:00
helixhorned
60a03c2fb3 Clean up handling of widescreen bits in dorotatesprite functions.
Don't call setaspect from them, because the only thing that's needed is
(in classic) yxaspect and xyaspect.  Pass these from the helper function
defined earlier instead.

git-svn-id: https://svn.eduke32.com/eduke32@2921 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-19 12:51:04 +00:00
helixhorned
020f261015 Clean up polymost_dorotatesprite a little (triv. changes only)
git-svn-id: https://svn.eduke32.com/eduke32@2919 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-19 12:49:37 +00:00
helixhorned
aadfd49435 In polymost_dorotatesprite, don't set [xy]dimen to [xy]dim temporarily.
This fixes stuff like the HUD chaingun with widescreen and small "screen sizes"
(in-game viewport). It also makes rotatesprite behave more like classic overall.
I have no idea why it was there in the first place.

git-svn-id: https://svn.eduke32.com/eduke32@2918 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-19 12:48:31 +00:00
terminx
71fc24c0f7 OpenBSD build fix from Brad Smith (plus a couple of irrelevant changes to the same file from my local tree)
git-svn-id: https://svn.eduke32.com/eduke32@2916 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-19 04:01:04 +00:00
helixhorned
786df72c6d In setaspect_new, determine the aspect with {x,y}dim again except for showview.
setaspect(), which is called by setaspect_new, already uses the *dimen variables,
so it's the same thing done twice.  Now, a change from the original full status
bar to the original mini status bar keeps the horizontal FOV again and only
bumps the view a little higher, as with the classic aspect determination.

git-svn-id: https://svn.eduke32.com/eduke32@2913 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-16 21:48:56 +00:00
helixhorned
ecf277c70e Factor out Polymost's widescreen bit handling code and use it in classic, too.
This means that classic and the GL modes now look the same as far as e.g.
hud_bgstretch or HUD weapons are concerned.

git-svn-id: https://svn.eduke32.com/eduke32@2911 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-16 21:48:50 +00:00
helixhorned
08260dbf25 polymost.c: rewite widescreen bit code, part 2.
Use integer math; both args to setaspect are constant.

git-svn-id: https://svn.eduke32.com/eduke32@2910 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-16 21:48:46 +00:00
helixhorned
20ccab9022 Clean up classic's and Polymost's dorotatesprite functions (triv. changes only)
git-svn-id: https://svn.eduke32.com/eduke32@2909 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-16 21:48:44 +00:00
helixhorned
8ac85eef54 polymost.c: rewrite dorotatesprite's widescreen bit handling (256,512,1024).
Instead of setting and resetting the [xy]dim globals, use them as locals
in a block (shadowing the globals).  Also, do some common subexpression
elimination for clarity.

git-svn-id: https://svn.eduke32.com/eduke32@2908 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-16 21:48:41 +00:00
helixhorned
2913ee5211 Clean up build.h and status bar drawing code in game.c.
git-svn-id: https://svn.eduke32.com/eduke32@2896 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-16 21:48:08 +00:00
helixhorned
d6e0009ec0 engine: in setaspect_new, determine the aspect with {x,y}dimen instead of {x,y}dim.
That is, use the view boundries instead of the whole screen.

git-svn-id: https://svn.eduke32.com/eduke32@2894 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-13 18:26:16 +00:00
helixhorned
2b2be071d4 High-level TROR drawing: clean up how things are passed around.
git-svn-id: https://svn.eduke32.com/eduke32@2880 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-13 18:25:37 +00:00
helixhorned
4dca439d8f Text-repl.: hitinfo variables -> hit, hit{sprite,sect,wall} members -> no "hit"
This makes the code rather more readable in some places.  Unlike the two
preceding commits, this one is actually purely textual replacement.

git-svn-id: https://svn.eduke32.com/eduke32@2877 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-10 19:12:01 +00:00
helixhorned
8f61b72ca2 Mapster32: add "extend all highlighted sectors" func to 'F menu via a.m32.
git-svn-id: https://svn.eduke32.com/eduke32@2866 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-06 20:00:35 +00:00
helixhorned
569f0dbe7c sdlayer.c: Add high-resolution timer for OS X, using mach_absolute_time().
git-svn-id: https://svn.eduke32.com/eduke32@2861 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-02 10:52:41 +00:00
helixhorned
b7cfd2fe2c Lunatic: fix build on OS X, pass LUNATIC define to build/ sources.
git-svn-id: https://svn.eduke32.com/eduke32@2860 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-02 10:52:38 +00:00
helixhorned
e7d3dcba78 gethitickms(): replace division by multiplication.
git-svn-id: https://svn.eduke32.com/eduke32@2856 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-02 10:52:25 +00:00
helixhorned
19d426ba02 OSX build: mighty tweak osxbuild.sh and link to LibPNG from Fink on x86_64.
The build script now has two more presets: helix and installtools
(which was previously attempted after the build; untested). Also,
 - when detecting git, run commands such that the SVN repo isn't accessed
 - package kextract, kgroup and arttool into tools/ in the zip
 - try to exit on failure in some places, though that doesn't seem to work

git-svn-id: https://svn.eduke32.com/eduke32@2852 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-29 23:35:12 +00:00
helixhorned
109457994e Classic: on x86 GCC asm builds, fix crash with floor sprites of (x or y) size 2.
The idiv instruction also signals an FPE when the resulting *signed* quotient
overflows, so we simply use div instead.

git-svn-id: https://svn.eduke32.com/eduke32@2850 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-29 12:46:56 +00:00
helixhorned
568f213de8 Add gethitickms() to the Windows layer.
git-svn-id: https://svn.eduke32.com/eduke32@2848 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-25 18:56:15 +00:00
helixhorned
49ab0eb6e9 PNG screenshots: fix oob read of malloc'd mem on Windows.
These could manifest themselves as garbage lines on the bottom and
happened because of the ydim vs. bytesperline discrepancy again.

git-svn-id: https://svn.eduke32.com/eduke32@2844 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-20 21:57:56 +00:00
helixhorned
2a2f56f510 Add custom-built lean zlib and libpng and enable PNG screenshots on Windows.
Instructions on how I built the libs are in Windows/src/minipng.dfa.

git-svn-id: https://svn.eduke32.com/eduke32@2843 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-20 21:57:53 +00:00
helixhorned
b47c18518f Lunatic: time every event and actor call and print summary at game exit.
git-svn-id: https://svn.eduke32.com/eduke32@2842 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-20 21:57:44 +00:00
helixhorned
a17cdd9d95 Polymer: fix underwalls being not animated (introduced in r2823).
git-svn-id: https://svn.eduke32.com/eduke32@2835 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-15 09:23:58 +00:00
Plagman
7e16357c68 Revert hightile factoring for now.
git-svn-id: https://svn.eduke32.com/eduke32@2825 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-11 04:39:01 +00:00
helixhorned
9000e23683 Polymer: simplify some code while I'm at it (equivalence tranformations only)
git-svn-id: https://svn.eduke32.com/eduke32@2823 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-09 19:00:21 +00:00
helixhorned
d66856eeea Polymer: bring the ypanning correction for non-pow2 walls closer to Pmost's, pt2
This changes a constant inside the panning calculation from 256 to 255 (making
e.g. panning 255 and 0 the same in the "San Andreas fault" sign in E1L5) and
uses the correct reference wall for the "do panning correction?" conditional.
Now, the problematic walls should look the same as in Polymost.

git-svn-id: https://svn.eduke32.com/eduke32@2822 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-09 19:00:17 +00:00
helixhorned
fe1a5fe2a6 Polymer: bring the ypanning correction for non-pow2 walls closer to Pmost's, pt1
This makes the corrections conditional on where they appear in (under-, over-,
white or mask wall).

git-svn-id: https://svn.eduke32.com/eduke32@2821 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-09 19:00:14 +00:00
helixhorned
98f7be1ace Classic: draw walls with non-pow2 ysizes in the old fashion for the time being.
I'm willing to make this one concession to correctness in the name of backward-
compatibility.  I think that one reason why this has never cause a crash is that
tiles in BUILD are allocated in Ken's big allocache buffer, so oob accesses were
dampened by that (though they hit uninitialized data).

git-svn-id: https://svn.eduke32.com/eduke32@2819 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-08 21:47:25 +00:00
helixhorned
e02843b133 m32script: EVENT_DRAW3DSCREEN, screenshot functonality.
The event is run after drawing the scene, but before the overlays. To
make a screenshot from a script, set DOSCRSHOT to non-zero. It will then
be scheduled to run once after the drawing but before the above-mentioned
event.  The screenshots will be called mcapXXXX.{png,tga}.

git-svn-id: https://svn.eduke32.com/eduke32@2818 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-08 21:47:23 +00:00
helixhorned
f6c1c125ac Comment out printext256's GL mode fallback code.
This would only hit when polymost_printext256 erred out (mem alloc failure,
glGenTextures failure), i.e. "almost never".

Also, tweak a bound check in polymost_printext256.

git-svn-id: https://svn.eduke32.com/eduke32@2817 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-08 21:47:19 +00:00
helixhorned
20da833bdb Polymost: factor out y panning coefficient calculation code.
git-svn-id: https://svn.eduke32.com/eduke32@2815 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-08 21:47:14 +00:00
helixhorned
dfdcce090b Polymer: factor out wall y panning coefficient calculation.
Non-pow2 wall/mask drawing in classic introduced cases where walls are
drawn "incorrectly" because they were constructed with the old behavior
in mind.  Polymer appears to "correct" for it partially, but doesn't cover
all cases.  Specifically, now we have:
 - E1L1 first inside secret room (5000, 50000): Polymer draws like Duke 1.5,
   classic now draws with an offset.
 - E3L2 near the vault (-20000, 25000): both classic and Polymer draw with
   offsets compared to Duke 1.5, but they're different!

This means that more research is needed into what makes these two cases
diverge, even though both have the same root cause.

!!! Also, mappers should abstain from using non-power-of two textures on
    walls until this issue is resolved in a satisfactory fashion !!!

git-svn-id: https://svn.eduke32.com/eduke32@2811 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-06 15:36:50 +00:00
helixhorned
6ed9241f0a Classic: fix glitches where stuff would be drawn transiently on sect change.
This was introduced with r2771, which fixed e.g. AMC TC city_si's mirrors,
but instructed the base drawrooms inside yax_drawrooms to not correct the
passed sectnum.  Therefore, stuff would get drawn wrongly when passing
sector boundaries, like from the platform to the rails in trueror1.map.

git-svn-id: https://svn.eduke32.com/eduke32@2810 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-06 15:36:46 +00:00
helixhorned
eae25756a8 Classic: fix drawing mirrors, introduced by nonpow2-ysize wall/mask drawing.
Some more drawing glitches remain.

git-svn-id: https://svn.eduke32.com/eduke32@2809 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-06 14:16:31 +00:00
helixhorned
39e944dffe Add description for 'remap' to mapster32.cfg, add 'setstartpos' to a.m32.
The latter is commented out, since it has to be *compiled* with
script_expertmode enabled.

git-svn-id: https://svn.eduke32.com/eduke32@2808 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-06 11:27:52 +00:00
helixhorned
caa36c9d77 Classic: hook up non-power-of-two ysize wall/mask drawing in asm builds, too.
git-svn-id: https://svn.eduke32.com/eduke32@2807 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-06 11:27:49 +00:00
helixhorned
6c4c4fed15 Classic: add {,m,t}vlineasm1nonpow2, currently unreferenced from high-level drawing.
git-svn-id: https://svn.eduke32.com/eduke32@2806 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-06 11:27:46 +00:00
helixhorned
5a96b4e572 Classic-noasm: fix drawing of walls and maskwalls with non-pow2 y size tiles.
Related to that, it looks like out-of-bounds accesses when drawing such walls/
maskwalls or *sprites* are fixed, too.  Sprites still show a stray lines on some
occasions, but Valgrind doesn't complain then.

git-svn-id: https://svn.eduke32.com/eduke32@2805 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-06 11:26:24 +00:00
Plagman
5b887587f3 mdsprite: don't try to factor textures from fallback skins
git-svn-id: https://svn.eduke32.com/eduke32@2800 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-02 04:51:24 +00:00
Plagman
4055e446c0 hightile: enable the texture factoring code for all palettes
git-svn-id: https://svn.eduke32.com/eduke32@2799 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-02 04:24:04 +00:00
helixhorned
bdedbc6f76 Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
-Wwrite-strings is useful to detect code where string literals and e.g. alloc'd
strings are used side-by-side, potentially creating dangerous situations, or to
find uses of old, non-constified APIs.  However, enabling it would still flood
the log with too many warnings.  Also, GCC wrongly warns for initializations of
char arrays.

git-svn-id: https://svn.eduke32.com/eduke32@2796 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-01 22:11:33 +00:00
helixhorned
8a89c07261 editor: const char *scripthist -> char *, since it's alloc'd/freed
git-svn-id: https://svn.eduke32.com/eduke32@2795 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-01 22:11:25 +00:00
helixhorned
35e4f19ceb Make nsqrtasm return int32_t (instead of uint32_t) when compiled with GCC/x86.
git-svn-id: https://svn.eduke32.com/eduke32@2793 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-01 22:11:20 +00:00
helixhorned
54721d7461 Make ksqrt take uint32_t, add helper function uint32_t uhypsq(int32_t,int32_t).
uhypsq calculates the hypotenuse using unsigned multiplication. This is
permissible since for arbitrary int32s a and b, the following holds in
two's complement arithmetic:
  (int32_t)((uint32_t)a * b) == (int32_t)((int64_t)a * b)
("Signed and unsigned multiplication is the same on the bit level.")

This fixes various overflows where wall lengths for walls of length > 46340
are calculated, but does not rid us of other overflows in the same vein
(usually dot products between vectors where one point is a wall vertex and
the other a position in a sector).

git-svn-id: https://svn.eduke32.com/eduke32@2791 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-01 22:11:14 +00:00
hendricks266
da4fcec462 Fix the overlooking of EDUKE.CON in the absence of DUKE3D.GRP caused by r2726. Also, tweak a few string literals' use of quotation marks.
git-svn-id: https://svn.eduke32.com/eduke32@2789 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-27 17:45:52 +00:00
helixhorned
9dbf439f45 some trivial mapster tweaks
git-svn-id: https://svn.eduke32.com/eduke32@2787 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-26 19:50:02 +00:00
helixhorned
3e4357c6a4 Integer Overflow Offensive continued: first round of -ftrapv - cleanness.
That is, "clang -ftrapv" builds don't abort almost immediately after entering
a level.

There are various classes of overflow bugs, needing different handling:
 - Some texture mapping code was written with signed integer wrapping semantics
   in mind.  In some places, we're able to get away with unsigned casts.
 - sometimes, we really need a wider range, like when calculating distances or
   dot products
 - negating INT_MIN.  Here, we cast to int64_t temporarily.  Note that if the
   result is 32-bit wide, no 64-bit code may actually need to be generated.
 - shifting into a signed integer's sign bit.  We cast to uint32 here.
 - in hitscan(), at the "abyss crash prevention code" comment, it's clearly
   the other code that is better...

This is not merely done for pedantry, but rather makes it easier to track down
overflow bugs having a real impact on the game.

git-svn-id: https://svn.eduke32.com/eduke32@2784 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-26 19:49:53 +00:00
helixhorned
221461f05d Fix a thinko in a comment (about commenting) in build/Makefile.
git-svn-id: https://svn.eduke32.com/eduke32@2783 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-26 19:49:50 +00:00
helixhorned
b9dd289800 engine.c: factor out two instances of dup code into setup_globals_sprite1()
git-svn-id: https://svn.eduke32.com/eduke32@2782 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-26 19:49:48 +00:00
helixhorned
bfd1700ceb SDL layer: tweak high-resolution timers for profiling, add gethitickms().
For SDL 1.2 and when building on linux, the code using
clock_gettime(CLOCK_MONOTINIC, ...) is taken over from SDL HG.
gethitickms() is a convenience function that return milliseconds as
doubles and isn't exposed in any header file, yet.

git-svn-id: https://svn.eduke32.com/eduke32@2778 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-22 21:39:57 +00:00
helixhorned
ed5e5b5881 Add prototypical SDL 2.X support.
Doesn't work: indexed-color modes, gamma (at least for X11), mouse wheel,
special keys like ENTER or BACKSPACE in the OSD, probably more...

In build/Makefile.shared, we now have logic to autodetect an SDL2 installed
in /usr/local, however OS X and Wii builds follow other Makefile code paths,
it seems.  Note that the matching SDL2_mixer must be used then, too.
In source/jaudiolib/src/driver_sdl.c, change the #includes from <SDL/SDL_xxx.h>
to "SDL_xxx.h".  SDL wiki says this is the most portable way, hopefully this
doesn't break builds for anyone.

git-svn-id: https://svn.eduke32.com/eduke32@2777 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-22 21:39:53 +00:00
terminx
ef32d9cb64 Fix a single usage of S_IREAD instead of our BS_IREAD compatibility version
git-svn-id: https://svn.eduke32.com/eduke32@2776 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-21 19:48:54 +00:00
terminx
4002492146 Fix useless "No error" message when loading palette.dat fails, change file casing in error message for failing to load tables.dat to reflect the filename actually passed to kopen4load().
git-svn-id: https://svn.eduke32.com/eduke32@2775 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-21 19:47:02 +00:00
helixhorned
13a2f97a72 Relative-aligned non-flipped ceiling/floor texture alignment ([;]+[ENTER])
Flipped reference ceilings/floors aren't handled correctly yet.

git-svn-id: https://svn.eduke32.com/eduke32@2774 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-20 20:55:03 +00:00
helixhorned
d5dd5fec9d Mapster32: Fix tweaking TROR wall links when flipping sectors ([X], [Y]).
This was actually broken all the time except when ALL sectors were selected
(which was what I tested incidentally when I wrote the first "fix"). D'oh!

git-svn-id: https://svn.eduke32.com/eduke32@2773 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-20 20:54:59 +00:00
helixhorned
716ea1f3b2 Fix a drawing glitch with mirrors and TROR in classic.
git-svn-id: https://svn.eduke32.com/eduke32@2772 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-20 20:54:55 +00:00
helixhorned
8a28b3ad80 Allow fogpal DEF command to fogify pal 0.
git-svn-id: https://svn.eduke32.com/eduke32@2770 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-18 20:09:03 +00:00
helixhorned
2875a45b68 polymost.c: make polymost_checkcoordinates() static
git-svn-id: https://svn.eduke32.com/eduke32@2768 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-17 19:45:51 +00:00
helixhorned
b30ac41147 Integer Overflow Offensive, First Act: rintersect, hitscan, neartag.
It's time to replace some int32s with 64-bit ints in core engine functions.
The problem is that for example, the dot product is taken between vectors that
may be the difference between two arbitrary points in a sector, so even if one
sticks to the "no blue walls" rule, that doesn't guarantee freedom from
overflows.

git-svn-id: https://svn.eduke32.com/eduke32@2761 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-13 23:13:39 +00:00
helixhorned
41921e728c Polymost: don't attempt to draw sprite with void tile, preventing div-by-0s later
git-svn-id: https://svn.eduke32.com/eduke32@2760 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-13 23:13:36 +00:00
helixhorned
84cb4fd6ca Mapster32: draw a wall blue if its squared length exceeds INT_MAX (not UINT_MAX)
git-svn-id: https://svn.eduke32.com/eduke32@2759 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-13 23:13:34 +00:00
helixhorned
4353170b47 Fix a div by zero in polymost_internal_nonparallaxed.
git-svn-id: https://svn.eduke32.com/eduke32@2758 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-13 23:13:31 +00:00
helixhorned
ec56b8e2d9 build/Makefile: Always compile a-c.o with -O2 and without -fcatch-undefined-behavior
This is to not slow down the core drawing functions too much in debugging builds
and mimics the way things are on x86.

git-svn-id: https://svn.eduke32.com/eduke32@2755 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-13 23:13:23 +00:00
helixhorned
88d7a77fdc Mapster32: disallow joining non-adjacent sectors when expert mode is disabled.
git-svn-id: https://svn.eduke32.com/eduke32@2753 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-13 23:13:15 +00:00
helixhorned
d8721f743e Factor out r2726' kopen4load checks into testkopen, closing opened files.
git-svn-id: https://svn.eduke32.com/eduke32@2752 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-11 20:35:47 +00:00
helixhorned
2ddd6df14a Classic: don't attempt drawing sprites with (cstat&48) == 48 that aren't voxels.
Bang! One more invalid internals exposure squashed. Maybe one day we'll be able
to call EDuke32 "stable"...

Actually the offending sprite IS drawn as face sprite with shade 32 and xrepeat
and yrepeat 255 for the convenience of the CON coder who will have to debug it.

git-svn-id: https://svn.eduke32.com/eduke32@2744 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-07 17:37:57 +00:00
helixhorned
9e5696a486 TROR/classic: same fix as r2739, intersecting case.
git-svn-id: https://svn.eduke32.com/eduke32@2741 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-06 22:03:32 +00:00
helixhorned
cf429d0e76 engine.c: cleanup / readability tweaks
git-svn-id: https://svn.eduke32.com/eduke32@2740 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-05 22:21:26 +00:00
helixhorned
2fa7ccf9dd TROR/classic: fix a certain class of underdraw glitches.
Those were happening when wall drawing in an upper/lower layer "closed" too
much of the "curtain" (umost/dmost) for subsequent drawing in that portal.
Example: looking down the sewer manhole at the beginning of Retaliation will
now render without HOM.

git-svn-id: https://svn.eduke32.com/eduke32@2739 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-05 22:21:22 +00:00
hendricks266
d3a3c74112 Massive menu input control revamp/cleanup/factor. (added: input.[ch])
New Wii control defaults for the Wii Remote + Nunchuk and the Classic Controller. This includes new code added just so that the Home key brings up the menu in-game, reducing the need for a USB keyboard.

On the technical side, raw joystick access (comparable to what is available for keyboard and mouse) is now present in jmact, on the game side. (added: joystick.[ch])

Using this new raw joystick access, I replaced tueidj's hack to map A and B to LMB/RMB and D-Pad Up/Down to the scrollwheel.

I made the menus more friendly to mouse and joystick browsing by adding and unifying checks and clears for various buttons and gamefuncs. In fact, the majority of the time spent on this commit was tracking down problems that appeared with the factoring and trying to understand the menu system and the way input checks are precariously executed.

In addition, "Press any key or button to continue" now truly means what it says.

As a result of incorporating proper raw access into control.c instead of it directly accessing the implementaiton, the program *may* no longer be affected by joystick input when it is out of focus. This follows the pattern set by the mouse, and I think this is a positive change.

A small bonus: In the classic/old keyboard preset, the key for Show_Console has been changed from '`' to 'C' because '`' is taken by Quick_Kick.

git-svn-id: https://svn.eduke32.com/eduke32@2728 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 16:11:22 +00:00
hendricks266
67ed6945fd The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
NAM and Napalm can now share their con, def, and rts files if the one for their respective game is not present because the con and rts files are identical.

Also, decapitalize two string literals missed in r2540.

git-svn-id: https://svn.eduke32.com/eduke32@2726 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 16:09:33 +00:00
hendricks266
19d9d0a71e Incorporate some use of Bfflush(NULL) in hopes to alleviate Wii configuration saving concerns.
git-svn-id: https://svn.eduke32.com/eduke32@2725 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-03 16:08:27 +00:00
helixhorned
b9c553624b For me (helixhorned), do SDL_WarpMouse even in debugging builds again.
This introduces a Makefile variable EDUKE32_MY_DEVELOPER_ID, which is
expected to come from the environment, so that minor disagreements/
preferences can be handled -- don't let it go overboard though! -- to keep
the working directory clean of stuff that one doesn't actually work on.

My ID is 805120924, i.e. "helix".

git-svn-id: https://svn.eduke32.com/eduke32@2718 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-01 20:09:27 +00:00
helixhorned
520f84b569 Mapster32: keep the temp sector on some more occasions that don't delete them.
git-svn-id: https://svn.eduke32.com/eduke32@2716 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-01 20:09:22 +00:00
helixhorned
df105128cb Mapster32: Part 1 of ceiling/floor auto-alignment functionality.
Usage is from 3D mode only.  When a sector (or wall) is committed to the
clipboard, it (or the wall's sector) is saved, and is subsequently used
when auto-aligning [;-ENTER] another sector's ceiling or floor against the
reference one's.  This temp. sector is reset on any structurally modifying
operation except setting first walls; also, aligning extended ceilings or
floors is impossible as they use .*xrepeat internally.

The auto-alignment does not change picnums (this can be accomplished with
the ['+ENTER] combination), but copies the orientation bits 2^{2..6} to the
alignee.  Afterwards, if the reference is relative-aligned, it tweaks them,
so that every case where the two firstwalls are either parallel or perpendi-
cular is handled correctly.

It does not yet calculate the panning values.

git-svn-id: https://svn.eduke32.com/eduke32@2715 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-01 20:09:19 +00:00
helixhorned
d1f9cb230c Throw a commented #define DEBUG_TEXTURE_NAMES into glbuild.h.
This is so that people know where to enable it. One day, all these
debugging switches ought to go into the Makefiles in one form or
another.

git-svn-id: https://svn.eduke32.com/eduke32@2714 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-01 20:09:15 +00:00
helixhorned
35d989646e A couple of minor fixes and comments that got accumulated in my tree.
git-svn-id: https://svn.eduke32.com/eduke32@2709 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-29 20:01:55 +00:00
helixhorned
7cd44d6cdb Makefile.shared: don't link with libsupc++ on linux.
It works perfectly fine without it for me, and including it for no reason
is just an annoyance to other people building from source.

git-svn-id: https://svn.eduke32.com/eduke32@2708 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-29 20:01:50 +00:00
helixhorned
5b387f7a08 Introduce two convenient sprite iteration macros in build.h, add a few uses.
Defines SPRITES_OF(Statnum, Iter) and SPRITES_OF_SECT(Sectnum, Iter)
[The first is so that STAT_* can be substituted for Iter and it reads nicely.]

Usage should be self-explanatory, but one thing to keep in mind is that
the sprites that are iterated over MUST NOT be deleted.

git-svn-id: https://svn.eduke32.com/eduke32@2707 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-29 20:01:48 +00:00
helixhorned
32c76d14b4 mdsprite.c: patch up bad array access in loadkvx, remove const from kopen4load arg.
vbit was being accessed with an int32 e.g. at address 3200 when only 3203 were
allocated.  We simply alloc +1 byte.

git-svn-id: https://svn.eduke32.com/eduke32@2705 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-29 20:01:40 +00:00
helixhorned
0088ed0591 Only check file name case when not in-game; don't warn for ALLUPPER or alllower.
The first means that the expensive (~0.5 ms) SHGetFileInfo() calls won't inter-
fere with smooth gameplay, but files that are opened only at game-time like
sounds won't be checked.  The second means that there are now less false
positives, i.e. warnings about files that would be found due to the
check-all-{upper,lower} hack.

git-svn-id: https://svn.eduke32.com/eduke32@2702 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-28 18:15:19 +00:00
helixhorned
689e1b7167 engine.c: make horizlookup/horizlookup2 have int32_t elts instead of intptr_t.
git-svn-id: https://svn.eduke32.com/eduke32@2701 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-26 21:58:31 +00:00
helixhorned
5efab4d850 build.c: factor out two identical code instances into handle_sprite_in_clipboard
git-svn-id: https://svn.eduke32.com/eduke32@2699 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-26 21:58:26 +00:00
helixhorned
2fc6e2e6b0 Various cleanup and rewrites.
- make allocatepermanenttile() return intptr_t
- the usual

git-svn-id: https://svn.eduke32.com/eduke32@2697 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-26 21:58:21 +00:00
helixhorned
5af2088c06 With engine compiled for V7 limits, refuse loading maps exceeding them.
Also, correct the loadboard() return value checks in premap.c to be
aware of a returned -2 ("wrong map version").

git-svn-id: https://svn.eduke32.com/eduke32@2694 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 18:39:19 +00:00
helixhorned
000cfffe32 On Windows, don't try to lowercase/uppercase filenames.
Most of the time, Windows file name lookup is case-insensitive. Reading the
docs (see MSDN's CreateFile help, for example), it seems like case-sensitivity
can be controlled on a per-file basis where applicable (NTFS), but people
should be concerned about matching case in the DEFs/on disk *especially* in
that case.

Also, note that this hack will not always help on systems with case-sensitive
lookup.

git-svn-id: https://svn.eduke32.com/eduke32@2693 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 15:23:58 +00:00
helixhorned
68c701fb4a On Windows, check for case-mismatched file names on successful kopen4load().
When a file from the local file system is opened, its real file name is gotten
with SHGetFileInfo() and compared against the one that was passed. In the case
they're not identical, a warning is issued.

This is one step towards eliminating mismatched file names in DEFs etc., which
cause trouble on systems that look them up case-sensitively.  However, it's not
perfect because the issue is trickier than it appears on first sight.
For one thing, this will only check the last (i.e. file) part in the path,
falsely accepting mismatched directory names.  However for these, it reports
them ruthlessly, even for those names where the try-other-case hack (try all
uppercase, all lowercase) would find the correctly-cased file.

git-svn-id: https://svn.eduke32.com/eduke32@2692 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 15:23:55 +00:00
hendricks266
f303ac2f2a EDuke32 Wii: Ready for action!
git-svn-id: https://svn.eduke32.com/eduke32@2685 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-20 07:25:25 +00:00
hendricks266
d015c4acdc Mac OS X: Add correct default values for 'gameexecutable' cfg string so that the Mapster32 test feature works with .app bundles.
Note: You may encounter a crash if you try to test your map and Mapster32 is running fullscreen.

git-svn-id: https://svn.eduke32.com/eduke32@2684 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-20 07:24:28 +00:00
terminx
6db214c112 Correct an oversight and make handleevents() call our own window processing function instead of the default Windows one.
git-svn-id: https://svn.eduke32.com/eduke32@2681 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-20 05:36:32 +00:00
helixhorned
94f9c03123 PNG screenshots: don't save custom gAMA.
This should be more correct, since previously, the saved PNGs were way too
contrasty when looked from within a browser.  Now, they'll always be
slightly darker than in-game (assuming one has a gamma greater than 1).

git-svn-id: https://svn.eduke32.com/eduke32@2673 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 21:40:54 +00:00
helixhorned
1c530d4b2f With Clang, compile in GNU89 mode and fix clang detection in the Makefiles.
The default C99 mode is giving us linking errors from xdelta3.

git-svn-id: https://svn.eduke32.com/eduke32@2672 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 21:40:38 +00:00
helixhorned
165c569cbe Lunatic: v7 engine support, event updates
git-svn-id: https://svn.eduke32.com/eduke32@2668 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 12:45:52 +00:00
terminx
ad2f6a6560 Update QuickLZ to 1.5.1 beta 7
git-svn-id: https://svn.eduke32.com/eduke32@2662 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-17 21:36:50 +00:00
terminx
778e463549 "Band-aid" fix for the issue with EDuke32 and Mapster32 visually locking up but continuing to run and play sounds after alt+tabbing away for a few seconds on Windows Vista/7. This may screw something else up, so please test thoroughly.
git-svn-id: https://svn.eduke32.com/eduke32@2657 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-17 17:19:52 +00:00
helixhorned
2cef17641a A couple of misc. Wii changes.
- Make MAXXDIM and MAXYDIM macros be 860 and 490, respectively.  tueidj says
  max. screen size is 848x480, but there are oob access bugs in the classic
  renderer when running with the maximum possible resolution
- don't allocate additional sector/wall storage for Mapster (saves ~16k)
- Add ud.config.UseJoystick = 1 in config.c, but make it conditional on Wii
- remove one comment I no longer believe true, add one TODO comment

git-svn-id: https://svn.eduke32.com/eduke32@2645 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-06 20:23:20 +00:00
helixhorned
8ea5b89be6 Prevent an (unlikely) integer overflow in neartag with huge switch sprites.
git-svn-id: https://svn.eduke32.com/eduke32@2641 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:24:17 +00:00
helixhorned
84e5fcdad8 Accumulated trivia, mostly "the usual".
Among other things, comment out very seldomly (or not at all)
used sprite member macros: SV, ZV, RX, RY, CX, CY, CD, PL.

git-svn-id: https://svn.eduke32.com/eduke32@2639 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:23:44 +00:00
helixhorned
7cdd9a04da Make the GAMMA_CALC macro use double instead of float and use it in menus.c.
git-svn-id: https://svn.eduke32.com/eduke32@2638 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:23:17 +00:00
helixhorned
ebbb3e304d Tweak the conditions under which setbrightness() invalidates GL textures.
Previously, we checked whether the faded palette has changed (by way of CRC)
and invalidated the textures then unless the preserve flags were set.  This
however could lead to wrongly invalidating them under unfortunate circumstances,
e.g. basepal change from CON + tints at the same time before r2620 which
reverted r2232.

Now, only invalidate them if the corresponding preserve flags are clear AND
 * the base palette has really changed OR
 * the palette CRC changed and we were running on software gamma
The latter means that performance-killing invalidations may still happen on
GL platforms lacking HW gamma (for ATI, it's currently only disabled in 8-bit
fullscreen).

Also have a new global 'basepalreset' to fake a basepal change for
setbrightness(), currently used when changing renderers so that going from
Polymer to Polymost and back again will invalidate the Polymer textures
on the second change, potentially re-applying a basepal highpal. (Still
with me?)

git-svn-id: https://svn.eduke32.com/eduke32@2636 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:22:34 +00:00
helixhorned
bbc020bace winlayer: Remove code that worked around a (wrongly) not set have_ATI variable.
This was fixed with the preceding change; software mode will now always use
software gamma if an ATI/AMD card is detected.

git-svn-id: https://svn.eduke32.com/eduke32@2634 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:22:05 +00:00
helixhorned
dcd66dad62 On Windows, determine if we're running on a ATI card at startup even in classic.
Previously, I knew no way of querying for graphics adapter vendors/names from
anything other than OpenGL.  Googling revealed a way to do this with the
Windows API.

git-svn-id: https://svn.eduke32.com/eduke32@2633 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:21:49 +00:00
helixhorned
68e6141c32 Patch adding Wii support by tueidj, part 10: sound and endianness changes
This part is a mixture of the original patch and my changes.  It seems like
tueidj had some trouble
 1) getting OGG to work, which is why it's conditionally compiled out
 2) struggling with endianness with the mixing routines?  This may be also
    due to him missing to define two others BIGENDIAN macros (our code is
    in need of cleanup there).  Note the change in jaudiolib/src/mix.c!

Because I added my share to this part, I might have actually broken sound
mixing on big-endian platforms.

git-svn-id: https://svn.eduke32.com/eduke32@2630 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:40:53 +00:00
helixhorned
410ffae3ab Patch adding Wii support by tueidj, part 9: build.h sector/wall/spr/... limits
On the Wii, V7 (i.e. original) map limits are used and the maximum screen size
is 1600x1200.

git-svn-id: https://svn.eduke32.com/eduke32@2629 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:40:24 +00:00
helixhorned
dfa212aaf9 Patch adding Wii support by tueidj, part 8: system-specific changes
- conditionally compiles out some code intended for the PC platforms
- compat.c: get home directory routine, access() implementation
- game.c: don't use ioctl(), lower cache1d size to 8 MiB, Wii-specific
  initialization code and application directory ("apps/eduke32")

git-svn-id: https://svn.eduke32.com/eduke32@2628 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:40:08 +00:00
helixhorned
830f73a316 Patch adding Wii support by tueidj, part 6: mutexes
For the Wii, SDL's mutex functionality is used.  The implementation in the
original patch was wrong though, so this part required non-trivial changes.

git-svn-id: https://svn.eduke32.com/eduke32@2626 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:39:20 +00:00
helixhorned
a1d3c2dcea Patch adding Wii support by tueidj, part 4: joystick support
- sdlayer.c: custom "get joystick button names" routine
- jmact/mouse.c: packs some joystick events into the value returned by
  MOUSE_GetButtons(): bits used are 256, 512, 4096, 8192
- MOUSE_Init() --> Mouse_Init(), presumably because of a name clash?
- comments out right-shift of joystick analog values by 5, maybe this fixes
  the scale problems with the joystick on the PC too?

git-svn-id: https://svn.eduke32.com/eduke32@2624 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:38:43 +00:00
helixhorned
bc70806d32 Patch adding Wii support by tueidj, part 3: SDL-level mouse changes
This part adds support for an absolute pointing device.

git-svn-id: https://svn.eduke32.com/eduke32@2623 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:38:14 +00:00
helixhorned
bd8559f6c3 Patch adding Wii support by tueidj, part 2: Makefile changes
I didn't add Makefile.common, because it needs to be made conditional.

git-svn-id: https://svn.eduke32.com/eduke32@2622 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:37:53 +00:00
helixhorned
133acaecae Patch adding Wii support by tueidj, part 1: assembly pragmas
The original patch was communicated to me by Hendricks, but since it didn't
apply cleanly (it's based on r2182) I took the liberty of slightly messing
with it for inclusion into EDuke32.

Info: http://wiibrew.org/wiki/User:Tueidj/Duke3D

This first part (which wasn't changed from the original patch) implements
scaling arithmetic and miscellaneous pragmas, some in PPC assembly and a part
of them in C.  Of some interest is the fact that the Wii processor apparently
lacks support for 64-bit integers, so divscale() uses floating-point math.

git-svn-id: https://svn.eduke32.com/eduke32@2621 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:37:32 +00:00
helixhorned
226f04ddae Revert r2232, "don't reset full-screen tint on basepal change" in CON setgamepalette.
Because gltexinvalidate*() could be called too often when setgamepalette is used
while having a tint overlaid else.  Pending thorough analysis/reworking of the
32-bit mode base palette handling / texture invalidation.

git-svn-id: https://svn.eduke32.com/eduke32@2620 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-29 20:55:10 +00:00
helixhorned
6ac80f29ff When deleting GL skin textures, handle the case where they are aliased.
That is, have a second loop over all models run for each deleted tex and
null the texname.  This is ugly, sure, but it's better than calling
glDeleteTextures on stale names.

git-svn-id: https://svn.eduke32.com/eduke32@2619 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-29 20:54:52 +00:00
helixhorned
28bbde2377 Fix 'realloc' routine of GL texture name (id) debugging code.
git-svn-id: https://svn.eduke32.com/eduke32@2618 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-29 20:54:37 +00:00
helixhorned
530a183ea0 Prettify some code in mdsprite.c.
- factor out a longish expression
- whitespace, move a var down
- remove unneeded casts (recall: "usual arithmetic conversions")
- strcat -> Bstrcat, strcpy -> Bstrcpy

git-svn-id: https://svn.eduke32.com/eduke32@2617 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-29 20:54:22 +00:00
helixhorned
059e8ebe52 Fix a null pointer access in Polymer mouse picking.
Specifically, it was in the "determine searchwall when aiming at floor or
ceiling" part.  Now, if prsectors[]->ceil.plane (or ->floor.plane) is NULL,
we set the searchwall to the sector's firstwall and return.

git-svn-id: https://svn.eduke32.com/eduke32@2610 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-14 13:04:31 +00:00
helixhorned
90144e1dcc Polymer: when drawing art sky, temporarily set texcoord s wrapping to clamping.
This properly fixes the unwanted vertical lines.

git-svn-id: https://svn.eduke32.com/eduke32@2606 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-10 20:14:52 +00:00
helixhorned
d44f8c761e Fix flipping masked walls in Mapster/classic.
This has been there since searchbottomwall introduction in r1466.

git-svn-id: https://svn.eduke32.com/eduke32@2604 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-10 20:14:17 +00:00
helixhorned
7cf95a9b0f Fix aspect correction in fullscreen mode.
Previously, we only set the viewingrange according to the physical screen's
dimensions, but didn't correct yxaspect for a potential non-square pixel
ratio.

git-svn-id: https://svn.eduke32.com/eduke32@2603 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-09 19:22:31 +00:00
helixhorned
db6225eb5d On Windows, auto-determine r_screenaspect on startup.
Consequently, it's not saved as a setting in either the game or editor
config files.  We do this by calling "GetSystemMetrics(SM_CXSCREEN)"
(accordingly for y) and calculating the cvar by dividing common factors,
since it has to be in the form WWHH.  This may fail for _really_ strange
screen dimensions, so a log message is printed at the very beginning.

git-svn-id: https://svn.eduke32.com/eduke32@2601 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-09 19:22:00 +00:00
helixhorned
8e0ea2e9c5 On Windows, don't allow map playtesting from Mapster when in fullscreen.
Because this doesn't even seem to work on XP, we're being spammed with
DDERR_SURFACELOST messages...

git-svn-id: https://svn.eduke32.com/eduke32@2600 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-09 19:21:39 +00:00
helixhorned
cb888a3bdf Fix point deletion in Mapster32.
Previously, it was possible to leave a sector with less than three walls if
a point got deleted transitively by a TROR link.  Now, a proper check is done
for all deletion candidates and a message stating which wall and sector is
problematic is printed.  Thanks for Diaz for pointing out the brokenness.

git-svn-id: https://svn.eduke32.com/eduke32@2599 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-08 15:52:49 +00:00