raze-gles/polymer/eduke32/build
helixhorned 28bbde2377 Fix 'realloc' routine of GL texture name (id) debugging code.
git-svn-id: https://svn.eduke32.com/eduke32@2618 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-29 20:54:37 +00:00
..
doc Set union ['] and difference [;] for sector selection in Mapster32; probably fix for crash on clipshape-init; replace tabs in doc/build*.txt with three spaces. 2010-11-20 16:47:18 +00:00
include Polymer: when drawing art sky, temporarily set texcoord s wrapping to clamping. 2012-04-10 20:14:52 +00:00
obj.gnu Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
obj.msc Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
rsrc Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
src Fix 'realloc' routine of GL texture name (id) debugging code. 2012-04-29 20:54:37 +00:00
MakeDistributions Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
Makefile Build tools: 2012-04-08 07:23:24 +00:00
Makefile.deps Build tools: 2012-03-23 20:23:46 +00:00
Makefile.msvc Build tools: 2012-03-23 20:23:46 +00:00
Makefile.shared OS X: Fix more warnings. 2012-03-26 05:04:21 +00:00
buildlic.txt Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00