raze-gles/polymer/eduke32/build
2012-12-10 18:17:44 +00:00
..
doc Set union ['] and difference [;] for sector selection in Mapster32; probably fix for crash on clipshape-init; replace tabs in doc/build*.txt with three spaces. 2010-11-20 16:47:18 +00:00
include Factor dup. code in SDL/Windows layers into baselayer.c:fullscreen_tint_gl(). 2012-12-10 18:17:44 +00:00
obj.gnu Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
obj.msc Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
rsrc Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
src Factor dup. code in SDL/Windows layers into baselayer.c:fullscreen_tint_gl(). 2012-12-10 18:17:44 +00:00
buildlic.txt Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
MakeDistributions Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
Makefile RENDERTYPE=SDL on Windows, part 2. 2012-11-25 04:26:37 +00:00
Makefile.deps RENDERTYPE=SDL on Windows, part 2. 2012-11-25 04:26:37 +00:00
Makefile.msvc RENDERTYPE=SDL on Windows, part 2. 2012-11-25 04:26:37 +00:00
Makefile.shared For novelty, add support for RENDERTYPE=SDL under Windows. 2012-11-24 09:13:29 +00:00