Commit graph

1621 commits

Author SHA1 Message Date
terminx
faa8133cda Support "r_windowpositioning" in SDL builds.
git-svn-id: https://svn.eduke32.com/eduke32@4327 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-11 17:55:45 +00:00
hendricks266
70caa24f24 MSVC: Set up support for SDL2. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4326 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-11 07:39:09 +00:00
terminx
497dc1fc7f Fix 64-bit MSVC builds. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4325 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-11 07:17:45 +00:00
hendricks266
990c99acc2 Fix 32-bit MSVC builds. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4324 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-11 06:14:03 +00:00
hendricks266
c2cb6a9754 Networking updates.
- Added preprocessor value NETVERSION, to be incremented in the source whenever changes are made to the network protocol.
- Implemented proper server-side version verification of all clients upon connection.
- Implemented connection refusal when we reach MAXPLAYERS. (Should be expanded to implement server player caps.)
- Protected against OOB array accesses if an invalid player id is received.
- Renamed all "Recieve" to "Receive".

git-svn-id: https://svn.eduke32.com/eduke32@4322 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 11:00:25 +00:00
hendricks266
3b5dea7347 Fix warnings when building in C++11 mode, i.e. with CPLUSPLUS=1 CUSTOMOPT="--std=gnu++11".
git-svn-id: https://svn.eduke32.com/eduke32@4321 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 11:00:07 +00:00
hendricks266
8f9ffcf23f MSVC: Add support for x64 building and all synthesis libs (libpng/zlib, libvpx, libFLAC).
External ogg/vorbis are no longer required.

git-svn-id: https://svn.eduke32.com/eduke32@4320 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 10:59:42 +00:00
hendricks266
fd3712ab22 Windows: Full library refresh.
git-svn-id: https://svn.eduke32.com/eduke32@4319 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 10:58:38 +00:00
hendricks266
5d92bef194 Very minor changes after an investigation into the possibility of Polymost on Wii.
git-svn-id: https://svn.eduke32.com/eduke32@4317 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 10:56:14 +00:00
hendricks266
7deb709ab6 Replace QuickLZ with LZ4.
git-svn-id: https://svn.eduke32.com/eduke32@4316 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 10:55:49 +00:00
hendricks266
8db0c9c729 Fix errors and warnings with LLVM/clang 3.4 Windows.
git-svn-id: https://svn.eduke32.com/eduke32@4315 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 10:55:13 +00:00
hendricks266
854c266cf7 Update commented SDL2 key debug log output.
git-svn-id: https://svn.eduke32.com/eduke32@4314 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 10:54:50 +00:00
helixhorned
846fcdf31c Extend PALETTE.DAT format to allow carrying additional blending tables.
Lunatic: also, add an additional argument 'moreblends' to
engine.savePaletteDat() and document that function.
See test/shadexfog.lua for a "user-friendly" wrapper shadexfog.save() which
prints success or errors.

git-svn-id: https://svn.eduke32.com/eduke32@4312 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-09 19:22:35 +00:00
terminx
83d23092cd Fix building on MinGW (MinGW-w64 was OK). DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4310 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 21:25:29 +00:00
helixhorned
eec27960ea Lunatic: update dynsymlists. Move blendtable[] from build.h to engine.c.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4309 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:59 +00:00
helixhorned
a9fb9e6356 Lunatic: add a 'lastokcol' argument to engine.nearcolor() and document it.
On the C side, slightly rewrite (now) getclosestcol_lim() for clarity.

git-svn-id: https://svn.eduke32.com/eduke32@4308 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:58 +00:00
helixhorned
ad8d6795e2 In the C code, rename sprite[].filler to 'blend'.
Also, fix a missed .filler -> g_ambiencePlaying[] rewrite in the editor.
In C-CON, 'detail' is kept as alias to C-side (former) .filler / now .blend,
but that name is *deprecated*.

git-svn-id: https://svn.eduke32.com/eduke32@4305 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:55 +00:00
helixhorned
b1b0da2852 Polymer: factor out polymer_invalidateartmap(), use it in invalidatetile().
This fixes updating the viewscreen in Polymer's ART mapping mode.

git-svn-id: https://svn.eduke32.com/eduke32@4304 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:53 +00:00
helixhorned
e379cd3655 Polymer: factor out polymer_invalidatesprite(), use when viewscreen tex changed.
Also, rewrite invalidatetile() for clarity.

git-svn-id: https://svn.eduke32.com/eduke32@4303 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:52 +00:00
helixhorned
330b744a1b Classic: support for multiple blending tables + Lunatic interfaces.
Currently, sprite[].filler (to be renamed) selects a blending table. If none
is installed with that index, the blending table at index 0 is taken (which is
read from PALETTE.DAT on engine startup). Thus, for now, the non-Lunatic build
will never use a custom blending table because there's no way to register one!
But the functionality is there.

git-svn-id: https://svn.eduke32.com/eduke32@4301 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:49 +00:00
helixhorned
0d0f3a1cd2 Add Makefile.common switch ALLOCACHE_AS_MALLOC, remove DEBUG_WITH_VALGRIND.
git-svn-id: https://svn.eduke32.com/eduke32@4298 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-08 14:37:41 +00:00
helixhorned
2b583e9c9e gloadtex() cleanup, make some vars in kplib.c static, add source/valgrind_errors.log.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4295 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-02 15:56:13 +00:00
helixhorned
c85feff063 engine.c: amend r4292, which introduced an even worse oob for NPOT xsize texs.
git-svn-id: https://svn.eduke32.com/eduke32@4293 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-02 15:56:09 +00:00
helixhorned
546a112741 engine.c: in calc_bufplc(), cope with negative lwall[] values.
This should fix the crash encountered here:
http://forums.duke4.net/topic/1348-mapster32-problems-and-bugs/page__view__findpost__p__184069

a-c.c also gets a new switch macro, DEBUG_WITH_VALGRIND.

git-svn-id: https://svn.eduke32.com/eduke32@4292 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-02 10:50:44 +00:00
helixhorned
842cce37b7 Lunatic: Fix compilation of C++ build, but not starting up yet.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4286 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-31 21:13:03 +00:00
helixhorned
6d4f56c643 Get rid of neartag* global variables. LunaCON: fix 'operate'.
git-svn-id: https://svn.eduke32.com/eduke32@4284 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-31 21:13:00 +00:00
helixhorned
ab5c89430c sector.c and related cleanup, round 2.
- use SPRITES_OF* iterator macros
- new function: E_SpriteIsValid(); add some safety checks
  (e.g. hitag used as sprite index)
- the rest is mostly "the usual code transformations"

git-svn-id: https://svn.eduke32.com/eduke32@4281 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-31 21:12:56 +00:00
helixhorned
da6c7109c1 Reincarnate RTS sound functionality together with cleaning up related code.
- Make Win+F* also make play and RTS sound, since modern OS's window managers
  like to eat Alt-F*. (Some Win+F* may be inaccessible too, but together all
  10 should hopefully be covered.)
- Fix an issue where keys other than F1-F10 were considered as starting an RTS
  sound and crashing EDuke32 in the process

git-svn-id: https://svn.eduke32.com/eduke32@4278 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-30 19:12:08 +00:00
helixhorned
39bd7110d6 Fix USE_OPENGL=0 build... again. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4277 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-30 16:13:53 +00:00
helixhorned
63e0de5e3d TROR: when clearing bunch number of c/f with yax_setbunch(), don't reset xpanning.
In the non-Lunatic build naturally, since the Lunatic one uses its own member.

git-svn-id: https://svn.eduke32.com/eduke32@4275 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-28 19:03:47 +00:00
hendricks266
62abd504ef Print "32-bit"/"64-bit" along with the version number in the log.
git-svn-id: https://svn.eduke32.com/eduke32@4274 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-27 10:31:39 +00:00
hendricks266
27dbb4d2e8 MapArt: gltexinvalidatetype(INVALIDATE_ART) so that loading or unloading an ART set will take effect when using the OpenGL renderers.
git-svn-id: https://svn.eduke32.com/eduke32@4272 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-27 10:31:08 +00:00
hendricks266
0bf2ae9bab SDL2: Don't use SDL_Renderer if it is a software fallback, because that would only waste memory and speed.
git-svn-id: https://svn.eduke32.com/eduke32@4271 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-27 10:30:54 +00:00
hendricks266
9f42ffc1ef SDL2: Eliminate a memory leak when changing resolutions with SDL_Renderer 8-bit mode.
git-svn-id: https://svn.eduke32.com/eduke32@4270 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-27 10:30:39 +00:00
hendricks266
31a8bfebb6 SDL: Fix "the issue where if you hold down a key and enter the console then release it that the key remains held down until you hit it again outside the console".
git-svn-id: https://svn.eduke32.com/eduke32@4269 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-27 10:30:25 +00:00
hendricks266
fedfcd81e3 MapArt: Fix a harmless C++ warning. (malloc casting, for those interested)
EDuke32 has me so accustomed to straight C... using a template and pass-by-reference makes my day.

git-svn-id: https://svn.eduke32.com/eduke32@4267 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-27 10:29:29 +00:00
helixhorned
8b7cb9e6c9 Mapster32: make wall texture alignment [.]/[,] work with bottom-swapped walls.
In simple cases, it should be added. Combinations of alignment across TROR
boundaries and bottom-swapping will probably not work right.

git-svn-id: https://svn.eduke32.com/eduke32@4265 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-24 21:39:03 +00:00
helixhorned
ae299b0e59 Improve determination of when a sprite should be drawn before a masked wall.
Concretely, in the "behind, outside" case, draw the sprite early if any of its
2 or 4 corner points are behind the masked wall, and inside the cone or on the
other outside.

git-svn-id: https://svn.eduke32.com/eduke32@4264 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-24 21:39:02 +00:00
helixhorned
7ca71203f0 Classic: in debugging builds, add cvar debug_maskdrawmode.
git-svn-id: https://svn.eduke32.com/eduke32@4261 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-19 20:17:14 +00:00
helixhorned
b79ee42553 Per-map ART tiles: don't back up or restore reserved tiles.
This prevents a crash and maybe other badnesses when e.g. loading a map
with ART tiles, doing something that allocates a reserved tile (such as
looking into a viewscreen), then loading another map where the tilesiz*
of TILE_VIEWSCR is restored to 0.

git-svn-id: https://svn.eduke32.com/eduke32@4259 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-15 20:29:09 +00:00
helixhorned
4881a13f99 Engine-side per-map ART file support.
When a map named <filename>.map is loaded (<filename> may also contain directory
separators), the engine checks for existence of <filename>_XX.art in the virtual
file system, where XX is a 0-padded number from 00 to 19. It loads a consecutive
sequence of these ART files, i.e. aborts whenever a number in the sequence isn't
found (in contrast to normal ART loading).

Restrictions:
 - the per-map ART files must not reside in ZIP files
 - if a tile number is attempted to be overridden that has a dummytile or is
   cache1d-locked, per-map ART loading fails
On failure, the map is still loaded, but a diagnostic message is output to the
log/OSD.

Loaded per-map ART data are cleared whenever the map is "left". In particular:
 - whenever another map is loaded
 - in the editor: when a new map is started
 - in the game: after the bonus ending screen of a finished level, after going
   to the title screen via the menu

A final note: file names are supposed to be looked up and compared
case-sensitively. That is, <filename> must match EXACTLY between the map's and
per-map ART one; 'art' must be lowercase. Otherwise, the cookie monster will
come and eat you!

BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4257 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-12 14:54:36 +00:00
helixhorned
3b1515e51b Stylistic/formatting tweaks in cache1d code.
git-svn-id: https://svn.eduke32.com/eduke32@4255 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-12 14:54:33 +00:00
hendricks266
d452fd7891 Fix the startup window freeze under SDL2+Windows when a Yes/No box was supposed to be displayed.
git-svn-id: https://svn.eduke32.com/eduke32@4254 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-12 14:06:15 +00:00
hendricks266
3e0ad77b5e SDL2: Reintroduce SDL_Renderer for the classic renderer so that the Steam Overlay can function with it.
git-svn-id: https://svn.eduke32.com/eduke32@4253 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-12 14:05:56 +00:00
hendricks266
db2f532eca Novelty: Add Ken's "todo list from the Build days" alongside his other documentation.
git-svn-id: https://svn.eduke32.com/eduke32@4248 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-12 14:04:19 +00:00
hendricks266
3b1b5bb41d For DISABLEINLINING=1, apply __fastcall to make up for the lack of inlining.
git-svn-id: https://svn.eduke32.com/eduke32@4247 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-12 14:04:02 +00:00
hendricks266
8fa00afb7c Mapster32: Add EVENT_LOADMAP, EVENT_SAVEMAP, EVENT_PRELOADMAP, and EVENT_PRESAVEMAP.
Some are more useful than others.

git-svn-id: https://svn.eduke32.com/eduke32@4244 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-12 14:03:00 +00:00
helixhorned
ca955899b0 Fix USE_OPENGL=0 build. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4241 1a8010ca-5511-0410-912e-c29ae57300e0
2014-01-02 17:08:08 +00:00
helixhorned
13c125db02 Lunatic: add 'engine' module, currently allowing to create custom shade tables.
Available in the game and editor. Provide test/shadexfog.lua, containing a
function to creating a set of 32 shade tables corresponding to different shades
of the same fog palookup table, together with some tests and convenience
functions.

Also,
- Add gv.LUNATIC_CLIENT{,_EDUKE32,_MAPSTER32}
- Add LUNATIC_FIRST_TIME in the global env for the game
- defs_m32.lua: add reload() convenience function
- Failed attempt at recreating the base shade table. It is NOT a linear ramp
  of the base palette colors to (0,0,0). That is, it's not created by
  build/util/transpal.exe!

git-svn-id: https://svn.eduke32.com/eduke32@4236 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-31 11:52:00 +00:00
helixhorned
8a4c5259a8 In the no-netcode build, don't expose four internal engine functions.
Also don't compile three multiplayer related OSD commands there.

git-svn-id: https://svn.eduke32.com/eduke32@4233 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-31 11:51:54 +00:00