mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 02:30:46 +00:00
Make glbuild C++-safe.
git-svn-id: https://svn.eduke32.com/eduke32@3141 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
be310c4d00
commit
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2 changed files with 1162 additions and 928 deletions
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@ -51,287 +51,521 @@
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#define GL_TEXTURE_RECTANGLE 0x84F5
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extern void (APIENTRY * bglClearColor)( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
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extern void (APIENTRY * bglClear)( GLbitfield mask );
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extern void (APIENTRY * bglColorMask)( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
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extern void (APIENTRY * bglAlphaFunc)( GLenum func, GLclampf ref );
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extern void (APIENTRY * bglBlendFunc)( GLenum sfactor, GLenum dfactor );
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extern void (APIENTRY * bglBlendEquation)( GLenum mode );
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extern void (APIENTRY * bglCullFace)( GLenum mode );
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extern void (APIENTRY * bglFrontFace)( GLenum mode );
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extern void (APIENTRY * bglPolygonOffset)( GLfloat factor, GLfloat units );
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extern void (APIENTRY * bglPolygonMode)( GLenum face, GLenum mode );
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extern void (APIENTRY * bglEnable)( GLenum cap );
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extern void (APIENTRY * bglDisable)( GLenum cap );
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extern void (APIENTRY * bglGetDoublev)( GLenum pname, GLdouble *params );
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extern void (APIENTRY * bglGetFloatv)( GLenum pname, GLfloat *params );
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extern void (APIENTRY * bglGetIntegerv)( GLenum pname, GLint *params );
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extern void (APIENTRY * bglPushAttrib)( GLbitfield mask );
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extern void (APIENTRY * bglPopAttrib)( void );
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extern GLenum (APIENTRY * bglGetError)( void );
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extern const GLubyte* (APIENTRY * bglGetString)( GLenum name );
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extern void (APIENTRY * bglHint)( GLenum target, GLenum mode );
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extern void (APIENTRY * bglDrawBuffer)(GLenum mode);
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extern void (APIENTRY * bglReadBuffer)(GLenum mode);
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extern void (APIENTRY * bglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
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extern void (APIENTRY * bglClipPlane)(GLenum plane, const GLdouble *equation);
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typedef void (APIENTRY * bglClearColorProcPtr)( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
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extern bglClearColorProcPtr bglClearColor;
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typedef void (APIENTRY * bglClearProcPtr)( GLbitfield mask );
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extern bglClearProcPtr bglClear;
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typedef void (APIENTRY * bglColorMaskProcPtr)( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
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extern bglColorMaskProcPtr bglColorMask;
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typedef void (APIENTRY * bglAlphaFuncProcPtr)( GLenum func, GLclampf ref );
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extern bglAlphaFuncProcPtr bglAlphaFunc;
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typedef void (APIENTRY * bglBlendFuncProcPtr)( GLenum sfactor, GLenum dfactor );
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extern bglBlendFuncProcPtr bglBlendFunc;
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typedef void (APIENTRY * bglBlendEquationProcPtr)( GLenum mode );
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extern bglBlendEquationProcPtr bglBlendEquation;
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typedef void (APIENTRY * bglCullFaceProcPtr)( GLenum mode );
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extern bglCullFaceProcPtr bglCullFace;
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typedef void (APIENTRY * bglFrontFaceProcPtr)( GLenum mode );
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extern bglFrontFaceProcPtr bglFrontFace;
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typedef void (APIENTRY * bglPolygonOffsetProcPtr)( GLfloat factor, GLfloat units );
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extern bglPolygonOffsetProcPtr bglPolygonOffset;
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typedef void (APIENTRY * bglPolygonModeProcPtr)( GLenum face, GLenum mode );
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extern bglPolygonModeProcPtr bglPolygonMode;
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typedef void (APIENTRY * bglEnableProcPtr)( GLenum cap );
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extern bglEnableProcPtr bglEnable;
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typedef void (APIENTRY * bglDisableProcPtr)( GLenum cap );
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extern bglDisableProcPtr bglDisable;
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typedef void (APIENTRY * bglGetDoublevProcPtr)( GLenum pname, GLdouble *params );
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extern bglGetDoublevProcPtr bglGetDoublev;
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typedef void (APIENTRY * bglGetFloatvProcPtr)( GLenum pname, GLfloat *params );
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extern bglGetFloatvProcPtr bglGetFloatv;
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typedef void (APIENTRY * bglGetIntegervProcPtr)( GLenum pname, GLint *params );
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extern bglGetIntegervProcPtr bglGetIntegerv;
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typedef void (APIENTRY * bglPushAttribProcPtr)( GLbitfield mask );
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extern bglPushAttribProcPtr bglPushAttrib;
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typedef void (APIENTRY * bglPopAttribProcPtr)( void );
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extern bglPopAttribProcPtr bglPopAttrib;
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typedef GLenum (APIENTRY * bglGetErrorProcPtr)( void );
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extern bglGetErrorProcPtr bglGetError;
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typedef const GLubyte* (APIENTRY * bglGetStringProcPtr)( GLenum name );
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extern bglGetStringProcPtr bglGetString;
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typedef void (APIENTRY * bglHintProcPtr)( GLenum target, GLenum mode );
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extern bglHintProcPtr bglHint;
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typedef void (APIENTRY * bglDrawBufferProcPtr)(GLenum mode);
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extern bglDrawBufferProcPtr bglDrawBuffer;
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typedef void (APIENTRY * bglReadBufferProcPtr)(GLenum mode);
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extern bglReadBufferProcPtr bglReadBuffer;
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typedef void (APIENTRY * bglScissorProcPtr)(GLint x, GLint y, GLsizei width, GLsizei height);
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extern bglScissorProcPtr bglScissor;
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typedef void (APIENTRY * bglClipPlaneProcPtr)(GLenum plane, const GLdouble *equation);
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extern bglClipPlaneProcPtr bglClipPlane;
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// Depth
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extern void (APIENTRY * bglDepthFunc)( GLenum func );
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extern void (APIENTRY * bglDepthMask)( GLboolean flag );
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extern void (APIENTRY * bglDepthRange)( GLclampd near_val, GLclampd far_val );
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typedef void (APIENTRY * bglDepthFuncProcPtr)( GLenum func );
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extern bglDepthFuncProcPtr bglDepthFunc;
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typedef void (APIENTRY * bglDepthMaskProcPtr)( GLboolean flag );
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extern bglDepthMaskProcPtr bglDepthMask;
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typedef void (APIENTRY * bglDepthRangeProcPtr)( GLclampd near_val, GLclampd far_val );
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extern bglDepthRangeProcPtr bglDepthRange;
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// Matrix
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extern void (APIENTRY * bglMatrixMode)( GLenum mode );
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extern void (APIENTRY * bglOrtho)( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val );
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extern void (APIENTRY * bglFrustum)( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val );
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extern void (APIENTRY * bglViewport)( GLint x, GLint y, GLsizei width, GLsizei height );
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extern void (APIENTRY * bglPushMatrix)( void );
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extern void (APIENTRY * bglPopMatrix)( void );
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extern void (APIENTRY * bglLoadIdentity)( void );
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extern void (APIENTRY * bglLoadMatrixf)( const GLfloat *m );
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extern void (APIENTRY * bglLoadMatrixd)( const GLdouble *m );
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extern void (APIENTRY * bglMultMatrixf)( const GLfloat *m );
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extern void (APIENTRY * bglMultMatrixd)( const GLdouble *m );
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extern void (APIENTRY * bglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
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extern void (APIENTRY * bglScalef)(GLfloat x, GLfloat y, GLfloat z);
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extern void (APIENTRY * bglTranslatef)(GLfloat x, GLfloat y, GLfloat z);
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typedef void (APIENTRY * bglMatrixModeProcPtr)( GLenum mode );
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extern bglMatrixModeProcPtr bglMatrixMode;
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typedef void (APIENTRY * bglOrthoProcPtr)( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val );
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extern bglOrthoProcPtr bglOrtho;
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typedef void (APIENTRY * bglFrustumProcPtr)( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val );
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extern bglFrustumProcPtr bglFrustum;
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typedef void (APIENTRY * bglViewportProcPtr)( GLint x, GLint y, GLsizei width, GLsizei height );
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extern bglViewportProcPtr bglViewport;
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typedef void (APIENTRY * bglPushMatrixProcPtr)( void );
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extern bglPushMatrixProcPtr bglPushMatrix;
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typedef void (APIENTRY * bglPopMatrixProcPtr)( void );
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extern bglPopMatrixProcPtr bglPopMatrix;
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typedef void (APIENTRY * bglLoadIdentityProcPtr)( void );
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extern bglLoadIdentityProcPtr bglLoadIdentity;
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typedef void (APIENTRY * bglLoadMatrixfProcPtr)( const GLfloat *m );
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extern bglLoadMatrixfProcPtr bglLoadMatrixf;
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typedef void (APIENTRY * bglLoadMatrixdProcPtr)( const GLdouble *m );
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extern bglLoadMatrixdProcPtr bglLoadMatrixd;
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typedef void (APIENTRY * bglMultMatrixfProcPtr)( const GLfloat *m );
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extern bglMultMatrixfProcPtr bglMultMatrixf;
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typedef void (APIENTRY * bglMultMatrixdProcPtr)( const GLdouble *m );
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extern bglMultMatrixdProcPtr bglMultMatrixd;
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typedef void (APIENTRY * bglRotatefProcPtr)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
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extern bglRotatefProcPtr bglRotatef;
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typedef void (APIENTRY * bglScalefProcPtr)(GLfloat x, GLfloat y, GLfloat z);
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extern bglScalefProcPtr bglScalef;
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typedef void (APIENTRY * bglTranslatefProcPtr)(GLfloat x, GLfloat y, GLfloat z);
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extern bglTranslatefProcPtr bglTranslatef;
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// Drawing
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extern void (APIENTRY * bglBegin)( GLenum mode );
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extern void (APIENTRY * bglEnd)( void );
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extern void (APIENTRY * bglVertex2f)( GLfloat x, GLfloat y );
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extern void (APIENTRY * bglVertex2i)( GLint x, GLint y );
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extern void (APIENTRY * bglVertex3f)( GLfloat x, GLfloat y, GLfloat z );
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extern void (APIENTRY * bglVertex3d)( GLdouble x, GLdouble y, GLdouble z );
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extern void (APIENTRY * bglVertex3fv)( const GLfloat *v );
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extern void (APIENTRY * bglVertex3dv)( const GLdouble *v );
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extern void (APIENTRY * bglColor4f)( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
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extern void (APIENTRY * bglColor4ub)( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha );
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extern void (APIENTRY * bglTexCoord2d)( GLdouble s, GLdouble t );
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extern void (APIENTRY * bglTexCoord2f)( GLfloat s, GLfloat t );
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extern void (APIENTRY * bglTexCoord2i)( GLint s, GLint t );
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extern void (APIENTRY * bglNormal3f)( GLfloat x, GLfloat y, GLfloat z );
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typedef void (APIENTRY * bglBeginProcPtr)( GLenum mode );
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extern bglBeginProcPtr bglBegin;
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typedef void (APIENTRY * bglEndProcPtr)( void );
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extern bglEndProcPtr bglEnd;
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typedef void (APIENTRY * bglVertex2fProcPtr)( GLfloat x, GLfloat y );
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extern bglVertex2fProcPtr bglVertex2f;
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typedef void (APIENTRY * bglVertex2iProcPtr)( GLint x, GLint y );
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extern bglVertex2iProcPtr bglVertex2i;
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typedef void (APIENTRY * bglVertex3fProcPtr)( GLfloat x, GLfloat y, GLfloat z );
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extern bglVertex3fProcPtr bglVertex3f;
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typedef void (APIENTRY * bglVertex3dProcPtr)( GLdouble x, GLdouble y, GLdouble z );
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extern bglVertex3dProcPtr bglVertex3d;
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typedef void (APIENTRY * bglVertex3fvProcPtr)( const GLfloat *v );
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extern bglVertex3fvProcPtr bglVertex3fv;
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typedef void (APIENTRY * bglVertex3dvProcPtr)( const GLdouble *v );
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extern bglVertex3dvProcPtr bglVertex3dv;
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typedef void (APIENTRY * bglColor4fProcPtr)( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
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extern bglColor4fProcPtr bglColor4f;
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typedef void (APIENTRY * bglColor4ubProcPtr)( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha );
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extern bglColor4ubProcPtr bglColor4ub;
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typedef void (APIENTRY * bglTexCoord2dProcPtr)( GLdouble s, GLdouble t );
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extern bglTexCoord2dProcPtr bglTexCoord2d;
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typedef void (APIENTRY * bglTexCoord2fProcPtr)( GLfloat s, GLfloat t );
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extern bglTexCoord2fProcPtr bglTexCoord2f;
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typedef void (APIENTRY * bglTexCoord2iProcPtr)( GLint s, GLint t );
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extern bglTexCoord2iProcPtr bglTexCoord2i;
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typedef void (APIENTRY * bglNormal3fProcPtr)( GLfloat x, GLfloat y, GLfloat z );
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extern bglNormal3fProcPtr bglNormal3f;
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// Lighting
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extern void (APIENTRY * bglShadeModel)( GLenum mode );
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extern void (APIENTRY * bglLightfv)( GLenum light, GLenum pname, const GLfloat * params );
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typedef void (APIENTRY * bglShadeModelProcPtr)( GLenum mode );
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extern bglShadeModelProcPtr bglShadeModel;
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typedef void (APIENTRY * bglLightfvProcPtr)( GLenum light, GLenum pname, const GLfloat * params );
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extern bglLightfvProcPtr bglLightfv;
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// Raster funcs
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extern void (APIENTRY * bglReadPixels)( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels );
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extern void (APIENTRY * bglRasterPos4i)( GLint x, GLint y, GLint z, GLint w );
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extern void (APIENTRY * bglDrawPixels)( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
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extern void (APIENTRY * bglPixelStorei)( GLenum pname, GLint param );
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typedef void (APIENTRY * bglReadPixelsProcPtr)( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels );
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extern bglReadPixelsProcPtr bglReadPixels;
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typedef void (APIENTRY * bglRasterPos4iProcPtr)( GLint x, GLint y, GLint z, GLint w );
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extern bglRasterPos4iProcPtr bglRasterPos4i;
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typedef void (APIENTRY * bglDrawPixelsProcPtr)( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
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extern bglDrawPixelsProcPtr bglDrawPixels;
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typedef void (APIENTRY * bglPixelStoreiProcPtr)( GLenum pname, GLint param );
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extern bglPixelStoreiProcPtr bglPixelStorei;
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// Texture mapping
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extern void (APIENTRY * bglTexEnvf)( GLenum target, GLenum pname, GLfloat param );
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extern void (APIENTRY * bglGenTextures)( GLsizei n, GLuint *textures ); // 1.1
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extern void (APIENTRY * bglDeleteTextures)( GLsizei n, const GLuint *textures); // 1.1
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extern void (APIENTRY * bglBindTexture)( GLenum target, GLuint texture ); // 1.1
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extern void (APIENTRY * bglTexImage2D)( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
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extern void (APIENTRY * bglTexImage3D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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extern void (APIENTRY * bglCopyTexImage2D)( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border );
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extern void (APIENTRY * bglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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extern void (APIENTRY * bglTexSubImage2D)( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ); // 1.1
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extern void (APIENTRY * bglTexParameterf)( GLenum target, GLenum pname, GLfloat param );
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extern void (APIENTRY * bglTexParameteri)( GLenum target, GLenum pname, GLint param );
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extern void (APIENTRY * bglGetTexParameteriv)( GLenum target, GLenum pname, GLint *params );
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extern void (APIENTRY * bglGetTexLevelParameteriv)( GLenum target, GLint level, GLenum pname, GLint *params );
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extern void (APIENTRY * bglCompressedTexImage2DARB)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
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extern void (APIENTRY * bglGetCompressedTexImageARB)(GLenum, GLint, GLvoid *);
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extern void (APIENTRY * bglTexGenfv)(GLenum coord, GLenum pname, const GLfloat *params);
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typedef void (APIENTRY * bglTexEnvfProcPtr)( GLenum target, GLenum pname, GLfloat param );
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extern bglTexEnvfProcPtr bglTexEnvf;
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typedef void (APIENTRY * bglGenTexturesProcPtr)( GLsizei n, GLuint *textures ); // 1.1
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extern bglGenTexturesProcPtr bglGenTextures;
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typedef void (APIENTRY * bglDeleteTexturesProcPtr)( GLsizei n, const GLuint *textures); // 1.1
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extern bglDeleteTexturesProcPtr bglDeleteTextures;
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typedef void (APIENTRY * bglBindTextureProcPtr)( GLenum target, GLuint texture ); // 1.1
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extern bglBindTextureProcPtr bglBindTexture;
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typedef void (APIENTRY * bglTexImage2DProcPtr)( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
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extern bglTexImage2DProcPtr bglTexImage2D;
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typedef void (APIENTRY * bglTexImage3DProcPtr)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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extern bglTexImage3DProcPtr bglTexImage3D;
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typedef void (APIENTRY * bglCopyTexImage2DProcPtr)( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border );
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extern bglCopyTexImage2DProcPtr bglCopyTexImage2D;
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typedef void (APIENTRY * bglCopyTexSubImage2DProcPtr)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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extern bglCopyTexSubImage2DProcPtr bglCopyTexSubImage2D;
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typedef void (APIENTRY * bglTexSubImage2DProcPtr)( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ); // 1.1
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extern bglTexSubImage2DProcPtr bglTexSubImage2D;
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typedef void (APIENTRY * bglTexParameterfProcPtr)( GLenum target, GLenum pname, GLfloat param );
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extern bglTexParameterfProcPtr bglTexParameterf;
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typedef void (APIENTRY * bglTexParameteriProcPtr)( GLenum target, GLenum pname, GLint param );
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extern bglTexParameteriProcPtr bglTexParameteri;
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typedef void (APIENTRY * bglGetTexParameterivProcPtr)( GLenum target, GLenum pname, GLint *params );
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extern bglGetTexParameterivProcPtr bglGetTexParameteriv;
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typedef void (APIENTRY * bglGetTexLevelParameterivProcPtr)( GLenum target, GLint level, GLenum pname, GLint *params );
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extern bglGetTexLevelParameterivProcPtr bglGetTexLevelParameteriv;
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typedef void (APIENTRY * bglCompressedTexImage2DARBProcPtr)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
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extern bglCompressedTexImage2DARBProcPtr bglCompressedTexImage2DARB;
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typedef void (APIENTRY * bglGetCompressedTexImageARBProcPtr)(GLenum, GLint, GLvoid *);
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extern bglGetCompressedTexImageARBProcPtr bglGetCompressedTexImageARB;
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typedef void (APIENTRY * bglTexGenfvProcPtr)(GLenum coord, GLenum pname, const GLfloat *params);
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extern bglTexGenfvProcPtr bglTexGenfv;
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// Fog
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extern void (APIENTRY * bglFogf)( GLenum pname, GLfloat param );
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extern void (APIENTRY * bglFogi)( GLenum pname, GLint param );
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extern void (APIENTRY * bglFogfv)( GLenum pname, const GLfloat *params );
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typedef void (APIENTRY * bglFogfProcPtr)( GLenum pname, GLfloat param );
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extern bglFogfProcPtr bglFogf;
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typedef void (APIENTRY * bglFogiProcPtr)( GLenum pname, GLint param );
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extern bglFogiProcPtr bglFogi;
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typedef void (APIENTRY * bglFogfvProcPtr)( GLenum pname, const GLfloat *params );
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extern bglFogfvProcPtr bglFogfv;
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// Display Lists
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extern void (APIENTRY * bglNewList)(GLuint list, GLenum mode);
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extern void (APIENTRY * bglEndList)(void);
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extern void (APIENTRY * bglCallList)(GLuint list);
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extern void (APIENTRY * bglDeleteLists)(GLuint list, GLsizei range);
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typedef void (APIENTRY * bglNewListProcPtr)(GLuint list, GLenum mode);
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extern bglNewListProcPtr bglNewList;
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typedef void (APIENTRY * bglEndListProcPtr)(void);
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extern bglEndListProcPtr bglEndList;
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typedef void (APIENTRY * bglCallListProcPtr)(GLuint list);
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extern bglCallListProcPtr bglCallList;
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typedef void (APIENTRY * bglDeleteListsProcPtr)(GLuint list, GLsizei range);
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extern bglDeleteListsProcPtr bglDeleteLists;
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// Vertex Arrays
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extern void (APIENTRY * bglEnableClientState)(GLenum cap);
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extern void (APIENTRY * bglDisableClientState)(GLenum cap);
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extern void (APIENTRY * bglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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extern void (APIENTRY * bglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer);
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extern void (APIENTRY * bglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
extern void (APIENTRY * bglDrawArrays)(GLenum mode, GLint first, GLsizei count);
|
||||
extern void (APIENTRY * bglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
|
||||
typedef void (APIENTRY * bglEnableClientStateProcPtr)(GLenum cap);
|
||||
extern bglEnableClientStateProcPtr bglEnableClientState;
|
||||
typedef void (APIENTRY * bglDisableClientStateProcPtr)(GLenum cap);
|
||||
extern bglDisableClientStateProcPtr bglDisableClientState;
|
||||
typedef void (APIENTRY * bglVertexPointerProcPtr)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
extern bglVertexPointerProcPtr bglVertexPointer;
|
||||
typedef void (APIENTRY * bglNormalPointerProcPtr)(GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
extern bglNormalPointerProcPtr bglNormalPointer;
|
||||
typedef void (APIENTRY * bglTexCoordPointerProcPtr)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
extern bglTexCoordPointerProcPtr bglTexCoordPointer;
|
||||
typedef void (APIENTRY * bglDrawArraysProcPtr)(GLenum mode, GLint first, GLsizei count);
|
||||
extern bglDrawArraysProcPtr bglDrawArrays;
|
||||
typedef void (APIENTRY * bglDrawElementsProcPtr)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
|
||||
extern bglDrawElementsProcPtr bglDrawElements;
|
||||
|
||||
// Stencil Buffer
|
||||
extern void (APIENTRY * bglClearStencil)(GLint s);
|
||||
extern void (APIENTRY * bglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
|
||||
extern void (APIENTRY * bglStencilFunc)(GLenum func, GLint ref, GLuint mask);
|
||||
typedef void (APIENTRY * bglClearStencilProcPtr)(GLint s);
|
||||
extern bglClearStencilProcPtr bglClearStencil;
|
||||
typedef void (APIENTRY * bglStencilOpProcPtr)(GLenum fail, GLenum zfail, GLenum zpass);
|
||||
extern bglStencilOpProcPtr bglStencilOp;
|
||||
typedef void (APIENTRY * bglStencilFuncProcPtr)(GLenum func, GLint ref, GLuint mask);
|
||||
extern bglStencilFuncProcPtr bglStencilFunc;
|
||||
|
||||
// GPU Programs
|
||||
extern void (APIENTRY * bglGenProgramsARB)(GLsizei, GLuint *);
|
||||
extern void (APIENTRY * bglBindProgramARB)(GLenum, GLuint);
|
||||
extern void (APIENTRY * bglProgramStringARB)(GLenum, GLenum, GLsizei, const GLvoid *);
|
||||
extern void (APIENTRY * bglDeleteProgramsARB)(GLsizei n, const GLuint *programs);
|
||||
typedef void (APIENTRY * bglGenProgramsARBProcPtr)(GLsizei, GLuint *);
|
||||
extern bglGenProgramsARBProcPtr bglGenProgramsARB;
|
||||
typedef void (APIENTRY * bglBindProgramARBProcPtr)(GLenum, GLuint);
|
||||
extern bglBindProgramARBProcPtr bglBindProgramARB;
|
||||
typedef void (APIENTRY * bglProgramStringARBProcPtr)(GLenum, GLenum, GLsizei, const GLvoid *);
|
||||
extern bglProgramStringARBProcPtr bglProgramStringARB;
|
||||
typedef void (APIENTRY * bglDeleteProgramsARBProcPtr)(GLsizei n, const GLuint *programs);
|
||||
extern bglDeleteProgramsARBProcPtr bglDeleteProgramsARB;
|
||||
|
||||
// Multitexturing
|
||||
extern void (APIENTRY * bglActiveTextureARB)(GLenum texture);
|
||||
extern void (APIENTRY * bglClientActiveTextureARB)(GLenum texture);
|
||||
extern void (APIENTRY * bglMultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t );
|
||||
extern void (APIENTRY * bglMultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t );
|
||||
typedef void (APIENTRY * bglActiveTextureARBProcPtr)(GLenum texture);
|
||||
extern bglActiveTextureARBProcPtr bglActiveTextureARB;
|
||||
typedef void (APIENTRY * bglClientActiveTextureARBProcPtr)(GLenum texture);
|
||||
extern bglClientActiveTextureARBProcPtr bglClientActiveTextureARB;
|
||||
typedef void (APIENTRY * bglMultiTexCoord2dARBProcPtr)(GLenum target, GLdouble s, GLdouble t );
|
||||
extern bglMultiTexCoord2dARBProcPtr bglMultiTexCoord2dARB;
|
||||
typedef void (APIENTRY * bglMultiTexCoord2fARBProcPtr)(GLenum target, GLfloat s, GLfloat t );
|
||||
extern bglMultiTexCoord2fARBProcPtr bglMultiTexCoord2fARB;
|
||||
|
||||
// Frame Buffer Objects
|
||||
extern void (APIENTRY * bglGenFramebuffersEXT)(GLsizei n, GLuint *framebuffers);
|
||||
extern void (APIENTRY * bglBindFramebufferEXT)(GLenum target, GLuint framebuffer);
|
||||
extern void (APIENTRY * bglFramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||
extern GLenum (APIENTRY * bglCheckFramebufferStatusEXT)(GLenum target);
|
||||
extern void (APIENTRY * bglDeleteFramebuffersEXT)(GLsizei n, const GLuint *framebuffers);
|
||||
typedef void (APIENTRY * bglGenFramebuffersEXTProcPtr)(GLsizei n, GLuint *framebuffers);
|
||||
extern bglGenFramebuffersEXTProcPtr bglGenFramebuffersEXT;
|
||||
typedef void (APIENTRY * bglBindFramebufferEXTProcPtr)(GLenum target, GLuint framebuffer);
|
||||
extern bglBindFramebufferEXTProcPtr bglBindFramebufferEXT;
|
||||
typedef void (APIENTRY * bglFramebufferTexture2DEXTProcPtr)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||
extern bglFramebufferTexture2DEXTProcPtr bglFramebufferTexture2DEXT;
|
||||
typedef GLenum (APIENTRY * bglCheckFramebufferStatusEXTProcPtr)(GLenum target);
|
||||
extern bglCheckFramebufferStatusEXTProcPtr bglCheckFramebufferStatusEXT;
|
||||
typedef void (APIENTRY * bglDeleteFramebuffersEXTProcPtr)(GLsizei n, const GLuint *framebuffers);
|
||||
extern bglDeleteFramebuffersEXTProcPtr bglDeleteFramebuffersEXT;
|
||||
|
||||
// Vertex Buffer Objects
|
||||
extern void (APIENTRY * bglGenBuffersARB)(GLsizei n, GLuint * buffers);
|
||||
extern void (APIENTRY * bglBindBufferARB)(GLenum target, GLuint buffer);
|
||||
extern void (APIENTRY * bglDeleteBuffersARB)(GLsizei n, const GLuint * buffers);
|
||||
extern void (APIENTRY * bglBufferDataARB)(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage);
|
||||
extern void (APIENTRY * bglBufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data);
|
||||
extern void* (APIENTRY * bglMapBufferARB)(GLenum target, GLenum access);
|
||||
extern GLboolean (APIENTRY * bglUnmapBufferARB)(GLenum target);
|
||||
typedef void (APIENTRY * bglGenBuffersARBProcPtr)(GLsizei n, GLuint * buffers);
|
||||
extern bglGenBuffersARBProcPtr bglGenBuffersARB;
|
||||
typedef void (APIENTRY * bglBindBufferARBProcPtr)(GLenum target, GLuint buffer);
|
||||
extern bglBindBufferARBProcPtr bglBindBufferARB;
|
||||
typedef void (APIENTRY * bglDeleteBuffersARBProcPtr)(GLsizei n, const GLuint * buffers);
|
||||
extern bglDeleteBuffersARBProcPtr bglDeleteBuffersARB;
|
||||
typedef void (APIENTRY * bglBufferDataARBProcPtr)(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage);
|
||||
extern bglBufferDataARBProcPtr bglBufferDataARB;
|
||||
typedef void (APIENTRY * bglBufferSubDataARBProcPtr)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data);
|
||||
extern bglBufferSubDataARBProcPtr bglBufferSubDataARB;
|
||||
typedef void* (APIENTRY * bglMapBufferARBProcPtr)(GLenum target, GLenum access);
|
||||
extern bglMapBufferARBProcPtr bglMapBufferARB;
|
||||
typedef GLboolean (APIENTRY * bglUnmapBufferARBProcPtr)(GLenum target);
|
||||
extern bglUnmapBufferARBProcPtr bglUnmapBufferARB;
|
||||
|
||||
// Occlusion queries
|
||||
extern void (APIENTRY * bglGenQueriesARB)(GLsizei n, GLuint *ids);
|
||||
extern void (APIENTRY * bglDeleteQueriesARB)(GLsizei n, const GLuint *ids);
|
||||
extern GLboolean (APIENTRY * bglIsQueryARB)(GLuint id);
|
||||
extern void (APIENTRY * bglBeginQueryARB)(GLenum target, GLuint id);
|
||||
extern void (APIENTRY * bglEndQueryARB)(GLenum target);
|
||||
extern void (APIENTRY * bglGetQueryivARB)(GLenum target, GLenum pname, GLint *params);
|
||||
extern void (APIENTRY * bglGetQueryObjectivARB)(GLuint id, GLenum pname, GLint *params);
|
||||
extern void (APIENTRY * bglGetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint *params);
|
||||
typedef void (APIENTRY * bglGenQueriesARBProcPtr)(GLsizei n, GLuint *ids);
|
||||
extern bglGenQueriesARBProcPtr bglGenQueriesARB;
|
||||
typedef void (APIENTRY * bglDeleteQueriesARBProcPtr)(GLsizei n, const GLuint *ids);
|
||||
extern bglDeleteQueriesARBProcPtr bglDeleteQueriesARB;
|
||||
typedef GLboolean (APIENTRY * bglIsQueryARBProcPtr)(GLuint id);
|
||||
extern bglIsQueryARBProcPtr bglIsQueryARB;
|
||||
typedef void (APIENTRY * bglBeginQueryARBProcPtr)(GLenum target, GLuint id);
|
||||
extern bglBeginQueryARBProcPtr bglBeginQueryARB;
|
||||
typedef void (APIENTRY * bglEndQueryARBProcPtr)(GLenum target);
|
||||
extern bglEndQueryARBProcPtr bglEndQueryARB;
|
||||
typedef void (APIENTRY * bglGetQueryivARBProcPtr)(GLenum target, GLenum pname, GLint *params);
|
||||
extern bglGetQueryivARBProcPtr bglGetQueryivARB;
|
||||
typedef void (APIENTRY * bglGetQueryObjectivARBProcPtr)(GLuint id, GLenum pname, GLint *params);
|
||||
extern bglGetQueryObjectivARBProcPtr bglGetQueryObjectivARB;
|
||||
typedef void (APIENTRY * bglGetQueryObjectuivARBProcPtr)(GLuint id, GLenum pname, GLuint *params);
|
||||
extern bglGetQueryObjectuivARBProcPtr bglGetQueryObjectuivARB;
|
||||
|
||||
// Shader Objects
|
||||
extern void (APIENTRY * bglDeleteObjectARB)(GLhandleARB);
|
||||
extern GLhandleARB (APIENTRY * bglGetHandleARB)(GLenum);
|
||||
extern void (APIENTRY * bglDetachObjectARB)(GLhandleARB, GLhandleARB);
|
||||
extern GLhandleARB (APIENTRY * bglCreateShaderObjectARB)(GLenum);
|
||||
extern void (APIENTRY * bglShaderSourceARB)(GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);
|
||||
extern void (APIENTRY * bglCompileShaderARB)(GLhandleARB);
|
||||
extern GLhandleARB (APIENTRY * bglCreateProgramObjectARB)(void);
|
||||
extern void (APIENTRY * bglAttachObjectARB)(GLhandleARB, GLhandleARB);
|
||||
extern void (APIENTRY * bglLinkProgramARB)(GLhandleARB);
|
||||
extern void (APIENTRY * bglUseProgramObjectARB)(GLhandleARB);
|
||||
extern void (APIENTRY * bglValidateProgramARB)(GLhandleARB);
|
||||
extern void (APIENTRY * bglUniform1fARB)(GLint, GLfloat);
|
||||
extern void (APIENTRY * bglUniform2fARB)(GLint, GLfloat, GLfloat);
|
||||
extern void (APIENTRY * bglUniform3fARB)(GLint, GLfloat, GLfloat, GLfloat);
|
||||
extern void (APIENTRY * bglUniform4fARB)(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
|
||||
extern void (APIENTRY * bglUniform1iARB)(GLint, GLint);
|
||||
extern void (APIENTRY * bglUniform2iARB)(GLint, GLint, GLint);
|
||||
extern void (APIENTRY * bglUniform3iARB)(GLint, GLint, GLint, GLint);
|
||||
extern void (APIENTRY * bglUniform4iARB)(GLint, GLint, GLint, GLint, GLint);
|
||||
extern void (APIENTRY * bglUniform1fvARB)(GLint, GLsizei, const GLfloat *);
|
||||
extern void (APIENTRY * bglUniform2fvARB)(GLint, GLsizei, const GLfloat *);
|
||||
extern void (APIENTRY * bglUniform3fvARB)(GLint, GLsizei, const GLfloat *);
|
||||
extern void (APIENTRY * bglUniform4fvARB)(GLint, GLsizei, const GLfloat *);
|
||||
extern void (APIENTRY * bglUniform1ivARB)(GLint, GLsizei, const GLint *);
|
||||
extern void (APIENTRY * bglUniform2ivARB)(GLint, GLsizei, const GLint *);
|
||||
extern void (APIENTRY * bglUniform3ivARB)(GLint, GLsizei, const GLint *);
|
||||
extern void (APIENTRY * bglUniform4ivARB)(GLint, GLsizei, const GLint *);
|
||||
extern void (APIENTRY * bglUniformMatrix2fvARB)(GLint, GLsizei, GLboolean, const GLfloat *);
|
||||
extern void (APIENTRY * bglUniformMatrix3fvARB)(GLint, GLsizei, GLboolean, const GLfloat *);
|
||||
extern void (APIENTRY * bglUniformMatrix4fvARB)(GLint, GLsizei, GLboolean, const GLfloat *);
|
||||
extern void (APIENTRY * bglGetObjectParameterfvARB)(GLhandleARB, GLenum, GLfloat *);
|
||||
extern void (APIENTRY * bglGetObjectParameterivARB)(GLhandleARB, GLenum, GLint *);
|
||||
extern void (APIENTRY * bglGetInfoLogARB)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
|
||||
extern void (APIENTRY * bglGetAttachedObjectsARB)(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
|
||||
extern GLint (APIENTRY * bglGetUniformLocationARB)(GLhandleARB, const GLcharARB *);
|
||||
extern void (APIENTRY * bglGetActiveUniformARB)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
|
||||
extern void (APIENTRY * bglGetUniformfvARB)(GLhandleARB, GLint, GLfloat *);
|
||||
extern void (APIENTRY * bglGetUniformivARB)(GLhandleARB, GLint, GLint *);
|
||||
extern void (APIENTRY * bglGetShaderSourceARB)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
|
||||
typedef void (APIENTRY * bglDeleteObjectARBProcPtr)(GLhandleARB);
|
||||
extern bglDeleteObjectARBProcPtr bglDeleteObjectARB;
|
||||
typedef GLhandleARB (APIENTRY * bglGetHandleARBProcPtr)(GLenum);
|
||||
extern bglGetHandleARBProcPtr bglGetHandleARB;
|
||||
typedef void (APIENTRY * bglDetachObjectARBProcPtr)(GLhandleARB, GLhandleARB);
|
||||
extern bglDetachObjectARBProcPtr bglDetachObjectARB;
|
||||
typedef GLhandleARB (APIENTRY * bglCreateShaderObjectARBProcPtr)(GLenum);
|
||||
extern bglCreateShaderObjectARBProcPtr bglCreateShaderObjectARB;
|
||||
typedef void (APIENTRY * bglShaderSourceARBProcPtr)(GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);
|
||||
extern bglShaderSourceARBProcPtr bglShaderSourceARB;
|
||||
typedef void (APIENTRY * bglCompileShaderARBProcPtr)(GLhandleARB);
|
||||
extern bglCompileShaderARBProcPtr bglCompileShaderARB;
|
||||
typedef GLhandleARB (APIENTRY * bglCreateProgramObjectARBProcPtr)(void);
|
||||
extern bglCreateProgramObjectARBProcPtr bglCreateProgramObjectARB;
|
||||
typedef void (APIENTRY * bglAttachObjectARBProcPtr)(GLhandleARB, GLhandleARB);
|
||||
extern bglAttachObjectARBProcPtr bglAttachObjectARB;
|
||||
typedef void (APIENTRY * bglLinkProgramARBProcPtr)(GLhandleARB);
|
||||
extern bglLinkProgramARBProcPtr bglLinkProgramARB;
|
||||
typedef void (APIENTRY * bglUseProgramObjectARBProcPtr)(GLhandleARB);
|
||||
extern bglUseProgramObjectARBProcPtr bglUseProgramObjectARB;
|
||||
typedef void (APIENTRY * bglValidateProgramARBProcPtr)(GLhandleARB);
|
||||
extern bglValidateProgramARBProcPtr bglValidateProgramARB;
|
||||
typedef void (APIENTRY * bglUniform1fARBProcPtr)(GLint, GLfloat);
|
||||
extern bglUniform1fARBProcPtr bglUniform1fARB;
|
||||
typedef void (APIENTRY * bglUniform2fARBProcPtr)(GLint, GLfloat, GLfloat);
|
||||
extern bglUniform2fARBProcPtr bglUniform2fARB;
|
||||
typedef void (APIENTRY * bglUniform3fARBProcPtr)(GLint, GLfloat, GLfloat, GLfloat);
|
||||
extern bglUniform3fARBProcPtr bglUniform3fARB;
|
||||
typedef void (APIENTRY * bglUniform4fARBProcPtr)(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
|
||||
extern bglUniform4fARBProcPtr bglUniform4fARB;
|
||||
typedef void (APIENTRY * bglUniform1iARBProcPtr)(GLint, GLint);
|
||||
extern bglUniform1iARBProcPtr bglUniform1iARB;
|
||||
typedef void (APIENTRY * bglUniform2iARBProcPtr)(GLint, GLint, GLint);
|
||||
extern bglUniform2iARBProcPtr bglUniform2iARB;
|
||||
typedef void (APIENTRY * bglUniform3iARBProcPtr)(GLint, GLint, GLint, GLint);
|
||||
extern bglUniform3iARBProcPtr bglUniform3iARB;
|
||||
typedef void (APIENTRY * bglUniform4iARBProcPtr)(GLint, GLint, GLint, GLint, GLint);
|
||||
extern bglUniform4iARBProcPtr bglUniform4iARB;
|
||||
typedef void (APIENTRY * bglUniform1fvARBProcPtr)(GLint, GLsizei, const GLfloat *);
|
||||
extern bglUniform1fvARBProcPtr bglUniform1fvARB;
|
||||
typedef void (APIENTRY * bglUniform2fvARBProcPtr)(GLint, GLsizei, const GLfloat *);
|
||||
extern bglUniform2fvARBProcPtr bglUniform2fvARB;
|
||||
typedef void (APIENTRY * bglUniform3fvARBProcPtr)(GLint, GLsizei, const GLfloat *);
|
||||
extern bglUniform3fvARBProcPtr bglUniform3fvARB;
|
||||
typedef void (APIENTRY * bglUniform4fvARBProcPtr)(GLint, GLsizei, const GLfloat *);
|
||||
extern bglUniform4fvARBProcPtr bglUniform4fvARB;
|
||||
typedef void (APIENTRY * bglUniform1ivARBProcPtr)(GLint, GLsizei, const GLint *);
|
||||
extern bglUniform1ivARBProcPtr bglUniform1ivARB;
|
||||
typedef void (APIENTRY * bglUniform2ivARBProcPtr)(GLint, GLsizei, const GLint *);
|
||||
extern bglUniform2ivARBProcPtr bglUniform2ivARB;
|
||||
typedef void (APIENTRY * bglUniform3ivARBProcPtr)(GLint, GLsizei, const GLint *);
|
||||
extern bglUniform3ivARBProcPtr bglUniform3ivARB;
|
||||
typedef void (APIENTRY * bglUniform4ivARBProcPtr)(GLint, GLsizei, const GLint *);
|
||||
extern bglUniform4ivARBProcPtr bglUniform4ivARB;
|
||||
typedef void (APIENTRY * bglUniformMatrix2fvARBProcPtr)(GLint, GLsizei, GLboolean, const GLfloat *);
|
||||
extern bglUniformMatrix2fvARBProcPtr bglUniformMatrix2fvARB;
|
||||
typedef void (APIENTRY * bglUniformMatrix3fvARBProcPtr)(GLint, GLsizei, GLboolean, const GLfloat *);
|
||||
extern bglUniformMatrix3fvARBProcPtr bglUniformMatrix3fvARB;
|
||||
typedef void (APIENTRY * bglUniformMatrix4fvARBProcPtr)(GLint, GLsizei, GLboolean, const GLfloat *);
|
||||
extern bglUniformMatrix4fvARBProcPtr bglUniformMatrix4fvARB;
|
||||
typedef void (APIENTRY * bglGetObjectParameterfvARBProcPtr)(GLhandleARB, GLenum, GLfloat *);
|
||||
extern bglGetObjectParameterfvARBProcPtr bglGetObjectParameterfvARB;
|
||||
typedef void (APIENTRY * bglGetObjectParameterivARBProcPtr)(GLhandleARB, GLenum, GLint *);
|
||||
extern bglGetObjectParameterivARBProcPtr bglGetObjectParameterivARB;
|
||||
typedef void (APIENTRY * bglGetInfoLogARBProcPtr)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
|
||||
extern bglGetInfoLogARBProcPtr bglGetInfoLogARB;
|
||||
typedef void (APIENTRY * bglGetAttachedObjectsARBProcPtr)(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
|
||||
extern bglGetAttachedObjectsARBProcPtr bglGetAttachedObjectsARB;
|
||||
typedef GLint (APIENTRY * bglGetUniformLocationARBProcPtr)(GLhandleARB, const GLcharARB *);
|
||||
extern bglGetUniformLocationARBProcPtr bglGetUniformLocationARB;
|
||||
typedef void (APIENTRY * bglGetActiveUniformARBProcPtr)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
|
||||
extern bglGetActiveUniformARBProcPtr bglGetActiveUniformARB;
|
||||
typedef void (APIENTRY * bglGetUniformfvARBProcPtr)(GLhandleARB, GLint, GLfloat *);
|
||||
extern bglGetUniformfvARBProcPtr bglGetUniformfvARB;
|
||||
typedef void (APIENTRY * bglGetUniformivARBProcPtr)(GLhandleARB, GLint, GLint *);
|
||||
extern bglGetUniformivARBProcPtr bglGetUniformivARB;
|
||||
typedef void (APIENTRY * bglGetShaderSourceARBProcPtr)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
|
||||
extern bglGetShaderSourceARBProcPtr bglGetShaderSourceARB;
|
||||
|
||||
// Vertex Shaders
|
||||
extern void (APIENTRY * bglVertexAttrib1dARB)(GLuint, GLdouble);
|
||||
extern void (APIENTRY * bglVertexAttrib1dvARB)(GLuint, const GLdouble *);
|
||||
extern void (APIENTRY * bglVertexAttrib1fARB)(GLuint, GLfloat);
|
||||
extern void (APIENTRY * bglVertexAttrib1fvARB)(GLuint, const GLfloat *);
|
||||
extern void (APIENTRY * bglVertexAttrib1sARB)(GLuint, GLshort);
|
||||
extern void (APIENTRY * bglVertexAttrib1svARB)(GLuint, const GLshort *);
|
||||
extern void (APIENTRY * bglVertexAttrib2dARB)(GLuint, GLdouble, GLdouble);
|
||||
extern void (APIENTRY * bglVertexAttrib2dvARB)(GLuint, const GLdouble *);
|
||||
extern void (APIENTRY * bglVertexAttrib2fARB)(GLuint, GLfloat, GLfloat);
|
||||
extern void (APIENTRY * bglVertexAttrib2fvARB)(GLuint, const GLfloat *);
|
||||
extern void (APIENTRY * bglVertexAttrib2sARB)(GLuint, GLshort, GLshort);
|
||||
extern void (APIENTRY * bglVertexAttrib2svARB)(GLuint, const GLshort *);
|
||||
extern void (APIENTRY * bglVertexAttrib3dARB)(GLuint, GLdouble, GLdouble, GLdouble);
|
||||
extern void (APIENTRY * bglVertexAttrib3dvARB)(GLuint, const GLdouble *);
|
||||
extern void (APIENTRY * bglVertexAttrib3fARB)(GLuint, GLfloat, GLfloat, GLfloat);
|
||||
extern void (APIENTRY * bglVertexAttrib3fvARB)(GLuint, const GLfloat *);
|
||||
extern void (APIENTRY * bglVertexAttrib3sARB)(GLuint, GLshort, GLshort, GLshort);
|
||||
extern void (APIENTRY * bglVertexAttrib3svARB)(GLuint, const GLshort *);
|
||||
extern void (APIENTRY * bglVertexAttrib4NbvARB)(GLuint, const GLbyte *);
|
||||
extern void (APIENTRY * bglVertexAttrib4NivARB)(GLuint, const GLint *);
|
||||
extern void (APIENTRY * bglVertexAttrib4NsvARB)(GLuint, const GLshort *);
|
||||
extern void (APIENTRY * bglVertexAttrib4NubARB)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
|
||||
extern void (APIENTRY * bglVertexAttrib4NubvARB)(GLuint, const GLubyte *);
|
||||
extern void (APIENTRY * bglVertexAttrib4NuivARB)(GLuint, const GLuint *);
|
||||
extern void (APIENTRY * bglVertexAttrib4NusvARB)(GLuint, const GLushort *);
|
||||
extern void (APIENTRY * bglVertexAttrib4bvARB)(GLuint, const GLbyte *);
|
||||
extern void (APIENTRY * bglVertexAttrib4dARB)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
|
||||
extern void (APIENTRY * bglVertexAttrib4dvARB)(GLuint, const GLdouble *);
|
||||
extern void (APIENTRY * bglVertexAttrib4fARB)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
|
||||
extern void (APIENTRY * bglVertexAttrib4fvARB)(GLuint, const GLfloat *);
|
||||
extern void (APIENTRY * bglVertexAttrib4ivARB)(GLuint, const GLint *);
|
||||
extern void (APIENTRY * bglVertexAttrib4sARB)(GLuint, GLshort, GLshort, GLshort, GLshort);
|
||||
extern void (APIENTRY * bglVertexAttrib4svARB)(GLuint, const GLshort *);
|
||||
extern void (APIENTRY * bglVertexAttrib4ubvARB)(GLuint, const GLubyte *);
|
||||
extern void (APIENTRY * bglVertexAttrib4uivARB)(GLuint, const GLuint *);
|
||||
extern void (APIENTRY * bglVertexAttrib4usvARB)(GLuint, const GLushort *);
|
||||
extern void (APIENTRY * bglVertexAttribPointerARB)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
|
||||
extern void (APIENTRY * bglEnableVertexAttribArrayARB)(GLuint);
|
||||
extern void (APIENTRY * bglDisableVertexAttribArrayARB)(GLuint);
|
||||
extern void (APIENTRY * bglGetVertexAttribdvARB)(GLuint, GLenum, GLdouble *);
|
||||
extern void (APIENTRY * bglGetVertexAttribfvARB)(GLuint, GLenum, GLfloat *);
|
||||
extern void (APIENTRY * bglGetVertexAttribivARB)(GLuint, GLenum, GLint *);
|
||||
extern void (APIENTRY * bglGetVertexAttribPointervARB)(GLuint, GLenum, GLvoid* *);
|
||||
extern void (APIENTRY * bglBindAttribLocationARB)(GLhandleARB, GLuint, const GLcharARB *);
|
||||
extern void (APIENTRY * bglGetActiveAttribARB)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
|
||||
extern GLint (APIENTRY * bglGetAttribLocationARB)(GLhandleARB, const GLcharARB *);
|
||||
typedef void (APIENTRY * bglVertexAttrib1dARBProcPtr)(GLuint, GLdouble);
|
||||
extern bglVertexAttrib1dARBProcPtr bglVertexAttrib1dARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib1dvARBProcPtr)(GLuint, const GLdouble *);
|
||||
extern bglVertexAttrib1dvARBProcPtr bglVertexAttrib1dvARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib1fARBProcPtr)(GLuint, GLfloat);
|
||||
extern bglVertexAttrib1fARBProcPtr bglVertexAttrib1fARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib1fvARBProcPtr)(GLuint, const GLfloat *);
|
||||
extern bglVertexAttrib1fvARBProcPtr bglVertexAttrib1fvARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib1sARBProcPtr)(GLuint, GLshort);
|
||||
extern bglVertexAttrib1sARBProcPtr bglVertexAttrib1sARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib1svARBProcPtr)(GLuint, const GLshort *);
|
||||
extern bglVertexAttrib1svARBProcPtr bglVertexAttrib1svARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib2dARBProcPtr)(GLuint, GLdouble, GLdouble);
|
||||
extern bglVertexAttrib2dARBProcPtr bglVertexAttrib2dARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib2dvARBProcPtr)(GLuint, const GLdouble *);
|
||||
extern bglVertexAttrib2dvARBProcPtr bglVertexAttrib2dvARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib2fARBProcPtr)(GLuint, GLfloat, GLfloat);
|
||||
extern bglVertexAttrib2fARBProcPtr bglVertexAttrib2fARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib2fvARBProcPtr)(GLuint, const GLfloat *);
|
||||
extern bglVertexAttrib2fvARBProcPtr bglVertexAttrib2fvARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib2sARBProcPtr)(GLuint, GLshort, GLshort);
|
||||
extern bglVertexAttrib2sARBProcPtr bglVertexAttrib2sARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib2svARBProcPtr)(GLuint, const GLshort *);
|
||||
extern bglVertexAttrib2svARBProcPtr bglVertexAttrib2svARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib3dARBProcPtr)(GLuint, GLdouble, GLdouble, GLdouble);
|
||||
extern bglVertexAttrib3dARBProcPtr bglVertexAttrib3dARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib3dvARBProcPtr)(GLuint, const GLdouble *);
|
||||
extern bglVertexAttrib3dvARBProcPtr bglVertexAttrib3dvARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib3fARBProcPtr)(GLuint, GLfloat, GLfloat, GLfloat);
|
||||
extern bglVertexAttrib3fARBProcPtr bglVertexAttrib3fARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib3fvARBProcPtr)(GLuint, const GLfloat *);
|
||||
extern bglVertexAttrib3fvARBProcPtr bglVertexAttrib3fvARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib3sARBProcPtr)(GLuint, GLshort, GLshort, GLshort);
|
||||
extern bglVertexAttrib3sARBProcPtr bglVertexAttrib3sARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib3svARBProcPtr)(GLuint, const GLshort *);
|
||||
extern bglVertexAttrib3svARBProcPtr bglVertexAttrib3svARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib4NbvARBProcPtr)(GLuint, const GLbyte *);
|
||||
extern bglVertexAttrib4NbvARBProcPtr bglVertexAttrib4NbvARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib4NivARBProcPtr)(GLuint, const GLint *);
|
||||
extern bglVertexAttrib4NivARBProcPtr bglVertexAttrib4NivARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib4NsvARBProcPtr)(GLuint, const GLshort *);
|
||||
extern bglVertexAttrib4NsvARBProcPtr bglVertexAttrib4NsvARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib4NubARBProcPtr)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
|
||||
extern bglVertexAttrib4NubARBProcPtr bglVertexAttrib4NubARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib4NubvARBProcPtr)(GLuint, const GLubyte *);
|
||||
extern bglVertexAttrib4NubvARBProcPtr bglVertexAttrib4NubvARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib4NuivARBProcPtr)(GLuint, const GLuint *);
|
||||
extern bglVertexAttrib4NuivARBProcPtr bglVertexAttrib4NuivARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib4NusvARBProcPtr)(GLuint, const GLushort *);
|
||||
extern bglVertexAttrib4NusvARBProcPtr bglVertexAttrib4NusvARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib4bvARBProcPtr)(GLuint, const GLbyte *);
|
||||
extern bglVertexAttrib4bvARBProcPtr bglVertexAttrib4bvARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib4dARBProcPtr)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
|
||||
extern bglVertexAttrib4dARBProcPtr bglVertexAttrib4dARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib4dvARBProcPtr)(GLuint, const GLdouble *);
|
||||
extern bglVertexAttrib4dvARBProcPtr bglVertexAttrib4dvARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib4fARBProcPtr)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
|
||||
extern bglVertexAttrib4fARBProcPtr bglVertexAttrib4fARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib4fvARBProcPtr)(GLuint, const GLfloat *);
|
||||
extern bglVertexAttrib4fvARBProcPtr bglVertexAttrib4fvARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib4ivARBProcPtr)(GLuint, const GLint *);
|
||||
extern bglVertexAttrib4ivARBProcPtr bglVertexAttrib4ivARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib4sARBProcPtr)(GLuint, GLshort, GLshort, GLshort, GLshort);
|
||||
extern bglVertexAttrib4sARBProcPtr bglVertexAttrib4sARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib4svARBProcPtr)(GLuint, const GLshort *);
|
||||
extern bglVertexAttrib4svARBProcPtr bglVertexAttrib4svARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib4ubvARBProcPtr)(GLuint, const GLubyte *);
|
||||
extern bglVertexAttrib4ubvARBProcPtr bglVertexAttrib4ubvARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib4uivARBProcPtr)(GLuint, const GLuint *);
|
||||
extern bglVertexAttrib4uivARBProcPtr bglVertexAttrib4uivARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib4usvARBProcPtr)(GLuint, const GLushort *);
|
||||
extern bglVertexAttrib4usvARBProcPtr bglVertexAttrib4usvARB;
|
||||
typedef void (APIENTRY * bglVertexAttribPointerARBProcPtr)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
|
||||
extern bglVertexAttribPointerARBProcPtr bglVertexAttribPointerARB;
|
||||
typedef void (APIENTRY * bglEnableVertexAttribArrayARBProcPtr)(GLuint);
|
||||
extern bglEnableVertexAttribArrayARBProcPtr bglEnableVertexAttribArrayARB;
|
||||
typedef void (APIENTRY * bglDisableVertexAttribArrayARBProcPtr)(GLuint);
|
||||
extern bglDisableVertexAttribArrayARBProcPtr bglDisableVertexAttribArrayARB;
|
||||
typedef void (APIENTRY * bglGetVertexAttribdvARBProcPtr)(GLuint, GLenum, GLdouble *);
|
||||
extern bglGetVertexAttribdvARBProcPtr bglGetVertexAttribdvARB;
|
||||
typedef void (APIENTRY * bglGetVertexAttribfvARBProcPtr)(GLuint, GLenum, GLfloat *);
|
||||
extern bglGetVertexAttribfvARBProcPtr bglGetVertexAttribfvARB;
|
||||
typedef void (APIENTRY * bglGetVertexAttribivARBProcPtr)(GLuint, GLenum, GLint *);
|
||||
extern bglGetVertexAttribivARBProcPtr bglGetVertexAttribivARB;
|
||||
typedef void (APIENTRY * bglGetVertexAttribPointervARBProcPtr)(GLuint, GLenum, GLvoid* *);
|
||||
extern bglGetVertexAttribPointervARBProcPtr bglGetVertexAttribPointervARB;
|
||||
typedef void (APIENTRY * bglBindAttribLocationARBProcPtr)(GLhandleARB, GLuint, const GLcharARB *);
|
||||
extern bglBindAttribLocationARBProcPtr bglBindAttribLocationARB;
|
||||
typedef void (APIENTRY * bglGetActiveAttribARBProcPtr)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
|
||||
extern bglGetActiveAttribARBProcPtr bglGetActiveAttribARB;
|
||||
typedef GLint (APIENTRY * bglGetAttribLocationARBProcPtr)(GLhandleARB, const GLcharARB *);
|
||||
extern bglGetAttribLocationARBProcPtr bglGetAttribLocationARB;
|
||||
|
||||
// Debug Output
|
||||
#ifndef __APPLE__
|
||||
extern void (APIENTRY * bglDebugMessageControlARB)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
|
||||
extern void (APIENTRY * bglDebugMessageCallbackARB)(GLDEBUGPROCARB callback, const GLvoid *userParam);
|
||||
typedef void (APIENTRY * bglDebugMessageControlARBProcPtr)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
|
||||
extern bglDebugMessageControlARBProcPtr bglDebugMessageControlARB;
|
||||
typedef void (APIENTRY * bglDebugMessageCallbackARBProcPtr)(GLDEBUGPROCARB callback, const GLvoid *userParam);
|
||||
extern bglDebugMessageCallbackARBProcPtr bglDebugMessageCallbackARB;
|
||||
#endif
|
||||
|
||||
// GLU
|
||||
extern void (APIENTRY * bgluTessBeginContour) (GLUtesselator* tess);
|
||||
extern void (APIENTRY * bgluTessBeginPolygon) (GLUtesselator* tess, GLvoid* data);
|
||||
extern void (APIENTRY * bgluTessCallback) (GLUtesselator* tess, GLenum which, void (PR_CALLBACK CallBackFunc)());
|
||||
extern void (APIENTRY * bgluTessEndContour) (GLUtesselator* tess);
|
||||
extern void (APIENTRY * bgluTessEndPolygon) (GLUtesselator* tess);
|
||||
extern void (APIENTRY * bgluTessNormal) (GLUtesselator* tess, GLdouble valueX, GLdouble valueY, GLdouble valueZ);
|
||||
extern void (APIENTRY * bgluTessProperty) (GLUtesselator* tess, GLenum which, GLdouble data);
|
||||
extern void (APIENTRY * bgluTessVertex) (GLUtesselator* tess, GLdouble *location, GLvoid* data);
|
||||
extern GLUtesselator* (APIENTRY * bgluNewTess) (void);
|
||||
extern void (APIENTRY * bgluDeleteTess) (GLUtesselator* tess);
|
||||
typedef void (APIENTRY * bgluTessBeginContourProcPtr)(GLUtesselator* tess);
|
||||
extern bgluTessBeginContourProcPtr bgluTessBeginContour;
|
||||
typedef void (APIENTRY * bgluTessBeginPolygonProcPtr)(GLUtesselator* tess, GLvoid* data);
|
||||
extern bgluTessBeginPolygonProcPtr bgluTessBeginPolygon;
|
||||
typedef void (APIENTRY * bgluTessCallbackProcPtr)(GLUtesselator* tess, GLenum which, void (PR_CALLBACK CallBackFuncProcPtr)());
|
||||
extern bgluTessCallbackProcPtr bgluTessCallback;
|
||||
typedef void (APIENTRY * bgluTessEndContourProcPtr)(GLUtesselator* tess);
|
||||
extern bgluTessEndContourProcPtr bgluTessEndContour;
|
||||
typedef void (APIENTRY * bgluTessEndPolygonProcPtr)(GLUtesselator* tess);
|
||||
extern bgluTessEndPolygonProcPtr bgluTessEndPolygon;
|
||||
typedef void (APIENTRY * bgluTessNormalProcPtr)(GLUtesselator* tess, GLdouble valueX, GLdouble valueY, GLdouble valueZ);
|
||||
extern bgluTessNormalProcPtr bgluTessNormal;
|
||||
typedef void (APIENTRY * bgluTessPropertyProcPtr)(GLUtesselator* tess, GLenum which, GLdouble data);
|
||||
extern bgluTessPropertyProcPtr bgluTessProperty;
|
||||
typedef void (APIENTRY * bgluTessVertexProcPtr)(GLUtesselator* tess, GLdouble *location, GLvoid* data);
|
||||
extern bgluTessVertexProcPtr bgluTessVertex;
|
||||
typedef GLUtesselator* (APIENTRY * bgluNewTessProcPtr)(void);
|
||||
extern bgluNewTessProcPtr bgluNewTess;
|
||||
typedef void (APIENTRY * bgluDeleteTessProcPtr)(GLUtesselator* tess);
|
||||
extern bgluDeleteTessProcPtr bgluDeleteTess;
|
||||
|
||||
extern void (APIENTRY * bgluPerspective) (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar);
|
||||
typedef void (APIENTRY * bgluPerspectiveProcPtr)(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar);
|
||||
extern bgluPerspectiveProcPtr bgluPerspective;
|
||||
|
||||
extern const GLubyte * (APIENTRY * bgluErrorString) (GLenum error);
|
||||
typedef const GLubyte * (APIENTRY * bgluErrorStringProcPtr)(GLenum error);
|
||||
extern bgluErrorStringProcPtr bgluErrorString;
|
||||
|
||||
extern GLint (APIENTRY * bgluProject)(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ);
|
||||
extern GLint (APIENTRY * bgluUnProject)(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble* objX, GLdouble* objY, GLdouble* objZ);
|
||||
typedef GLint (APIENTRY * bgluProjectProcPtr)(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ);
|
||||
extern bgluProjectProcPtr bgluProject;
|
||||
typedef GLint (APIENTRY * bgluUnProjectProcPtr)(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble* objX, GLdouble* objY, GLdouble* objZ);
|
||||
extern bgluUnProjectProcPtr bgluUnProject;
|
||||
|
||||
#ifdef RENDERTYPEWIN
|
||||
// Windows
|
||||
extern HGLRC (WINAPI * bwglCreateContext)(HDC);
|
||||
extern BOOL (WINAPI * bwglDeleteContext)(HGLRC);
|
||||
extern PROC (WINAPI * bwglGetProcAddress)(LPCSTR);
|
||||
extern BOOL (WINAPI * bwglMakeCurrent)(HDC,HGLRC);
|
||||
typedef HGLRC (WINAPI * bwglCreateContextProcPtr)(HDC);
|
||||
extern bwglCreateContextProcPtr bwglCreateContext;
|
||||
typedef BOOL (WINAPI * bwglDeleteContextProcPtr)(HGLRC);
|
||||
extern bwglDeleteContextProcPtr bwglDeleteContext;
|
||||
typedef PROC (WINAPI * bwglGetProcAddressProcPtr)(LPCSTR);
|
||||
extern bwglGetProcAddressProcPtr bwglGetProcAddress;
|
||||
typedef BOOL (WINAPI * bwglMakeCurrentProcPtr)(HDC,HGLRC);
|
||||
extern bwglMakeCurrentProcPtr bwglMakeCurrent;
|
||||
|
||||
extern BOOL (WINAPI * bwglSwapBuffers)(HDC);
|
||||
extern int32_t (WINAPI * bwglChoosePixelFormat)(HDC,CONST PIXELFORMATDESCRIPTOR*);
|
||||
extern int32_t (WINAPI * bwglDescribePixelFormat)(HDC,int32_t,UINT,LPPIXELFORMATDESCRIPTOR);
|
||||
extern int32_t (WINAPI * bwglGetPixelFormat)(HDC);
|
||||
extern BOOL (WINAPI * bwglSetPixelFormat)(HDC,int32_t,const PIXELFORMATDESCRIPTOR*);
|
||||
extern BOOL (WINAPI * bwglSwapIntervalEXT)(int32_t);
|
||||
extern HGLRC (WINAPI * bwglCreateContextAttribsARB)(HDC hDC, HGLRC hShareContext, const int *attribList);
|
||||
typedef BOOL (WINAPI * bwglSwapBuffersProcPtr)(HDC);
|
||||
extern bwglSwapBuffersProcPtr bwglSwapBuffers;
|
||||
typedef int32_t (WINAPI * bwglChoosePixelFormatProcPtr)(HDC,CONST PIXELFORMATDESCRIPTOR*);
|
||||
extern bwglChoosePixelFormatProcPtr bwglChoosePixelFormat;
|
||||
typedef int32_t (WINAPI * bwglDescribePixelFormatProcPtr)(HDC,int32_t,UINT,LPPIXELFORMATDESCRIPTOR);
|
||||
extern bwglDescribePixelFormatProcPtr bwglDescribePixelFormat;
|
||||
typedef int32_t (WINAPI * bwglGetPixelFormatProcPtr)(HDC);
|
||||
extern bwglGetPixelFormatProcPtr bwglGetPixelFormat;
|
||||
typedef BOOL (WINAPI * bwglSetPixelFormatProcPtr)(HDC,int32_t,const PIXELFORMATDESCRIPTOR*);
|
||||
extern bwglSetPixelFormatProcPtr bwglSetPixelFormat;
|
||||
typedef BOOL (WINAPI * bwglSwapIntervalEXTProcPtr)(int32_t);
|
||||
extern bwglSwapIntervalEXTProcPtr bwglSwapIntervalEXT;
|
||||
typedef HGLRC (WINAPI * bwglCreateContextAttribsARBProcPtr)(HDC hDC, HGLRC hShareContext, const int *attribList);
|
||||
extern bwglCreateContextAttribsARBProcPtr bwglCreateContextAttribsARB;
|
||||
#endif
|
||||
|
||||
//////// glGenTextures/glDeleteTextures debugging ////////
|
||||
|
|
File diff suppressed because it is too large
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Reference in a new issue