raze-gles/polymer/eduke32/build
helixhorned ca4ef47f0b engine.c: factor out 2 pract. ident. pieces of code into try_facespr_intersect.
The two uses are from hitscan and neartag.  The functionality is reproduced
exactly (assuming I made no mistake), down to different distance checking
(<= vs. <).

git-svn-id: https://svn.eduke32.com/eduke32@3228 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-25 13:18:57 +00:00
..
doc Set union ['] and difference [;] for sector selection in Mapster32; probably fix for crash on clipshape-init; replace tabs in doc/build*.txt with three spaces. 2010-11-20 16:47:18 +00:00
include engine.c: factor out 2 pract. ident. pieces of code into try_facespr_intersect. 2012-11-25 13:18:57 +00:00
obj.gnu Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
obj.msc Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
rsrc Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
src engine.c: factor out 2 pract. ident. pieces of code into try_facespr_intersect. 2012-11-25 13:18:57 +00:00
buildlic.txt Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
MakeDistributions Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
Makefile RENDERTYPE=SDL on Windows, part 2. 2012-11-25 04:26:37 +00:00
Makefile.deps RENDERTYPE=SDL on Windows, part 2. 2012-11-25 04:26:37 +00:00
Makefile.msvc RENDERTYPE=SDL on Windows, part 2. 2012-11-25 04:26:37 +00:00
Makefile.shared For novelty, add support for RENDERTYPE=SDL under Windows. 2012-11-24 09:13:29 +00:00