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Split r3159..r3161, part 13: Poly{mer,most}, engine changes.
git-svn-id: https://svn.eduke32.com/eduke32@3179 1a8010ca-5511-0410-912e-c29ae57300e0
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107fa9cc39
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3 changed files with 44 additions and 22 deletions
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@ -4362,7 +4362,7 @@ static void parascan(int32_t dax1, int32_t dax2, int32_t sectnum, char dastat, i
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int32_t dapyscale;
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int16_t dapskybits;
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static const int16_t zeropskyoff[MAXPSKYTILES];
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static const int16_t zeropskyoff[MAXPSKYTILES] = { 0 };
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const int16_t *dapskyoff;
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UNREFERENCED_PARAMETER(dax1);
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@ -782,9 +782,7 @@ void polymer_uninit(void)
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void polymer_setaspect(int32_t ang)
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{
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float aspect;
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float fang = ang;
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fang *= atanf((float)viewingrange/65536.0f)/(PI/4);
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float fang = (float)ang * atanf((float)viewingrange/65536.0f)/(PI/4);
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if (pr_customaspect != 0.0f)
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aspect = pr_customaspect;
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@ -3467,7 +3465,7 @@ void polymer_updatesprite(int32_t snum)
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{
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int32_t curpicnum, xsize, ysize, tilexoff, tileyoff, xoff, yoff, i, j, cs;
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spritetype *tspr = tspriteptr[snum];
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float xratio, yratio, ang;
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float xratio, yratio, ang, f;
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float spos[3];
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const GLfloat *inbuffer;
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uint8_t flipu, flipv;
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@ -3523,7 +3521,8 @@ void polymer_updatesprite(int32_t snum)
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s->plane.material.diffusemodulation[3] = 0xAA;
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}
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s->plane.material.diffusemodulation[3] *= (1.0f - spriteext[tspr->owner].alpha);
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f = s->plane.material.diffusemodulation[3] * (1.0f - spriteext[tspr->owner].alpha);
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s->plane.material.diffusemodulation[3] = (GLubyte)f;
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if (searchit == 2)
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{
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@ -4098,7 +4097,7 @@ static void polymer_drawmdsprite(spritetype *tspr)
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color = mdspritematerial.diffusemodulation;
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color[0] = color[1] = color[2] =
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((float)(numshades-min(max((tspr->shade * shadescale)+m->shadeoff,0),numshades)))/((float)numshades) * 0xFF;
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(GLubyte)(((float)(numshades-min(max((tspr->shade * shadescale)+m->shadeoff,0),numshades)))/((float)numshades) * 0xFF);
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usinghighpal = (pr_highpalookups &&
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prhighpalookups[curbasepal][tspr->pal].map);
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@ -4109,9 +4108,14 @@ static void polymer_drawmdsprite(spritetype *tspr)
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{
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if (!(m->flags&1) || (!(tspr->owner >= MAXSPRITES) && sector[sprite[tspr->owner].sectnum].floorpal!=0))
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{
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color[0] *= (float)hictinting[tspr->pal].r / 255.0;
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color[1] *= (float)hictinting[tspr->pal].g / 255.0;
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color[2] *= (float)hictinting[tspr->pal].b / 255.0;
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double f;
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f = color[0] * (float)hictinting[tspr->pal].r / 255.0;
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color[0] = (GLubyte)f;
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f = color[1] * (float)hictinting[tspr->pal].g / 255.0;
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color[1] = (GLubyte)f;
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f = color[2] * (float)hictinting[tspr->pal].b / 255.0;
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color[2] = (GLubyte)f;
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}
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else globalnoeffect=1; //mdloadskin reads this
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}
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@ -4122,9 +4126,14 @@ static void polymer_drawmdsprite(spritetype *tspr)
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hictinting[MAXPALOOKUPS-1].g != 255 ||
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hictinting[MAXPALOOKUPS-1].b != 255))
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{
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color[0] *= hictinting[MAXPALOOKUPS-1].r / 255.0;
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color[1] *= hictinting[MAXPALOOKUPS-1].g / 255.0;
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color[2] *= hictinting[MAXPALOOKUPS-1].b / 255.0;
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double f;
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f = color[0] * hictinting[MAXPALOOKUPS-1].r / 255.0;
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color[0] = (GLubyte)f;
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f = color[1] * hictinting[MAXPALOOKUPS-1].g / 255.0;
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color[1] = (GLubyte)f;
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f = color[2] * hictinting[MAXPALOOKUPS-1].b / 255.0;
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color[2] = (GLubyte)f;
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}
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if (tspr->cstat & 2)
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@ -4136,7 +4145,10 @@ static void polymer_drawmdsprite(spritetype *tspr)
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} else
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color[3] = 0xFF;
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color[3] *= (1.0f - spriteext[tspr->owner].alpha);
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{
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double f = color[3] * (1.0f - spriteext[tspr->owner].alpha);
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color[3] = (GLubyte)f;
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}
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if (searchit == 2)
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{
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@ -4481,24 +4493,34 @@ static void polymer_getbuildmaterial(_prmaterial* material, int16_t tile
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material->diffusemodulation[0] =
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material->diffusemodulation[1] =
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material->diffusemodulation[2] =
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((float)(numshades-min(max((shade * shadescale),0),numshades)))/((float)numshades) * 0xFF;
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(GLubyte)(((float)(numshades-min(max((shade * shadescale),0),numshades)))/((float)numshades) * 0xFF);
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if (pth->flags & 2)
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{
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if (pth->palnum != pal)
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{
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material->diffusemodulation[0] *= (float)hictinting[pal].r / 255.0;
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material->diffusemodulation[1] *= (float)hictinting[pal].g / 255.0;
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material->diffusemodulation[2] *= (float)hictinting[pal].b / 255.0;
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double f;
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f = material->diffusemodulation[0] * (float)hictinting[pal].r / 255.0;
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material->diffusemodulation[0] = (GLubyte)f;
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f = material->diffusemodulation[1] * (float)hictinting[pal].g / 255.0;
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material->diffusemodulation[1] = (GLubyte)f;
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f = material->diffusemodulation[2] * (float)hictinting[pal].b / 255.0;
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material->diffusemodulation[2] = (GLubyte)f;
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}
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// fullscreen tint on global palette change... this is used for nightvision and underwater tinting
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// if ((hictinting[MAXPALOOKUPS-1].r + hictinting[MAXPALOOKUPS-1].g + hictinting[MAXPALOOKUPS-1].b) != 0x2FD)
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if (!usinghighpal && ((uint32_t)hictinting[MAXPALOOKUPS-1].r & 0xFFFFFF00) != 0xFFFFFF00)
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{
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material->diffusemodulation[0] *= hictinting[MAXPALOOKUPS-1].r / 255.0;
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material->diffusemodulation[1] *= hictinting[MAXPALOOKUPS-1].g / 255.0;
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material->diffusemodulation[2] *= hictinting[MAXPALOOKUPS-1].b / 255.0;
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double f;
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f = material->diffusemodulation[0] * hictinting[MAXPALOOKUPS-1].r / 255.0;
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material->diffusemodulation[0] = (GLubyte)f;
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f = material->diffusemodulation[1] * hictinting[MAXPALOOKUPS-1].g / 255.0;
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material->diffusemodulation[1] = (GLubyte)f;
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f = material->diffusemodulation[2] * hictinting[MAXPALOOKUPS-1].b / 255.0;
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material->diffusemodulation[2] = (GLubyte)f;
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}
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}
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@ -3372,7 +3372,7 @@ static void polymost_drawalls(int32_t bunch)
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int32_t i, x, y, z, cz, fz, wallnum, sectnum, nextsectnum;
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int16_t dapskybits;
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static const int16_t zeropskyoff[MAXPSKYTILES];
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static const int16_t zeropskyoff[MAXPSKYTILES] = { 0 };
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const int16_t *dapskyoff;
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sectnum = thesector[bunchfirst[bunch]]; sec = §or[sectnum];
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