alexey.lysiuk
d9ddd50c98
Disabled interpolation point "thinking"
...
https://forum.zdoom.org/viewtopic.php?t=59087
2018-01-12 18:27:19 +02:00
Christoph Oelckers
be82f3ef56
- TapwaveZodiac's submission for:
...
* Improved French translation, also covers previously missing strings.
* Adds a string for Borderless Windowed.
* Adds option to enable or disable borderless windowed for Windows only.
These commits had to be manually recreated because somehow the files appaarently ended up with CRLF in the repo which can cause problems with Windows Git and line ending normalization on.
2018-01-09 20:30:33 +01:00
Rachael Alexanderson
36b6253c3d
Merge branch 'FriendlySeeBlocks' into zmd5
2018-01-09 13:55:09 -05:00
Rachael Alexanderson
7416f42b47
- add 'FriendlySeeBlocks' actor property that allows a modder to expand the maximum radius that a friendly monster can see enemies.
2018-01-09 12:34:12 -05:00
Blue Shadow
f68d90accb
Fixed a case of infinite loop in A_BrainDie
2018-01-08 11:50:01 -05:00
Jameson Ernst
e8a7f00b9b
Adjust FNF enum to fix FILLZEROS
2018-01-07 23:44:03 +01:00
Magnus Norddahl
a23e5f49f6
- Add "fuzz software" to GL that renders fuzz like the scaled fuzz mode in the software renderer
2018-01-07 02:29:55 +01:00
Rachael Alexanderson
9fd78e90ad
- export 'GetChecksum' as part of FLevelLocals in ZScript
2018-01-06 19:59:49 -05:00
alexey.lysiuk
16333320d0
Fixed transfer of count secret flag from random spawner
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https://forum.zdoom.org/viewtopic.php?t=59013
2018-01-06 17:48:49 +02:00
Jonathan Russell
acf83c2a74
- fixing the last commit...
2018-01-04 23:13:14 +00:00
Jonathan Russell
254501d3e8
- fixing last commit, which didn't seem to work correctly
2018-01-04 23:09:48 +00:00
Jonathan Russell
7f7c720883
- added UDMF properties for spotlights (args have all been used up for dynlights)
2018-01-04 22:41:57 +00:00
Magnus Norddahl
5f36b86013
- Add dynamic spot lights
2018-01-04 17:58:11 +01:00
alexey.lysiuk
549a9d3cf0
Extended Actor.CheckMove() with optional position information
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https://forum.zdoom.org/viewtopic.php?t=58964
2018-01-03 10:48:10 +02:00
Major Cooke
c3c1e76e8a
Added vector diff functions to ZScript LevelLocals class
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Vec2Diff() and Vec3Diff() work like Actor’s Vec2To() and Vec3To() but use arbitrary points
2018-01-02 14:18:59 +02:00
alexey.lysiuk
c4648a2b1c
Added CheckMove() function to ZScript Actor class
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https://forum.zdoom.org/viewtopic.php?t=58964
2018-01-02 13:04:28 +02:00
SashaTheRed
19d25b00a3
Localized 'Press Space...' in player setup menu
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https://forum.zdoom.org/viewtopic.php?t=58881
2017-12-29 15:01:39 +02:00
alexey.lysiuk
996bddd602
Exposed pixel stretch to ZScript as member variable instead of function
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https://forum.zdoom.org/viewtopic.php?t=58539
2017-12-29 09:42:03 +02:00
alexey.lysiuk
fbb931b759
Improved Advanced Sound Options menu
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Added option for FluidSynth chorus
Removed fractional part from FluidSynth voices option
Removed duplicate localized string
2017-12-28 10:21:51 +02:00
Rachael Alexanderson
45531090a7
- add 'playerrespawn' skill flag to allow gameplay mods to retroactively enable player respawns in single player on all maps
2017-12-28 00:53:30 -05:00
Major Cooke
fa0082aef6
Added ability to perform reverse fades with A_SetBlend
2017-12-27 20:51:13 -05:00
Christopher Bruns
a3399c1af2
Fix: Bind the default framebuffer before testing whether hardware stereo 3D is supported. This allows Nvidia 3D vision glasses to function correctly when gl_light_shadowmap is ON.
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Doc: Add "requires restart" to "enable quad stereo" option menu label, to help folks trying to setup 3D.
2017-12-27 17:50:53 -05:00
Major Cooke
1e7df5505e
Added GetPixelStretch to LevelLocals struct.
2017-12-27 17:50:39 -05:00
Rachael Alexanderson
8fce9d9d2d
- added menu option for 'i_soundinbackground'
2017-12-25 05:50:08 -05:00
alexey.lysiuk
35dbe965e1
Fixed tics to seconds conversion, now in ZScript
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Stat screens display correct time values
2017-12-25 12:36:37 +02:00
Rachael Alexanderson
d10304ea4e
Merge commit 'refs/pull/355/head' of https://github.com/coelckers/gzdoom
2017-12-24 07:48:11 -05:00
alexey.lysiuk
aacdc3546c
Fixed take ammo cheat
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https://forum.zdoom.org/viewtopic.php?t=58854
2017-12-24 11:00:02 +02:00
alexey.lysiuk
563a80ff83
Added compatibility settings for Hanging Gardens
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Six trees spawned below arches blocking player's path to red keycard
https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/hgarden
2017-12-24 10:37:22 +02:00
Major Cooke
ceffe1ba5f
Consistent style.
2017-12-16 12:17:55 -05:00
Major Cooke
0d841ab4df
- Added DMG_NO_PAIN for DamageMobj.
2017-12-16 12:17:55 -05:00
alexey.lysiuk
de12902d77
Increased limit for automap empty space margin to 90%
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https://forum.zdoom.org/viewtopic.php?t=58653
2017-12-14 16:18:27 +02:00
Christoph Oelckers
f3ac82e112
- do not allow outside access to the variable storing the CCMD for OptionMenuItemCommand.
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This can be abused to execute atbitrary commands from inside script code.
2017-12-13 22:14:30 +01:00
alexey.lysiuk
acc943329b
Added null check for probe in SectorAction.OnDestroy()
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Absence of check led to unhandled VM abort exception in case of saved game failed to load
2017-12-10 14:35:30 +02:00
alexey.lysiuk
ebb926e7b0
Added free space margin aka safe frame for automap
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am_freespacemargin CVAR and corresponding menu options can set empty space margin for automap in percentage of zoomed out size
https://forum.zdoom.org/viewtopic.php?t=58653
2017-12-09 17:38:34 +02:00
alexey.lysiuk
e3ba9567c9
Fixed English localization issues
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https://forum.zdoom.org/viewtopic.php?t=58684
2017-12-09 13:00:03 +02:00
alexey.lysiuk
81769518c9
Fixed inconsistent angle of spawned leaves
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https://forum.zdoom.org/viewtopic.php?t=58664
2017-12-09 11:57:05 +02:00
Christoph Oelckers
d5445d7953
- reverb editor complete except for localization and saving to a proper place.
2017-12-03 19:56:03 +01:00
Christoph Oelckers
5e1100096e
- work on reverb save menu.
2017-12-03 17:04:10 +01:00
Christoph Oelckers
bb2a6a4f7c
- fixed mouse handling of the reverb sliders.
2017-12-03 13:06:23 +01:00
Christoph Oelckers
a069949482
- connected reverb menu with its backing data
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- added an entry to the main options menu to open the reverb editor.
2017-11-26 20:11:14 +01:00
Christoph Oelckers
57058ef727
- removed all remains of the old EAX editor.
2017-11-26 15:23:07 +01:00
Christoph Oelckers
1ed1b42c21
Safety commit.
2017-11-26 14:13:56 +01:00
Christoph Oelckers
78184ad6b5
- more work on reverb menu.
2017-11-26 10:16:21 +01:00
Christoph Oelckers
3ae5f8c09f
- initial work on a reverb editor based on the menu system.
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This is to get rid of some ugly Windows code and make this platform independent.
2017-11-25 22:03:18 +01:00
Henk Roos
700aeaf192
Added 'static' to CreateCeiling (base.txt)
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Keyword 'static'was missing in CreateCeiling.
2017-11-25 15:06:26 +01:00
Rachael Alexanderson
0dcb1fe74c
- fix zscript-side definition for Warp
2017-11-14 18:44:35 -05:00
Christoph Oelckers
5935e14c09
- exported P_Thing_Warp to ZScript.
2017-11-13 21:00:17 +01:00
alexey.lysiuk
5d83ee5e89
Exposed String.Remove() function to ZScript
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https://forum.zdoom.org/viewtopic.php?t=58402
2017-11-12 14:44:21 +02:00
Rachael Alexanderson
1088c60add
- add doom e1m6 to rebuildnodes list. https://forum.zdoom.org/viewtopic.php?f=15&t=58430
2017-11-11 15:54:42 -05:00
Major Cooke
d422392b94
Extended LineAttack() with offsets and new flags
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Added forward and side offsets for LineAttack() function
Added absolute offset and absolute position flags for LineAttack() function
2017-11-07 11:02:54 +02:00
alexey.lysiuk
62e91b23bd
Extended String.LastIndexOf() with endIndex parameter
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https://forum.zdoom.org/viewtopic.php?t=57326
2017-11-01 15:24:05 +02:00
alexey.lysiuk
415ed57713
Added Wads.CheckNumForFullName() to ZScript
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https://forum.zdoom.org/viewtopic.php?t=57814
2017-10-29 15:11:49 +02:00
alexey.lysiuk
2f45218f70
Added Wads.ReadLump() to ZScript
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https://forum.zdoom.org/viewtopic.php?t=57814
2017-10-29 11:36:22 +02:00
alexey.lysiuk
91fda180de
Added Wads.FindLump() to ZScript
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https://forum.zdoom.org/viewtopic.php?t=57814
2017-10-29 11:36:22 +02:00
alexey.lysiuk
c4865d2bb6
Exposed string split functionality to ZScript
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https://forum.zdoom.org/viewtopic.php?t=58114
2017-10-28 11:44:12 +03:00
alexey.lysiuk
da94008f39
Fixed indentation in dynarrays.txt
2017-10-27 18:24:29 +03:00
alexey.lysiuk
79bdfe4ab2
Fixed wrong owner for *evillaugh sound
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https://forum.zdoom.org/viewtopic.php?t=58274
2017-10-26 17:23:55 +03:00
alexey.lysiuk
b8406228e6
Made dynamic array's Find() and Max() functions contant
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https://forum.zdoom.org/viewtopic.php?t=58088
2017-10-25 11:24:01 +03:00
alexey.lysiuk
6617294c2d
Added ZScript functions GetBool() and SetBool() to CVar class
2017-10-25 10:33:18 +03:00
alexey.lysiuk
f40a31409d
Added ability to get texture name from script
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Use TexMan.GetName(TextureID tex) member function
2017-10-24 11:11:33 +03:00
Rachael Alexanderson
66773b6a1a
- added 'classicflight' user cvar which allows players to move forward and backward without pitch when flying
2017-10-23 12:16:02 -04:00
Kevin Caccamo
3cefe10818
Add credits for grenade sprite
2017-10-23 03:55:18 -04:00
Kevin Caccamo
d98ed1ca69
New grenade sprites
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I took these sprites from Eriguns1:
https://github.com/XaserAcheron/eriguns
2017-10-23 03:55:18 -04:00
Rachael Alexanderson
832c8f6754
- added new Ice Shards, and removed the zd_extra version
2017-10-23 03:39:44 -04:00
alexey.lysiuk
88deddbc3b
Fixed arch-vile bleeding when damaging target
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https://forum.zdoom.org/viewtopic.php?t=58220
2017-10-21 11:37:43 +03:00
Rachael Alexanderson
30c6cf82ca
- added ability to change slider color using mapinfo's gameinfo
2017-10-14 13:05:15 -04:00
Rachael Alexanderson
fc0ae896b2
- remove vid_tft and vid_nowidescreen and associated menu option. Their functionality was supersceded and extended by vid_aspect==3 (which has the same effect as setting both to true anyhow), and it was mostly just redundant.
2017-10-10 06:38:07 -04:00
Rachael Alexanderson
69abf095c9
- added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work.
2017-10-07 20:18:37 -04:00
Rachael Alexanderson
44373b414f
- bump for 3.3pre
2017-10-07 19:36:42 -04:00
alexey.lysiuk
4f35940c73
Fixed applying of height argument in A_Fire() function
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https://forum.zdoom.org/viewtopic.php?t=58090
2017-10-07 10:12:34 +03:00
nashmuhandes
10429d4421
Removed all copyright-infringing dog sprites and provided a free replacement.
2017-09-30 20:09:53 +02:00
Christoph Oelckers
991dd941af
- recompressed the dog sounds and removed the long stretches of silence at their ends.
2017-09-30 08:30:01 +02:00
Christoph Oelckers
e5660e759a
- moved amrka0.png to main gzdoom.pk3 as it poses no copyright issues.
2017-09-30 08:21:20 +02:00
Christoph Oelckers
b4a84900df
- removed most placeholder sprites. It's better to leave them empty than having some random blobs of ugliness showing up.
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- restored unkna0.png as this file poses no copyright issues.
- credits for maparrows.
2017-09-30 08:15:32 +02:00
Christoph Oelckers
c22c93dd51
- the pistol icon was a contribution from the forum and also does not need replacement.
2017-09-30 08:09:27 +02:00
Christoph Oelckers
22b1997846
- Restored the original dssecret sound for the main gzdoom.pk3 as there are no copyright issues with it and the replacement was just ridiculous.
2017-09-30 08:07:45 +02:00
Christoph Oelckers
5af8f6ccaa
- removed metadata from INVGEMx.
2017-09-30 07:58:52 +02:00
alexey.lysiuk
2daa64428d
Removed redundant dot from name of compatibility option
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https://forum.zdoom.org/viewtopic.php?t=58012
2017-09-28 12:16:47 +03:00
alexey.lysiuk
dfe05f10b7
Fixed BlockLinesIterator class definition in ZScript
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https://forum.zdoom.org/viewtopic.php?t=57982
2017-09-26 10:54:55 +03:00
JimmyZD
abc8e4deac
Added four text colors: ice, fire, sapphire, teal
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https://forum.zdoom.org/viewtopic.php?t=57942
2017-09-23 11:56:16 +02:00
JimmyZD
02fc585ae6
Updated "cream" and "olive" definitions in TEXTCOLO
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- Both cream and olive have been tweaked to now feature a broader range of shades, and so much starker, legible character outlines for the default fonts.
- Cream now uses 2 shading ranges to ensure it retains the look of the brown palette while having this extra outline contrast.
- This has so far been tested with the standard Doom smallfont, bigfont, and the ZDoom confont.
2017-09-22 15:47:41 +03:00
Rachael Alexanderson
93c05fc97e
- Added credit for Freedoom sprite for deadguy.bmp
2017-09-16 04:22:21 -04:00
Rachael Alexanderson
e4c9784e8b
- move credit files into their own folder, and not the sounds/ folder
2017-09-12 19:42:21 -04:00
Rachael Alexanderson
f1676c3d75
Merge branch 'archive_split'
2017-09-12 19:27:22 -04:00
nashmuhandes
3ff1597640
Change minimum shadowmap quality to 128.
2017-09-10 12:46:55 -04:00
nashmuhandes
ea5cffdc81
Added shadowmap quality setting to the dynamic light options menu.
2017-09-10 12:46:55 -04:00
Rachael Alexanderson
4b82bb50df
- removed scale resolutions and added vid_scalefactor to replace them.
2017-09-10 12:29:07 -04:00
Rachael Alexanderson
86a66cd554
- refactored r_videoscale.cpp to use a table.
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- reordered vid_scalemode modes to be a little neater, having static modes and scalar modes separate, with a buffer in between so new modes can be added in the future without disrupting the current order.
2017-09-10 09:41:03 -04:00
Chris Robinson
1b1f8d605f
Add menu entries for selecting the timidity config
2017-09-10 07:25:29 -04:00
Rachael Alexanderson
67936a2630
- added: m_showinputgrid == '-1' allows for on-screen keyboard to never show, even when using a mouse
2017-09-10 07:04:00 -04:00
Rachael Alexanderson
69b85753f2
Merge remote-tracking branch 'origin/master' into archive_split
2017-09-10 05:57:56 -04:00
alexey.lysiuk
830b68acbc
Intermission script's noautostartmap keyword is no longer ignored
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https://forum.zdoom.org/viewtopic.php?t=57799
2017-09-10 11:02:34 +03:00
Rachael Alexanderson
21bc4b823c
- added dog sounds found by Kinsie - https://forum.zdoom.org/viewtopic.php?p=1017555#p1017555
2017-09-09 12:40:20 -04:00
Rachael Alexanderson
6640bc11bb
- shrunk the size of the sounds folder for the GPL version of gzdoom.pk3
2017-09-09 05:54:06 -04:00
Rachael Alexanderson
bae5c4e064
- added Kinsie's sound offerings from this post: https://forum.zdoom.org/viewtopic.php?p=1017140#p1017140
2017-09-07 07:20:12 -04:00
nashmuhandes
e76ec737a9
Replaced copyrighted assets contained inside the engine PK3.
2017-09-07 04:10:14 -04:00
alexey.lysiuk
4101e9bf1d
Removed erroneous code from ZBell.Activate()
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https://forum.zdoom.org/viewtopic.php?t=57775
2017-09-06 10:13:26 +03:00
Christoph Oelckers
2a291165ee
- fixed: For original Hexen, executing a death special should not clear it. This addresses the bell in HexDD's Badlands being rung before it is ready to use. This also removes the redundant special handling in the ZBell actor.
2017-09-02 09:16:26 +02:00
nashmuhandes
f96f71044f
Change camera texture FOV to doubles.
2017-09-02 07:44:38 +02:00
alexey.lysiuk
ca55d8993f
Added Actor.A_SoundVolume(int slot, double volume) function to ZScript
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https://forum.zdoom.org/viewtopic.php?t=57594
2017-08-31 09:45:09 +03:00
nashmuhandes
42db31b816
Added per-actor camera FOV.
2017-08-28 21:14:11 -04:00
Christoph Oelckers
485c4c71b5
- fixed: When stepping through a sector portal and touching a two sided line on the opposite side, its opening must be used, regardless of the FFCF_NOFLOOR flag.
2017-08-27 10:36:34 +02:00
alexey.lysiuk
7b98fdb910
Added ToInt() and ToDouble() functions to ZScript string
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https://forum.zdoom.org/viewtopic.php?t=57678
2017-08-25 15:09:18 +03:00
Christoph Oelckers
cdff5bdc08
- rewrite of the IWAD loading mechanism.
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The old code went through a list of predefined file names and looked each of them up in a list of predefined directories until it found a match. This made it nearly impossible to add custom IWAD support because the list of valid file names could not be extended.
This has now been switched around to run a scan for matching files on each given directory. With this approach it can look for *.iwad and *.ipk3 as IWAD extensions as well and read an IWADINFO out of these files that can be added to the internal list of IWADs, making it finally possible to define custom IWADs without having to add them to the internal list.
(This isn't fully tested yet so some errors may still occur.)
2017-08-19 19:30:48 +02:00
alexey.lysiuk
69e7bb57d4
Fixed VM abort with null activator for SecretTrigger object
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https://forum.zdoom.org/viewtopic.php?t=57612
2017-08-19 11:19:29 +03:00
Magnus Norddahl
c3562fead2
Merge branch 'dynlightmodels'
2017-08-15 00:27:26 +02:00
Magnus Norddahl
a6d4bfc748
- Added linear and nearest shadowmap filters (enabled with defines)
2017-08-13 13:49:02 +02:00
Christoph Oelckers
4483d665d4
- fixed: FastProjectile's movement code was missong a portal check.
2017-08-12 13:58:16 +02:00
Christoph Oelckers
ba9cf02385
- added a user reserved range of statnums from 70-90
2017-08-12 13:08:11 +02:00
Christoph Oelckers
7cbf45d76d
- let PlayerPawn.ForwardThrust use its angle parameter.
2017-08-12 12:35:01 +02:00
Rachael Alexanderson
cdf79f0041
- added Hellser's teleporter fix for doom2.wad map29 - https://forum.zdoom.org/viewtopic.php?t=57525
2017-08-09 00:11:43 -04:00
Magnus Norddahl
5c7b1ee8e1
- Significantly improve shadowmap light performance for faces with a large number of lights but where only a few applies to each individual fragment
2017-08-08 23:28:42 +02:00
alexey.lysiuk
33beca6e6f
Exposed ToLower() and ToUpper() string functions to ZScript
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https://forum.zdoom.org/viewtopic.php?t=57515
2017-08-07 15:24:18 +03:00
Jonathan Russell
03640a16ea
- removed ZScript DrawLine palcolor arg
2017-08-03 02:09:48 +01:00
Jonathan Russell
941d89042a
- externalise DCanvas::DrawLine to ZScript
2017-08-03 01:20:55 +01:00
alexey.lysiuk
e1dddf8c3e
Removed obsolete mapinfo entry from common Doom GAMEINFO definition
2017-07-30 12:24:04 +03:00
Rachael Alexanderson
91ff447a90
- fixed compile from last commit
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- refactored the zscript hookup a bit, made it actually work
2017-07-29 17:03:43 -04:00
Rachael Alexanderson
9a9fe7c133
- implemented GetCaps() for OpenGL
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- renamed RFF_FRAGMENTSHADER to RFF_MATSHADER
- D_Display now calls Renderer->GetCaps() and stores it in a global variable for later use.
2017-07-29 17:03:43 -04:00
Rachael Alexanderson
64deba45a3
- added another render filter
2017-07-29 17:03:43 -04:00
Rachael Alexanderson
80bb1d908a
- basic groundwork for render feature visibility flags. I haven't gotten very far with it yet, but since I am taking a break I am going to commit what I have and continue it later.
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todo:
* call a render class function in D_Main that enumerates the capabilities of the current renderer into a global variable to be accessed later
* add a debug-specific cvar to always show all actors, regardless of these filters
* put in checks in the renderer themselves that check both flagsets and reject rendering of any sprite/model that does not fit the definition's criteria
2017-07-29 17:03:43 -04:00
Magnus Norddahl
65d5f4ae18
- Fix normal normalize
2017-07-27 22:31:57 +02:00
Rachael Alexanderson
3540440bf6
- add 1280x800 scale mode
2017-07-27 12:19:41 -04:00
Magnus Norddahl
2000784307
- normalize the normal vector in the vertex shader because our vertex attribute uses a low precision format (10 bits)
2017-07-25 20:20:13 +02:00
Magnus Norddahl
e06f87cf10
- Added 0.75x scale mode
2017-07-24 08:35:27 +02:00
Rachael Alexanderson
6c328ec7df
- added SSAA menu entry
2017-07-23 11:29:06 -04:00
Magnus Norddahl
c3702ae9e7
Add vid_scalemode support to GL framebuffer
2017-07-23 00:33:56 +02:00
alexey.lysiuk
c56cd245ac
Added IndexOf() and LastIndexOf() functions to ZScript string type
...
https://forum.zdoom.org/viewtopic.php?t=57313
2017-07-22 10:54:32 +03:00
Rachael Alexanderson
8d3d271484
- tweaked the banded software lightmode shader a bit more, looks a little closer (but still not quite...) to real ZDoom in paletted mode
2017-07-21 18:45:08 -04:00
alexey.lysiuk
b1d1ac13b6
Fixed serpent staff's alternate attack against shielding centaur
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https://forum.zdoom.org/viewtopic.php?t=57305
2017-07-21 11:17:50 +03:00
Rachael Alexanderson
f4e0690c41
- missed one qzdoom reference
2017-07-20 06:45:08 -04:00
Rachael Alexanderson
d2c8a5c33d
Revert "Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom "
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This reverts commit 65bb8a5185
, reversing
changes made to 619281de64
.
2017-07-10 11:29:58 -04:00
Rachael Alexanderson
e1b4bb11ba
Merge https://github.com/coelckers/gzdoom
2017-07-09 20:09:12 -04:00
Magnus Norddahl
ddd1b629c3
- Calculate globvis/r_visibility in r_utility and use it in GL and poly renderers
2017-07-09 19:01:34 +02:00
Magnus Norddahl
00893763ed
Merge branch 'custom_postprocess' into qzdoom
2017-07-08 14:44:30 +02:00
Magnus Norddahl
a38de996e7
- Move uniform declarations to the GLDEFS lump to make it Vulkan safe (a vulkan implementation can then declare them in an uniform block)
...
- Change SetUniform functions to be clearscope as they can be safely called from both play and ui
- Add PlayerInfo argument to SetUniform functions to force the modder to take network play into account
- Add enabled flag on custom postprocess shaders
- Removed custom texture support until a more clean implementation is written
2017-07-08 14:44:07 +02:00
Rachael Alexanderson
a63a7b9b29
Merge remote-tracking branch 'gzdoom/master'
2017-07-03 17:17:47 -04:00
Rachael Alexanderson
2bfd7859e4
Merge remote-tracking branch 'origin/custom_postprocess'
2017-07-03 17:17:17 -04:00
Magnus Norddahl
e161bba146
- Specify shader uniforms from ZScript
2017-07-03 22:30:49 +02:00
Christoph Oelckers
60cb457c4c
- fixed incorrect MinMissileChance of SpiderMastermind.
2017-07-03 09:58:40 +02:00
Rachael Alexanderson
72517244be
- set bluramount to 0 by default
2017-07-02 17:08:01 -04:00
Rachael Alexanderson
b4915d624d
- removed 'cooling' component of the shader since it technically wasn't really functional (guess we have to use a separate shader to do that)
...
- changed the math to use the 'mix' formula
2017-07-02 16:59:15 -04:00
Rachael Alexanderson
0d8b7c55ef
- added a grayscale formula selector
2017-07-02 16:45:06 -04:00
Rachael Alexanderson
a2c9cb8156
- increased menu readability
2017-07-02 16:45:06 -04:00
Rachael Alexanderson
bd02893ce7
- expanded hard limits for saturation to -15.0/15.0
...
- added menu option for saturation
- tried to get the new saturation shader to consume less GPU power by turning it off when it is 1.0
2017-07-02 16:45:06 -04:00
Rachael Alexanderson
63da6e70c0
- added a vid_saturation control - works in postprocessing, only.
2017-07-02 16:45:06 -04:00
Rachael Alexanderson
cf400ba2db
Merge https://github.com/coelckers/gzdoom
2017-06-25 23:44:33 -04:00
Rachael Alexanderson
1562d64580
- fixed: in the availability of gl_fogmode == 0, default to having square fog instead of radial fog in gl_lightmode == 8
2017-06-25 09:37:14 -04:00
Magnus Norddahl
b6e035e796
- Implemented radial fog support in software light mode
2017-06-25 15:02:34 +02:00
Rachael Alexanderson
7592e6d5de
Merge https://github.com/coelckers/gzdoom
2017-06-25 00:18:19 -04:00
Magnus Norddahl
f34ededdef
- Improved fuzz rendering in software renderer by scaling it relative to 320x200
2017-06-25 00:35:15 +02:00
Rachael Alexanderson
9001009fcf
Merge https://github.com/coelckers/gzdoom
2017-06-22 01:42:33 -04:00
Rachael Alexanderson
4229389680
- fixed: banded sw light was broken in a recent commit. Added back the 32 light levels and also made it prefer darker shades.
2017-06-21 19:10:39 -04:00
Magnus Norddahl
28acf2ad06
- Fix OpenGL software diminishing light to be identical to truecolor swrenderer and softpoly
...
All there is left is to make globVis an uniform and move the LightVisibility::SetVisibility calculations out of the software renderer.
That will make it 100% correct for all r_visiblity values and aspect ratios.
2017-06-22 00:01:57 +02:00
Christoph Oelckers
a6b7ce00c2
- made DropItem fully read-only by changing the two places which messed around with DropItem.Amount to use a local variable instead.
...
The pointers themselves should have been declared read-only from the start but for that it is too late, so now all its members are.
2017-06-21 11:39:59 +02:00
Rachael Alexanderson
ff257fcfd7
Merge https://github.com/coelckers/gzdoom
2017-06-20 09:39:12 -04:00
Rachael Alexanderson
f65c651ffd
- applied Maulotaur obituary text from https://forum.zdoom.org/viewtopic.php?f=2&t=56959
2017-06-19 04:16:09 -04:00
Rachael Alexanderson
d454fafc9e
Merge https://github.com/coelckers/gzdoom
2017-06-19 03:22:23 -04:00
alexey.lysiuk
9b446e41fc
Fixed applying of flags on fullscreen inventory bar
...
DI_ALWAYSSHOWCOUNTERS and DI_DRAWCURSORFIRST flags are no longer ignored in BaseStatusBar.DrawInventoryBar() function
https://forum.zdoom.org/viewtopic.php?t=56798
2017-06-18 16:57:05 +03:00
Christoph Oelckers
3b024c347b
- use a dedicated flag word for the dynamic light flags instead of piggybacking on some flags4 bits.
2017-06-18 10:15:31 +02:00
alexey.lysiuk
9ac7aaf7d5
Fixed possibility to stuck in MAP14 of Hellbound
...
https://forum.zdoom.org/viewtopic.php?t=56925
2017-06-18 09:24:19 +03:00
Rachael Alexanderson
4149cdb343
Merge https://github.com/coelckers/gzdoom
2017-06-17 20:18:22 -04:00
jplebreton
4ec6326daa
- Final Doom fixes: two progression blockers and a few bugs in maps that prevented getting 100% kills and/or items.
2017-06-17 09:09:55 +02:00
Rachael Alexanderson
c70dac2d7f
Merge https://github.com/coelckers/gzdoom
2017-06-16 13:27:03 -04:00
alexey.lysiuk
478d72b37b
Fixed resetting of activation failed flag on pickup
...
https://forum.zdoom.org/viewtopic.php?t=56896
2017-06-14 22:13:40 +03:00
alexey.lysiuk
c22017f981
Made two Hexen maps compatibility options data driven
2017-06-14 16:10:01 +03:00
Rachael Alexanderson
c239ca3262
Merge https://github.com/coelckers/gzdoom
2017-06-13 00:50:50 -04:00
jplebreton
29ca258cb9
Fixes for two Master Levels: progression blocker in catwalk.wad, unattainable secret in nessus.wad.
2017-06-12 12:16:06 +02:00
Rachael Alexanderson
a148212215
Merge commit 'f1ad42c'
2017-06-12 00:22:59 -04:00
Christoph Oelckers
ee3d73478a
- added blanket protection to all submenus of OptionsMenu, except the player menu.
...
Sadly, some mods are truly careless enough to modify the engine internal menus to add their own things, which should have no business whatsoever in there.
As an example, in a D4D version released in May, the Display Options menu is showing quite a bit of outdated content and missing important settings.
2017-06-11 09:57:10 +02:00
Rachael Alexanderson
5405625219
- added Blade of Agony (Chapter 2) as an IWAD
2017-06-10 10:57:45 -04:00
Rachael Alexanderson
c6b68df51d
- moved Rise of the Wall ball down in the detection list as far as it would safely go - since that was a directive when WadSmoosh was added.
2017-06-10 10:35:48 -04:00
alexey.lysiuk
e0ece283aa
Added support for Rise Of The Wool Ball as IWAD
2017-06-10 16:05:57 +03:00
alexey.lysiuk
8a300b99e9
Fixed interpolation points chaining
...
Ambush flag cannot be used for marking visited points because HandleSpawnFlags() is no longer virtual
See E1M4 from Rise Of The Wool Ball v1.1 as example of broken chain
2017-06-10 15:50:44 +03:00
jplebreton
c1e39ca06a
fix erroneous 8th secret sector in nerve.wad aka No Rest For The Living map04 (called level04 in the wad)
2017-06-10 08:39:37 +02:00
Rachael Alexanderson
a48203ef1d
Merge https://github.com/coelckers/gzdoom
2017-06-10 01:00:38 -04:00
alexey.lysiuk
99d89f0730
Fixed position of Targeter's markers during wearing out
...
https://forum.zdoom.org/viewtopic.php?t=56811
2017-06-09 15:08:01 +03:00
Rachael Alexanderson
f8ba5c7b1f
- fixed: Updating your sigil (Strife) should not override the number of 'deselect' pieces you have when swapping to another weapon.
2017-06-09 06:22:31 -04:00
Rachael Alexanderson
63d9148604
Merge https://github.com/coelckers/gzdoom
2017-06-09 05:57:10 -04:00
Christoph Oelckers
6b3093d7ad
Another sound with wrong attenuation
2017-06-08 17:13:36 +02:00
Christoph Oelckers
68e17eb0c6
Create alienspectres.txt
...
fixed attenuation for Strife's 'killed a spectre' message.
2017-06-08 16:23:35 +02:00
Rachael Alexanderson
077cd09d8d
Merge https://github.com/coelckers/gzdoom
2017-06-06 16:40:21 -04:00
Rachael Alexanderson
33a58a3ada
- fixed: corrected language entries for Classic Transparency - the 'auto' options were reversed.
2017-06-06 10:19:14 -04:00
Christoph Oelckers
a210aaea3e
- fixed: All melee functions calling TraceBleed after DamageMobj must first copy the target member to a local variable.
...
DamageMobj can destroy the damaged actor if the death state sequence has zero duration. But Actor.target is a garbage collected member variable, i.e. it will be null, once the actor it points to gets destroyed.
This was originally done correctly in the C++ code but during the scriptification all those 'AActor *target = self->target' lines were removed because they looked redundant, but were not.
2017-06-06 09:12:58 +02:00
Rachael Alexanderson
5d40b2c36c
Merge https://github.com/coelckers/gzdoom
2017-06-04 21:04:33 -04:00
alexey.lysiuk
a797db74da
Silenced scripting warning from main .pk3
...
Script warning, "gzdoom.pk3:zscript/menu/playercontrols.txt" line 526:
Truncation of floating point value
2017-06-04 16:21:10 +03:00
Rachael Alexanderson
5eaf085d58
- fixed minor menudef mistake
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
68b6f922f7
- Added auto-detection scheme for r_vanillatrans
...
It now works the following way:
(0) - Force off (ZDoom defaults)
(1) - Force on (Doom defaults)
(2) - Auto off (Prefer ZDoom defaults - if DEHACKED is detected with no ZSCRIPT it will turn on) (default)
(3) - Auto on (Prefer Doom defaults - if DECORATE is detected with no ZSCRIPT it will turn off)
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
11741846c6
- fixed: missed the teleport fog
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
e1bb44a9ed
- added menu option for r_vanillatrans
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
10a9d087f1
- fixed: missed the golden wand puff for the +ZDOOMTRANS flag
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
2997f31f9f
- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
a937f709aa
- Added +ZDOOMADD to all Heretic, Hexen, and Strife actors that needed it (that I know of...)
...
- this developer's insanity level increased another 21%
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
89b372cb01
- Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags
...
- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
c252b5d753
- fixed: forgot to assign +ZDOOMTRANS to rockets
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
01f88cfb16
- Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
e5eb173165
- fixed minor menudef mistake
2017-06-04 05:33:37 -04:00
Rachael Alexanderson
64b22f6cb3
Merge https://github.com/coelckers/gzdoom
2017-06-03 22:34:13 -04:00
Rachael Alexanderson
deb62ee156
Merge commit 'refs/pull/340/head' of https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/gl/scene/gl_sprite.cpp
# src/polyrenderer/scene/poly_sprite.cpp
# src/swrenderer/things/r_sprite.cpp
# wadsrc/static/language.enu
# wadsrc/static/menudef.txt
2017-06-03 20:06:28 -04:00
Rachael Alexanderson
9af370f51e
- Added auto-detection scheme for r_vanillatrans
...
It now works the following way:
(0) - Force off (ZDoom defaults)
(1) - Force on (Doom defaults)
(2) - Auto off (Prefer ZDoom defaults - if DEHACKED is detected with no ZSCRIPT it will turn on) (default)
(3) - Auto on (Prefer Doom defaults - if DECORATE is detected with no ZSCRIPT it will turn off)
2017-06-03 20:00:53 -04:00
Magnus Norddahl
7acb492852
- Add gl_shadowmap_quality cvar that controls the resolution of the 1D shadow map texture
2017-06-04 00:44:49 +02:00
Magnus Norddahl
265df4b797
- Change shadowmap resolution from 1024 to 128
2017-06-03 21:19:34 +02:00
jplebreton
2c7a0c87c8
add FloatBobStrength Actor property, a multiplier on Z offset created by FloatBob behavior. default of 1.0 is current behavior, set higher/lower for more/less extreme bobbing.
2017-06-03 18:02:27 +02:00
Rachael Alexanderson
cdc0bf1cd5
- condense all of unloved/2.pk3's compatibility entries together since they are all the same
2017-06-02 16:58:22 -04:00
Rachael Alexanderson
28821e5eca
- condense all of unloved/2.pk3's compatibility entries together since they are all the same
2017-06-02 16:57:37 -04:00
Rachael Alexanderson
9b3d11ae19
- fixed: missed the teleport fog
2017-06-02 12:41:25 -04:00
Rachael Alexanderson
9871117f56
- fixed: missed the teleport fog
2017-06-02 12:41:03 -04:00
Rachael Alexanderson
9abf866241
- added menu option for r_vanillatrans
2017-06-02 12:37:54 -04:00
Rachael Alexanderson
579febb6f8
- added menu option for r_vanillatrans
2017-06-02 12:36:29 -04:00
Rachael Alexanderson
ede15da98c
- fixed: missed the golden wand puff for the +ZDOOMTRANS flag
2017-06-02 12:24:03 -04:00
Rachael Alexanderson
b240ad0814
- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
2017-06-02 12:24:03 -04:00
Rachael Alexanderson
91e3b19264
- Added +ZDOOMADD to all Heretic, Hexen, and Strife actors that needed it (that I know of...)
...
- this developer's insanity level increased another 21%
2017-06-02 12:24:03 -04:00
Rachael Alexanderson
00bfee8b1e
- Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags
...
- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
2017-06-02 12:24:03 -04:00
Rachael Alexanderson
eeaf6214f7
- fixed: forgot to assign +ZDOOMTRANS to rockets
2017-06-02 12:24:03 -04:00
Rachael Alexanderson
daad76547d
- Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle
2017-06-02 12:24:03 -04:00
Rachael Alexanderson
7d7b1b3b97
- fixed: missed the golden wand puff for the +ZDOOMTRANS flag
2017-06-02 01:10:46 -04:00
Rachael Alexanderson
bf12d38afd
- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
2017-06-02 01:10:46 -04:00
Rachael Alexanderson
b4dea12a4f
- Added +ZDOOMADD to all Heretic, Hexen, and Strife actors that needed it (that I know of...)
...
- this developer's insanity level increased another 21%
2017-06-02 01:10:46 -04:00
Rachael Alexanderson
aa93990d3b
- Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags
...
- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
2017-06-02 01:10:46 -04:00
Rachael Alexanderson
45d7401885
- fixed: forgot to assign +ZDOOMTRANS to rockets
2017-06-02 01:10:46 -04:00
Rachael Alexanderson
813b321c45
- Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle
2017-06-02 01:10:45 -04:00
Rachael Alexanderson
b78cb6c693
Merge https://github.com/coelckers/gzdoom
2017-06-01 01:02:17 -04:00
Rachael Alexanderson
9e2d44e9c8
- Added a number of missing textures for all 4 episodes of Ultimate Doom
2017-05-31 21:29:25 +02:00
Rachael Alexanderson
68b32d1fe8
Merge https://github.com/coelckers/gzdoom
2017-05-31 12:01:47 -04:00
Rachael Alexanderson
f753a8bfbc
- Two more compat fixes for Doom2 - this at least covers all the HOM errors mentioned in the Doom Wiki.
2017-05-31 11:28:27 -04:00
Rachael Alexanderson
e72ae3f266
Merge ../gzdoom
...
# Conflicts:
# src/version.h
# wadsrc/static/compatibility.txt
2017-05-31 09:08:13 -04:00
Rachael Alexanderson
907d1e0056
- Several compatibility fixes for Doom2's first map cluster. Fixes missing textures as well as incorrect sector tagging causing glitches when opening doors or triggering an ambush.
2017-05-31 08:46:29 -04:00
Rachael Alexanderson
2f7d512acf
Merge commit 'refs/pull/335/head' of https://github.com/coelckers/gzdoom
2017-05-29 04:53:39 -04:00
Rachael Alexanderson
7c33554a2d
- fixed a spelling error
2017-05-28 20:16:07 -04:00
Rachael Alexanderson
a9fdaf3827
- Added numerous compatibility fixes for Doom2: Maps 02 to 11. These fixes mark previously unmarked secrets, and texture fixes in several locations that had HOMs.
2017-05-28 20:16:07 -04:00
Rachael Alexanderson
61660bf147
Merge branch 'master' of https://github.com/coelckers/gzdoom
2017-05-28 10:50:06 -04:00
alexey.lysiuk
f759e1155a
Damage factor on armor is no longer ignored
...
https://forum.zdoom.org/viewtopic.php?t=56632
2017-05-28 17:41:44 +03:00
Rachael Alexanderson
65bb8a5185
Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom
2017-05-28 07:13:27 -04:00
Rachael Alexanderson
619281de64
Revert "Merge commit 'refs/pull/336/head' of https://github.com/coelckers/gzdoom "
...
This reverts commit a05c38fefd
, reversing
changes made to 0fb1a0604c
.
2017-05-28 07:12:41 -04:00
Christopher Bruns
a49afd5bfc
Initial OpenVR mode.
...
Second attempt: clean up commit, and avoid messing with HDR framebuffer format.
2017-05-28 06:20:32 -04:00
Rachael Alexanderson
a05c38fefd
Merge commit 'refs/pull/336/head' of https://github.com/coelckers/gzdoom
2017-05-28 01:33:59 -04:00
Rachael Alexanderson
0fb1a0604c
Merge https://github.com/coelckers/gzdoom
2017-05-27 21:52:43 -04:00
Christopher Bruns
c1bacdbf92
Create initial rotation-tracking-only implementation of OpenVR mode for VR headsets.
2017-05-27 19:42:49 -04:00
Rachael Alexanderson
9435a09f1e
- Added vid_glswfb to menu on Mac.
2017-05-27 08:01:56 -04:00
Rachael Alexanderson
d0c1dc9b02
- Added compatibility fix for Doom2's map18 for missing textures on one of the door frames - lines 451 and 459
2017-05-27 06:53:36 -04:00
Rachael Alexanderson
a7cc6fb1ba
- fixed: 'IfOption(Linux)' is actually 'IfOption(unix)' in menudef
2017-05-27 05:12:59 -04:00
Rachael Alexanderson
9ebf1ec9a2
- Update menu to match new vid_glswfb config
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- Added vid_glswfb to menu on Linux
2017-05-27 04:58:48 -04:00
Major Cooke
a111c59286
Added PSPF_MIRROR.
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- Flips the sprite's drawing and position over entirely. Automatically implies PSPF_FLIP.
2017-05-25 19:46:36 -05:00
Rachael Alexanderson
7600fdb200
Merge https://github.com/coelckers/gzdoom
2017-05-22 13:10:19 -04:00
Christoph Oelckers
42e62d9005
- fixed: Harmony requires special scaling treatment for the fullscreen HUD's icons.
2017-05-21 21:30:46 +02:00
Rachael Alexanderson
3955b7a4f8
Merge https://github.com/coelckers/gzdoom
2017-05-21 05:52:27 -04:00
Christoph Oelckers
4388d97db6
- PlayerPawn.PlayerThink needs to consider the possibility of the player getting unmorphed and must call any function after a potential unmorph through 'player.mo' instead of 'self'.
2017-05-20 20:56:43 +02:00
Rachael Alexanderson
2f743c3128
Merge https://github.com/coelckers/gzdoom
2017-05-19 04:10:25 -04:00
svdijk
8ece6dff6a
Menu: Never treat keys with no "Char" as hotkeys.
2017-05-18 21:29:08 +02:00
svdijk
4b8f4212ef
Menu: Hotkeys should only select selectable items.
2017-05-18 21:29:08 +02:00
Rachael Alexanderson
1472627f6a
Merge https://github.com/coelckers/gzdoom
2017-05-17 22:15:48 -04:00
Major Cooke
bb1e927c46
Give the parameter a better name to associate by.
2017-05-17 23:03:22 +02:00
Major Cooke
65f13b0927
- Added a Z offsetting parameter to the ZScript LineAttack function.
...
- Added LAF_OVERRIDEZ flag to LineAttack. Disregards all internal offsetting aside the actor's Z position before adding the offset parameter.
2017-05-17 23:03:22 +02:00
Rachael Alexanderson
0f54d7f854
Merge https://github.com/coelckers/gzdoom
2017-05-17 08:53:34 -04:00
svdijk
ebf3a37394
Menu: Fix mouse handling for the autoaim slider.
2017-05-16 23:06:57 +02:00
Rachael Alexanderson
625fc73f28
- Missed a few CF_POWERBUDDHA references.
2017-05-16 04:13:25 -04:00
Rachael Alexanderson
7ded20ca05
Merge https://github.com/coelckers/gzdoom
2017-05-15 03:27:58 -04:00
Major Cooke
795f8f0578
- Added a separate cheat flag to handle buddha powerups. Currently, Buddha powerups could interfere and disable the actual player cheat unintentionally, when the player may not want their actual cheat to be turned off.
...
- Set some overlooked 1000000 damage points to TELEFRAG_DAMAGE inside the falling damage code.
2017-05-14 17:22:46 +02:00
Major Cooke
49e4c8968f
- Fixed: Powerups failed to expire when the EffectTics was set directly to 0 since the variable is always subtracted first before the check.
2017-05-14 17:21:48 +02:00
Rachael Alexanderson
d1c6d8543b
Merge https://github.com/coelckers/gzdoom
2017-05-13 04:17:54 -04:00
Christoph Oelckers
fcafed4e27
- reordered the IWADs so that the BFG editions are listed after the regular Doom IWADs and Freedoom before Heretic.
2017-05-13 09:44:33 +02:00
Rachael Alexanderson
d907f18e4c
Merge https://github.com/coelckers/gzdoom
2017-05-12 07:45:46 -04:00
Gaerzi
5736345e54
Load voices.wad in SVE
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Also put SVE along with the other Strife IWADs so they'll be listed together.
2017-05-11 19:08:34 +02:00
Rachael Alexanderson
029788976d
- fully fix Strife1.wad's MAP10 shooting range.
...
- added the following compatibility.txt properties: setsectortexture, setsectorlight
2017-05-11 18:56:02 +02:00
Rachael Alexanderson
9c97ab0b1e
- fix tabs in compatibility.txt in the entry for doom2 map21
2017-05-11 18:56:02 +02:00
Christoph Oelckers
71b6d0113e
- added a compatibility fix for some broken sectors in Doom2's MAP21.
2017-05-11 11:20:28 +02:00
Christoph Oelckers
b02ebd98ab
- add a missing texture to Doom2's MAP27.
2017-05-11 10:03:07 +02:00
Rachael Alexanderson
ac244b3229
Merge https://github.com/coelckers/gzdoom
2017-05-10 05:15:49 -04:00
alexey.lysiuk
60fe34349e
Fixed applying of speed factor to player
...
Part of https://forum.zdoom.org/viewtopic.php?t=56333
2017-05-08 16:54:22 +03:00
Rachael Alexanderson
0941cda7cc
Merge https://github.com/coelckers/gzdoom
2017-05-07 05:07:22 -04:00
Christoph Oelckers
2edae42822
- fixed display of WIPAR lump on Doom intermission screen.
2017-05-07 10:29:58 +02:00
alexey.lysiuk
78b724e280
Par time on stat screen doesn't need tics-to-seconds adjustment
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Fixes https://forum.zdoom.org/viewtopic.php?t=56307
There was no such adjustment before scriptification of stat screen
2017-05-07 10:10:26 +03:00
Rachael Alexanderson
1cb8d80b25
- Added Gez's heretic wall texture compatibility fixes for E4M7. https://forum.zdoom.org/viewtopic.php?p=995663#p995663
2017-05-06 17:25:43 -04:00
alexey.lysiuk
454f553ea4
Fixed minor issues in Heretic maps (cosmetic mostly) via compatibility
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# Conflicts:
# wadsrc/static/compatibility.txt
2017-05-06 19:43:35 +02:00
alexey.lysiuk
85bb5192b3
Replaced sectorflooroffset with more generic compatibility parameter
...
New parameter setsectoroffset can set offset of floor or ceiling
# Conflicts:
# src/compatibility.cpp
2017-05-06 19:43:35 +02:00
Chris Robinson
996ce4497d
Add a resampler option for the OpenAL backend
2017-05-06 18:07:31 +02:00
Christoph Oelckers
ce0547aacb
- fixed: The player speed factor was only retrieved from the topmost item in the inventory.
2017-05-06 10:58:16 +02:00
Rachael Alexanderson
678949ccd4
Merge https://github.com/coelckers/gzdoom
2017-05-06 00:52:02 -04:00
Christoph Oelckers
bb12dabe2b
- added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars.
2017-05-05 19:32:37 +02:00
Rachael Alexanderson
fa3846ccc6
Merge https://github.com/coelckers/gzdoom
2017-05-05 00:36:22 -04:00
Christoph Oelckers
7308979c44
- fixed bad state label in A_SerpentHeadCheck.
2017-05-04 22:53:14 +02:00
Christoph Oelckers
5bbf173b4e
- fixed: SBARINFO based status bars got the wrong color for automap HUD highlights when playing Doom.
2017-05-04 11:37:36 +02:00
Rachael Alexanderson
118976129d
Merge https://github.com/coelckers/gzdoom
2017-05-04 02:38:13 -04:00
Christoph Oelckers
0877539315
- fixed: The Talisman powerup for SVE was given to the wrong actor.
2017-05-03 22:07:33 +02:00
Rachael Alexanderson
a59336908c
Merge https://github.com/coelckers/gzdoom
2017-05-02 03:13:40 -04:00
Christoph Oelckers
79ef7989fc
- moved the software renderer's dynamic light option into the dynamic light menu to avoid confusion.
...
Todo: Review the other options and make sure they apply to both renderers.
2017-05-01 22:04:54 +02:00
Christoph Oelckers
050acc9271
- added rudimentary support for SVE.wad from the Strife Veteran edition so that the extended single player campaign is usable:
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* all new things got either an sctor definition or are explicitly deleted through the 'doomednums' section in MAPINFO. CTC related actors are non-functional!
* added a 'noskillflags' option to 'doomednums' so that the lightmap definition things in the maps can be repurposed as dynamic lights.
* added the new dagger powerup.
* added MAPINFO entries for the added maps.
2017-05-01 21:25:54 +02:00
Rachael Alexanderson
ebf33ed24e
Merge https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/posix/cocoa/i_video.mm
2017-04-30 22:16:01 -04:00
Christoph Oelckers
b84f7bcada
- scriptified the weapon firing logic.
2017-05-01 01:55:35 +02:00
Christoph Oelckers
abee2805cb
- the last scriptified bits of P_PlayerThink.
2017-05-01 00:27:58 +02:00
Chris Robinson
6044c876ab
Update LASTRUNVERSION to handle the snd_hrtf change
...
Also snd_hrtf now uses -1 for "auto" and 0 for "off", which makes more sense.
2017-05-01 00:26:28 +02:00
Christoph Oelckers
6e25c34fda
- more player code exported
2017-04-30 22:17:51 +02:00
Christoph Oelckers
10deb5ce56
- exported P_PlayerThink to ZScript.
2017-04-30 22:17:50 +02:00
Rachael Alexanderson
588d028499
Merge https://github.com/coelckers/gzdoom
2017-04-30 16:00:52 -04:00
Chris Robinson
49449e623e
Make an advanced sound option for snd_hrtf
2017-04-30 18:41:39 +02:00
alexey.lysiuk
79654fa15b
Cleanup after mod_dumb CVAR removal
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This fixes the following warnings on startup without configuration file:
Script error, "gzdoom.pk3:menudef.txt" line 1727:
Unknown CVar mod_dumb
Script error, "gzdoom.pk3:menudef.txt" line 1728:
Unknown CVar mod_dumb
Script error, "gzdoom.pk3:menudef.txt" line 1729:
Unknown CVar mod_dumb
Script error, "gzdoom.pk3:menudef.txt" line 1731:
Unknown CVar mod_dumb
2017-04-29 10:27:59 +03:00
Rachael Alexanderson
9fc2f805de
Merge https://github.com/coelckers/gzdoom
2017-04-27 14:29:28 -04:00
Christoph Oelckers
c3f9b4a5ee
- silenced a few float truncation warnings that get printed in developer mode.
2017-04-27 10:23:31 +02:00
Rachael Alexanderson
6fa7c9ee0c
Merge https://github.com/coelckers/gzdoom
2017-04-25 20:54:45 -04:00
alexey.lysiuk
cc786bada6
Fixed crash when mouse is moved right after saving of game has been triggered
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https://forum.zdoom.org/viewtopic.php?t=56060
https://forum.zdoom.org/viewtopic.php?t=49369&start=105#p992821
https://forum.drdteam.org/viewtopic.php?t=7607
2017-04-25 10:57:55 +03:00
Rachael Alexanderson
88f8c4afcc
Merge https://github.com/coelckers/gzdoom
2017-04-24 08:09:34 -04:00
Christoph Oelckers
9308e45575
- include strifehelp.acs when building gzdoom.pk3.
...
Seriously, we shouldn't set a bad precedent for mappers here.
2017-04-23 14:12:02 +02:00
Rachael Alexanderson
c71d23f519
Merge https://github.com/coelckers/gzdoom
2017-04-22 22:02:20 -04:00
Christoph Oelckers
dc3df4e897
- remove mod_dumb CVAR. This now effectively disabled module playback because the OpenAL backend cannot substitute for it, unlike FMod.
2017-04-22 10:59:52 +02:00
Rachael Alexanderson
b2ba7a4e18
Merge https://github.com/coelckers/gzdoom
2017-04-21 18:15:48 -04:00
Christoph Oelckers
3ccd4aa0d1
- fixed: The powerup icons did not blink when expiring.
2017-04-21 18:08:30 +02:00
Christoph Oelckers
1852079142
- removed alpha parameter from BaseStatusBar.DrawBar because this cannot be used with this function.
2017-04-21 10:56:34 +02:00
Christoph Oelckers
b5f87aa86f
- typo in last commit.
2017-04-21 10:45:27 +02:00
Christoph Oelckers
5cb5d26bf8
- fixed the item stats positioning on the automap.
2017-04-21 10:44:02 +02:00
Rachael Alexanderson
11ec35b061
Merge https://github.com/coelckers/gzdoom
2017-04-20 21:04:33 -04:00
ZZYZX
29402ff685
ZScript version of SetCameraToTexture
2017-04-19 11:20:17 +02:00
Major Cooke
316af5a400
- fixed: DrawBar never checked maxval for dividing by 0.
2017-04-19 11:18:58 +02:00
Rachael Alexanderson
5d11c9962b
Merge commit '8db239d'
2017-04-18 11:33:52 -04:00
Christoph Oelckers
8180d34765
- added user configurable menus where soundfonts, patch sets or Timidity EXEs can be selected from lists being stored in the config file to reduce the hassle of testing MIDIs with different settings.
2017-04-18 16:43:07 +02:00
Christoph Oelckers
96d328de9b
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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For some files that had the Doom Source license attached but saw heavy external contributions over the years I added a special note to license all original ZDoom code under BSD.
2017-04-17 13:33:19 +02:00
Christoph Oelckers
c219811a54
- removed FMod as the last remaining piece of code that is not GPL compatible.
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Please consider GZDoom as licensed under the GPL starting with this commit, even though the license headers have not been changed yet.
2017-04-17 01:06:54 +02:00
Christoph Oelckers
1ee9256842
- did a complete workover of the weapon sprite translucency code that got inherited from QZDoom.
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This was very poorly done without ever addressing the issues a composite render style can bring, it merely dealt with the known legacy render styles.
The same, identical code was also present in two different places.
The oversight that AlterWeaponSprite overrode even forced styles was also fixed.
OpenGL is not implemented yet but with the problems eliminated should be doable now.
2017-04-15 16:41:00 +02:00
Rachael Alexanderson
997a62de36
Merge https://github.com/coelckers/gzdoom
2017-04-14 23:09:21 -04:00
Christoph Oelckers
0ebf4958b9
- fixed pitch calculation for camera actors. For compatibility with Hexen format they need to treat the pitch arg as a signed byte.
2017-04-15 00:48:22 +02:00
Christoph Oelckers
edebea4f8d
- allow specifying a custom class for message box display.
2017-04-14 23:28:54 +02:00
Christoph Oelckers
d03c33f393
- added Translation.GetID.
2017-04-14 17:40:05 +02:00
Christoph Oelckers
cde450dd8a
- some enhancements for PowerReflection.
2017-04-14 16:51:11 +02:00
Christoph Oelckers
329c168cc2
- added a distance parameter to A_SprayDecal.
2017-04-14 16:28:54 +02:00
Christoph Oelckers
92acbdc625
- made GetClassName an intrinsic and expanded it to also work on class types.
2017-04-14 16:14:27 +02:00
Rachael Alexanderson
93564078fe
Merge https://github.com/coelckers/gzdoom
2017-04-14 01:05:26 -04:00
Christoph Oelckers
b1057cee36
- fixed: do not draw armor on the fullscreen HUD if the amount is 0.
2017-04-13 20:43:17 +02:00
Major Cooke
29394da7ed
Static functions cannot have const.
2017-04-13 19:43:41 +02:00
Major Cooke
523b31a16a
Made several string functions const.
2017-04-13 19:43:41 +02:00
Rachael Alexanderson
2c4552da42
Merge https://github.com/coelckers/gzdoom
2017-04-13 10:09:47 -04:00
Christoph Oelckers
1c8d698121
- added WeaponState enum for ZScript.
2017-04-13 02:42:31 +02:00
Rachael Alexanderson
a15031706d
Merge https://github.com/coelckers/gzdoom
2017-04-12 20:33:38 -04:00
Christoph Oelckers
1712667ce2
Merge branch 'master' of https://github.com/coelckers/gzdoom
2017-04-13 02:18:16 +02:00
Christoph Oelckers
fc9e304189
- separated class descriptors from VM types.
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Combining these two groups of data has been the cause of many hard to detect errors because it allowed liberal casting between types that are used for completely different things.
2017-04-12 22:46:49 +02:00
alexey.lysiuk
d8d7dc973c
Added check for selected item in save/load menu
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https://mantis.zdoom.org/view.php?id=570
2017-04-12 17:15:12 +03:00
Rachael Alexanderson
7040bc2156
Merge https://github.com/coelckers/gzdoom
2017-04-11 14:06:13 -04:00
Christoph Oelckers
6a3ddaa8fa
- moved Restricted/ForbiddenToPlayerClass fully to the script side.
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This required some fixes for allowing to read from metadata arrays.
2017-04-11 15:11:13 +02:00
Rachael Alexanderson
00531cda49
Merge https://github.com/coelckers/gzdoom
2017-04-09 11:53:40 -04:00
alexey.lysiuk
b0a0c62af1
Fixed state selection for weapon secondary fire
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https://mantis.zdoom.org/view.php?id=552
2017-04-09 13:04:32 +03:00
Christoph Oelckers
5935dc706d
- prevent infinite recursion in PlayerPawn.GetObituary when the inflictor is the same as the origin for the kill.
2017-04-09 00:06:23 +02:00
Rachael Alexanderson
51f30a8b1e
Merge https://github.com/coelckers/gzdoom
2017-04-06 23:55:20 -04:00
Magnus Norddahl
85a9984807
- Add OpenGL ES 3 support to GL renderer
2017-04-06 23:34:42 -04:00
Magnus Norddahl
994740b3ae
- Add OpenGL ES 3 support to GL renderer
2017-04-07 04:09:04 +02:00
Christoph Oelckers
74faacd218
- fixed: FxVMFunctionCall::GetDirectFunction did not perform any checks on the function's self pointer and failed to report a mismatch as an error.
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- also fixed two places in the code where the above caused some incorrect definitions not to be detected.
2017-04-06 20:52:38 +02:00
Rachael Alexanderson
a1473c48c3
Merge https://github.com/coelckers/gzdoom
2017-04-06 04:30:38 -04:00
alexey.lysiuk
ca4888eb3d
Added CVar.GetCVar() function to do player-dependent console variables lookup
2017-04-06 10:51:36 +03:00
alexey.lysiuk
26e4b74261
Restored initial behavior of CVar.FindCVar()
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https://mantis.zdoom.org/view.php?id=537
2017-04-06 10:50:40 +03:00
Rachael Alexanderson
5851408803
Merge https://github.com/coelckers/gzdoom
2017-04-04 01:29:14 -04:00
Christoph Oelckers
4b127c7fcc
- draw Doom weapon numbers one pixel lower.
2017-04-03 09:37:52 +02:00
Rachael Alexanderson
12d39c74ef
Merge https://github.com/coelckers/gzdoom
2017-04-02 21:38:20 -04:00
Christoph Oelckers
e074c75609
- added a generic TransformRect to the status bar so that the proper transformations can be applied to draw operations that require special parameters not supported by the stock functions.
2017-04-02 12:58:31 +02:00
alexey.lysiuk
1033976158
Fixed typo in status bar function name
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https://mantis.zdoom.org/view.php?id=519
2017-04-02 11:47:10 +03:00
Rachael Alexanderson
2b2297b73e
Merge https://github.com/coelckers/gzdoom
2017-04-01 10:11:52 -04:00
Christoph Oelckers
553906b186
- fixed: BaseStatusbar::GetAmount returned the default item's amount if the player held none of the given type. This should only be done for MaxAmount.
2017-04-01 13:33:42 +02:00
Christoph Oelckers
7dae43bf7f
- fixed: The health chain in Hexen wasn't drawn on the main status bar. Did some reordering to ensure it won't get skipped.
2017-04-01 13:18:19 +02:00
Christoph Oelckers
699d4882d5
- fixed: The ammo display in Doom should not be drawn if the current weapon does not use ammo.
2017-04-01 13:08:45 +02:00
Rachael Alexanderson
bf9edec91a
Merge https://github.com/coelckers/gzdoom
2017-03-30 18:04:37 -04:00
Christoph Oelckers
51d89740e3
- fixed mouse input for scale slider.
2017-03-30 20:12:39 +02:00
Christoph Oelckers
3a1228bf95
- exported the clipping rectangle to scripting and added a statusbar scaling wrapper for it.
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- fixed: BaseStatusBar.Fill did not pass its flags parameter to the native function.
2017-03-30 12:13:28 +02:00
Christoph Oelckers
a3ef711d1d
- added a special slider type for the scaling options that prints a descriptive text instead of the slider for the special settings.
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- fixed the adaptive scale calculation in GetUIScale which had the coordinates mixed up.
2017-03-30 11:30:09 +02:00
Rachael Alexanderson
39826753f9
Merge https://github.com/coelckers/gzdoom
2017-03-30 02:11:03 -04:00
Christoph Oelckers
f95c29ad28
cleaned up the scaling options.
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- all 5 settings affected by uiscale have been changed to have the exact same semantics: -1, if supported means special scaling, this is available for HUD and status bar, 0 means to use uiscale, any larger value is a direct scaling factor.
- scaling is cut off when the factor is larger than screenwidth/320 or screenheight/200 because anything larger will definitely not fit.
- a lot of code has been cleaned up and consolidated. Especially the message code had an incredible amount of redundancy.
- all scaling options have been moved into a submenu. This menu is not complete, though - it still requires a special menu widget to convey the intended information without confusing the user.
2017-03-30 02:16:23 +02:00
Christoph Oelckers
1dcc017daf
- reimplemented the position display, but changed its position a bit upward.
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- activated the RenderOverlay event, now that it can be called from the correct spot, i.e. right after the top level HUD messages are drawn. The system's status output will still be drawn on top of them.
2017-03-29 23:51:53 +02:00
Christoph Oelckers
7011010ff2
- fixed the drain callback.
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- changed the effect spawn prevention of the Hexen flame strike weapon and reverted the attempt to fix this in FastProjectile.
This cannot be fixed in the base class, which was doing everything right. It's the flame missile that was doing undefined things by stopping its movement without clearing its missile flag. This cannot work because missiles are given some minimal forced velocity to ensure collision detection and any attempt to address this without clearing the missile flag is doomed to fail.
2017-03-29 22:50:13 +02:00
Christoph Oelckers
b38934b532
- fixed declaration of ACS getters for status bar.
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- fixed some uninitialized variables in font print code.
2017-03-29 21:54:11 +02:00
Christoph Oelckers
01b095c911
- added colorization for untranslated fonts. This uses the light color of the vertices. The software rendered 2D code will ignore this infomation.
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- added a virtual OnRetrun method to menus.
2017-03-29 21:22:05 +02:00
Christoph Oelckers
d36f656caf
- added a callback for when damage is drained from a target.
2017-03-29 20:25:54 +02:00
Christoph Oelckers
1d4ab0cc2a
- implemented proper scaling for the status bar itself.
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This allows using the UI scale or its own value, like all other scaling values.
In addition there is a choice between preserving equal pixel size or aspect ratio because the squashed non-corrected versions tend to look odd, but since proper scaling requires ununiform pixel sizes it is an option.
- changed how status bar sizes are being handled.
This has to recalculate all scaling and positioning factors, which can cause problems if the drawer leaves with some temporary values that do not reflect the status bar as a whole.
Changed it so that the status bar stores the base values and restores them after drawing is complete.
2017-03-29 19:23:40 +02:00
Christoph Oelckers
87479d3c2f
-use the proper functions to calculate the position of the popup screen in Strife.
2017-03-29 14:28:46 +02:00
Christoph Oelckers
7ba6860102
- scriptified the automap HUD and made it obey hud_scale instead of always being fully scaled.
2017-03-29 14:20:22 +02:00
Christoph Oelckers
2f06c09681
- fixed map name display on the automap HUD
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This would cut off overlong names and the handling for status bars with protruding elements was far too simplistic and worse, making assumptions based on game mode.
It now uses a virtual function to query the status bar itself for returning this information so it can be overridden and uses V_BreakLines to split the text if it is wider than the display.
2017-03-29 10:36:16 +02:00
Rachael Alexanderson
9f38b2b107
Merge https://github.com/coelckers/gzdoom
2017-03-28 22:40:40 -04:00
Christoph Oelckers
fabf8451e7
- use Fill to draw Strife's health bars.
2017-03-29 02:24:04 +02:00
Christoph Oelckers
598523a1de
- moved all coordinate adjustment for the status bar mode into one function and use this function in all places where status bar related coordinate adjustments need to be performed, also in SBARINFO.
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- fixed unscaled status bar placement.
- fixed inventory count display for Doom status bar.
2017-03-29 01:59:03 +02:00
Christoph Oelckers
19e7d60275
- removed DSBarInfo::Scaled because it tended to disagree with StatusBar->Scaled.
2017-03-29 00:35:35 +02:00
Christoph Oelckers
fa893c082b
- changed the default for hud_scale to 0 (i.e. use uiscale)
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- allow calling Menu.SetMenu from play code so that in-game menus can be opened.
2017-03-28 22:51:37 +02:00
Christoph Oelckers
d5772ff895
- fixed: SafeCommand did not work anymore because it failed the abuse prevention check for DoCommand.
2017-03-28 22:34:12 +02:00
Rachael Alexanderson
9da596cd9c
Merge https://github.com/coelckers/gzdoom
2017-03-28 16:29:07 -04:00
Christoph Oelckers
224219dd66
- made ListMenuItem.DrawSelector virtual.
2017-03-28 21:39:03 +02:00
Christoph Oelckers
6870efe134
- added a GetCVarString ZScript/DECORATE function.
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- fixed: loading a savegame triggered PlayerEntered events.
2017-03-28 21:37:43 +02:00
Christoph Oelckers
bdf761e457
- moved th player resurrection code into a player_t method.
2017-03-28 21:29:14 +02:00
Christoph Oelckers
6816902a09
- forgot to save doom_sbar.txt
2017-03-28 13:27:59 +02:00
Christoph Oelckers
e2e17f575c
- added safeguards to all 2D drawing functions to throw an exception if used outside a valid 2D draw context.
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This is necessary because the hardware accelerated renderers will hide the problem, but with pure software rendering to a locked hardware surface, like DirectDraw can result in a crash.
Note that ANY mod that gets caught in this did something wrong!
2017-03-28 13:25:17 +02:00
Christoph Oelckers
b9485d4edf
- ported the Hexen status bar to zscript.
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Note that DrawBar with a background texture does not work yet because the clipping rectangle is not done yet.
2017-03-28 11:00:05 +02:00
Christoph Oelckers
bac464f2b7
- added the inventory bar on Heretic's status bar.
2017-03-27 21:30:05 +02:00
Christoph Oelckers
a6bf93c624
- implemented the Heretic status bar.
2017-03-27 21:01:40 +02:00
Christoph Oelckers
0fdd118906
- change statusbar drawers to use the top left of the virtual screen as origin, not the top left of the actual status bar, to bring this in line with SBARINFO.
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The Strife status bar which was still native code had it differently and that was used as the initial guideline.
2017-03-27 09:52:30 +02:00
Rachael Alexanderson
2338fe7e66
Merge commit 'c8eabe5'
2017-03-26 21:57:23 -04:00
Christoph Oelckers
a112b29c43
- implemented the inventory bar. This object is a bit special because it requires a lot of parameters, most of which are easily set to defaults. To make handling easier, most are passed through a container object which does some processing up front.
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- finished work on the Doom status bar. I also took the opportunity to fix the layout of the inventory bar which is a bit broken in SBARINFO.
- tuned the selection rules for deciding what creates the status bar, so that the most recent definition that can be found is chosen.
2017-03-27 01:02:10 +02:00
Christoph Oelckers
e791c957d9
- implemented the regular Doom status bar.
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The DOOM status bar and HUD are complete, except the inventory bar.
2017-03-26 22:04:58 +02:00
Christoph Oelckers
08b3c38304
- simplified the parameters of the HUD draw functions by moving all booleans into one flags word and ordering them so that the less likely ones to be used can be made optional.
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- got rid of the image list in the Doom status bar. The cost of the texture lookup is mostly irrelevant here so clearer and shorter code is preferrable.
- moved the box fitting code from DrawTexture into the native function to have all coordinate calculations in one place which is necessary to implement proper alignment default handling. Without higher level functions altering positioning the default can be set to automatic alignment determination, i.e. the value's sign decides where something is placed. Of course for special cases this can be overridden.
- use ANIMDEFS to animate the inventory arrow,
2017-03-26 18:41:24 +02:00
Christoph Oelckers
1c71d038dd
- Doom keybar is working.
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I did not implement an equivalent to SBARINFO's DrawKeyBar. This is too limiting because it needs to consider any possibility. It really is easier to let a mod implement this itself and custom adjust it to its needs.
- fixed some stuff, in particular use DrawInventoryIcon to get smarter icon lookup.
2017-03-25 23:43:19 +01:00
Christoph Oelckers
488fface50
- started port of Doom status bar to ZScript.
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Fullscreen HUD done with the exception of key and inventory bar. I also used the opportunity to make it a bit more resistant against badly designed inventory icons.
2017-03-25 21:40:17 +01:00
Christoph Oelckers
3e67a8bafa
- let hud_scale act like an override to uiscale, just like con_scale does.
...
- better handling of ForceScale for the fullscreen HUD that doesn't mess around with CVARs.
- moved the mug shot into the status bar, because this is global state that needs to be shared between different pieces of code which want to display a mug shot.
- SBARINFO should work off the current status bar settings instead of the ones stored in its script object
2017-03-25 18:32:47 +01:00
Rachael Alexanderson
733cf1acc5
Merge https://github.com/coelckers/gzdoom
2017-03-25 00:26:06 -04:00
Christoph Oelckers
bdb9275f8c
- made the mugshot accessible to ZScript.
...
Note that there is no direct access, all this exposes is a single function to get the current face's texture which then can be drawn using the existing functions.
2017-03-25 01:22:42 +01:00
Christoph Oelckers
2d17594f6f
- converted the Strife status bar to use the new HUD specific draw functions so that it also can benefit from coming changes.
...
Note that the pop screens are special because they are not subject to scaling - they will always be drawn with the current resolutions clean scale. As a result they cannot use the HUD drawers but instead continue to use the low level draw functions directly.
2017-03-25 00:35:19 +01:00
Christoph Oelckers
b17b8d32ad
completely redid the active powerup drawer for the HUD
...
- replaced Inventory.DrawPowerup with a GetPowerupIcon method so that the calling code can handle the drawing and apply its own rules. This was a major design flaw of allowing the inventory items to handle the drawing themselves, because they were unable to adjust to different HUD frontends. Note that any mod that overrides DrawPowerup will not draw any icon that expects to be handled that way!
- the alternative HUD now has its own, separate drawer that obeys the AltHUD's rules, and not the ones of the normal fullscreen HUD.
- the standard drawer has been scriptified as a virtual function.
- Both drawers now handle positioning of the icon inside its assigned box themselves instead of trusting the powerup item to do it correctly.
- DTA_HUDRules and Screen.DrawHUDTexture are to be considered deprecated because both do not integrate into the redesigned HUD code.
2017-03-24 22:58:16 +01:00
Christoph Oelckers
6760e01a0d
- implemented the status bar's DrawString function and ported the fullscreen HUD part of the Strife status bar to use the new functionality.
2017-03-24 20:09:50 +01:00
Rachael Alexanderson
b747b0c3c6
- made gl_menu_blur into a menu option
...
- made bluramount also into a gameinfo option
- negative gl_menu_blur cvar now uses gameinfo option, 0 disables it
- removed gl_menu_blur_enabled since gl_menu_blur==0 does that anyway
- made gl_menu_blur default to -1 to use gameinfo option
- add default gameinfo bluramount options
2017-03-24 14:59:25 -04:00
Rachael Alexanderson
23141dc38a
- QZDoom-ify
2017-03-24 14:59:25 -04:00
Christoph Oelckers
b5720ee1e7
- initial work on DrawString method.
2017-03-24 02:38:44 +01:00
Christoph Oelckers
617934e1c2
- added a few exports for game strings which the SBARINFO string drawer can access and which should also be available by ZScript.
...
- merged BaseStatusBar and CustomStatusBar back together.
Since the low level draw functions are better done in native code for both performance and debuggability the split has become pointless.
2017-03-24 02:12:36 +01:00
Christoph Oelckers
a3ee3c287e
- major progress on the status bar code: SBARINFO's DrawGraphic has been ported into a generic function of the base statusbar class and put to use for a few items on the Strife status bar.
...
- decided to ditch the widget system I had started to lay out. As it turns out that would make things far more complicated and slower than they need to be.
2017-03-24 00:47:08 +01:00
Christoph Oelckers
31ea33bfc4
- rewrote the condition nodes from SBARINFO in ZScript. This compiles but hasn't been tested yet.
2017-03-23 00:25:26 +01:00
Christoph Oelckers
3744c2eee7
- this was missing.
2017-03-22 20:33:40 +01:00
Christoph Oelckers
9bd75bcac5
- some conceptual work on statusbar stuff. This looks like a viable approach to build something that can replace SBARINFO.
2017-03-22 19:56:21 +01:00
Christoph Oelckers
f0e4f54c80
- one more bit of scriptification.
2017-03-22 18:38:09 +01:00
Christoph Oelckers
1423d5f42a
- scriptified the SBARINFO wrapper.
...
This serves no purpose in itself but it removes a native side class from the status bar class hierarchy which allows for better editing options later.
2017-03-22 17:29:13 +01:00
Christoph Oelckers
4c51a4fc59
- reimplemented the health bar for Strife's status bar.
2017-03-22 14:59:12 +01:00
Christoph Oelckers
9bffe4ee50
- scriptified the main statusbar interface and the Strife status bar.
...
Note that the Strife status bar does not draw the health bars yet. I tried to replace the hacky custom texture with a single fill operation but had to find out that all the coordinate mangling for the status bar is being done deep in the video code. This needs to be fixed before this can be made to work.
Currently this is not usable in mods because they cannot initialize custom status bars yet.
2017-03-22 00:32:52 +01:00
Christoph Oelckers
fb48a1b776
- resotred proper time calculations for status screen.
2017-03-20 19:04:17 +01:00
Christoph Oelckers
0cfdd699ad
- exported the base thinker class for sector lighting effects to ZScript.
2017-03-19 13:15:38 +01:00
Christoph Oelckers
ac95cba848
- fixed generic class type properties to handle "" and "none" as 'no class'.
2017-03-19 12:02:17 +01:00
Christoph Oelckers
2c789a2d75
- looks like the last commit missed a few files.
2017-03-19 11:35:24 +01:00
Christoph Oelckers
845c43876c
- moved all trivial actor properties into the scripts as 'property' declarations.
2017-03-19 11:30:28 +01:00
Rachael Alexanderson
8711add50b
- fixed: Fatal error on startup due to incorrect ZScript version.
2017-03-18 21:08:36 -04:00
Christoph Oelckers
144885665f
- this feature is past version 2.4.
2017-03-19 00:52:42 +01:00
Christoph Oelckers
622b4a6457
- switched over to the scripted intermission screens.
2017-03-18 21:19:32 +01:00
Christoph Oelckers
a2f2be17ef
- status screen fully scriptified but not active yet.
2017-03-18 19:35:26 +01:00
Christoph Oelckers
745b96beec
- made the status screen a class and scriptified a few more functions.
2017-03-18 15:45:36 +01:00
Christoph Oelckers
b416322032
- converted FInterBackground into a class so that the scripts can use it.
...
- fixed some issues with default value matching in savegames.
2017-03-18 13:25:22 +01:00
Christoph Oelckers
1e9ef2b1df
- started scriptifying the level intermission screen. This compiles but is not active yet.
...
- allow treatment as one-character string constants as character constants. This became necessary because name constants already use single quotes and are much harder to repurpose due to a higher degree of ambiguity.
- fixed: protected methods in structs were not usable.
2017-03-18 12:18:15 +01:00
Christoph Oelckers
245a9ef80c
- fixed MenuItemBase.OnMenuCreated was not declared virtual.
2017-03-16 21:34:03 +01:00
Christoph Oelckers
005e6871f9
- increased the snd_channels default and minimum.
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The values were still 8 and 32 respectively which applied to hardware from last decade, but for modern mods these are simply too low. New values are 64 as minimum and 128 as default.
- added script access to a sector's colormap and specialcolors fields. (Writing only through dedicated functions because these fields are render state which may need to trigger some form of refresh if the renderer changes.)
2017-03-16 10:38:56 +01:00
Christoph Oelckers
d0c77d7264
- added a GetRenderStyle function to Actor, so that the internal render style can be retrieved in a format suitable for scripting.
2017-03-15 10:36:41 +01:00
Christoph Oelckers
64bdc8c495
- fixed some incomplete checks for static arrays.
...
- made AActor::OkaytoSwitchTarget scripted virtual.
2017-03-15 01:39:59 +01:00
Christoph Oelckers
44a087554f
- moved the OpenGL fog properties to FLevelLocals to simplify their handling.
...
- added access to the glow properties for ZSCript and ACS.
2017-03-14 13:54:24 +01:00
Christoph Oelckers
f70d0a6ced
- added a setinv cheat CCMD.
2017-03-14 11:44:21 +01:00
Christoph Oelckers
6db355a947
- added a callback to menu items for when a new menu gets created.
...
- added a StartSlideshow ACS and ZScript command and extended the functionality to specify the slideshow's name when starting it.
This is for triggering any kind of intermission definition in the middle of a level - keep in mind that this may not be set up to loop!
2017-03-14 10:41:13 +01:00
Christoph Oelckers
e7a677ef61
- fixed bad menu size calculation, this was particularly visible in Hexen's skill menu.
2017-03-13 23:02:59 +01:00
Christoph Oelckers
cd392e50e9
- added a dummy struct named '_' to define global variables. This can only be used internally.
...
This method was chosen because it avoids adding variable declarations to the global namespace which would have required a lot more work while polluting the grammar.
This way the global variables can be handled by a small bit of special coding in the struct generator.
2017-03-13 14:42:14 +01:00
Christoph Oelckers
5fd86cf98c
- added some syntactic help to the ZScript parser to allow defining the arrays with native structs on the script side instead of having to define them internally.
2017-03-13 12:51:09 +01:00
Christoph Oelckers
2533ff3ffc
- fixed: ListMenuItemStaticText used the wrong default color.
2017-03-13 09:30:33 +01:00
Christoph Oelckers
60fd79ce23
- some menu reorganization:
...
* dynamic lights also work in the true color software renderer and have been moved out of the OpenGL menu.
* created a separate software renderer menu and moved all relevant options there.
* delete non-applicable options when running in legacy mode.
* moved the OpenGL preferences menu one level up to eliminate a two-entry GL top level menu.
2017-03-13 01:17:46 +01:00
Christoph Oelckers
ef3421eee5
- moved dynamic lights out of the GL code into the common game code.
...
Since the true color software renderer also handles them there is no point keeping them on the GL side.
This also optimized how they are stored, because we no longer need to be aware of a base engine which doesn't have them.
2017-03-12 19:57:06 +01:00
Christoph Oelckers
9eae422dab
Merge branch 'shadowmaps' of https://github.com/raa-eruanna/qzdoom into 3.0_work
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# Conflicts:
# src/CMakeLists.txt
# wadsrc/static/language.enu
2017-03-11 19:55:43 +01:00
Magnus Norddahl
59ec97d2d5
Fix shadow map acne and the attenuate flag
2017-03-10 22:08:55 +01:00
Magnus Norddahl
b660493051
Add menu option for disabling shadow maps and detecting if storage buffers are available or not
2017-03-10 19:10:40 +01:00
Christoph Oelckers
cc1241a4b8
Merge branch 'make-qzdoom-gzdoom-again' of https://github.com/raa-eruanna/qzdoom into 3.0_work
...
# Conflicts:
# src/win32/win32gliface.h
# src/win32/win32iface.h
This compiles but no guarantees otherwise.
2017-03-09 19:09:13 +01:00
Rachael Alexanderson
536e8fad19
- Make QZDoom GZDoom again!
2017-03-09 11:51:42 -05:00
Christoph Oelckers
f8391ce97e
- there was something missing...
2017-03-09 17:44:00 +01:00
Christoph Oelckers
3113faedcf
- fixed bad syntax.
2017-03-09 17:42:25 +01:00
Christoph Oelckers
20c56f6dda
- added SectorTagIterator and LineIDIterator script classes.
2017-03-09 17:05:51 +01:00
Christoph Oelckers
420f71fc4f
- added a BlockLinesIterator script class.
2017-03-09 16:45:48 +01:00
ZZYZX
01561eb768
Added: UiTick in EventHandlers, a callback that executes at 35fps on every handler in ui scope;
...
Removed: RenderOverlay, RenderFrame (commented out), Create, CreateOnce, Register, Unregister (completely)
2017-03-09 15:38:49 +01:00
Rachael Alexanderson
527a172fcd
Merge https://github.com/coelckers/gzdoom
2017-03-07 22:03:56 -05:00
Magnus Norddahl
cb40c369cd
Added PCF shadows
2017-03-08 01:35:07 +01:00
Magnus Norddahl
818b72fbf5
Reduce margin a little
2017-03-08 00:33:42 +01:00
Christoph Oelckers
2f29b075b2
- made CountInv clearscope and const.
2017-03-07 22:55:15 +01:00
Christoph Oelckers
7ce8009576
- made several read-only actor functions accessible to UI code.
2017-03-07 18:59:48 +01:00
Magnus Norddahl
6df3b3fbca
Changed the light collision structure uploaded to the GPU to be a binary tree using AABBs for the nodes instead of a BSP plane
2017-03-07 15:58:22 +01:00
Rachael Alexanderson
bd50b5d05a
Merge https://github.com/coelckers/gzdoom
2017-03-06 19:40:55 -05:00
Christoph Oelckers
9d6b5f7015
- switched the menu code over to the data types of the event system.
...
Note that this will require adjustment of all menu code which overrides the Responder method!
2017-03-06 22:27:51 +01:00
Rachael Alexanderson
134c2f3f38
Merge https://github.com/coelckers/gzdoom
2017-03-06 12:36:34 -05:00
ZZYZX
21ecd714ec
Added a way to tell apart console-executed events from code-executed SendNetworkEvent
2017-03-06 11:23:36 +01:00
ZZYZX
f28bdf12a0
StaticEventHandler.InputProcess should not alter playsim directly
2017-03-06 09:34:53 +01:00
Rachael Alexanderson
7ef8ed5867
Merge https://github.com/coelckers/gzdoom
2017-03-05 18:40:44 -05:00
Christoph Oelckers
2b5fea4ea8
- added version checks for function calls and virtual overrides.
...
- restricted the UI functions in inventory.
2017-03-05 21:44:10 +01:00
Christoph Oelckers
7df698dad8
- implemented the parser basics of a ZScript versioning system.
...
Note that this completely disables the newly added keywords 'play' and 'ui' for unversioned code to allow using them as identifiers as I have found at least one mod that uses a variable named 'play' that would have been rendered broken otherwise.
This also disables many ZScript only keywords for other parsing jobs.
2017-03-05 14:13:00 +01:00
ZZYZX
9d4179ca06
Protected on methods of StaticEventHandler is completely useless
2017-03-05 09:49:31 +01:00
ZZYZX
a43bc279a3
Gave static methods in EventHandler/StaticEventHandler clearscope
2017-03-05 09:49:31 +01:00
Rachael Alexanderson
09530e9496
- added unloved2 to compatibility list for clipmidtex
2017-03-04 08:03:42 -05:00
Rachael Alexanderson
b8b5360de1
Merge https://github.com/coelckers/gzdoom
2017-03-04 07:28:02 -05:00
Christoph Oelckers
7dbc6939c4
- declared most native getters in Actor as const.
...
- made the self pointer of const functions readonly.
This seems to work fine. Both calling a non-const function and trying to assign a value to a member fail with an error message.
2017-03-04 12:43:07 +01:00
Christoph Oelckers
4c5794b6d5
- made GetObituary non-constant.
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This gets only called from within the play code and making it const would block potential use cases that involve changing some internal variables like counters.
2017-03-04 12:11:56 +01:00
Christoph Oelckers
b3ba5bfe2c
- allow 'const' on class functions. This is preferable to 'clearscope' so that the UI code can call getter functions without having to declare things as 'clearscope'.
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Clearscope is a dangerous context and should be limited to the minimum extent possible and preferably be blocked in user code.
This may still need some work on const functions but better have it in now.
2017-03-04 12:07:45 +01:00
Christoph Oelckers
5551f3a8c5
- declared the sectorplanes in Sector as read only and marked all relevant functions in the planes themselves const.
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This is to block modification of the planes directly. For future-proofness with renderer changes everything that alters these values should go through he function interface.
2017-03-04 11:48:36 +01:00
Magnus Norddahl
8515f9720a
1D shadow maps are now working
2017-03-04 09:14:01 +01:00
ZZYZX
3338fb7f33
Added SendNetworkEvent static method to EventHandler; Fixed qualified static method call from own class (previously was 'shadowed' by qualified virtual method call)
2017-03-04 00:57:41 +02:00
ZZYZX
c9a994a885
Fixed: clearscope should also clear the inherited scope (through struct member access chain); Fixed: struct member access chain should ONLY work for structs (forgot that FxClassMember inherits FxStructMember)
2017-03-04 00:04:19 +02:00
ZZYZX
723f9770a4
Merge remote-tracking branch 'gz/master' into gz_master2
2017-03-03 23:33:02 +02:00
ZZYZX
1433b78301
Assigned all map data to play
2017-03-03 23:26:06 +02:00
ZZYZX
a924564bf3
Implemented hard separation between playsim ConsoleEvent and networked ConsoleEvent (ConsoleProcess, NetworkProcess)
2017-03-03 23:21:12 +02:00
ZZYZX
43d3e3e5c3
Assigned barrier sides to Event structures, added clearscope to ConsoleProcess because it handles both sides
2017-03-03 23:17:21 +02:00
ZZYZX
f4a546aee6
Moved menus to ui side, moved AlterWeaponSprite to ui side, moved StaticEventHandler to play side (except ui virtuals)
2017-03-03 23:15:18 +02:00
Rachael Alexanderson
b3a69e1df8
Merge https://github.com/coelckers/gzdoom
2017-03-02 18:13:33 -05:00
Magnus Norddahl
0d1deddae5
Bind shadow map texture for main.fp and sample from the shadowmap texture
2017-03-02 19:10:57 +01:00
Magnus Norddahl
538d516c9a
Upload shadow map index for each light to main.fp
...
Move storage buffer binding location
2017-03-02 18:07:47 +01:00
Magnus Norddahl
d450deee76
Generate shadow map for lights
2017-03-02 16:19:07 +01:00
Magnus Norddahl
62c285f7b3
Create a shadowmap texture and upload light list
2017-03-02 16:19:06 +01:00
Magnus Norddahl
7a4b01471d
Add class updating and managing the shadow map texture
2017-03-02 16:19:06 +01:00
Magnus Norddahl
6363c6cf58
Add a shadowmap shader
2017-03-02 16:19:06 +01:00
Christoph Oelckers
e64f1e645d
- exported constants for SetGlobalFogParameter to ZScript.
2017-03-02 13:14:55 +01:00
Christoph Oelckers
62dd810a4e
- fixed: A_ProgrammerMelee damaged the caller, not the target.
2017-03-02 13:14:54 +01:00
Christoph Oelckers
cfda1a49d4
- forgot to save the last fix for the previous commit.
...
- let the script compiler also output the size of the allocated data for the script functions in addition to the actual code size.
2017-03-02 11:58:30 +01:00
Christoph Oelckers
b194ba205a
- backported Zandronum's MaxHealth base class for the MaxHealthBonus item.
2017-03-02 11:39:52 +01:00
Christoph Oelckers
00dc59ebdc
- separated the blood translation index from the BloodColor variable to allow more than 255 blood translations and as a prerequisite for allowing to change the blood color.
2017-03-02 10:26:23 +01:00
Rachael Alexanderson
d84ba4b953
Merge https://github.com/coelckers/gzdoom
2017-03-02 04:22:32 -05:00
alexey.lysiuk
384accbc86
Fixed name and placement of 'All except doors' localized string
2017-03-02 10:12:11 +02:00
Christoph Oelckers
3c21ca9cb1
- added a compatibility option to move vertices and applied it to E1M6 of Masters of Chaos.
...
This map has a door/lift combination that could trap the player without any chance to get out because both elements are so close together that it was almost impossible to trigger the lift. Moved two vertices by one map unit to make enough room.
2017-03-01 22:06:39 +01:00
Christoph Oelckers
0de79042d4
- fixed: 'Bloodtype' cannot use the generic property definition because it needs special handling for optional arguments. This reinstates the native handler.
2017-03-01 20:20:46 +01:00
Rachael Alexanderson
bb3a2b25ff
Merge branch 'qzdoom-gpuswitch'
2017-03-01 10:26:15 -05:00
Rachael Alexanderson
4ebd25171c
- Implemented a simple graphics switch. This currently affects NVidia Optimus-enabled notebooks only.
2017-03-01 09:58:56 -05:00
Rachael Alexanderson
5e5f88b629
Merge commit '5aec906' into testmaster
2017-02-28 21:34:36 -05:00
Rachael Alexanderson
d6169ea75e
Merge https://github.com/coelckers/gzdoom
2017-02-28 18:55:17 -05:00
Christoph Oelckers
cb295e0441
- added parameter to PLayerPawn::GetMaxHealth to return the real maximum health, including stamina upgrades.
2017-03-01 00:04:17 +01:00
Christoph Oelckers
12915b5f6e
- use an inventory flag to decide what items are slipped by DF_NO_HEALTH and DF_NO_ARMOR. With all the changes over the last 10 years this had become too spotty.
...
- use an enum type for ItemFlags, just like it was done for actor flags. Since the flag word is almost full it may soon be necessary to add a second one and then this kind of security check may become necessary.
2017-02-28 21:45:47 +01:00
Christoph Oelckers
314a642527
Merge branch 'meta'
2017-02-28 14:47:00 +01:00
nashmuhandes
bb1709228c
Changed FOV from a CCMD to a CVar, allowing players' FOV settings to persist. Also exported SetFOV to PlayerInfo for ZScript.
2017-02-28 14:46:30 +01:00
Christoph Oelckers
bc0ffc4185
- removed access to the PlayerPawn's DisplayName variable. This one has implicit semantics, so wherever a displayable name is needed GetPrintableDisplayName should be called instead to allow later refactoring of the internal handling.
2017-02-28 14:33:46 +01:00
Christoph Oelckers
fc125f7eaf
- reworked the obituary system to use scripted virtual overrides. Let's hope this solves the problems with the original code, now that any actor needing special treatment can override it.
2017-02-28 14:30:14 +01:00
Christoph Oelckers
851984efe0
- made GetDeathHeight a virtual scripted function.
...
- made GetGibHealth a virtual scripted function.
- removed a few more native meta properties.
2017-02-28 13:40:46 +01:00
Christoph Oelckers
d5250d6b9f
- made WoundHealth modifiable to allow more control over the wound state.
2017-02-28 12:56:35 +01:00
Christoph Oelckers
2a4a5e7a70
- refactored a few more native meta properties.
2017-02-28 12:47:44 +01:00
Christoph Oelckers
1311f08f47
- scriptified Actor.GetBloodType as a virtual function to allow mods more flexibility here.
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- made CameraHeight a modifiable actor property - it was readonly before.
- allow accessing the type constants from ZScript, this required quite a bit of explicit coding because the type system has no capabilities to search for basic types by name.
2017-02-28 12:11:25 +01:00
Christoph Oelckers
b6a1fe7fc6
- scriptified the basic attack functions, its properties and the explosion properties to test the new metadata system.
2017-02-28 10:51:32 +01:00
Rachael Alexanderson
5aec906031
Merge https://github.com/coelckers/gzdoom
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# Conflicts:
# src/version.h
2017-02-28 04:46:23 -05:00
Christoph Oelckers
a93a7e1cac
- handle player meta properties.
...
Only two really make sense, the rest is never used from scripts and may just remain where it was.
2017-02-28 01:23:12 +01:00
Christoph Oelckers
78a66e001a
- properly handle all meta properties for inventory items.
2017-02-28 00:45:16 +01:00
Christoph Oelckers
ac4074a69a
- allow sprites and particles simultaneously for puffs.
2017-02-27 19:51:37 +01:00
Rachael Alexanderson
2a847ca570
Merge https://github.com/coelckers/gzdoom
2017-02-27 01:06:00 -05:00
Christoph Oelckers
51b5b327ef
- fixed constant names.
2017-02-26 21:38:08 +01:00
Christoph Oelckers
f6dd99d3aa
- added A_Morph function.
2017-02-26 21:20:47 +01:00
Christoph Oelckers
24a505ed36
- fixed: The internal and scripted morph flags did not match.
2017-02-26 21:10:53 +01:00
Christoph Oelckers
346ada76bc
- allow blocking controller input in the menu.
2017-02-26 20:59:24 +01:00
Rachael Alexanderson
7a5df2bc28
Merge commit 'b0eb19b'
2017-02-26 13:41:02 -05:00
Christoph Oelckers
fb3d4bd42a
- added A_SetMugshotState.
2017-02-26 18:46:06 +01:00
Christoph Oelckers
5fe04dfd20
- added A_SprayDecal function.
2017-02-26 18:37:12 +01:00
Christoph Oelckers
c4b546404a
- added a 'nocheck' parameter to A_Raise* and Thing_Raise.
2017-02-26 17:50:48 +01:00
Christoph Oelckers
e6b31dde27
- added some flexibility to some Skulltag powerups.
...
- handle these powerups by actual item checks instead of cheat flags. (The same should also be done for the Frightener and Buddha but those are a bit more complex because they are also real cheats.)
2017-02-26 16:23:22 +01:00
Christoph Oelckers
c7668952d9
- set sensible defaults for PowerReflection.
2017-02-26 15:50:03 +01:00
Christoph Oelckers
8b2a5c75a1
- added an old submission for PowerReflection, although it had to be seriously reworked and improved.
2017-02-26 15:47:37 +01:00
Christoph Oelckers
a6761463af
- added a new showtriggerlines mode that doesn't exclude doors.
...
- use lambdas for the AM checker functions.
2017-02-26 15:01:55 +01:00
Christoph Oelckers
6210a67f85
- fixed messagebox correctly.
2017-02-26 12:50:11 +01:00
Rachael Alexanderson
404b326812
Merge https://github.com/coelckers/gzdoom
2017-02-25 18:32:06 -05:00
Christoph Oelckers
35552ce0cb
- added a Death.Sky state for missiles that gets used when they hit a sky plane.
...
- fixed: The Alt HUD did not draw the crosshair in HUD off mode.
2017-02-25 20:45:28 +01:00
Christoph Oelckers
5ea8ad54a4
- added tags to all ammo types.
2017-02-25 19:56:22 +01:00
Christoph Oelckers
b2a1e03d7e
- fprgot to commit the script-side definition of STAT_STATIC.
2017-02-25 17:14:03 +01:00
Rachael Alexanderson
5c5b6a55d5
Merge https://github.com/coelckers/gzdoom
2017-02-24 13:24:44 -05:00
alexey.lysiuk
202c192e11
Added default value for amount argument of A_DropInventory()
...
https://mantis.zdoom.org/view.php?id=330
2017-02-24 10:15:46 +02:00
Rachael Alexanderson
e35be9c0a3
Merge https://github.com/coelckers/gzdoom
2017-02-23 22:07:40 -05:00
Christoph Oelckers
58be506a73
- made intermission screen more scripting friendly.
2017-02-24 00:28:33 +01:00
Christoph Oelckers
a1328b4c6e
- do not adjust the sprite offset for the WolfSS's attack and pain states.
...
This will cause problems with sprite clipping off.
2017-02-23 22:09:50 +01:00
Rachael Alexanderson
80d3fd58ff
Merge https://github.com/coelckers/gzdoom
2017-02-23 15:00:09 -05:00
Christoph Oelckers
73cceea994
- also added the 'amount' parameter to DropInventroy and A_DropInventory script functions.
2017-02-23 20:55:12 +01:00
Christoph Oelckers
e2d5a708f8
- added an amount parameter to the 'drop' CCMD.
2017-02-23 20:18:02 +01:00
Christoph Oelckers
fc101049c6
- exported gamestate variable and forced it to 32 bit internally.
...
- forced gameaction_t to 32 bit to avoid problems with undefined size issues.
2017-02-23 19:29:43 +01:00
Rachael Alexanderson
d94150f316
Revert "- Added menu option for clipmidtex compatflag"
...
This reverts commit 4a66621d9f
.
2017-02-23 05:57:34 -05:00
Rachael Alexanderson
4a66621d9f
- Added menu option for clipmidtex compatflag
2017-02-23 04:57:49 -05:00
Rachael Alexanderson
1a9b1de9a1
- Added "clipmidtex" compatflag and applied it to unloved.pk3
2017-02-23 03:39:04 -05:00
Rachael Alexanderson
271c75ab9b
Merge https://github.com/coelckers/gzdoom
2017-02-22 22:39:34 -05:00
Christoph Oelckers
47ff6ec33f
- converted the intermission stat screen into a class so that its contents can be better exposed to ZScript.
2017-02-22 23:52:25 +01:00
Rachael Alexanderson
7825c7b244
Merge https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/version.h
2017-02-19 17:42:00 -05:00
Rachael Alexanderson
84ca9fd63c
Merge remote-tracking branch 'origin/versionstr-change' into versionstr-change
2017-02-19 17:40:44 -05:00
Christoph Oelckers
26144340b8
- fixed: Hexen's poison cloud needs to call P_DamageMobj, even with a damage value of 0. Added a new flag to handle this case because normally this is not desirable.
2017-02-19 23:20:09 +01:00
Christoph Oelckers
165a980065
- fixed: The base MouseEvent method must return true, not false.
...
- fixed: It is a bad idea to start a save within an MKEY_Input event. At this time the window chain is not stable because the text input screen is in the middle of being taken down, so the save should be deferred until the next Ticker call of the SaveMenu.
2017-02-19 22:08:22 +01:00
Rachael Alexanderson
11d6f46e2d
Merge https://github.com/coelckers/gzdoom
2017-02-19 13:05:32 -05:00
Christoph Oelckers
65f2433ac7
- fixed: The text enter screen must be activated if it should be displayed.
2017-02-19 18:27:29 +01:00
Christoph Oelckers
fa0be4d4a9
- fixed keycodes for confirmation menu.
2017-02-19 17:30:02 +01:00
Christoph Oelckers
f3b6343e53
- use floats for menu item coordinates. This only has an effect in the ListMenu because the OptionMenu uses fixed offsets which work differently.
2017-02-19 17:24:30 +01:00
Christoph Oelckers
fb52b034b0
- added a GenericMenu class, so that all menus can be given a virtual Init method.
...
Doing this to Menu itself would not work because the different menus require different parameters.
This also means that all menus that are routed through menu items must inherit from either ListMenu, OptionMenu or GenericMenu.
All other types can only be used internally.
This should complete the menu scriptification.
2017-02-19 15:35:28 +01:00
Christoph Oelckers
9089beb110
- scriptified most of the remaining parts of DMenu. Only the engine interface remains native now.
2017-02-19 15:23:33 +01:00
Christoph Oelckers
e05242e44d
- scriptified the remaining parts of the conversationmenu.
...
- do not resolve the backdrop texture to a texture ID at load time. This will allow custom menu classes to use this info differently.
- added a new ZSDF userstring property to dialog pages to give mods more means for customization.
- allow overriding the conversation menu class both globally through MAPINFO and per conversation in ZSDF.
2017-02-19 14:21:49 +01:00
Christoph Oelckers
d85b9cdd71
- scriptified the input methods of DConversationMenu.
...
- fixed handling of DimAllowed.
2017-02-19 13:07:49 +01:00
Christoph Oelckers
3c8a5fdbe7
- scriptified the drawer functions of the conversation menu.
2017-02-19 12:28:05 +01:00
Rachael Alexanderson
75b81381f6
Merge https://github.com/coelckers/gzdoom
2017-02-19 05:26:51 -05:00
Christoph Oelckers
8db1646056
- fixed: Strife dialogues remembered the last menu's selection index, but with the possibility of changing sets of replies between calls of the same dialogue it should be the reply's index in the list of replies that gets remembered.
2017-02-19 10:34:47 +01:00
Magnus Norddahl
42a7dbe33a
Merge remote-tracking branch 'gzdoom/master' into qzdoom
...
# Conflicts:
# src/v_video.cpp
2017-02-19 03:49:13 +01:00
Christoph Oelckers
2440951811
-scriptified the ReadThis screen.
2017-02-19 00:08:30 +01:00
Christoph Oelckers
e46571c192
- DMessageBoxMenu is fully scriptified.
2017-02-18 23:39:02 +01:00
Christoph Oelckers
62b594a499
- DMessageBoxMenu::Drawer scriptified.
2017-02-18 23:18:55 +01:00
Christoph Oelckers
aabcc1f92e
- scriptified the input functions of DMessageBoxMenu.
2017-02-18 23:05:01 +01:00
Christoph Oelckers
de1e7661eb
- removed all native remnants of TextEnterMenu.
2017-02-18 21:25:19 +01:00
Christoph Oelckers
f5a0f6b3bf
- almost done with TextEnterMenu.
2017-02-18 21:18:23 +01:00
Christoph Oelckers
0c41a9dee7
- scriptified DTextEnterMenu::Drawer.
2017-02-18 20:12:06 +01:00
Christoph Oelckers
1b4c9e13b8
- cleaned out some cruft from the menu code, now that ListMenu is fully scripted.
2017-02-18 19:11:53 +01:00
Christoph Oelckers
b7a5437af6
- scriptified parts of ListMenu.
2017-02-18 18:35:44 +01:00
Christoph Oelckers
6a65f02257
- completed scriptification of LoadSaveMenu.
2017-02-18 18:01:24 +01:00
Christoph Oelckers
e46d378fb2
- sciptified DLoadSaveMenu::Drawer.
2017-02-18 17:51:40 +01:00
Christoph Oelckers
4a6d0f1fa5
- scriptified DLoadSaveMenu::MenuEvent.
2017-02-18 17:35:01 +01:00
Christoph Oelckers
ee6a90deec
- scriptified DLoadSaveMenu::Responder.
...
- scriptified DSaveMenu.
2017-02-18 16:40:32 +01:00
Christoph Oelckers
872969eb14
- scriptified the LoadMenu class and exported the entire interface to handle the LoadSaveMenu.
2017-02-18 14:08:16 +01:00
Christoph Oelckers
128dfdeee6
- made some of the load/save menu's data a bit more scripting friendly, this mostly means removal of static string buffers.
2017-02-18 12:36:31 +01:00
ZZYZX
fb9b8c8870
Re-enabled clearscope for methods; made isBlinking() clearscope
2017-02-18 07:51:41 +02:00
ZZYZX
dbc595f886
Marked DrawPowerup as ui, still compiles and somewhat works :D
2017-02-18 07:30:20 +02:00
Rachael Alexanderson
65122ed19e
Merge https://github.com/coelckers/gzdoom
2017-02-18 00:18:45 -05:00
ZZYZX
afc9050a43
Marked Thinker play. Marked OnDestroy and Destroy virtualscope. It compiles :D
2017-02-18 06:56:00 +02:00
ZZYZX
b5ab011bb9
Static virtualscope checking. This is possible, because virtualscope can't produce false positives (data readable for everyone), only false negatives (which are handled at runtime later)
2017-02-18 04:07:12 +02:00
Christoph Oelckers
5f1241a55c
- scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit.
2017-02-18 01:20:07 +01:00
Christoph Oelckers
49a07180c0
- scriptified ClassChanged.
2017-02-17 23:56:22 +01:00
Christoph Oelckers
50d2846e40
- scriptified UpdateColorsets.
2017-02-17 23:16:07 +01:00
Christoph Oelckers
97eed1e6df
- scriptified UpdateSkins.
2017-02-17 22:12:56 +01:00
Christoph Oelckers
498da825a5
- made the Skins array scripting friendly and exported it.
2017-02-17 21:51:23 +01:00
Christoph Oelckers
6a2525b737
- scriptified PickPlayerClass.
2017-02-17 20:58:11 +01:00
Christoph Oelckers
b375657509
- scriptified DPlayerMenu::SkinChanged.
2017-02-17 20:49:04 +01:00
Christoph Oelckers
51493cde8c
- scriptified DPlayerMenu::MenuEvent.
2017-02-17 20:02:26 +01:00
ZZYZX
338e676e73
Allow calling const methods on readonly structs
2017-02-17 19:25:29 +02:00
Christoph Oelckers
f4e9cd0009
- scriptified DPlayerMenu::MouseEvent.
2017-02-17 18:21:59 +01:00
Christoph Oelckers
416911587e
- scriptified PlayerMenu.Drawer
2017-02-17 16:53:36 +01:00
Christoph Oelckers
74c4748593
- fixed the message switch for the controls menu.
2017-02-17 12:10:10 +01:00
Rachael Alexanderson
80f762f8a4
Merge https://github.com/coelckers/gzdoom
2017-02-16 20:40:07 -05:00
Christoph Oelckers
ccb083ed25
- fixed initialization of joystick menu with bogus MENUDEFS
2017-02-16 18:55:36 +01:00
Rachael Alexanderson
ef22d10756
Merge https://github.com/coelckers/gzdoom
2017-02-15 20:08:21 -05:00
Christoph Oelckers
4df2a221a8
- fixed: The special called by the InterpolationSpecial actor must have no activator.
...
This required splitting A_CallSpecial into a direct wrapper around P_ExecuteSpecial and implementing itself as a script function calling ExecuteSpecial so that this special case can use a version of the function that can be used without an activator.
2017-02-15 22:49:13 +01:00
Christoph Oelckers
b3d7980b90
- fixed: PowerProtection clamped its damage minimum to 1, but should do it to 0.
2017-02-15 21:20:11 +01:00
Rachael Alexanderson
5dad292c56
Merge remote-tracking branch 'remotes/gzdoom/master'
2017-02-15 05:43:15 -05:00
Rachael Alexanderson
2b8db72cef
Merge commit '2234d36c7ac531fd802803216f747f82b58be8c2'
...
# Conflicts:
# src/r_main.cpp
# src/r_plane.cpp
# src/r_things.cpp
2017-02-15 05:42:57 -05:00
Rachael Alexanderson
959ac8c65b
Merge commit '9caf5c641b374848c065059b5152339806fa7734'
2017-02-15 05:28:38 -05:00
Christoph Oelckers
6fef653aa1
- exported GetUDMF methods to scripting.
2017-02-15 01:03:47 +01:00
Christoph Oelckers
8d7a64bd17
- added a virtual 'used' method that gets called when the player presses use on an actor. This method will only be called if the actor does not have the USESPECIAL flag - that one will be handled as before.
2017-02-15 00:43:30 +01:00
Christoph Oelckers
c5204f34ca
- fixed: The code to play the mage lightning's attack sound was converted wrong, because it used the same structure as looping sounds normally so, but doesn't actually loop.
2017-02-14 22:51:53 +01:00
Christoph Oelckers
3170591e32
- restated some weird number manipulation in SBARINFO for powerup time. This appears to be needed to distinguish between non-expiring items and non-present items.
2017-02-14 22:04:52 +01:00
Christoph Oelckers
6e2b0bc961
- renamed the internal InpuEvent to deconflict from the version in the event system.
2017-02-14 19:32:44 +01:00
Christoph Oelckers
2234d36c7a
Merge branch 'thereisnospoon' of https://github.com/jewalky/gzdoom
...
# Conflicts:
# src/dobject.h
2017-02-14 19:10:02 +01:00
Christoph Oelckers
9caf5c641b
- don't let menu number widgets not lock up the menu if their associated CVAR does not exist.
2017-02-14 19:06:45 +01:00
Christoph Oelckers
7b1645d239
- fixed the item check in OptionMenuItemCommand.
...
This was calling the wrong GetItem function.
2017-02-14 16:50:10 +01:00
Rachael Alexanderson
2a71ec89de
Merge https://github.com/coelckers/gzdoom
2017-02-13 17:02:56 -05:00
Christoph Oelckers
ad178e16c5
- working again.
2017-02-13 20:03:29 +01:00
Christoph Oelckers
7b2ec1f737
- removed obsolete include for zscript.
2017-02-13 20:01:56 +01:00
Christoph Oelckers
6525e04118
- added restrictions to CVAR and CCMD access functions for the menus. CVAR changes are only allowed when the menu is open or for mod-CVARs. The CCMD execution function is now private to the control requiring it and heavily guarded against improper access from the outside so that abuse is mostly impossible.
...
This also means that the remaining scriptification of the menu is on hold. The player menu would require even more access to critical game data, which is a no-go, and the other remaining menus offer little benefit from getting scriptified.
2017-02-13 19:18:45 +01:00
Christoph Oelckers
c403fc5635
- renamed a file.
2017-02-13 18:30:03 +01:00
Christoph Oelckers
7877bcbdcb
- exported more parts of the joystick menus and also exported all strings for them to the string table.
...
- exported the skeleton definition for list menus.
2017-02-13 17:45:03 +01:00
Rachael Alexanderson
8c176575c8
Merge https://github.com/coelckers/gzdoom
2017-02-12 21:39:20 -05:00
Christoph Oelckers
46c0d27fe7
- scriptified the entire OptionMenu class and all still existing native subclasses.
2017-02-13 00:08:20 +01:00
Christoph Oelckers
12db190f41
- scriptified the CVar printers for the gameplay and compatibility menus.
2017-02-12 23:17:05 +01:00
Christoph Oelckers
2b977f70e6
- scriptified the video mode menu (only the part that extends the actual menu class, the entire thing is basically non-modifiable but this code would otherwise stand in the way of properly handling the rest of the menus.)
2017-02-12 23:05:39 +01:00
Christoph Oelckers
9ece757cb3
- OptionMenu.Init must be declared 'virtual'
2017-02-12 21:56:01 +01:00
Christoph Oelckers
b6ad14a614
- made adjustments to text input menu to work with scripts.
2017-02-12 21:45:37 +01:00
Christoph Oelckers
f0e925c5a7
- scripted color picker fully working.
2017-02-12 20:20:47 +01:00
Christoph Oelckers
dbf3530696
- the keybinding control works again, this time fully scripted.
2017-02-12 18:38:23 +01:00
Christoph Oelckers
2e9c1ec3f3
- fixed translation setup for player backdrop.
...
- fixed return value of GetAction method of menu controls.
2017-02-12 16:48:29 +01:00
Christoph Oelckers
03283de4e8
- fixed issues with option menu items.
...
- fixed the octal parser in strbin.
- remove 'new' token because it gets in the way.
2017-02-12 16:02:55 +01:00
Christoph Oelckers
4562695854
- fixed stringtable access in menus.
2017-02-12 14:28:38 +01:00
Christoph Oelckers
bb6def820f
- everything compiles and mostly works again.
2017-02-12 14:04:48 +01:00
Christoph Oelckers
ee1217c8c7
- everything compiles again, now to make it work again with all menu widgets 100% scripted.
2017-02-12 01:18:49 +01:00
Christoph Oelckers
2a5b26c27c
- removed native option menu controls. Note that this commit will not compile!
2017-02-11 21:28:48 +01:00
Christoph Oelckers
947b625c50
- all menu items scriptified, but not yet active.
2017-02-11 16:11:48 +01:00
Rachael Alexanderson
a52f79055d
Merge https://github.com/coelckers/gzdoom
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# Conflicts:
# src/menu/playerdisplay.cpp
2017-02-11 05:05:24 -05:00
Christoph Oelckers
f91d91d6e8
- all optionmenu items scriptified, but not integrated yet.
2017-02-11 00:36:53 +01:00
Christoph Oelckers
8c780ab7ff
- exported the drawer function of the colorpicker menu.
2017-02-10 13:21:35 +01:00
Christoph Oelckers
be9b2b38fc
- ColorpickerMenu.MouseEvent exported.
2017-02-10 11:44:46 +01:00
Rachael Alexanderson
ad1092c670
Merge https://github.com/coelckers/gzdoom
2017-02-10 00:16:25 -05:00
Christoph Oelckers
07ba75762b
- the first menu function has been scriptified.
2017-02-10 00:25:50 +01:00
Christoph Oelckers
7efa9cd70d
- made the menu descriptors garbage collectable and started exporting some fields as preparation for script work on the menu.
2017-02-09 20:18:53 +01:00
Rachael Alexanderson
6ed46921c8
Merge https://github.com/coelckers/gzdoom
2017-02-09 11:21:01 -05:00
Christoph Oelckers
4e1300ecbe
- added a script export for ACS's ReplaceTextures function.
2017-02-09 12:02:07 +01:00
Rachael Alexanderson
5948c7b0da
Merge https://github.com/coelckers/gzdoom
2017-02-08 18:42:24 -05:00
Christoph Oelckers
8277299135
- Turned DropItem into a plain struct again like it was before the scripting branch got merged.
...
Making this an object had little to no advantage, except being able to remove the deleter code. Now, with some of the class data already being allocated in a memory arena so that freeing it is easier, this can also be used for the drop item lists which makes it unnecessary to subject them to the GC. This also merges the memory arenas for VM functions and flat pointers because both get deleted at the same time so they can share the same one.
2017-02-08 20:37:22 +01:00
Major Cooke
dd102caf13
- Fixed: SetCamera didn't have the 'action' identifier, nor did it use the actual 'cam' actor provided, rendering it nonfunctional.
2017-02-08 18:17:09 +01:00
Christoph Oelckers
eebe09fb59
- moved the scalar class properties of PClassInventory into AInventory.
...
What's left is the non-scalars, they will need different treatment to get them out of the way.
2017-02-08 16:57:48 +01:00
Christoph Oelckers
2ca0e34785
- turned many of PClassPlayerPawn's strings into names and moved all scalar properties into APlayerPawn.
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The goal is to get rid of PClassPlayerPawn and PClassInventory so that the old assumption that all actor class descriptors have the same size can be restored
This is important to remove some code that seriously blocks optimization of the type table because that can only be done if types do not need to be replaced.
2017-02-08 16:42:13 +01:00
Christoph Oelckers
a6785afddb
- optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself.
2017-02-08 15:47:22 +01:00
Rachael Alexanderson
c76c65d3f7
Merge https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/r_draw.cpp
2017-02-07 17:09:13 -05:00
Christoph Oelckers
7ed554158c
- got rid of PClassWeapon.
...
Still 5 subclasses of PClass left...
2017-02-07 19:02:27 +01:00
Rachael Alexanderson
d760b5070a
Merge https://github.com/coelckers/gzdoom
2017-02-07 02:23:48 -05:00
Christoph Oelckers
dae6230f76
- fixed: Since the FastProjectile does not perform a velocity underflow check it must use an approximate comparison when deciding whether to call the Effect method.
2017-02-07 00:39:46 +01:00
ZZYZX
77546ad5c2
Added non-playsim console-called event
2017-02-06 15:52:20 +02:00
ZZYZX
b7e64a2bc5
Merge remote-tracking branch 'gz/master' into thereisnospoon
2017-02-06 14:14:23 +02:00
ZZYZX
124d025131
More string methods
2017-02-06 12:35:21 +01:00
Rachael Alexanderson
942f90a759
Merge remote-tracking branch 'gzdoom/master'
2017-02-05 16:07:48 -05:00
ZZYZX
e4970189b6
Tactical merge
2017-02-05 19:14:56 +02:00
Christoph Oelckers
72810c969d
- added ChangeCamera script function.
2017-02-05 18:07:12 +01:00
Christoph Oelckers
9e038b75fa
- exported DrawChar and DrawText.
2017-02-05 16:47:33 +01:00
Christoph Oelckers
52bec33c0d
- exported BrokenLines to scripting as a new class.
...
- removed the hard limit of 128 lines for V_BreakLines.
2017-02-05 16:18:41 +01:00
Christoph Oelckers
d8a1ce88b0
- a few more exports from FFont.
2017-02-05 13:55:38 +01:00
Christoph Oelckers
b570d0819b
- streamlined font handling for scripts a bit.
...
- moved the two 'you raised the alarm' messages for Strife to the string table
2017-02-05 13:14:22 +01:00
Rachael Alexanderson
59f32d497d
Merge https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/r_things.cpp
# src/v_draw.cpp
2017-02-05 00:08:01 -05:00
Christoph Oelckers
d662cece15
- fixed calculations in AdjusrPlayerAngle.
2017-02-04 16:44:43 +01:00
Rachael Alexanderson
ebb8da563a
Merge https://github.com/coelckers/gzdoom
2017-02-04 02:56:18 -05:00
Christoph Oelckers
abac756289
- exported some stuff for fonts and screen size that will be needed for the menus.
2017-02-04 00:46:22 +01:00
Christoph Oelckers
d5b908186c
- some work on the base classes for menus. None of this is being used yet.
2017-02-04 00:19:25 +01:00
ZZYZX
f816537992
Setting Order directly (while the event handler is registered) will result in all sorts of broken behavior. Made readonly.
2017-02-03 20:44:27 +02:00
ZZYZX
03f7c39ea7
Fixed mouse input in event handlers. Added RequireMouse field in event handler to signify that native mouse should be turned on for certain handlers.
2017-02-03 20:34:34 +02:00
ZZYZX
b4565c3800
Exposed Shift/Ctrl/Alt to the scripts
2017-02-03 16:15:53 +02:00
ZZYZX
0d96517f5f
Implemented RenderOverlay hook that executes directly after level and statusbar
2017-02-03 13:29:34 +02:00
ZZYZX
6a0103a746
Merged p_setup conflict
2017-02-03 13:02:44 +02:00
ZZYZX
9bb4cf1c03
User input events first take
2017-02-03 12:28:40 +02:00
Christoph Oelckers
075cce98c4
- fixed: PlayerPawn.GetEffectTicsForItem read the duration from the wrong actor.
2017-02-03 10:41:38 +01:00
ZZYZX
7fa50c22e5
Added player events
2017-02-02 20:26:56 +02:00
ZZYZX
bc1194d03b
Added ordering for handlers - by int value returned by virtual function GetOrder(); Also, some handlers (WorldUnloaded and WorldThingDestroyed) are now executed in reverse order.
2017-02-02 19:57:00 +02:00
Rachael Alexanderson
226e5238fc
Merge https://github.com/coelckers/gzdoom
2017-02-01 21:57:37 -05:00
alexey.lysiuk
1fd37ff2ff
Removed unused input from fog boundary fragment program
...
This should fix https://mantis.zdoom.org/view.php?id=151
2017-02-01 10:05:38 +02:00
Rachael Alexanderson
4e45ea2300
Merge https://github.com/coelckers/gzdoom
2017-01-31 23:04:56 -05:00
Christoph Oelckers
ccacc23905
- fixed division by 0 in ActorMover code.
2017-02-01 00:21:30 +01:00
ZZYZX
89c475c2d1
Added WorldThingDamaged hook
2017-01-31 04:35:44 +02:00
ZZYZX
9942a59866
Almost forgot (x2): thing revived world event
2017-01-31 04:11:09 +02:00
ZZYZX
066b22af0a
Almost forgot: WorldTick hook, since ZScript doesn't have delays
2017-01-31 03:24:46 +02:00
ZZYZX
71f62af6db
Implemented WorldThingDied (calls at the same point as SCRIPT_Kill); Added Inflictor parameter for WorldThingDied.
2017-01-31 02:07:00 +02:00
ZZYZX
27c8140c46
Replaced specialized event handlers with Event structure passed to a method; returned the check for virtual implementation to make sure that we don't waste time initializing the event data.
2017-01-31 01:28:47 +02:00
ZZYZX
5751f84350
Moved empty virtual methods to script side
2017-01-30 11:56:03 +02:00
ZZYZX
2382a76be5
Made separate .Find in Static handlers for convenience.
2017-01-30 09:33:06 +02:00
ZZYZX
c7e3ff2356
Static event handlers can create/register/unregister other static event handlers.
2017-01-30 09:28:27 +02:00
ZZYZX
0598c18ad8
Added WorldEventHandler with WorldThingSpawned. WorldThingDestroyed is not implemented because you already can attach an object that would check master's state.
2017-01-30 08:47:15 +02:00
ZZYZX
09ca1f610d
Removed World*Unsafe handlers (merged with WorldLoaded/WorldUnloading); Removed the concept of 'map-local static' handlers, static handlers are now only those that run globally.
2017-01-30 07:50:09 +02:00
ZZYZX
9a54a5affe
Merge remote-tracking branch 'gz/master' into thereisnospoon
2017-01-29 01:01:28 +02:00
Rachael Alexanderson
0c101102dc
Merge https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/r_bsp.cpp
# src/r_main.cpp
# src/r_segs.cpp
# src/r_things.cpp
# wadsrc/static/language.enu
# wadsrc/static/menudef.txt
2017-01-28 17:39:55 -05:00
Christoph Oelckers
ee22a9371b
- use Doom64 colors on sectors and linedefs.
2017-01-28 20:44:46 +01:00
Christoph Oelckers
12d073a27d
- objectcolor stuff.
...
# Conflicts:
# src/gl/renderer/gl_renderstate.cpp
2017-01-28 19:06:21 +01:00
Christoph Oelckers
1d2ae53ecb
Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly."
...
This reverts commit dd03bb1fcb
.
Turns out that making this work in GL will create a complete mess so better remove the option as it would only cause problems.
2017-01-28 18:26:52 +01:00
Rachael Alexanderson
d27a152d9b
Merge https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/r_bsp.cpp
# src/r_main.cpp
# src/r_segs.cpp
# src/r_things.cpp
# wadsrc/static/language.enu
# wadsrc/static/menudef.txt
2017-01-28 09:38:10 -05:00
Christoph Oelckers
dd03bb1fcb
- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly.
2017-01-28 12:20:18 +01:00
ZZYZX
2c314f3f3f
Merge remote-tracking branch 'gz/master' into thereisnospoon
2017-01-28 05:23:16 +02:00
Magnus Norddahl
9c4b11b671
Add OpenGL ES support to Linux target and enable it for ARM devices
2017-01-25 07:18:26 +01:00
Rachael Alexanderson
a04699ec1c
Merge https://github.com/coelckers/gzdoom
2017-01-24 18:15:39 -05:00
Rachael Alexanderson
949862f78f
- fixed: PalTonemap Exponent slider didn't have a proper decimal place.
2017-01-24 22:24:53 +01:00
Rachael Alexanderson
3154652885
- fixed possible AMD compilation error.
2017-01-24 22:24:53 +01:00
Rachael Alexanderson
9a777f719b
- Added "gl_bandedswlight" to reduce the software light emulation gradient to 32 levels.
2017-01-24 22:24:53 +01:00
Rachael Alexanderson
84d2a89f49
Merge https://github.com/coelckers/gzdoom
...
# Conflicts:
# wadsrc/static/language.enu
2017-01-24 12:03:57 -05:00
Rachael Alexanderson
6263704741
- Added menu options for pal tonemap tweaks.
...
# Conflicts:
# wadsrc/static/language.enu
2017-01-24 17:57:03 +01:00
ZZYZX
8c36a2a3df
Merge remote-tracking branch 'gz/master' into thereisnospoon
2017-01-24 11:05:14 +02:00
Rachael Alexanderson
3ea27cd996
Merge https://github.com/coelckers/gzdoom
2017-01-23 22:12:55 -05:00