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- Several compatibility fixes for Doom2's first map cluster. Fixes missing textures as well as incorrect sector tagging causing glitches when opening doors or triggering an ambush.
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@ -484,6 +484,46 @@ F6EE16F770AD309D608EA0B1F1E249FC // Ultimate Doom, e4m3
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setsectorspecial 263 0
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setsectorspecial 264 0
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}
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AB24AE6E2CB13CBDD04600A4D37F9189 // doom2.wad map02
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1EC0AF1E3985650F0C9000319C599D0C // doom2bfg.wad map02
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{
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// missing textures
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setwalltexture 327 front bot STONE4
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setwalltexture 328 front bot STONE4
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setwalltexture 338 front bot STONE4
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setwalltexture 339 front bot STONE4
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}
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CEC791136A83EEC4B91D39718BDF9D82 // doom2.wad map04
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{
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// missing textures
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setwalltexture 456 back top SUPPORT3
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setwalltexture 108 front top STONE
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setwalltexture 109 front top STONE
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setwalltexture 110 front top STONE
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setwalltexture 111 front top STONE
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setwalltexture 127 front top STONE
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setwalltexture 128 front top STONE
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// remove erroneous blue keycard pickup ambush sector tags (nearby viewing windows, and the lights)
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setsectortag 19 0
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setsectortag 20 0
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setsectortag 23 0
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setsectortag 28 0
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setsectortag 33 0
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setsectortag 34 0
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setsectortag 83 0
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setsectortag 85 0
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}
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9E061AD7FBCD7FAD968C976CB4AA3B9D // doom2.wad map05
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{
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// fix bug with opening westmost door in door hallway - incorrect sector tagging - see doomwiki.org for more info
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setsectortag 4 0
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setsectortag 153 0
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}
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66C46385EB1A23D60839D1532522076B // doom2.wad map08
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{
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// missing texture
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setwalltexture 101 back top BRICK7
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}
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1A540BA717BF9EC85F8522594C352F2A // Doom II, map15
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{
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setsectorspecial 147 0
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