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Another sound with wrong attenuation
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@ -103,7 +103,7 @@ class Acolyte : StrifeHumanoid
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players[i].mo.GiveInventoryType ("QuestItem7");
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players[i].SetLogNumber (14);
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A_StopSound (CHAN_VOICE);
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A_PlaySound ("svox/voc14", CHAN_VOICE);
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A_PlaySound ("svox/voc14", CHAN_VOICE, 1, false, ATTN_NONE);
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}
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}
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}
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