Another sound with wrong attenuation

This commit is contained in:
Christoph Oelckers 2017-06-08 17:13:36 +02:00 committed by GitHub
parent 68e17eb0c6
commit 6b3093d7ad

View file

@ -103,7 +103,7 @@ class Acolyte : StrifeHumanoid
players[i].mo.GiveInventoryType ("QuestItem7");
players[i].SetLogNumber (14);
A_StopSound (CHAN_VOICE);
A_PlaySound ("svox/voc14", CHAN_VOICE);
A_PlaySound ("svox/voc14", CHAN_VOICE, 1, false, ATTN_NONE);
}
}
}