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Change minimum shadowmap quality to 128.
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2 changed files with 0 additions and 4 deletions
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@ -86,8 +86,6 @@ CUSTOM_CVAR(Int, gl_shadowmap_quality, 128, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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{
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switch (self)
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{
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case 32:
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case 64:
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case 128:
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case 256:
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case 512:
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@ -2129,8 +2129,6 @@ OptionValue VRMode
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OptionValue ShadowMapQuality
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{
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32, "32"
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64, "64"
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128, "128"
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256, "256"
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512, "512"
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