- Added +ZDOOMADD to all Heretic, Hexen, and Strife actors that needed it (that I know of...)

- this developer's insanity level increased another 21%
This commit is contained in:
Rachael Alexanderson 2017-06-01 13:41:05 -04:00 committed by Christoph Oelckers
parent 89b372cb01
commit a937f709aa
35 changed files with 56 additions and 5 deletions

View File

@ -192,6 +192,7 @@ class SorcererFX1 : Actor
Projectile;
-ACTIVATEIMPACT
-ACTIVATEPCROSS
+ZDOOMADD
RenderStyle "Add";
}
@ -410,6 +411,7 @@ class Sorcerer2FX1 : Actor
Projectile;
-ACTIVATEIMPACT
-ACTIVATEPCROSS
+ZDOOMADD
RenderStyle "Add";
}
@ -457,6 +459,7 @@ class Sorcerer2FXSpark : Actor
+NOGRAVITY
+NOTELEPORT
+CANNOTPUSH
+ZDOOMADD
RenderStyle "Add";
}
@ -481,6 +484,7 @@ class Sorcerer2FX2 : Actor
Projectile;
-ACTIVATEIMPACT
-ACTIVATEPCROSS
+ZDOOMADD
RenderStyle "Add";
}

View File

@ -228,6 +228,7 @@ class HereticImpBall : Actor
+SPAWNSOUNDSOURCE
-ACTIVATEPCROSS
-ACTIVATEIMPACT
+ZDOOMADD
RenderStyle "Add";
}
States

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@ -205,7 +205,7 @@ class TeleGlitter1 : Actor
{
Default
{
+NOBLOCKMAP +NOGRAVITY +MISSILE
+NOBLOCKMAP +NOGRAVITY +MISSILE +ZDOOMADD
RenderStyle "Add";
Damage 0;
}

View File

@ -144,6 +144,7 @@ class HeadFX1 : Actor
-ACTIVATEIMPACT
-ACTIVATEPCROSS
+THRUGHOST
+ZDOOMADD
RenderStyle "Add";
}
@ -195,6 +196,7 @@ class HeadFX2 : Actor
Projectile;
-ACTIVATEIMPACT
-ACTIVATEPCROSS
+ZDOOMADD
RenderStyle "Add";
}
@ -223,6 +225,7 @@ class HeadFX3 : Actor
Damage 5;
Projectile;
+WINDTHRUST
+ZDOOMADD
-ACTIVATEIMPACT
-ACTIVATEPCROSS
-NOBLOCKMAP

View File

@ -135,6 +135,7 @@ class MummyFX1 : Actor
-ACTIVATEPCROSS
-ACTIVATEIMPACT
+SEEKERMISSILE
+ZDOOMADD
}
States
{

View File

@ -64,6 +64,7 @@ class SnakeProjA : Actor
-ACTIVATEPCROSS
+WINDTHRUST
+SPAWNSOUNDSOURCE
+ZDOOMADD
RenderStyle "Add";
SeeSound "snake/attack";
}

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@ -244,6 +244,7 @@ class BlasterPuff : Actor
+NOBLOCKMAP
+NOGRAVITY
+PUFFONACTORS
+ZDOOMADD
RenderStyle "Add";
SeeSound "weapons/blasterhit";
}

View File

@ -129,6 +129,7 @@ class CrossbowFX1 : Actor
SeeSound "weapons/bowshoot";
DeathSound "weapons/bowhit";
Obituary "$OB_MPCROSSBOW";
+ZDOOMADD
}
States

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@ -292,6 +292,7 @@ class PhoenixFX2 : Actor
DamageType "Fire";
Projectile;
RenderStyle "Add";
+ZDOOMADD
Obituary "$OB_MPPPHOENIXROD";
}

View File

@ -143,6 +143,7 @@ class HornRodFX1 : Actor
Damage 3;
Projectile;
+WINDTHRUST
+ZDOOMADD
-NOBLOCKMAP
RenderStyle "Add";
SeeSound "weapons/hornrodshoot";
@ -177,6 +178,7 @@ class HornRodFX2 : Actor
Health 140;
Projectile;
RenderStyle "Add";
+ZDOOMADD
SeeSound "weapons/hornrodpowshoot";
DeathSound "weapons/hornrodpowhit";
Obituary "$OB_MPPSKULLROD";
@ -364,6 +366,7 @@ class RainPillar : Actor
Projectile;
-ACTIVATEPCROSS
-ACTIVATEIMPACT
+ZDOOMADD
RenderStyle "Add";
Obituary "$OB_MPPSKULLROD";
}

View File

@ -132,6 +132,7 @@ class StaffPuff2 : Actor
+NOBLOCKMAP
+NOGRAVITY
+PUFFONACTORS
+ZDOOMADD
AttackSound "weapons/staffpowerhit";
}

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@ -142,6 +142,7 @@ class GoldWandFX1 : Actor
Damage 2;
Projectile;
RenderStyle "Add";
+ZDOOMADD
DeathSound "weapons/wandhit";
Obituary "$OB_MPPGOLDWAND";
}

View File

@ -145,6 +145,7 @@ class WizardFX1 : Actor
Projectile;
-ACTIVATEIMPACT
-ACTIVATEPCROSS
+ZDOOMADD
RenderStyle "Add";
}

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@ -290,7 +290,7 @@ class BishopFX : Actor
Projectile;
+SEEKERMISSILE
-ACTIVATEIMPACT -ACTIVATEPCROSS
+STRIFEDAMAGE
+STRIFEDAMAGE +ZDOOMADD
RenderStyle "Add";
DeathSound "BishopMissileExplode";
}

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@ -154,6 +154,7 @@ class CentaurFX : Actor
Damage 4;
Projectile;
+SPAWNSOUNDSOURCE
+ZDOOMADD
RenderStyle "Add";
SeeSound "CentaurLeaderAttack";
DeathSound "CentaurMissileExplode";

View File

@ -72,7 +72,7 @@ class CFlameFloor : Actor
{
Default
{
+NOBLOCKMAP +NOGRAVITY
+NOBLOCKMAP +NOGRAVITY +ZDOOMADD
RenderStyle "Add";
}
States
@ -93,8 +93,8 @@ class FlamePuff : Actor
{
Radius 1;
Height 1;
+NOBLOCKMAP +NOGRAVITY
RenderStyle "Add";;
+NOBLOCKMAP +NOGRAVITY +ZDOOMADD
RenderStyle "Add";
SeeSound "ClericFlameExplode";
AttackSound "ClericFlameExplode";
}
@ -159,6 +159,7 @@ class CircleFlame : Actor
Projectile;
-ACTIVATEIMPACT
-ACTIVATEPCROSS
+ZDOOMADD
RenderStyle "Add";
DeathSound "ClericFlameCircle";
Obituary "$OB_MPCWEAPFLAME";
@ -216,6 +217,7 @@ class CFlameMissile : FastProjectile
Damage 8;
DamageType "Fire";
+INVISIBLE
+ZDOOMADD
RenderStyle "Add";
Obituary "$OB_MPCWEAPFLAME";
}

View File

@ -205,6 +205,7 @@ class Demon1FX1 : Actor
DamageType "Fire";
Projectile;
+SPAWNSOUNDSOURCE
+ZDOOMADD
RenderStyle "Add";
SeeSound "DemonMissileFire";
DeathSound "DemonMissileExplode";
@ -392,6 +393,7 @@ class Demon2FX1 : Actor
DamageType "Fire";
Projectile;
+SPAWNSOUNDSOURCE
+ZDOOMADD
RenderStyle "Add";
SeeSound "DemonMissileFire";
DeathSound "DemonMissileExplode";

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@ -311,6 +311,7 @@ class DragonFireball : Actor
DamageType "Fire";
Projectile;
-ACTIVATEIMPACT -ACTIVATEPCROSS
+ZDOOMADD
RenderStyle "Add";
DeathSound "DragonFireballExplode";
}
@ -364,6 +365,7 @@ class DragonExplosion : Actor
+NOBLOCKMAP
+NOTELEPORT
+INVISIBLE
+ZDOOMADD
RenderStyle "Add";
DeathSound "DragonFireballExplode";
}

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@ -307,6 +307,7 @@ class AxePuffGlow : AxePuff
Default
{
+PUFFONACTORS
+ZDOOMADD
RenderStyle "Add";
Alpha 1;
}

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@ -168,6 +168,7 @@ class FSwordMissile : Actor
Damage 8;
Projectile;
+EXTREMEDEATH
+ZDOOMADD
RenderStyle "Add";
DeathSound "FighterSwordExplode";
Obituary "$OB_MPFWEAPQUIETUS";

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@ -436,6 +436,7 @@ class FireDemonMissile : Actor
Projectile;
RenderStyle "Add";
DeathSound "FireDemonMissileHit";
+ZDOOMADD
}
States
{

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@ -5,6 +5,7 @@ class FlameSmallTemp : Actor
Default
{
+NOTELEPORT
+ZDOOMADD
RenderStyle "Add";
}
@ -28,6 +29,7 @@ class FlameLargeTemp : Actor
Default
{
+NOTELEPORT
+ZDOOMADD
RenderStyle "Add";
}
@ -62,6 +64,7 @@ class FlameSmall : SwitchableDecoration
{
+NOTELEPORT
+INVISIBLE
+ZDOOMADD
Radius 15;
RenderStyle "Add";
}
@ -95,6 +98,7 @@ class FlameLarge : SwitchableDecoration
{
+NOTELEPORT
+INVISIBLE
+ZDOOMADD
Radius 15;
RenderStyle "Add";
}

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@ -1125,6 +1125,7 @@ class SorcSpark1 : Actor
+NOBLOCKMAP
+DROPOFF
+NOTELEPORT
+ZDOOMADD
RenderStyle "Add";
}
States

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@ -165,6 +165,7 @@ class LightningCeiling : Lightning
Damage 8;
Projectile;
+CEILINGHUGGER
+ZDOOMADD
RenderStyle "Add";
}
@ -319,6 +320,7 @@ class LightningFloor : LightningCeiling
{
-CEILINGHUGGER
+FLOORHUGGER
+ZDOOMADD
RenderStyle "Add";
}
@ -374,6 +376,7 @@ class LightningZap : Actor
Projectile;
-ACTIVATEIMPACT
-ACTIVATEPCROSS
+ZDOOMADD
RenderStyle "Add";
Obituary "$OB_MPMWEAPLIGHTNING";
}

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@ -11,6 +11,7 @@ class FireBall : Actor
DamageType "Fire";
+NOBLOCKMAP +NOGRAVITY +DROPOFF +MISSILE
+NOTELEPORT
+ZDOOMADD
RenderStyle "Add";
DeathSound "Fireball";
}

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@ -317,6 +317,7 @@ class SerpentFX : Actor
Damage 4;
Projectile;
-ACTIVATEIMPACT -ACTIVATEPCROSS
+ZDOOMADD
RenderStyle "Add";
DeathSound "SerpentFXHit";
}

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@ -655,6 +655,7 @@ class MinotaurFX1 : Actor
Projectile;
-ACTIVATEIMPACT
-ACTIVATEPCROSS
+ZDOOMADD
RenderStyle "Add";
}
States

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@ -97,6 +97,7 @@ class SentinelFX1 : Actor
DamageType "Disintegrate";
Projectile;
+STRIFEDAMAGE
+ZDOOMADD
MaxStepHeight 4;
RenderStyle "Add";
}

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@ -112,6 +112,7 @@ class SpectralLightningBase : Actor
+ACTIVATEIMPACT
+ACTIVATEPCROSS
+STRIFEDAMAGE
+ZDOOMADD
MaxStepHeight 4;
RenderStyle "Add";
SeeSound "weapons/sigil";
@ -257,6 +258,7 @@ class SpectralLightningHTail : Actor
+NOBLOCKMAP
+NOGRAVITY
+DROPOFF
+ZDOOMADD
RenderStyle "Add";
}
States

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@ -632,6 +632,7 @@ class TeleportSwirl : Actor
Default
{
+NOBLOCKMAP
+ZDOOMADD
RenderStyle "Add";
Alpha 0.25;
}

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@ -40,6 +40,7 @@ class StrifeSpark : StrifePuff
{
Default
{
+ZDOOMADD
RenderStyle "Add";
}
States

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@ -49,6 +49,7 @@ class Bang4Cloud : Actor
{
+NOBLOCKMAP
+NOGRAVITY
+ZDOOMADD
RenderStyle "Add";
VSpeed 1;
}

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@ -85,6 +85,7 @@ class FlameMissile : Actor
Projectile;
-NOGRAVITY
+STRIFEDAMAGE
+ZDOOMADD
MaxStepHeight 4;
RenderStyle "Add";
SeeSound "weapons/flamethrower";

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@ -217,6 +217,7 @@ class PhosphorousFire : Actor
+NOTELEPORT
+NODAMAGETHRUST
+DONTSPLASH
+ZDOOMADD
RenderStyle "Add";
Obituary "$OB_MPPHOSPHOROUSGRENADE";
}

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@ -181,6 +181,7 @@ class MaulerPuff : Actor
+NOBLOCKMAP
+NOGRAVITY
+PUFFONACTORS
+ZDOOMADD
RenderStyle "Add";
DamageType "Disintegrate";
}
@ -206,6 +207,7 @@ class MaulerTorpedo : Actor
DamageType "Disintegrate";
Projectile;
+STRIFEDAMAGE
+ZDOOMADD
MaxStepHeight 4;
RenderStyle "Add";
SeeSound "weapons/mauler2fire";
@ -268,6 +270,7 @@ class MaulerTorpedoWave : Actor
DamageType "Disintegrate";
Projectile;
+STRIFEDAMAGE
+ZDOOMADD
MaxStepHeight 4;
RenderStyle "Add";
Obituary "$OB_MPMAULER";