- made WoundHealth modifiable to allow more control over the wound state.

This commit is contained in:
Christoph Oelckers 2017-02-28 12:56:35 +01:00
parent 2a4a5e7a70
commit d5250d6b9f
7 changed files with 7 additions and 7 deletions

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@ -1028,6 +1028,7 @@ public:
double RadiusDamageFactor; // Radius damage factor
double SelfDamageFactor;
double StealthAlpha; // Minmum alpha for MF_STEALTH.
int WoundHealth; // Health needed to enter wound state
SDWORD tics; // state tic counter
FState *state;

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@ -254,7 +254,6 @@ PClassActor::PClassActor()
DeathHeight = -1;
BurnHeight = -1;
GibHealth = INT_MIN;
WoundHealth = 6;
DropItems = NULL;
// Record this in the master list.
@ -306,7 +305,6 @@ void PClassActor::DeriveData(PClass *newclass)
newa->BurnHeight = BurnHeight;
newa->BloodColor = BloodColor;
newa->GibHealth = GibHealth;
newa->WoundHealth = WoundHealth;
newa->HowlSound = HowlSound;
newa->distancecheck = distancecheck;

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@ -296,7 +296,6 @@ public:
double BurnHeight; // Height on burning death
PalEntry BloodColor; // Colorized blood
int GibHealth; // Negative health below which this monster dies an extreme death
int WoundHealth; // Health needed to enter wound state
FSoundID HowlSound; // Sound being played when electrocuted or poisoned
FDropItem *DropItems;

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@ -1536,7 +1536,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
woundstate = target->FindState(NAME_Wound, mod);
if (woundstate != NULL)
{
int woundhealth = target->GetClass()->WoundHealth;
int woundhealth = target->WoundHealth;
if (target->health <= woundhealth)
{

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@ -315,6 +315,7 @@ DEFINE_FIELD(AActor, CameraHeight)
DEFINE_FIELD(AActor, RadiusDamageFactor)
DEFINE_FIELD(AActor, SelfDamageFactor)
DEFINE_FIELD(AActor, StealthAlpha)
DEFINE_FIELD(AActor, WoundHealth)
DEFINE_FIELD(PClassActor, Obituary)
DEFINE_FIELD(PClassActor, HitObituary)
@ -322,7 +323,6 @@ DEFINE_FIELD(PClassActor, DeathHeight)
DEFINE_FIELD(PClassActor, BurnHeight)
DEFINE_FIELD(PClassActor, BloodColor)
DEFINE_FIELD(PClassActor, GibHealth)
DEFINE_FIELD(PClassActor, WoundHealth)
DEFINE_FIELD(PClassActor, HowlSound)
//==========================================================================
@ -490,6 +490,7 @@ void AActor::Serialize(FSerializer &arc)
A("visibleendangle",VisibleEndAngle)
A("visiblestartpitch",VisibleStartPitch)
A("visibleendpitch",VisibleEndPitch)
A("woundhealth", WoundHealth)
A("rdfactor", RadiusDamageFactor)
A("selfdamagefactor", SelfDamageFactor)
A("stealthalpha", StealthAlpha);

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@ -608,8 +608,7 @@ DEFINE_PROPERTY(gibhealth, I, Actor)
DEFINE_PROPERTY(woundhealth, I, Actor)
{
PROP_INT_PARM(id, 0);
assert(info->IsKindOf(RUNTIME_CLASS(PClassActor)));
static_cast<PClassActor *>(info)->WoundHealth = id;
defaults->WoundHealth = id;
}
//==========================================================================

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@ -297,6 +297,8 @@ class Actor : Thinker native
RadiusDamageFactor 1;
SelfDamageFactor 1;
StealthAlpha 0;
WoundHealth 6;
}