Removed erroneous code from ZBell.Activate()

https://forum.zdoom.org/viewtopic.php?t=57775
This commit is contained in:
alexey.lysiuk 2017-09-06 10:10:10 +03:00
parent 1bbd81c2ed
commit 4101e9bf1d

View file

@ -882,7 +882,7 @@ class ZBell : Actor
override void Activate (Actor activator)
{
if (health > 0) A_Die();
if (health > 0)
{
DamageMobj (activator, activator, 10, 'Melee', DMG_THRUSTLESS); // 'ring' the bell
}