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Removed erroneous code from ZBell.Activate()
https://forum.zdoom.org/viewtopic.php?t=57775
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@ -882,7 +882,7 @@ class ZBell : Actor
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override void Activate (Actor activator)
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{
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if (health > 0) A_Die();
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if (health > 0)
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{
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DamageMobj (activator, activator, 10, 'Melee', DMG_THRUSTLESS); // 'ring' the bell
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}
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